I'm making my own set and writing a storyline about the Wedge colors, based on Alara. Since the set is my own, the cards are set to their own power level, and I'm interested in balancing them with eachother, not other sets :) please comment what you like and dislike!
Gilgamesh, the Stark Hearted 1WBB
Legendary Creature - Human Demon
Lifelink, First Strike
When Gilgamesh, the Stark Hearted enters the battlefield, put a 3/3 a Legendary Wolf with Trample named Iknandu onto the battlefield.
4/3
Ceourl, Overlord of Death 2WBG
Legendary Creature - Lich Necromancer
When Ceourl enters the battlefield, put a Phylactery Counter on target non land permanent you control. As long as that permanent has a Phylactery Counter, Ceourl is indestructible.
Whenever Ceourl deals combat damage to a creature, exile that creature, then you gain 2 life.
1/6
Raxen, Speaker of Dawn 1WUR
Legendary Creature - Angel Monk
Flying
Creatures your opponents control get -2/-0.
UR: Deal 2 damage to target creature, tap it, then draw a card.
2/1
Dion, Inferno King WBR
Legendary Creature - Human Soldier
Double Strike
When Dion enters the battlefield, deal 3 damage to all other creatures and opponents.
1WB: Penance 3. (Choose target creature. Then put a -0/-1 counter on that creature at the beginning of the next 3 upkeeps)
2/2
Sykra, Bringer of Fear UUBBGG
Legendary Creature - Dragon Leviathan
Flying, Flash
Hexproof
2UG: Put 2 +1/+1 counters on every creature you control.
3BG: Put 2 -1/-1 counters on every creature you don't control.
5/5
Zahren, the Obliterator 1RGU
Legendary Creature - Elemental
Haste
Creatures you control get +1/+1
At the beginning of your upkeep, you may search your library for a land card and put it into your hand. Then shuffle your library.
3/4
Elspeth, Knight Errant (Reprint)
Jace, Reality Erasure 1U
Planeswalker - Jace
You have Hexproof.
+1 Put a Reality Counter on target permanent.
-7 Exile all permanents with Reality Counters. Then, if a permanent exiled this way had 3 or more RealIty Counters, return it to the battlefield under your control, if it was a creature, it gains haste.
Loyalty : 1
Sarkhan, the Wicked 2R/BG/R
Planeswalker - Sarkhan
+3 Sacrifice target permanent you control. Then, put a 4/4 colorless Void Dragon creature token with flying onto the battlefield under your control.
-3 Put 2 4/4 colorless Void Dragon creature tokens with flying onto the battlefield under your control.
-14 Sacrifice all permanents you control. Then, put a 4/4 colorless Void Dragon creature token with flying onto the battlefield under your control for each permanent sacrificed this way. They gain haste until end of turn.
Loyalty: 3
Ajani, the Hidden Light 3B/GW/G
Planeswalker - Ajani
If Ajani, the Hidden Light would be dealt damage, add that many loyalty counters to him instead of removing loyalty counters.
If Ajani, the Hidden Light has 1 Loyalty Counter, transform him.
-1 Put a 2/1 Cat Rogue creature token with Vigilance onto the battlefield.
Loyalty: 4
Ajani, the Transcendent
Planeswalker - Ajani
+2 Put a 2/1 Cat Rogue creature token with Vigilance onto the battlefield.
-3 Creatures you control get +2/+2 and gain protection from the color of your choice until end of turn.
-6 Ajani, the Transcendent becomes a 6/6 Cat creature with First Strike, Indestructible, Lifelink, Haste, and protection from the color of your choice in addition to his other types.
Zenat, the Forgotten 5
Planeswalker - Zenat
0 Sacrifice Zenat, destroy target permanent.
+1 Put a 1/1 colorless Void creature token onto the battlefield.
-2 Void creatures you control cannot be blocked this turn.
-7 Put an X/X Void creature token with Landwalk onto the battlefield, where X is the number of creatures you control.
Loyalty 4
It's impossible to transform ajani
As in actually impossible? Because it's a -1 ability not +1 lol might be too hard though
You have to remove a counter from him to activate the ability
Oh you're right! Let me change if to if damage would be dealt to him, thanks!
+1 for the help :)
Any other comments? :D
Do you want rules corrections?
