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Decks (Magic The Gathering) => Standard => Topic started by: LadyGrixis on January 21, 2014, 07:01:06 PM

Title: Dimir Sight of It...
Post by: LadyGrixis on January 21, 2014, 07:01:06 PM
MY MILL DECK! Here's the link: http://tappedout.net/mtg-decks/dimir-sight-of-it/

Obviously, I'm dancing around a few win cons (Mill/Bombs/Card Advantage), and they all work pretty well right now; I just needs to be tweaked a LOT!

And below I've also put a regular deck list.

Please offer suggestions on how to make it EVEN better!


Creature (17)
4x {Desecration Demon}
3x {Nightveil Specter}
4x {Omenspeaker}
2x {Phenax, God of Deception}
4x {Wall of Frost}


Instant (10)
3x {Devour Flesh}
2x {Dimir Charm}
2x {Hero's Downfall}
3x {Psychic Strike}


Sorcery (6)
3x {Mind Grind}
3x {Pilfered Plans}


Artifact (1)
1x {Elixir of Immortality}

Planeswalker (3)
2x {Ashiok, Nightmare Weaver}
1x {Jace, Memory Adept}


Land (23)
7x {Island}
1x {Nykthos, Shrine to Nyx}
7x {Swamp}
4x {Temple of Deceit}
4x {Watery Grave}


Sideboard (15)
2x {AEtherize}
2x {Annul}
2x {Hero's Downfall}
4x {Hover Barrier}
1x {Jace, Memory Adept}
2x {Syncopate}
2x {Traumatize}


Maybeboard (9)
1x {Aqueous Form}
1x {Consuming Aberration}
1x {Dispel}
1x {Disperse}
1x {Drown in Sorrow}
1x {Rapid Hybridization}
1x {Springleaf Drum}
1x {Swan Song}
1x {Wight of Precinct Six}
Title: Re: Dimir Sight of It...
Post by: Joshnoodles on January 21, 2014, 07:36:29 PM
I've learned that if you're going to make a mill deck that you need to go all in on it. I feel like you need to take out a few things that aren't focused on milling and go more in on the mill aspect, but that's just my opinion.
Title: Re: Dimir Sight of It...
Post by: Dmreiss on January 21, 2014, 08:03:20 PM
⬆️  Mill is all or nothing.  Whenever I have tried to mix, it has not gone well.  When it is front and center you can keep your opponent on their toes. When it shared the spotlight you are really only taking away half the threats.
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 21, 2014, 09:49:49 PM
Okay......so instead of just saying "it's not 100% Mill", could you maybe suggest some card additions? I have a Maybeboard full of possibilities, as well as other suggestions.
Title: Re: Dimir Sight of It...
Post by: Dmreiss on January 21, 2014, 09:54:23 PM
 {Tome Scour},   {Jace, Memory Adept}
Title: Re: Dimir Sight of It...
Post by: Dmreiss on January 21, 2014, 09:58:51 PM
What I really like about mill is that you get to see a whole lot of their deck. It can help with side boarding.
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 21, 2014, 10:00:33 PM
Quote from: Dmreiss on January 21, 2014, 09:54:23 PM
{Tome Scour},   {Jace, Memory Adept}

I have {Jace, Memory Adept}. Should I add more? And {Tome Scour} is so hit or miss....it mills 3 with no additional benefits; now if we had a {Dream Twist} in Standard, then that would be great since it's a double Mill essentially. Alas, we don't :(
Title: Re: Dimir Sight of It...
Post by: Dmreiss on January 21, 2014, 10:12:21 PM
Tome scour is 5 cards, yeah, I would add at least another Jace.
Title: Re: Dimir Sight of It...
Post by: Dmreiss on January 21, 2014, 10:13:12 PM
 {Psychic Strike}... Oops. You already have that one.
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 21, 2014, 10:15:24 PM
Trust me {Tome Scour} is just too slow I subbed it out for counter magic/control cards like removal etc
Title: Re: Dimir Sight of It...
Post by: Dmreiss on January 21, 2014, 10:17:39 PM
 {Paranoid Delusions}
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 21, 2014, 10:18:28 PM
Okay, 5 cards.

Phenax's ability works off of Milling based off of other creatures' toughness. That's why I have {Wall of Frost} 0/7 and {Desecration Demon} 6/6, so large toughness with great abilities. {Omenspeaker} has a good toughness as well as the ability for me to Scry into the cards I need.

