Ok. Three player commander. I want a good clean game. No hitting below the belt. No recurring mindslaver locks. Fight'
I roll 13 on a d20.
Let's clarify that because multiplayer, whoever goes first draws (I hate that rule, but it's the norm). Also, let's clarify mulligans. The partial muligan rule is in effect. At my local store and on some articles I read they let you re-draw up to seven the first time, but not everyone has that. You all let me know if y'all prefer that re draw to seven first (6,5,4 etc after that) or not (6 the first muligan, then fifth, etc)
Edit: also, tell me if you disagree, but a ten card sideboard is allowed, and after you see who is playing what (check the first post on sign ups) you can pick what to sub in (if you don't have a sideboard yet, then no fair picking cards from whole collection just to hose us, but if you are reasonable as to what you would always want in your sideboard, you can make one.)
I'll be watching. If I see a fun-ruining combo brewing I'll step in.
I roll 15.
Boo I'm last. Oh well.
I sideboarded. You go. :)
That's fine. I'm away from deck too.
I sideboarded a few cards. My sideboard is mostly minor color hosers, but nothing like {tsunami}. ;)
More like {snake pit}.
I muligan one card and am ready to go third once y'all start.
Ready.
Hey. I think they holiday has us all on weird schedules, but let's try to get this moving tomorrow. We are supposed to try to finish a "first person to win twice" round of games within a week.
Goodnight, I'll be able to reply quick again starting tomorrow morning.
It's been over 12 hours since vin passed the turn.....how much longer should we wait for stray knight?
Oh, my bad!
Start turn.
Draw.
Play Mountain, tap for {Sol Ring}, tap Ring for {Boros Signet}.
End turn.
40/5
Draw. Forest. {elvish mystic}. Pass
37/6
Up to him whether it's too late or not. I have an opinion but will keep mum unless asked as it doesn't affect me directly.
Either way, stray knight, feel free to take your turn right after you decide whether he hits you or not.
I'll take it.
UK, UT, draw.
Play Plains. Tap lands and mana rocks for a total of five mana, play {Gilded Lotus}. Tap Lotus for three white, then play {Swiftfoot Boots}.
End turn.
31/3
Wow. That's a lot of mana.
Draw. {gaea's cradle}. {sol ring} {skyshrowd poachers}. Pass.
Oh, stray knight, did you take the three damage that vin delt us first turn?
I hadn't calculated it, but that's fixed now.
UK, UT, draw.
Play Plains.
Tap Gilded Lotus for three white mana and three lands to cast {Beacon of Immortality}.
Tap Sol Ring for {Orzhov Signet}.
End turn.
62/1
Just a thought, maybe we should post up a board state every five turns?
Untap. Draw. Pass.
37/5
That doesn't change my turn any.
Vin, you can take your turn, as long as you are ok letting stray knight change his the rest of his turn (boros charm, or a counter spell of his own), at his full discretion and backtrack if needed.
Beacon countered, shuffled back into library.
UK, UT, draw.
Play Swamp.
Tap Gilded Lotus for three Black and Sol Ring into the two Signets for a total of seven mana, play {Rune-Scarred Demon}. Tutor, end turn.
31/1
Four untapped lands, four tapped artifacts, one unused equipment, one creature.
End of turn activate {skyshrowd poacher} to fetch {quirion ranger}. Activate ranger to untap the poacher and use him again to fetch {argothian elder}
Untap upkeep. Draw. Forest.
Tap all lands and elf mystic and sol ring.
Cast {life force}. Cast {nemata grove guardian}. Pass.
Edit. Cards cost more from Augustus. Tapping more and different things.
31/5
In play.
Forest
Gaeas cradle
Elvish mystic
Sol ring
Skyshrowd poacher
Quirion ranger
Argothian elder
Lifeforce
I just realized the mana doesn't work right since I have to pay more, so I will just cast the {life force} and not my commander.
Cool?
Play an then ill play watery grave untapped {Augury Adept} and enchant it with {Aqueous Form} and swing at leatfood with Serra and end
64/2
I take the six, but I will give a friendly warning for both of you...don't poke the green Mage if you have fliers that you want to stay alive. ;)
Sorry I'm at 74 not 64
UP, UT, draw.
Play Swamp.