Meh, I suppose. Always good to fine tune these things. More interested in comments and or concerns about cards or ideas for em XP
1WB: Penance 3. (Choose target creature. Then put a -0/-1 counter on that creature at the beginning of the next 3 upkeeps)
About penance: in general, you don't want to have a mechanic that makes you remember something for three turns. Maybe fix it somehow so that you only have to remember during the next turn.
Quote from: E.kann1 on February 20, 2014, 10:02:06 PM
1WB: Penance 3. (Choose target creature. Then put a -0/-1 counter on that creature at the beginning of the next 3 upkeeps)
About penance: in general, you don't want to have a mechanic that makes you remember something for three turns. Maybe fix it somehow so that you only have to remember during the next turn.
Any recommendations? I want a slow and painful effect, that lasts over turns in my head. Possible? Lol
When a planeswalker has 0 loyalty counters, it's put into the graveyard as a state-based action, before any abilities could trigger to flip him. Maybe you should change no loyalty counters to 1 loyalty counter?
I'd bump down zenat to 4 starting loyalty. Also,is this set designed for limited? Because some of these cards are EXTREMELY overpowered in limited.
Sahren wouldn't do anything. You can't target stuff in the library. You'd need it to say "Search for a basic land card"
Quote from: abstractApathist on February 20, 2014, 10:05:09 PM
When a planeswalker has 0 loyalty counters, it's put into the graveyard as a state-based action, before any abilities could trigger to flip him. Maybe you should change no loyalty counters to 1 loyalty counter?
Good point! Thank you! Editing now
Quote from: Sparkle Ninja on February 20, 2014, 10:05:14 PM
Sahren wouldn't do anything. You can't target stuff in the library. You'd need it to say "Search for a basic land card"
Also true! +1 and changing it now
Quote from: DylanW18 on February 20, 2014, 10:06:07 PM
Quote from: abstractApathist on February 20, 2014, 10:05:09 PM
When a planeswalker has 0 loyalty counters, it's put into the graveyard as a state-based action, before any abilities could trigger to flip him. Maybe you should change no loyalty counters to 1 loyalty counter?
Good point! Thank you! Editing now
Glad to help. Also, he probably shouldn't have a different number of loyalty counters when he transforms, using {garruk relentless} as a role model.
Sarkhan should say "sacrifice target permanent you control"
Quote from: E.kann1 on February 20, 2014, 10:05:10 PM
I'd bump down zenat to 4 starting loyalty. Also,is this set designed for limited? Because some of these cards are EXTREMELY overpowered in limited.
Hmm... I didn't think about limited. I suppose since it's not real cards, it's just intended for constructed
Edited everything suggested! Thanks guys !
This is just really a collection of ideas I've had, some are dumb powerful, some aren't. I'm sure a lot will change over time
Quote from: DylanW18 on February 20, 2014, 10:08:46 PM
Quote from: E.kann1 on February 20, 2014, 10:05:10 PM
I'd bump down zenat to 4 starting loyalty. Also,is this set designed for limited? Because some of these cards are EXTREMELY overpowered in limited.
Hmm... I didn't think about limited. I suppose since it's not real cards, it's just intended for constructed
Ok. A lot of the creatures are still a little too good in my opinion though.
I really like jace, awesome idea.
Quote from: E.kann1 on February 20, 2014, 10:10:53 PM
Quote from: DylanW18 on February 20, 2014, 10:08:46 PM
Quote from: E.kann1 on February 20, 2014, 10:05:10 PM
I'd bump down zenat to 4 starting loyalty. Also,is this set designed for limited? Because some of these cards are EXTREMELY overpowered in limited.
Hmm... I didn't think about limited. I suppose since it's not real cards, it's just intended for constructed
Ok. A lot of the creatures are still a little too good in my opinion though.
I really like jace, awesome idea.
Agreed the creatures are powerful. I'll probably scale most back.
Any cards here you guys find stick out like a sore thumb as crazy powerful or dumb weak?
Quote from: E.kann1 on February 20, 2014, 10:08:20 PM
Sarkhan should say "sacrifice target permanent you control"
Just sacrifice a permanent you control would suffice. Target is unnecessary.