Where should the extra Jace go?
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 21, 2014, 10:20:59 PM
{Paranoid Delusions} has the potential to be good, but only if you can always hit your opponent. So I'd have to figure out how to add in {Aqueous Form} to be Unblockable, which is a whole new combo dilemma.
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 21, 2014, 10:27:44 PM
Quote from: LadyGrixis on January 21, 2014, 10:20:59 PM
{Paranoid Delusions} has the potential to be good, but only if you can always hit your opponent. So I'd have to figure out how to add in {Aqueous Form} to be Unblockable, which is a whole new combo dilemma.

Paranoid delusions is not what you want you want to control the board state then mill them away
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 21, 2014, 10:51:45 PM
Quote from: Mattao19 on January 21, 2014, 10:27:44 PM
Quote from: LadyGrixis on January 21, 2014, 10:20:59 PM
{Paranoid Delusions} has the potential to be good, but only if you can always hit your opponent. So I'd have to figure out how to add in {Aqueous Form} to be Unblockable, which is a whole new combo dilemma.

Paranoid delusions is not what you want you want to control the board state then mill them away

Yes, which is why I said it has the potential, but not in this deck.

Any other suggestions?
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 21, 2014, 10:54:13 PM
Ya why {Psychic Strike}?
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 21, 2014, 10:56:28 PM
Quote from: Mattao19 on January 21, 2014, 10:54:13 PM
Ya why {Psychic Strike}?

It's a Mill/Counter and it runs fair in this deck. If I could replace it with something a little cleaner/more efficient, then that would be awesome.

I never really get started until Turn 2 or 3; however, I'm okay with being slower and controlly >:]
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 21, 2014, 11:23:53 PM
Quote from: LadyGrixis on January 21, 2014, 10:56:28 PM
Quote from: Mattao19 on January 21, 2014, 10:54:13 PM
Ya why {Psychic Strike}?

It's a Mill/Counter and it runs fair in this deck. If I could replace it with something a little cleaner/more efficient, then that would be awesome.

I never really get started until Turn 2 or 3; however, I'm okay with being slower and controlly >:]

I haven't updated since BotG spoilers but check my Esper list it's all control except 4 Ashiok 2 JMAs 2 {Traumatize} and 2 {Mind Grind}

In order for mill to work (IMO anyway) is that you have to control the board first!
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 21, 2014, 11:27:33 PM
Quote from: Mattao19 on January 21, 2014, 11:23:53 PM
Quote from: LadyGrixis on January 21, 2014, 10:56:28 PM
Quote from: Mattao19 on January 21, 2014, 10:54:13 PM
Ya why {Psychic Strike}?

It's a Mill/Counter and it runs fair in this deck. If I could replace it with something a little cleaner/more efficient, then that would be awesome.

I never really get started until Turn 2 or 3; however, I'm okay with being slower and controlly >:]

I haven't updated since BotG spoilers but check my Esper list it's all control except 4 Ashiok 2 JMAs 2 {Traumatize} and 2 {Mind Grind}

In order for mill to work (IMO anyway) is that you have to control the board first!

Agreed, but I will never run Esper ;)

My control of the board = getting fatties out to keep anyone from getting through, all while milling them bit by bit; then turn everything sideways once I get a Mind Grind or Phenax out and just obliterate.
Title: Re: Dimir Sight of It...
Post by: Silent1236 on January 21, 2014, 11:28:22 PM
Quote from: Mattao19 on January 21, 2014, 11:23:53 PM
Quote from: LadyGrixis on January 21, 2014, 10:56:28 PM
Quote from: Mattao19 on January 21, 2014, 10:54:13 PM
Ya why {Psychic Strike}?

It's a Mill/Counter and it runs fair in this deck. If I could replace it with something a little cleaner/more efficient, then that would be awesome.

I never really get started until Turn 2 or 3; however, I'm okay with being slower and controlly >:]

I haven't updated since BotG spoilers but check my Esper list it's all control except 4 Ashiok 2 JMAs 2 {Traumatize} and 2 {Mind Grind}

In order for mill to work (IMO anyway) is that you have to control the board first!