Tap Gilded Lotus and Sol Ring to play {Indomitable Archangel}. Artifacts have Shroud, if there's no responses.
31/0
End of your turn, activate the poachers twice (using the quirion ranger) to fetch and put I to play {seeker of sky break} and {elvish archrdruid}.
Draw. Play forest. Tap the sol ring and the elvish mystic to activate the poachers and fetch {essence warden}. Tap the elvish archrdruid and forest to cast {nemata grove guardian} (remembering to pay extra for the arbiter). Tap gaea's cradle and cast
{eelephant grass}
Then, assuming that resolves...
No peaking
{winter orb} be sure to say what land you untap
Three mana floating. Responses?
Ill {Force of Will} your orb exiling a {Dispel} from my hand
Ok. Then use the three floating mana to make a saproling and pass.
27 life
Ill play a {Underground River} attack leatfood with all and reveal a {Blue Sun's Zenith} off the top gain 3 then end
78/3
UP, UT, draw.
Tap the Gilded Lotus and Sol Ring to play {Quicksilver Amulet}.
End turn.
31/0
In response to vin attacking me
Tap the argothian elder to untap my lands. Tap the cradle for nine. Tap seeker of skybreak to untap the poacher with the quirion ranger. Tap gaea's cradle. Use three to activate the ranger and fetch {nulmage shepard}. Tap the ranger, the Shepard, the essence warden and the saproling to activate the Shepard and destroy your unblock ability enchantment.
Create two more saproling. Block the land attacker with both. Sacrifice the tapped saproling to give them both +1/+1. So baring shenanigans, he dies, the flier gets therough, one saproling dies, I take six. You gain six. You don't draw your card.
How many lands do you have and which did you tap to pay to attack through {elephant grass}? Do you do anything different post combat?
I assume, stray knight, that doesn't change your play?
I am at 23 post combat( baring shenanigans)
I only attacked with adept not Serra and i tapped my two basics for grass
Ok. Your post said attack with "all". If you just meant adept that's fine. Stray, you want to d anything different?
No damn autocorrect
That doesn't change my play at all.
Ok. End of turn use quirion ranger to bounce the forest and untap the argothian elder to use the cradle again for nine mana. Make three more saporlings.
Upkeep tap elvish mystic to pay for cumulative upkeep. Draw. Attack vin with three saporlings and strat knight with one saproling. Blocks?
What're the Saprolings?
From his commander she makes a sap rolling for 3 mana and let's you sac a sap rolling to give all others +1/+1
On a side note ill {Quicken} into a {Supreme Verdict} tapping out all lands and the signet
I'll take whatever you swung with.
Quote from: xStrayKnightx on January 05, 2014, 06:46:35 PM
I'll take whatever you swung with.
With my verdict no one takes damage
Hmm... I'm away from my deck ...I had planned out and memorized my next move but that changes things.
I'll post ASAP. What did you verdict in response to/when did you do it?
In response to attacking
Ok. In response I fetch {elvish visionary}. I need to get to my deck to see what I draw.
Ok. Sorry for delay.
After drawing from elvish visionary, use seeker of skybreak to reuse the poachers and fetch {game warden}. Now tap out everything (except sol ring)to create a boatload of saporlings so I can gain life from essence warden before it dies.
Then tap as many saporlings or untapped elves to use {nulmage Shepard} to destroy all vin's artifacts and enchantments ( stray knight, You don't have any enchantments, right?)
Then let the spell resolve. Game warden puts {voyaging sayter} into play. I play a forest. I play {juniper order Druid}. Pass
46/5
Stray knight, I'm confused. During my turn he played {supreme verdict} so his things are dead and so are yours. And isn't his turn after mine?
I do appreciate the effort though by killing his dude. :)
Edit: also, what did you try to use to flicker the daemon, and how did you go from zero cards in hand to three in hand (after drawing and then playing a card)
Sorry, I thought this was the Horde game when I unlocked my phone. My bad. Removed that post, so I'll redo it when it's my turn.
Quote from: Ieatfood7 on January 06, 2014, 07:40:26 AM
Ok. Sorry for delay.
After drawing from elvish visionary, use seeker of skybreak to reuse the poachers and fetch {game warden}. Now tap out everything (except sol ring)to create a boatload of saporlings so I can gain life from essence warden before it dies.
