iMtG Server: Gathering

Decks (Magic The Gathering) => Modern => Topic started by: DeathlyFoiend on January 10, 2014, 11:32:10 PM

Title: Eggs
Post by: DeathlyFoiend on January 10, 2014, 11:32:10 PM
Eggs

60 cards, 15 sideboard


5 {Island}
1 {Plains}
1 {Hallowed Fountain}
1 {Misty Rainforest}
1 {Scalding Tarn}
4 {Ghost Quarter}
4 {Darksteel Citadel}

15 lands


4 {Conjurer's Bauble}
2 {Silence}
2 {Mox Opal}
4 {Faith's Reward}
4 {Ichor Wellspring}
2 {Open the Vaults}
4 {Serum Visions}
1 {Pyrite Spellbomb}
4 {Reshape}
4 {Chromatic Sphere}
4 {Chromatic Star}
2 {Krark-Clan Ironworks}
4 {Lotus Bloom}

45 other spells


Sideboard

4 {Leyline of Sanctity}
1 {Blind Obedience}
1 {Swan Song}
4 {Echoing Truth}
2 {Silence}
1 {Nihil Spellbomb}
2 {Pithing Needle}

15 sideboard cards


Title: Re: Eggs
Post by: abstractApathist on January 10, 2014, 11:40:04 PM
What does {terrarion} do for you?
Title: Re: Eggs
Post by: fj76ts4 on January 10, 2014, 11:54:09 PM
Quote from: abstractApathist on January 10, 2014, 11:40:04 PM
What does {terrarion} do for you?

It's just another egg that can help filter mana for the WW cost of the recursion cards and draw when it gets sacced to KCI.
Title: Re: Eggs
Post by: DeathlyFoiend on January 10, 2014, 11:59:09 PM
Quote from: fj76ts4 on January 10, 2014, 11:54:09 PM
Quote from: abstractApathist on January 10, 2014, 11:40:04 PM
What does {terrarion} do for you?

It's just another egg that can help filter mana for the WW cost of the recursion cards and draw when it gets sacced to KCI.
Usually. Better in early turns and it also helps with going for UU into Reshape. Just a fifth Ichor Wellspring when I draw it too late.
Title: Re: Eggs
Post by: Kaworu, the Fifth Child on January 11, 2014, 12:06:19 AM
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...
Title: Re: Eggs
Post by: abstractApathist on January 11, 2014, 12:08:13 AM
Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AM
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...
The ironworks make tons of mana to cast {Open the Vaults} and dump your hand repeatedly, and the opal lets you combo off sooner and have more colored mana.
Title: Re: Eggs
Post by: Kaworu, the Fifth Child on January 11, 2014, 12:09:43 AM
Quote from: abstractApathist on January 11, 2014, 12:08:13 AM
Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AM
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...
The ironworks make tons of mana to cast {Open the Vaults} and dump your hand repeatedly, and the opal lets you combo off sooner and have more colored mana.
I just think the Opal is one time use per turn, not measly fast enough..
Title: Re: Eggs
Post by: abstractApathist on January 11, 2014, 12:17:10 AM
Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:09:43 AM
Quote from: abstractApathist on January 11, 2014, 12:08:13 AM
Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AM
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...
The ironworks make tons of mana to cast {Open the Vaults} and dump your hand repeatedly, and the opal lets you combo off sooner and have more colored mana.
I just think the Opal is one time use per turn, not measly fast enough..
Before you combo off, it is the best ramp in the format. Mid-combo, it can make tons of mana if you sac it to the ironworks.
Title: Re: Eggs
Post by: DeathlyFoiend on January 11, 2014, 12:40:24 AM
Multiples help a lot too. And the recursion spells help with reusing them too. Ironworks makes it easier to cast Open the Vaults while being able to use Mox Opal multiple times.

Also helps more to deal with mana leaks too.

Mox Opals are also lotus blooms 4-8, too. They are only slow if you don't use them properly. Take in account the rulings behind them now and the speed the ensure with casting cards.
Title: Re: Eggs
Post by: DeathlyFoiend on January 11, 2014, 12:42:17 AM
Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AM
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...

This is the difference in skills if people should note what I keep meaning by taking into account the skill of players.
Title: Re: Eggs
Post by: Spencer Addington on January 11, 2014, 12:43:51 AM
This may be a stupid question, but what is your win con?
Title: Re: Eggs
Post by: DeathlyFoiend on January 11, 2014, 12:45:26 AM
Quote from: Spencer Addington on January 11, 2014, 12:43:51 AM
This may be a stupid question, but what is your win con?
Not stupid at all, actually. I desire to bore the person to death or make then concede with such a long turn.

