Eggs 60 cards, 15 sideboard 5 {Island} 1 {Plains} 1 {Hallowed Fountain} 1 {Misty Rainforest} 1 {Scalding Tarn} 4 {Ghost Quarter} 4 {Darksteel Citadel} 15 lands 4 {Conjurer's Bauble} 2 {Silence} 2 {Mox Opal} 4 {Faith's Reward} 4 {Ichor Wellspring} 2 {Open the Vaults} 4 {Serum Visions} 1 {Pyrite Spellbomb} 4 {Reshape} 4 {Chromatic Sphere} 4 {Chromatic Star} 2 {Krark-Clan Ironworks} 4 {Lotus Bloom} 45 other spells Sideboard 4 {Leyline of Sanctity} 1 {Blind Obedience} 1 {Swan Song} 4 {Echoing Truth} 2 {Silence} 1 {Nihil Spellbomb} 2 {Pithing Needle} 15 sideboard cards |
Quote from: abstractApathist on January 10, 2014, 11:40:04 PM
What does {terrarion} do for you?
Quote from: fj76ts4 on January 10, 2014, 11:54:09 PMUsually. Better in early turns and it also helps with going for UU into Reshape. Just a fifth Ichor Wellspring when I draw it too late.Quote from: abstractApathist on January 10, 2014, 11:40:04 PM
What does {terrarion} do for you?
It's just another egg that can help filter mana for the WW cost of the recursion cards and draw when it gets sacced to KCI.
Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AMThe ironworks make tons of mana to cast {Open the Vaults} and dump your hand repeatedly, and the opal lets you combo off sooner and have more colored mana.
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...
Quote from: abstractApathist on January 11, 2014, 12:08:13 AMI just think the Opal is one time use per turn, not measly fast enough..Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AMThe ironworks make tons of mana to cast {Open the Vaults} and dump your hand repeatedly, and the opal lets you combo off sooner and have more colored mana.
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...
Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:09:43 AMBefore you combo off, it is the best ramp in the format. Mid-combo, it can make tons of mana if you sac it to the ironworks.Quote from: abstractApathist on January 11, 2014, 12:08:13 AMI just think the Opal is one time use per turn, not measly fast enough..Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AMThe ironworks make tons of mana to cast {Open the Vaults} and dump your hand repeatedly, and the opal lets you combo off sooner and have more colored mana.
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...
Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AM
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...
Quote from: Spencer Addington on January 11, 2014, 12:43:51 AMNot stupid at all, actually. I desire to bore the person to death or make then concede with such a long turn.
This may be a stupid question, but what is your win con?
Quote from: Taysby on January 11, 2014, 12:51:15 AMWhat creature draw thing? Terrarion has been over performing for me. Entering tapped doesn't cause a problem when I would rather draw. And early enough, it is easier to cast reshape or open the vaults when I don't have fuel. Fetchlands are non active if I am not running Hallowed Fountain or others for Wargate. I would also have to lower down on the land count. Darksteel over Fetchlands since I am running Mox and Krark-Clan. This isn't the old cantrip version.
I'd run {slight of hand} over the creature draw thing! ditch terrarion, just because he enters tapped! and add some fetches.
Quote from: ConanEdo on January 11, 2014, 03:41:24 AMNot at all. Ghost Quarter are essential game 1 against them. They turn into land destruction and not tutors. Keep them off their lands and you're good. Pithing Needle and Blind Obedience are going to be the best cards to sideboard in, though.
So would you say Tron is an auto lose game one?
Quote from: fj76ts4 on January 11, 2014, 10:00:13 AMThat is still not really an issue. But that is like saying that Scooze and Deathrite are going to be a proper problem. You have to play around them, but it works well to your advantage if you know how. Take it slow in the beginning and keep your mana count high. Keep up the ability for a Faith's Reward. Keep it in your hand for safety.
I don't think Conan's necessarily talking about actually getting tron online, it's more the 4x Relic they have mainboarded that you have to worry about.
Quote from: Taysby on January 11, 2014, 11:16:18 AMPretty much. It is just too helpful with Krark-Clan Ironworks. Drawing > Filtering.
I was meaning {Ichor wellspring} but then realized that every time you {faith's reward} it draws you 2 cards instead of one.
Quote from: ConanEdo on January 12, 2014, 01:03:56 AMNope :( The legend rule is state-based, so it doesn't use the stack
Just a point of clarification with regards to timing, when you get all your artifacts back, if you have multiple {{Mox Opal}} come back, is it possible to stack triggers in such a way that you can activate multiple before they get Legends' ruled?
Quote from: ConanEdo on January 12, 2014, 01:26:53 AMUtterly broken, but awesome.Quote from: abstractApathist on January 12, 2014, 01:08:57 AMThat's what I thought, so while you can tap-sac one to Krark-clan, you can't do 2 or 3...that would be awesome.Quote from: ConanEdo on January 12, 2014, 01:03:56 AMNope :( The legend rule is state-based, so it doesn't use the stack
Just a point of clarification with regards to timing, when you get all your artifacts back, if you have multiple {{Mox Opal}} come back, is it possible to stack triggers in such a way that you can activate multiple before they get Legends' ruled?