Then tap as many saporlings or untapped elves to use {nulmage Shepard} to destroy all vin's artifacts and enchantments ( stray knight, You don't have any enchantments, right?)
Then let the spell resolve. Game warden puts {voyaging sayter} into play. I play a forest. I play {juniper order Druid}. Pass
46/5
My verdict resolves which means warden would die and can you try to link game warden correctly
Sorry. My bad. {gamekeeper}. Mistyped as I was away from my deck when sending the post. Game warden has a death trigger.
*gamekeeper
Bump? Your not waiting on me, are you?
Okay I'll draw play a miracled {Temporal Mastery} play an {Underground Sea} and tapp all to play {Blue Sun's Zenith} for 2 and ill take my extra turn if the mastery resolves
I'm green and stray knight has no cards in hand I think. No one can counter it. ;)
Figured I'd ask ok extra turn ill
Play a swamp then ill play {Invisible Stalker} then ill play and equip {Sword of Light and Shadow} to it
My board state is 70 life and 3 cards in hand a hallowed fountain watery grave underground river underground sea a swamp an island and a plains with the stalker on the board with a sword equipped and all lands tapped
Good idea to post board stat after this turn.
UK, UT, draw.
Tap Gilded Lotus for three Black, Sol Ring into both Signets and a land for a total of eight mana in the pool, play {Decree of Pain}. Assuming it resolves, how many creatures die?
Well crap. I am torn between happy and sad. Mono green was going to have trouble with his guy. On the other hand I need my dudes! Oh well, I couldn't stop it either way.
I lose two guys and he loses one guy. So that's three total.
I'll wait for Vin to make his reaction before I continue. Good to know I have cards in hand should it happen though.
31 life.
0 or 3 cards in hand.
5 lands on the field, one tapped.
6 artifacts, four tapped.
I think we are all tapped out so I'll take my turn.
I'm now unable to pay the upkeep on elephant grass (decree of pain....) so it's gone.
Draw. {cartographer} fetching {khalni garden} from graveyard to hand. Play it. Then tap gaeas cradle for two to play {compost}. Pass
I have {life force}. {sol ring} a plant token. {cartographer} forest. {khalni gardens} and {gaeas cradle}. {compost}. Tapped out. Four cards in hand
Edit: since vin already used force of will I assumed it wen through and vin can take his turn now. If he counters the decree of pain, I will do very different things. I know I should wait for him, but I trust him to make any decisions from before my turn without considering my turn.
I'll point out that I never ended my turn, I'm just waiting for Vin to respond. There's still things I can do.
Oh crap! Sorry I thought for some reason that you tapped out for that. Since vin used force of will already and is tapped out, I think it safe for you to continue. I undo everything I did. Lol.
Post combat main phase I play {Temple of the False God}. I tap that and two lands into the Quicksilver Amulet to bring in {Underworld Cerberus}. End turn.
New board state.
31 life.
1 card in hand.
6 lands, four tapped.
6 artifacts, five tapped.
1 creature, untapped.
Quote from: Ieatfood7 on January 07, 2014, 06:01:01 PM
I think we are all tapped out so I'll take my turn.
I'm now unable to pay the upkeep on elephant grass (decree of pain....) so it's gone.
Draw. {cartographer} fetching {khalni garden} from graveyard to hand. Play it. Then tap gaeas cradle for two to play {compost}. Pass
I have {life force}. {sol ring} a plant token. {cartographer} forest. {khalni gardens} and {gaeas cradle}. {compost}. Tapped out. Four cards in hand
Edit: since vin already used force of will I assumed it wen through and vin can take his turn now. If he counters the decree of pain, I will do very different things. I know I should wait for him, but I trust him to make any decisions from before my turn without considering my turn.
So nothing changes on my turn. Sorry for jumping the gun there.
Ill play a {Drowned Catacomb} into {Dark Ritual} into {Entomb} putting {Blightsteel Colossus} into the yard and then casting {Dark Betrayal} on the cerebus( I think that works cause it's black and red if it doesn't ill alter my turn as so) then ill cast {Sharuum the Hegemon} reanimating the colossus and end
72/0
It works to kill the Cerberus, but that will put the colossus in your hand.
I have no response either way though. Tapped out.
