I'm linking to my build on TappedOut so you guys can test play it if you'd like: http://tappedout.net/mtg-decks/selesnya-hexproof-twist/
The Run-Down: Most of these creatures are Hexproof, as well as having a couple {Alpha Authority} for the creatures that aren't. Aside from having to deal with a Supreme Verdict, this thing runs pretty smooth! I wish {Rootborn Defenses} wasn't quite so expensive, because it does limit me from saving my creatures if a Verdict comes down and I'm tapped below 3 mana. I've added in {Elspeth, Sun's Champion}, {Scavenging Ooze}, and {Archangel of Thune} as other win conditions if my buffed Hexproof creatures get wiped. And I've sideboarded a variety of things to deal with other {Elspeth, Sun's Champion}, {Stormbreath Dragon}, Blue Spells/Counters, and super Aggro decks that tend to drop multiples of one creature (so my deck has the ability to transform into a Bant Hexproof/Control). ***SEE EDIT BELOW***
Here's the deck list, and suggestions are welcome!!!:
{G}{W}
Creature ( 22 )
4x {Fleecemane Lion}
4x {Voice of Resurgence}
4x {Gladecover Scout}
4x {Sylvan Caryatid}
4x {Witchstalker}
2x {Karametra, God of Harvests}
Instant ( 8 )
3x {Ready//Willing}
3x {Selesnya Charm}
2x {Brave the Elements}
Land ( 22 )
9x {Forest}
6x {Plains}
3x {Temple of Plenty}
4x {Temple Garden}
Enchantment ( 8 )
4x {Ethereal Armor}
4x {Unflinching Courage}
{G}{W}
Sideboard ( 15 )
3x {Skylasher}
3x {Fiendslayer Paladin}
2x {Mistcutter Hydra}
4x {Plummet}
3x {Glare of Heresy}
**EDIT** 1.29.14 - I pulled out all of the {U} and made this STRICTLY {G}{W}. And let me tell you people, this thing runs like a MACHINE! So happy with it. Will post results after Standard tournament tonight. I'll also definitely be swapping out the {Selesnya Guildgate}s for the new Scrylands once BotG comes out :) Sideboard takes care of Elspeths/Pro-Blue decks/Stormbreaths & Desecration Demons/etc. Really proud of this build.
**EDIT** 1.30.14 - Switched out the Guildgates for the new Scrylands and lowered my land count by 1. Add in {Selesnya Charm} and {Brave the Elements} instead of {Alpha Authority} and {Loxodon Smiter}. The Smiters were nice, but too easily killed and the Alpha Authorities kept getting the creatures shot out from under them as they were cast; Brave the Elements allows me to protect my Fleecemanes, Voices, and Fiendslayers until I can get them where they need to be, and the Selesnya Charm gives me the option of having a creature, destroying a fat creature, or pumping any of mine. Traded out {Ajani, Caller of the Pride} for {Karametra, God of the Harvest}....wonder how it will run!
Since you have Sylvan Caryatid, you could put two {Collective Blessing}s. Its a nice boost for Espelths tokens and an overall game ender. Unflinching Courage + Collective is sweet. Nice deck! My local lgs sells caryatid at a much higher price. But you have a playset :<
Quote from: Galabranth on January 27, 2014, 12:20:45 PM
Since you have Sylvan Caryatid, you could put two {Collective Blessing}s. Its a nice boost for Espelths tokens and an overall game ender. Unflinching Courage + Collective is sweet. Nice deck! My local lgs sells caryatid at a much higher price. But you have a playset :<
Ooooo, hadn't considered that yet. I may ponder {Collective Blessing}. This deck runs surprisingly fast, so I'm not sure if adding a 6-drop Enchantment that's just a "win more" card would be relevant; but I appreciate the input. I was definitely lucky enough to grab two playsets of the {Sylvan Caryatid}s when they FIRST came out.
I might play your SB'ed temples mainboard, off-color scry lands are very playable and that would allow you to have more room in your sideboard. In place of those I might suggest some {Revoke Existence}, {Azorius Charm}, 1-2 {Sphinx's Revelation} (not sure how budget this deck is though, so maybe ignore those?), or 1-2 of your own {Supreme Verdict}s. Any of those would help your deck turn into bant control if that's what you want your sideboard to be. However, I tried an all-control SB for my UW agro list and it didn't work out so well, so that might not be the best idea. I'm not sure.
Hope this helps! :)
I really like this. I might build it, great deck +1
Firstly, I despise {Sphinx's Revelation}, so I'm not playing it :) secondly, {Supreme Verdict} would only hurt me; thirdly, I don't want this to be a Bant unless I need to sideboard things in for more control. It runs like a beast, so I don't want to wipe my board. Also, {Azorius Charm} is fine....not really super useful as an addition however.