My win cons are:
Pyrite Spellbomb/Blind Obedience

Title: Re: Eggs
Post by: DeathlyFoiend on January 11, 2014, 12:56:46 AM
Quote from: Taysby on January 11, 2014, 12:51:15 AM
I'd run {slight of hand} over the creature draw thing! ditch terrarion, just because he enters tapped! and add some fetches.
What creature draw thing? Terrarion has been over performing for me. Entering tapped doesn't cause a problem when I would rather draw. And early enough, it is easier to cast reshape or open the vaults when I don't have fuel. Fetchlands are non active if I am not running Hallowed Fountain or others for Wargate. I would also have to lower down on the land count. Darksteel over Fetchlands since I am running Mox and Krark-Clan. This isn't the old cantrip version.
Title: Re: Eggs
Post by: DeathlyFoiend on January 11, 2014, 09:50:55 AM
Quote from: ConanEdo on January 11, 2014, 03:41:24 AM
So would you say Tron is an auto lose game one?
Not at all. Ghost Quarter are essential game 1 against them. They turn into land destruction and not tutors. Keep them off their lands and you're good. Pithing Needle and Blind Obedience are going to be the best cards to sideboard in, though.
Title: Re: Eggs
Post by: fj76ts4 on January 11, 2014, 10:00:13 AM
I don't think Conan's necessarily talking about actually getting tron online, it's more the 4x Relic they have mainboarded that you have to worry about.
Title: Re: Eggs
Post by: DeathlyFoiend on January 11, 2014, 10:40:11 AM
Quote from: fj76ts4 on January 11, 2014, 10:00:13 AM
I don't think Conan's necessarily talking about actually getting tron online, it's more the 4x Relic they have mainboarded that you have to worry about.
That is still not really an issue. But that is like saying that Scooze and Deathrite are going to be a proper problem. You have to play around them, but it works well to your advantage if you know how. Take it slow in the beginning and keep your mana count high. Keep up the ability for a Faith's Reward. Keep it in your hand for safety.

The tron player would end up using Relic either too early or too late if you do, so you would be in the clear then. The best option for them is to draw into another, but that is going to be a numbers game that you have to be willing to play at all times. It will work to your advantage if you do unless you're too bothered by graveyard in general, but then you shoulsn't even be attempting to play this deck.
Title: Re: Eggs
Post by: DeathlyFoiend on January 11, 2014, 11:33:05 AM
Quote from: Taysby on January 11, 2014, 11:16:18 AM
I was meaning {Ichor wellspring} but then realized that every time you {faith's reward} it draws you 2 cards instead of one.
Pretty much. It is just too helpful with Krark-Clan Ironworks. Drawing > Filtering.
Title: Re: Eggs
Post by: abstractApathist on January 12, 2014, 01:08:57 AM
Quote from: ConanEdo on January 12, 2014, 01:03:56 AM
Just a point of clarification with regards to timing, when you get all your artifacts back, if you have multiple {{Mox Opal}} come back, is it possible to stack triggers in such a way that you can activate multiple before they get Legends' ruled?
Nope :( The legend rule is state-based, so it doesn't use the stack
Title: Re: Eggs
Post by: DeathlyFoiend on January 12, 2014, 02:12:54 AM
Quote from: ConanEdo on January 12, 2014, 01:26:53 AM
Quote from: abstractApathist on January 12, 2014, 01:08:57 AM
Quote from: ConanEdo on January 12, 2014, 01:03:56 AM
Just a point of clarification with regards to timing, when you get all your artifacts back, if you have multiple {{Mox Opal}} come back, is it possible to stack triggers in such a way that you can activate multiple before they get Legends' ruled?
Nope :( The legend rule is state-based, so it doesn't use the stack
That's what I thought, so while you can tap-sac one to Krark-clan, you can't do 2 or 3...that would be awesome.
Utterly broken, but awesome.
Title: Re: Eggs
Post by: DeathlyFoiend on January 14, 2014, 06:16:17 PM
Went 3-2 in recent tournament. Made changes I deck

+ 2 {Silence}
+ 1{Open the Vaults}

Krark-Clan was way too cloggy. Better to draw it when the combo goes off. Silence grants protection against decks.

Terrarion is good, but a lackluster Ichor Wellspring when I would rather use it. Better to draw into a Sunrise ability.

I lost to Burn by not mulliganing to Leyline but keeping a really good hand.

I also lost against control. Silence plan to help that matchup.

The combo goes off fairly easy on turn 3 if you need to play out against faster decks.
Title: Re: Eggs
Post by: DeathlyFoiend on January 21, 2014, 10:42:24 AM
- island
- 2 mox opal

+ Hallowed Fountain
+ Scalding Tarn
+ Misty Rainforest