No I believe that once I entomb it the ability goes on the stack then I can cast sharing with it on the stack reanimating it
Ahh. It wasn't clear what you let resolve where. So you killed it, then entombed, then cast the creature?
Hey! Vin, you have been drawing too many cards! I checked the log, and twice I found you with more cards than you should have. For example. When you force of willed my orb, you discarded dismiss. Immediately prior to that you had two cards in hand, so your hand is empty after that. But then the next turn you play a land and end the turn with three cards In hand (one of those three you drew prematurely off you evasion creature, but where did the other two come from?
Do you have some card drawing ability I'm unaware of? Or am I miscounting or something?
Vin, you'll need to reanimate another Artifact cause the Cerberus' ability happens immediately, it doesn't use the stack. The only way you could have reanimated the Colossus was if you summoned Sharuum BEFORE casting Dark Betrayal.
I'm okay with you switching things around so you did that, but if you continue on, you'll need to choose another Artifact that's not a creature.
Quote from: Ieatfood7 on January 07, 2014, 09:29:08 PM
Hey! Vin, you have been drawing too many cards! I checked the log, and twice I found you with more cards than you should have. For example. When you force of willed my orb, you discarded dismiss. Immediately prior to that you had two cards in hand, so your hand is empty after that. But then the next turn you play a land and end the turn with three cards In hand (one of those three you drew prematurely off you evasion creature, but where did the other two come from?
Do you have some card drawing ability I'm unaware of? Or am I miscounting or something?
I blue sun zenithed a few turns ago
Quote from: xStrayKnightx on January 07, 2014, 10:04:44 PM
Vin, you'll need to reanimate another Artifact cause the Cerberus' ability happens immediately, it doesn't use the stack. The only way you could have reanimated the Colossus was if you summoned Sharuum BEFORE casting Dark Betrayal.
I'm okay with you switching things around so you did that, but if you continue on, you'll need to choose another Artifact that's not a creature.
But when the cerebus is destroyed the ability goes with it so cards in the yard can be targets , I think
Yeah, I know you played that a couple turns ago. I am talking about before that.
Look back to when you used force of will. You went from zero cards in hand to four (one land that you played, the blue sun zeneth that you revealed and put into your hand and presumably put back after I stoped your evasion creature, and apparently two more cards?)
But then, even assuming you should have had those extra cards in hand (the two, since the third was the premature blue suns zeneth) that same turn you cast quicken and supreme verdict, so by that you drew the blue suns zeneth as the only card in hand. But the next turn you miracle a temporal mastery (still should have only one card in hand) play a land (where did that come from? You only should have had one card in hand) and blue sun zeneth, which you played using that freshly played land.
You right now have -3 cards in hand if my count was correct.
Well, that would have changed a lot. If your hand had been empty when you quickened the supreme verdict, then the game would be different.
I don't think we can really backtrack, and removing you from the game at any specific point would be weird...for example, if you leave before killing the Cerberus I'll probably lose. If after you kill it I'll probably win (both just guesses). I say that since its first to two wins, stray and I each get credited for a win this game, and we go to the next game. If stray or I win the next game that player wins the round. If you win then we go to a final game, with each of us having one win, winner take all.
Sound appropriate to you two?
Yeah sorry again I'm fine with it
Ok. Next game. Vin. You "lost" so you go first. Stray, let's roll for second. I roll 7.
Ok, I'll check the first game. If all was correct that first game you get the loss for this game and the next, and can't play, but if it was wrong the first ill give ieatfood the win for that one.
Mishra, that was the first game. We are on to game 2 with me and stray credited with one win each.
Ill play an {Scrubland} tap for {Sol Ring} into
{Mana Vault} into {Dimir Signet} and end at 4 in hand and 42 life
How many cards did you have to muligan through to get three mana rocks in your opening hand?
I muligan four and then keep.
None actually I had 2 in hand and drew the third because everyone draws turn one right?
Lucky.
And yeah. I hate the rule that first player draws, but that's the rule.
If you don't like that your going to hate the sharing artifact part of this deck
I roll a 2. Looks like you're up before me.
Draw. Forest. {expidition map}. Pass.
40/6
Quote from: Vindog on January 08, 2014, 04:40:36 PM
If you don't like that your going to hate the sharing artifact part of this deck
Huh?