Thanks for your suggestions though.
And yes! Feel free to play it!
Quote from: LadyGrixis on January 27, 2014, 09:22:46 PM
Firstly, I despise {Sphinx's Revelation}, so I'm not playing it :) secondly, {Supreme Verdict} would only hurt me; thirdly, I don't want this to be a Bant unless I need to sideboard things in for more control. It runs like a beast, so I don't want to wipe my board. Also, {Azorius Charm} is fine....not really super useful as an addition however.
Thanks for your suggestions though.
And yes! Feel free to play it!
I still think playing your scrylands mainboard so you have more room in the SB would be good.
Quote from: LadyGrixis on January 27, 2014, 09:22:46 PM
Firstly, I despise {Sphinx's Revelation}, so I'm not playing it :) secondly, {Supreme Verdict} would only hurt me; thirdly, I don't want this to be a Bant unless I need to sideboard things in for more control. It runs like a beast, so I don't want to wipe my board. Also, {Azorius Charm} is fine....not really super useful as an addition however.
Thanks for your suggestions though.
And yes! Feel free to play it!
No offense but not playing a card because you don't like it doesnt really seem to be a valid argument. I hated {Thragtusk} but I played with him because he won. Just my 2ยข
Actually, it's an amazingly valid argument since it's my build and I can do what I want :) I also won't play {Sphinx's Revelation} because this is not a Bant deck. It has the opportunity to transform into a Bant if necessary.
I've played against too much Azorius/Esper control lately and it's put quite a bad taste in my mouth. I also really dislike it when people say "No offense", just so they can excuse themselves when the following commentary is meant to be offensive. But that's just my two cents.
Thanks for all of the suggestions thus far!
Since you're in GW you should probably play {Ready // Willing} over {Rootborn Defenses}. Untapping your creatures could be huge and would be a sweet surprise if someone tried to aggro you out.
Quote from: Vileo on January 28, 2014, 12:25:01 AM
Since you're in GW you should probably play {Ready // Willing} over {Rootborn Defenses}. Untapping your creatures could be huge and would be a sweet surprise if someone tried to aggro you out.
I love the idea of {Ready // Willing}; the only reason I've kept {Rootborn Defenses} is to save my buffed-up Hexproof monsters from board wipes :( that's one of my biggest concerns about this deck. It's great and it does what it does really well, but I HAVE to make sure they're indestructible when those {Supreme Verdict}s and {Mizzium Mortars} come down.
Quote from: LadyGrixis on January 28, 2014, 12:30:38 AM
Quote from: Vileo on January 28, 2014, 12:25:01 AM
Since you're in GW you should probably play {Ready // Willing} over {Rootborn Defenses}. Untapping your creatures could be huge and would be a sweet surprise if someone tried to aggro you out.
I love the idea of {Ready // Willing}; the only reason I've kept {Rootborn Defenses} is to save my buffed-up Hexproof monsters from board wipes :( that's one of my biggest concerns about this deck. It's great and it does what it does really well, but I HAVE to make sure they're indestructible when those {Supreme Verdict}s and {Mizzium Mortars} come down.
If I'm reading it right {Ready//Willing} gives the same indestructibility as {Rootborn Defenses}, but instead of the populate you can untap each creature you control. I would run it. I would also run the new {G}{W} scry lands over the guildgates when they come out. Other than that, I have no other suggestions. Awesome deck!
Oh yeah, I'm totes throwing those bad boys in there when Born of the Gods drops! I'll try the Ready//Willing and see how it runs!
Guys, thank you SO much for this addition! Part of the time I can play both halves of the fusion (thanks to {Sylvan Caryatid} tapping for any color mana) and make everything have Lifelink, Indestructibility, AND Deathtouch. So nasty!!!
Quote from: LadyGrixis on January 28, 2014, 02:14:54 AM
Guys, thank you SO much for this addition! Part of the time I can play both halves of the fusion (thanks to {Sylvan Caryatid} tapping for any color mana) and make everything have Lifelink, Indestructibility, AND Deathtouch. So nasty!!!
That's pretty sick.
