Eggs

Started by DeathlyFoiend, January 10, 2014, 11:32:10 PM

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DeathlyFoiend

Eggs

60 cards, 15 sideboard


5 {Island}
1 {Plains}
1 {Hallowed Fountain}
1 {Misty Rainforest}
1 {Scalding Tarn}
4 {Ghost Quarter}
4 {Darksteel Citadel}

15 lands


4 {Conjurer's Bauble}
2 {Silence}
2 {Mox Opal}
4 {Faith's Reward}
4 {Ichor Wellspring}
2 {Open the Vaults}
4 {Serum Visions}
1 {Pyrite Spellbomb}
4 {Reshape}
4 {Chromatic Sphere}
4 {Chromatic Star}
2 {Krark-Clan Ironworks}
4 {Lotus Bloom}

45 other spells


Sideboard

4 {Leyline of Sanctity}
1 {Blind Obedience}
1 {Swan Song}
4 {Echoing Truth}
2 {Silence}
1 {Nihil Spellbomb}
2 {Pithing Needle}

15 sideboard cards



abstractApathist

What does {terrarion} do for you?

fj76ts4

Quote from: abstractApathist on January 10, 2014, 11:40:04 PM
What does {terrarion} do for you?

It's just another egg that can help filter mana for the WW cost of the recursion cards and draw when it gets sacced to KCI.

DeathlyFoiend

Quote from: fj76ts4 on January 10, 2014, 11:54:09 PM
Quote from: abstractApathist on January 10, 2014, 11:40:04 PM
What does {terrarion} do for you?

It's just another egg that can help filter mana for the WW cost of the recursion cards and draw when it gets sacced to KCI.
Usually. Better in early turns and it also helps with going for UU into Reshape. Just a fifth Ichor Wellspring when I draw it too late.

Kaworu, the Fifth Child

Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...

abstractApathist

Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AM
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...
The ironworks make tons of mana to cast {Open the Vaults} and dump your hand repeatedly, and the opal lets you combo off sooner and have more colored mana.

Kaworu, the Fifth Child

Quote from: abstractApathist on January 11, 2014, 12:08:13 AM
Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AM
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...
The ironworks make tons of mana to cast {Open the Vaults} and dump your hand repeatedly, and the opal lets you combo off sooner and have more colored mana.
I just think the Opal is one time use per turn, not measly fast enough..

abstractApathist

Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:09:43 AM
Quote from: abstractApathist on January 11, 2014, 12:08:13 AM
Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AM
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...
The ironworks make tons of mana to cast {Open the Vaults} and dump your hand repeatedly, and the opal lets you combo off sooner and have more colored mana.
I just think the Opal is one time use per turn, not measly fast enough..
Before you combo off, it is the best ramp in the format. Mid-combo, it can make tons of mana if you sac it to the ironworks.

DeathlyFoiend

#8
Multiples help a lot too. And the recursion spells help with reusing them too. Ironworks makes it easier to cast Open the Vaults while being able to use Mox Opal multiple times.

Also helps more to deal with mana leaks too.

Mox Opals are also lotus blooms 4-8, too. They are only slow if you don't use them properly. Take in account the rulings behind them now and the speed the ensure with casting cards.

DeathlyFoiend

Quote from: Mishra, Artificer Extraordinaire on January 11, 2014, 12:06:19 AM
Not sure how much {Krak-Clan Ironwoks} and {Mox Opal} seen to do...

This is the difference in skills if people should note what I keep meaning by taking into account the skill of players.

Spencer Addington

This may be a stupid question, but what is your win con?

DeathlyFoiend

Quote from: Spencer Addington on January 11, 2014, 12:43:51 AM
This may be a stupid question, but what is your win con?
Not stupid at all, actually. I desire to bore the person to death or make then concede with such a long turn.

My win cons are:
Pyrite Spellbomb/Blind Obedience


DeathlyFoiend

Quote from: Taysby on January 11, 2014, 12:51:15 AM
I'd run {slight of hand} over the creature draw thing! ditch terrarion, just because he enters tapped! and add some fetches.
What creature draw thing? Terrarion has been over performing for me. Entering tapped doesn't cause a problem when I would rather draw. And early enough, it is easier to cast reshape or open the vaults when I don't have fuel. Fetchlands are non active if I am not running Hallowed Fountain or others for Wargate. I would also have to lower down on the land count. Darksteel over Fetchlands since I am running Mox and Krark-Clan. This isn't the old cantrip version.

DeathlyFoiend

Quote from: ConanEdo on January 11, 2014, 03:41:24 AM
So would you say Tron is an auto lose game one?
Not at all. Ghost Quarter are essential game 1 against them. They turn into land destruction and not tutors. Keep them off their lands and you're good. Pithing Needle and Blind Obedience are going to be the best cards to sideboard in, though.

fj76ts4

I don't think Conan's necessarily talking about actually getting tron online, it's more the 4x Relic they have mainboarded that you have to worry about.