I hate it because it gives the first player a big advantage over the last player and no downside at all. In 1v1 going first is usually best, but has a downside. I don't see why a third player should make the first player get extra advantages.
But again. It is the rule, so as I said in the first post, I'll roll with it.
Draw.
Play {Blackcleave Cliffs}.
End.
40/7
Quote from: Ieatfood7 on January 08, 2014, 04:12:52 PM
Mishra, that was the first game. We are on to game 2 with me and stray credited with one win each.
I was mistaking this for another game :P Vindog, your going to have to sit this match out. That's what I think is fair. In the next rounds, keep track of what your hand should be constantly. Steraynight and Ieatfood are both given the win for that one.
Mishra, are you saying that in gets a match loss and stray and I are now playing each other one on one?
Or vin gets a game loss and now all three continue the match?
Or that stray and I each get a match win? Not sure why we would both get in because of an opponent losing. Seems like one of us has to beat the other.
Quote from: Ieatfood7 on January 08, 2014, 05:09:52 PM
Mishra, are you saying that in gets a match loss and stray and I are now playing each other one on one?
Or vin gets a game loss and now all three continue the match?
Or that stray and I each get a match win? Not sure why we would both get in because of an opponent losing. Seems like one of us has to beat the other.
You both get the win and keep playing the rest of the match by yourselves. And hey, it's a heck of a lot easier for all of us.
I had thought each match was best two out of three, and that losing a match removed you from the competition. Oh well. Stray, with your approval we will keep playing this game we started, just removing vin, so my turn is next, then you then me.
Draw. Forest. {voyaging satyr} pass.
40/5
You accepted my offer, so to speak, to fix it, but judge does have final rule. I am confused though, see above.
My play is the same either way, and strat is next either way. Hopfully mishra will clarify before strat finishes his turn.
UK, draw.
Play {Godless Shrine}, paying 2 life.
Tap lands for {Orzhov Signet}.
End.
38/6
In tornament magic, drawing extra cards is a game loss, not a match loss. That said, we have played slow and taken a long time. This may be combining the delay of game and the extra draw, since we probably don't have enough time for two more three player games before the next round of the competition starts.
Should I go? Or should vin go?
I'm impatient. If stray knight is able to play two games at once(via playing by computer) then let's continue this game with three people, he and I will start a new two player game, and mishra will tell us which game is just for fun and which is for the competition.
Stray, I'll let it up and go first. I will not draw since its two player.
So vin. You finished? Stray and I have started our 1v1 game so let play this three player out and mishra will tell us later which game is for tournament and which is for fun.
Draw. Forest. Tap out for {garruk wildspeaker}. +1 to untap lands and use those lands to crack the expidition map and fetch {gaeas cradle} to my hand. Pass.
20/5
UK, UT, draw.
Play a Plains.
End.
38/6
Quote from: Ieatfood7 on January 08, 2014, 05:28:24 PM
In tornament magic, drawing extra cards is a game loss, not a match loss. That said, we have played slow and taken a long time. This may be combining the delay of game and the extra draw, since we probably don't have enough time for two more three player games before the next round of the competition starts.
Should I go? Or should vin go?
I'll let vin keep playing, as long as he recognizes when he has extra cards.
Vin dog, what did you cast blue sub zeneth for and what do you do after? Your post makes it look like to cast it for zero and passed, but I'm sure that's not it ;)
Ok. Bit of a nut draw you going over there.
Draw. -1 garruk to make. 3/3 token. Cast {juniper order Druid}. Play {gaeas cradle} and {nemata grove guardian}. Pass.
40/4
The cradle and then the voyaging satyr. I tapped all my forests before playing the cradle, to cast juniper order Druid.
What good is mana web anyway? I've never seen it used before though I hear a lot of people talk well of it. It seems like an anti control card.
UK, UT, draw.
Play Mountain.
Tap land for {Sol Ring}.
End.
38/5
You can't play a plains before upkeep if that matters lol
Does that make a difference vin? I assume not, and that you mistyped the order of your play.
What non land mana do you have prior to resolution?
Sorry to intrude on the thread :) continue please lol
I mean how much mana do you have total, not just untapped. Sorry if that was unclear.
Land destruction? Oh, you have approximately all of my attention now.
Putting my posts together, how much non land mana do you have total. I assume that didn't change post resolution?