Yep yep!  Remember {Nephalia Drownyard}?  Every Esper deck was essentially mill (maybe a bit of an exaggeration.)  Drownyard was op!  But it was useless unless you already owned the board state.
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 21, 2014, 11:31:37 PM
Oooooo....but I'm definitely sticking an Elixir in here! Thanks for that :D
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 21, 2014, 11:50:18 PM
Quote from: LadyGrixis on January 21, 2014, 11:31:37 PM
Oooooo....but I'm definitely sticking an Elixir in here! Thanks for that :D

Yep elixir at the very least is just a great life gainer!!
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 22, 2014, 04:51:50 PM
I would really like to make this into an Esper.....as much as I HATE to say that, only so I can play {Rest In Peace} and {Detention Sphere}.

Any ideas on how to make room for these two?
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 22, 2014, 04:59:41 PM
Quote from: Taysby on January 22, 2014, 04:57:12 PM
I'd say ditch the {devour flesh} (maby move it to the sideboard for those hexproof decks) for the d-spheres and the 2 {dimir charm}s for the {rest in peace}. I personally don't think the charm does much of anything for you.  It's like one of those boat cars, yes it does do both (land and water) but it sucks at both.  Same thing with the charm. It does counter, mill, and kill, but it sucks at all of it.  The devour flesh, why give them the choice? A nd maby hit multiple things.

{Devour Flesh} is actually a great form of removal I highly suggest you keep it bc as a mill deck you don't care about life
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 22, 2014, 05:05:08 PM
Mattao, that's why I'm keeping {Devour Flesh}. I could always drop the {Dimir Charm} for two {Rest In Peace}, which is a great trade off.

But where oh where to put those little {Detention Sphere}s.....
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 22, 2014, 05:14:03 PM
Quote from: LadyGrixis on January 22, 2014, 05:05:08 PM
Mattao, that's why I'm keeping {Devour Flesh}. I could always drop the {Dimir Charm} for two {Rest In Peace}, which is a great trade off.

But where oh where to put those little {Detention Sphere}s.....

Take out the charms for D Spheres bc D Sphere is just great in every match-up!!

Against White Weenie they usually play multiple same name creatures Precinct captain Dryad militant etc. and if you can clear 2+ for one D Sphere it's awesome

Against Monoblack it gets rid of their Pack Rats

Against other decks it takes away their PWs/other threats!
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 22, 2014, 05:19:10 PM
What I'm seeing a lot is this: I'm not drawing Phenax....like ever.

This is just what I'm seeing in playtests.

I know I need to take out at LEAST one land. So there's a space.

{Pilfered Plans} has given me great card advantage while Milling my opponent as a bonus.

X_x I'm getting so confused.
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 22, 2014, 05:20:32 PM
Well not to keep bashing your ideas Taysby but Pilfered Plans is just the mill version of opportunity so it's good. But I do agree that Sphinxes Revs are needed! I never knew how awesome Sphinxes Revs were until I played it against mono red ... Went from 2 life to 6 drew another rev and stabalized ... Unreal card!!!
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 22, 2014, 05:22:04 PM
Quote from: Mattao19 on January 22, 2014, 05:20:32 PM
Well not to keep bashing your ideas Taysby but Pilfered Plans is just the mill version of opportunity so it's good. But I do agree that Sphinxes Revs are needed! I never knew how awesome Sphinxes Revs were until I played it against mono red ... Went from 2 life to 6 drew another rev and stabalized ... Unreal card!!!

Here's my revised list: http://tappedout.net/mtg-decks/dimir-sight-of-it/

Where should the Revs go? I've got two on hand, and if I need more, I'll trade for them.
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 22, 2014, 05:26:18 PM
And I hate to do it....but maybe my {Wall of Frost}s should come out? :(
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 22, 2014, 05:27:59 PM
Quote from: LadyGrixis on January 22, 2014, 05:22:04 PM
Quote from: Mattao19 on January 22, 2014, 05:20:32 PM
Well not to keep bashing your ideas Taysby but Pilfered Plans is just the mill version of opportunity so it's good. But I do agree that Sphinxes Revs are needed! I never knew how awesome Sphinxes Revs were until I played it against mono red ... Went from 2 life to 6 drew another rev and stabalized ... Unreal card!!!

Here's my revised list: http://tappedout.net/mtg-decks/dimir-sight-of-it/

Where should the Revs go? I've got two on hand, and if I need more, I'll trade for them.