Quote from: InfinitiveDivinity on February 20, 2014, 10:12:17 PM
Quote from: E.kann1 on February 20, 2014, 10:08:20 PM
Sarkhan should say "sacrifice target permanent you control"
Just sacrifice a permanent you control would suffice. Target is unnecessary.
Good point, I didn't think of that. The main thing is that you have to sacrifice something you control; you can't sacrifice an opponent's stuff,
I think the jace should have to make an emblem that gives you hexproof like a minus 4 or something
Also here are the lands!! They are kinda interesting, here's the first. All Tri color lands in the set are like this
Dega Sanctuary
Land
When Dega Sanctuary enters the battlefield, you may choose Mountain, Plains, or Swamp. If you do, it becomes a Basic Land of that type, and loses all other types. If you don't, it enters tapped.
{T}: Add {W}, {B}, or {R} to your mana pool.
Quote from: DylanW18 on February 20, 2014, 10:17:10 PM
Also here are the lands!! They are kinda interesting, here's the first. All Tri color lands in the set are like this
Dega Sanctuary
Land
When Dega Sanctuary enters the battlefield. You may choose a color of a color type this land could produce. If you do, it becomes that color of Basic Land, and loses all other types. If you don't, it enters tapped.
{T}: Add {W}, {B}, or {R} to your mana pool.
This is practically strictly better than a basic in some decks, which is something to try to avoid I think.
"Color types" don't exist and lands are colorless, so it should say "You may choose mountain, swamp, or plains." Cool Idea, though.
Maybe it could deal 1 damage to you if you choose to make it a basic land, for punishment for dropping the other colors?
Quote from: abstractApathist on February 20, 2014, 10:19:11 PM
"Color types" don't exist and lands are colorless, so it should say "You may choose mountain, swamp, or plains." Cool Idea, though.
Yes you are correct! Let me edit
Even without the damage, it can be tricky to make it a basic land to make up for speed, especially in this 3 and even 4 color applicable set. You can never tap it as it's other color, making it either accuracy or speed
The other possible abilities I've made or want in the set. It will be like, a 350 card set, so plenty of room for tons of cards with those abilities, not just like, 1 or 2 creatures with it lol
Reprint:
Haunt
Cascade
Custom:
Imprison : Works like {Banisher Priest} but only for a certain amount of turns, and you gain something
Excommunicate: "Whenever this creature becomes blocked or blocks this creature, you may Exile this creature. If you do, all creatures you control gain X" Like, a Lifelinker who excommunicates would grant all creatures you control lifelink. It sounds broken, but look at Slivers. Plus, you have to lose a creature. And if you Excommunicate too many creatures, it won't matter, because you have little to no creatures left for those abilities to work with XP
{excommunicate} is a card. Just saying. {imprison} might be too, I'm not sure.
Quote from: E.kann1 on February 20, 2014, 10:38:07 PM
{excommunicate} is a card. Just saying. {imprison} might be too, I'm not sure.
They are abilities on creatures, not cards XP I'm sure Wizards has done that lol
Quote from: DylanW18 on February 20, 2014, 10:39:45 PM
Quote from: E.kann1 on February 20, 2014, 10:38:07 PM
{excommunicate} is a card. Just saying. {imprison} might be too, I'm not sure.
They are abilities on creatures, not cards XP I'm sure Wizards has done that lol
I know. I was just pointing that out. And I'm not sure if they've done that, I can't think of any times where that's happened.
Quote from: E.kann1 on February 20, 2014, 10:41:25 PM
Quote from: DylanW18 on February 20, 2014, 10:39:45 PM
Quote from: E.kann1 on February 20, 2014, 10:38:07 PM
{excommunicate} is a card. Just saying. {imprison} might be too, I'm not sure.
They are abilities on creatures, not cards XP I'm sure Wizards has done that lol
I know. I was just pointing that out. And I'm not sure if they've done that, I can't think of any times where that's happened.
{Lifelink}! Ha ha!
Well, that's a bit different...
Id love to see Haunt come back. I love that ability
I'll be posting my next batch of spoilers tomorrow!
Also! I'd LOVE to do a Wall Game made only from my sets cards (I may allow a few other cards, who knows lol) and winner could get a personal Proxy of their card of my set, foiled, art probably by Whitedrake if he is down for that!