Draw. -1 garruk. Pass.
40/5
UK, UT, draw.
Play Plains.
End.
38/5
Draw. Forest. Tap out for {cartographer} to grab gaeas cradle. -1 garruk. Pass.
40/5
Vin. Can you link your deck list?
It seems interesting and random, somehow working really well, giving you exactly what you need when you need it, despite parts that look like they would not work well together other times.
If its a real life deck don't worry about it. I figured it was online so you could link.
Game on.
Lol. I have a few duels that were given as a gift in a pile of The Dark about 15 years ago. They are treasured and in my sliver edh deck.
Oops! Stray, I probably should have waited until you blocked and stuff on vin's turn before I went. Sorry.
Post that first, then your next turn. There is an almost zero chance your blocking or combat tricks against vin would change my play.
How much damage does the Dreadnought do?
Its 12/12 trample.
Got nothing to block it with anyway.
UK, UT, draw.
Play Swamp.
Tap lands (don't worry, they're different lands) and Sol Ring for {Thran Dynamo}.
End.
26/4
Pretty much game cause he's got a Greater Eldrazi on the field.
Let play it out.
Ok. Please be a little more clear on what is attacking. I understand it to be the eldrazi for 12 and the angel for 5 at me, and the dreadnought for 12 at stray.
Anialator four, yes? I sac my forest and cartographer and two beast tokens. Take the 17 damage. I'm at 23.
Draw. {gaeas cradle}. Tap for four. Cast {skyshrowd poacher}.
+1 garruk to untap the cradle and untap whichever land of stray knight's that he asks me to, and tap cradle for five. Cast {heartstone} and make a saproling for two.
Pass. 27/3
Your turn stray. Don't forget to take your 12 and then, if it makes a difference, untap a land during my first main phase.
Edit: 23/3
No difference to me.
UT, UK, draw.
Play Mountain.
Tap Thran Dynamo and Sol Ring to play {Gilded Lotus}.
Tap Lotus and three different lands to play {Everflowing Chalice}, paying its multikicker cost three times.
End turn.
14/3
How many artifacts do you have/ hot much does that hit stray for during your first main phase?
So I'm at 23, you are using cryptic comand pre combat to tap all my creatures and to...draw a card? Then you swing for...27 with leveler and dreadnought and flier? Is that correct?
He only needs to hit me with three and I'm out. I have no blockers.
What do you mean? He isn't attacking you, he is hitting you with tezzeret, which does life loss equal to double his number of artifacts. You are at 14? So he needs seven artifacts at least. He may have that many, I lost count.
Ok, so it sounds like pre combat stray is out.
Was I correct in my questions. about cryptic comand etc?
Ok. So you are keeping the eldrazi back.
In response to cryptic comand I tap the sayter, untap and tap gaeas cradle for six mana. Then tap the juniper order Druid to untap the cradle. Then let the comand resolve with six floating. Post comand, activate nemata with to he six mana to make three saporlings. Then tap the cradle for nine mana and make four more saporlings.
I can't block your flier.
I block the leveler with one saproling.
I block the dreadnought with three saporlings. Sacrifice the saproling blocking the leveler and then two more to give all saporlings +3/+3. So that's three 4/4's blocking. They die and the dreadnought dies.
I take five and am at 18. I have two saporlings alive. Pass turn?
Also,
I think you missed leveler when you used tezzeret, so you gained 16 life, yes?
And how many lands do you have total?
I take it from that post that you pass.
Tezzeret is at three I believe.
Draw. Forest. Tap cradle and forest for eight mana. +1 garruk to untap them. Make four saporlings.
I understand you have just one blocker. If so,
Attack tezzeret with the 3/3 beast token and attack you with the two 1/1 saporlings that survived from last turn. Blocks or responses?
Also what life are you at? You were at 48. Gain two...win or lose the mana crypt coin toss?
Ok. And blocks/responses?
I have 11 creatures. Three are attacking, as described above. I am not done post combat.
So no blocks?
Ok. Tezzeret dies. To the 3/3 token.
Tap the cradle and forest for 12 mana. Activate {skyshrowd poacher} and fetch {quirion ranger} (10 mana floating). Bounce a forests to Activate the ranger to untap the poacher. Activate again to fetch {nulmage Shepard}. (8 mana floating). Make four saporlings. Tap those four to use the nulmage and destroy your gilded lotus (or whatever biggest mana rock is untapped). Tap the four I made earlier this turn to destroy your next biggest mana rock.