{Rest in Peace should be a SB card so I'd suggest -2 RIP +2 Sphinx
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 22, 2014, 05:28:23 PM
Quote from: Mattao19 on January 22, 2014, 05:27:59 PM
Quote from: LadyGrixis on January 22, 2014, 05:22:04 PM
Quote from: Mattao19 on January 22, 2014, 05:20:32 PM
Well not to keep bashing your ideas Taysby but Pilfered Plans is just the mill version of opportunity so it's good. But I do agree that Sphinxes Revs are needed! I never knew how awesome Sphinxes Revs were until I played it against mono red ... Went from 2 life to 6 drew another rev and stabalized ... Unreal card!!!

Here's my revised list: http://tappedout.net/mtg-decks/dimir-sight-of-it/

Where should the Revs go? I've got two on hand, and if I need more, I'll trade for them.

{Rest in Peace should be a SB card so I'd suggest -2 RIP +2 Sphinx

Word! Sounds good.
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 22, 2014, 05:35:08 PM
You don't understand though ... Pilfered Plans is not a mill card it's a draw engine it's replacing {Think Twice} and {Divination} the only reason why it's there and Divination is not bc it just happens to have a mill effect. 
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 22, 2014, 05:36:02 PM
It's like {Psychic Strike} yes LG could use {Dissolve} but the mill 2 opposed to scry 1 is in her opinion more relevant in this scenario
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 22, 2014, 05:50:08 PM
Quote from: Taysby on January 22, 2014, 05:46:37 PM
Quote from: Mattao19 on January 22, 2014, 05:35:08 PM
You don't understand though ... Pilfered Plans is not a mill card it's a draw engine it's replacing {Think Twice} and {Divination} the only reason why it's there and Divination is not bc it just happens to have a mill effect.

I realize it's draw.  I'm saying the mill is irrelevant, so therefore, sphinx's is better than it.

Tbh just no Sphinx is 5 mana draw 2 heal 2 this is draw 2 they mill 2 for 3 ... I do agree that Sphinx is necessary but you need both in order to succeed IMO
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 22, 2014, 05:58:03 PM
I now have both. Just gotta figure out more efficiency.....definitely need to make more things 4-of instead of lots of 3-of/2-of.
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 22, 2014, 06:02:34 PM
Quote from: LadyGrixis on January 22, 2014, 05:58:03 PM
I now have both. Just gotta figure out more efficiency.....definitely need to make more things 4-of instead of lots of 3-of/2-of.

That's the age old question!! Lol
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 22, 2014, 06:03:58 PM
I get the best of both worlds -swoon-
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 22, 2014, 06:05:15 PM
I understand your love of creatures but tbh in your deck it seems like midrange pound face with maybe a side of mill
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 22, 2014, 06:11:57 PM
Quote from: Taysby on January 22, 2014, 06:07:32 PM
She has dudes to tap to mill.  The whole reason why mill is playable now.

But why no {consuming abberation}?  He mills every time you play something, and you can tap him to double their graveyard.

I understand that but she said she never draws it so I'd suggest cutting down creatures for more control
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 22, 2014, 06:27:06 PM
I tried Consuming Aberrartion, but it just takes too long to get him out sadly :/ better things to play faster. I agree with you Mattao. I may try to cut out more to make sure the optimal Mill is being used and just work with that.
Title: Re: Dimir Sight of It...
Post by: respawned on January 22, 2014, 07:55:01 PM
Not sure if it'd be relevant but I've thought bout putting in 1x {diabolical tutor} to help me reach phanex sooner or if I already have him I can find {consuming aberration} instead...that way you're not in danger of having 1 phanex on the battle field with two in hand (damn legendary rule) lol
Title: Re: Dimir Sight of It...
Post by: Sparkle Ninja on January 22, 2014, 10:03:17 PM
In your maybe board you had a wight of the precinct six. I'd consider swapping in four of those and swapping out 4 omen speakers
Title: Re: Dimir Sight of It...
Post by: LadyGrixis on January 22, 2014, 11:22:07 PM
Quote from: Sparkle Ninja on January 22, 2014, 10:03:17 PM
In your maybe board you had a wight of the precinct six. I'd consider swapping in four of those and swapping out 4 omen speakers

Tried that, but Omenspeaker has great toughness for two and allows me to Scry into the cards I need. She stays ;)
Title: Re: Dimir Sight of It...
Post by: Mattao19 on January 23, 2014, 12:03:09 AM
I like {Omenspeaker} waaaay better scry is so relevant + if the deck you're playing doesn't have creatures ... Wight sucks :(