*check trading forum if you're still wanting my fakes, important announcement!
Progenitus (Reprint)
Markus, Master Puppeteer 1GB
Legendary Creature - Human
Markus cannot be blocked.
When Markus enters the battlefield or attacks, put a 1/1 colorless puppet creature tokens onto battlefield with "Excommunicate: When this creature is excommunicated, creatures you control get +1/+1 until end of turn."
3/2
Blazing Firedancer R
Creature - Elemental
First Strike
Whenever Blazing Firedancer deals damage, it deals 1 damage to target creature or player.
1/2
Solar Luminescence 2WR
Sorcery
Deal 5 damage to target player and up to one target creature that player controls.
Spring of Endurance 1WU
Enchantment
Whenever a creature deals combat damage to you, you may pay 1, if you do, draw a card.
Twilight to Daybreak 1G/B
Instant
Pay 2 life, then search your library for a Land card and put it into play, then shuffle your library.
Punished Commoner W
Creature - Human
B Tap: Tap target creature.
1/1
Return to Revenge 4WB
Enchantment
Whenever a non token creature you control leaves the battlefield, you may put a 1/1 white spirit creature token with flying and "This creature cannot gain any type of counters" onto the battlefield under your control.
Swerve (Reprint)
Disintegration 1U
Instant
Exile target spell.
Renegade of Ajani GW
Creature - Cat Rogue
G/W: Renegade of Ajani gains Hexproof until end of turn
3/2
Swallower of Souls 4
Creature - Void
Swallower of Souls cannot be countered.
When Swallower of Souls enters the battlefield, choose a color. It gains protection from that color.
Whenever a creature you control dies, Swallower of Souls gains all abilities of that creature and gains a number of +1/+1 counters on it equal to that creatures power.
1/1
New batch! First real Void Creature spoiled!
Bump!
New Spoilers!
Rupture of Alara 2
Sorcery
Put 3 1/1 colorless void creature tokens onto the battlefield.
The Hand of the Unknown 13
Legendary Creature - Unknown Void
Indestructible
When The Hand of the Unknown enters the battlefield, put 5 1/1 colorless void creature tokens and 3 4/4 colorless void dragon creature tokens onto the battlefield.
All creatures you control lose all types and gain Void.
Creatures you control are colorless.
Void creatures you control get +3/+3
7/7
Servant of the Hand 3
Creature - Void
Flying
When Servant of the Hand dies, draw a card.
2/2
Ancient Shrine of Prayer 5
Artifact
When Ancient Shrine of Prayer enters the battlefield, choose a color or colorless.
Spells of the chosen color, or colorless spells cost 2 less to cast.
Tap: Add three mana of any one color to your mana pool.
Judgment of the Unknown 2 2/B2/B
Sorcery
As an additional cost to play this card, pay 3 life.
Destroy all creatures.
Lawkeeper of Tynra 1WU
Creature - Human Wizard
Flash, Lifelink
When Lawkeeper of Tynra enters the battlefield, counter target creature spell.
2/2
Flame Blade of Dreadnought 1RR
Creature - Elemental Soldier
First Strike, Haste
R Tap: Deal 3 damage to target creature or player
3/1
The Forgotten Blade 4
Artifact Equipment
Equipped creature gets +3/+3 and gains "Sacrifice this creature. Destroy target creature"
Whenever equipped creature dies, if it was non token creature, put a 1/1 colorless void creature token onto the battlefield.
Equip 3
Twin Blade Ranger 2GG
Creature - Ranger Hunter
Double Strike
Excommunicate
4/3
Tourbillion Elemental 3UU/R
Creature - Elemental
Flash
When Tourbillion Elemental enters the battlefield, draw a card, then, return target creature to it's owners hand. It's controller loses two life.
2/4
Torpor Orb (Reprint)
Shaman of Nanruno R/UR/U
Whenever you cast a spell, you may pay R/UR/UR/U. If you do, that spell gains cascade. You may only activate this ability once per turn.
1/1
Raised from Perdition 4W
Instant
Return target creature card from your graveyard to play.
You gain 5 life.
These look great, keep it up
Quote from: Taysby on February 22, 2014, 08:15:29 PM
The haste on ajani is irrelevant. Just take it off.
Yup! Wasn't thinking! Thanks :) +1