Tap the voyaging satyr to untap the cradle. Tap for 17. Make 8 saporlings. (One mana floating). Tap those right to kill leveler and your next biggest mana rock.
Tap juniper order Druid to untap the cradle to tap the cradle for 25 (26 total). Play {compost}. (24 floating). Make 12 saporlings. Tap eight of them to destroy your last two mana rocks.
This should leave you with the flier, your four lands, and the eldrazi, and the torpor orb. If I miscounted, let me know your board state and I will tap more. have 26 tapped saporlings and four untapped saporlings.
Pass.
18/3
Well then I fetch the nulmage first. I don't choose a target until the ability resolves.
Forest stays in play. To keep the math simple, I'll make a saproling with the two mana I would have used for the second activation.
Hey wait...that changes color words, not creature types! It would have no effect. My play stands as originally posted.
I did too. You had me sweating for a minute. I'm only 2/3 sure that my posted answer would have worked. Lol
Edit: I think I misunderstood your post, I think my answer would not have worked if you had done it as intended. Not sure. I'll have to be careful of that in the future. I maybe was getting a little too clever for my own good.
Ok. So you have more responses? Or is it your turn?
Mystical tutor doesn't put it in your hand.
And if you wanted to try these things before I could activate him, you would have done it on your turn, yeah? You appear to only be doing this now because you see what I will do after I use him. That's a risk I take posting more than one tiny thing at a time, but you really shouldn't be using that information, as I did it to save loads of time on post games.
Hmmm...hold on. Judge!
Lol
If I destroy the top or orb in response, then it will come back simultaneously with the creatures...would it stop their enter the battlefield triggers? I say no because the triggers will already be in the stack when the orb could stop them from being triggered....the orb doesn't remove things from the stack, just stops new things from being added. Yes?
I checked the oracle ruling and it doesn't work that way. I was this close to milling you off leveler. ;)
So the faiths reward resolves. The dreadnought is still dead since it does on your turn. At end of my turn after it resolves, tap four more creatures to kill the gilded lotus. Your turn.
I have three saporlings untapped.
Your turn.
I draw one off the doom blade. Due to compost
Away from by deck. I'll post later.
First, you won't get to use hidden strings twice if you do it post combat.
Ok. So sac three tapped saporlings and the beast token for annialator. So I discard a forest to the sword. I take 14. I am at 3.
Draw one off compost from doom blade.
Tap the cradle for 32. Cast {elvish skysweeper}. (31). Make 13 tokens and sac one to use the skysweeper's ability to kill your angel.
Attack with all 27 of the existing, not summoning sickness tokens. Blocks or responses?
Untap cradle with satyr and then tap for 45 mana. Make 22 saporlings and sac them. Now all the attackers are 23/23. Game?
When did you draw that? You have two cards in hand, and we all know they are the mystic tutor and alter reality that you decided to not play last turn.
You did not tutor for it. You tried to tutor for a creature kill spell and then deleted your post. This is the first Mention of angelic grace, and you have to show what you search for with the tutor. That is if you had cast the tutor, which you asked to take back.
Also, you have messed up your draws again.
Last time you posted you had six. Then cryptic comand replaced itself (6). The riot control (5). Draw. (6). Land (5) flier (4) sword (3) strings (2) creature kill (1). You should have only one card in hand now, despite the fact that you should have mystic tutor and alter reality in hand. If you had cast the mystic tutor, then your hand would have been one smaller all along, and your hand would be empty now.
So, with your hand either empty or holding alter reality that you failed to play last turn, or, if I gift you the extra draw that you took by mistake, you have mystic tutor still in hand, I assume I win?
In addition to drawing too many cards...again...yesterday I looked back and noticed:
1-you drew cards off your eldrazi despite your torpor orb
2-you kicked the angel and destroyed all lands despite your torpor orb
3-you claimed to play digitally, hence why you were drawing too many cards, but then when asked for a deck list said you play physically.
4-I'm not sure you lost a single coin toss all game for {mana crypt}; unless I missed some thing, your life went up or stayed the same every upkeep. The odds of that would be very surprising.