I've been reading that elvish mystic is a better option in this build than sylvan because u can get Witchstalker out on turn 2 rather than 3... Or maybe try 2 of each and see which u like better
Quote from: Foreplay0333 on January 28, 2014, 02:45:27 PM
I've been reading that elvish mystic is a better option in this build than sylvan because u can get Witchstalker out on turn 2 rather than 3... Or maybe try 2 of each and see which u like better
I've tried; turn 1 Gladecover, turn 2 Sylvan is a great start. I can always play Witchstalker later and that's just fine with me :)
O ok, I run a similar build with red splash instead of blue for madcap skills and boros charm... And it's nasty! Elvish mystic into Witchstalker and start dropping enchantments ASAP... It's just a blow out... I like to hit that Witchstalker b4 control has its land up ready to counter it... Once it's down I'll just hold onto boros charm for dear life! Lol
Quote from: Foreplay0333 on January 28, 2014, 05:09:42 PM
O ok, I run a similar build with red splash instead of blue for madcap skills and boros charm... And it's nasty! Elvish mystic into Witchstalker and start dropping enchantments ASAP... It's just a blow out... I like to hit that Witchstalker b4 control has its land up ready to counter it... Once it's down I'll just hold onto boros charm for dear life! Lol
Very true! I'll definitely consider it :) +1 for the helpful comment.
Changed the deck guys! Let me know what you think :D feel free to test play and stomp some meta-tastic decks.
I like the {plummet}s - nothing like a good Ol common to ruin your day
I used to love {Grounded} when it was standard because it was my only way of taking out the stupid big demons and crap and just wreckedy wrecking them
So this ran REALLY well last night for the first time! I had 1 Draw (against a BUG Lifelink deck), 3 Wins, and 1 Loss. Now I know for sure what its weakness are.
I'm having a terrible time with Mono-Black (as is everyone right now). The two cards I for sure need help defending against/getting rid of are {Devour Flesh} & {Lifebane Zombie}. I've condsidered adding {Brave the Elements}, {Shielded Passage}, {Druid's Deliverance}, {God's Willing}, or {Silence}. I know {Silence} is a really cheap way to slow Black down, and {Brave the Elements}/{Shielded Passage}/{God's Willing} would provide some protection from spot removal/detention/bounce spells. I just really don't know what else I can take out to make it more streamlined o_o;;
SIXTY CARD SLOTS JUST ISN'T ENOUGH!
**I just added in 2 {Brave the Elements}. We shall see how this runs.
Quote from: Taysby on January 30, 2014, 05:31:28 PM
Might I recommend switching to blue black devotion? You manipulate pain seer to draw all the best low cost dudes like {pack rat} {thassa! god of the sea} {night veil specter} {desecration demon} etc! it has plenty of removal! alternate win cons! hand disruption! etc.
;)
I'm going to be playing Blue/Black devotion regardless, but that's not at all helpful for this deck Taysby.....
Have you considered {Loxodon Smiter} even for sb? Hes great against those decks that run black. And not being able to counter him is pretty substantial.
Quote from: NightWolf on January 30, 2014, 06:01:31 PM
Have you considered {Loxodon Smiter} even for sb? Hes great against those decks that run black. And not being able to counter him is pretty substantial.
I really have, but like I said, he just dies far too easily. I ran him in the main and he always resolved, but he almost immediately got {Doom Blade}d or {Devour Flesh}ed or some other type of removal. I wouldn't say he's a wasted turn, because he IS a threat; but he just never stuck around.
Quote from: Taysby on January 30, 2014, 05:41:19 PM
I also want to say add another {selesnya charm} for removal vs gods and mono black and such! but I don't know what to take out.
I was running a 4-of, but I took out 1 {Selesnya Charm} and 1 {Ready//Willing} to make room for 2 {Brave the Elements}, which is a quick save for my Fleecemanes, Voices, etc. {Banisher Priest} is great, but you can't attack with him and he's easily removed. He also costs 2 White, which is a problem when I'm running a more Green-heavy deck.
He's been on my maybe list for some time now; he just doesn't work as well in this deck as other things. I'd put {Loxodon Smiter} back in before {Banisher Priest}.
Depending mana available an idea for devour flesh is to use your Seles charm for a quick token figure
Quote from: Muggywuggy on January 30, 2014, 08:40:37 PM
Depending mana available an idea for devour flesh is to use your Seles charm for a quick token figure
I dig this. Thank you :D
If you need more protection against devour flesh, don't forget {Mutavault} exists and can activate itself so your guy doesn't die in his piles of pants.
$35 :( is the hardest part about mutavault
Hey! Its been a long while. I'm sorry for necro-ing but I'm really interested on how jou affects this deck. I'm playing Selesnya Hexproof (a variation) this FNM. I have some sideboarding options. You can use {Beckon Apparition} as a sac outlet. There is also the new o-ring, {Banishing Light}. Then the classic Glare of Heresy (Elspeth/Ajani) and Plummet (Gruul Monsters/Mono B devo). Skylashers for Mono u devo.
How does your deck fare now that jou is released?