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Decks (Magic The Gathering) => Modern => Topic started by: Spencer Addington on December 29, 2013, 01:04:28 PM

Title: Laboratory Maniac
Post by: Spencer Addington on December 29, 2013, 01:04:28 PM

Laboratory Maniac

60 cards, 0 sideboard


13 {Island}
2 {Reliquary Tower}
4 {Hinterland Harbor}
4 {Breeding Pool}

23 lands


2 {Azusa, Lost but Seeking}
3 {Kami of the Crescent Moon}
3 {Laboratory Maniac}

8 creatures


4 {Cryptic Command}
4 {Time Warp}
3 {Walk the Aeons}
4 {Jace Beleren}
2 {Font of Mythos}
4 {Howling Mine}
4 {Temporal Mastery}
4 {Rites of Flourishing}

29 other spells


Sideboard

Notes:

Title: Re: Laboratory Maniac
Post by: Ekann1 on December 29, 2013, 01:07:08 PM
You might need something to protect the laboratory maniac from removal, since everyone is drawing so much of their deck they will find lots of removal to kill it.
Title: Re: Laboratory Maniac
Post by: Spencer Addington on December 29, 2013, 01:09:33 PM
Quote from: E.kann1 on December 29, 2013, 01:07:08 PM
You might need something to protect the laboratory maniac from removal, since everyone is drawing so much of their deck they will find lots of removal to kill it.
What do you suggest?
Title: Re: Laboratory Maniac
Post by: Ekann1 on December 29, 2013, 01:11:14 PM
Don't play modern actually so I have no idea :( sorry, better leave that question to someone who plays more competitively than I do. Maybe some equipment that gives hexproof/shroud?
Title: Re: Laboratory Maniac
Post by: fj76ts4 on December 29, 2013, 01:25:49 PM
First of all, I'd use {Jace, Memory Adept} instead of {Jace Beleren}. JMA's 0 ability is pretty nice. I'd also maybe use {Apostle's Blessing} or something like that for protection
Title: Re: Laboratory Maniac
Post by: Spencer Addington on December 29, 2013, 01:42:19 PM
Quote from: ConanEdo on December 29, 2013, 01:39:31 PM
If he was using big Jace, why not just mill the opponent? As for the deck, WAY too slow. You have no way of interacting with Opp before turn 5 except the Kami. A lot of decks can kill you by then. Other than that, it doesn't do anything. You're really just hoping to take enough extra turns to mill yourself, which seems bad if they're running counterspells or hand disruption.
Also, {{Slaughter Games}} out of the board means you lose...
It's not meant to be competitive, just fun. :)
Title: Re: Laboratory Maniac
Post by: fj76ts4 on December 29, 2013, 01:44:20 PM
I mean, JMA probably mills yourself faster than Beleren.
Title: Re: Laboratory Maniac
Post by: Spencer Addington on December 29, 2013, 01:48:15 PM
Quote from: ConanEdo on December 29, 2013, 01:45:51 PM
Quote from: Spencer Addington on December 29, 2013, 01:42:19 PM
Quote from: ConanEdo on December 29, 2013, 01:39:31 PM
If he was using big Jace, why not just mill the opponent? As for the deck, WAY too slow. You have no way of interacting with Opp before turn 5 except the Kami. A lot of decks can kill you by then. Other than that, it doesn't do anything. You're really just hoping to take enough extra turns to mill yourself, which seems bad if they're running counterspells or hand disruption.
Also, {{Slaughter Games}} out of the board means you lose...
It's not meant to be competitive, just fun. :)
In that case, {{Panoptic Mirror}}
Definitely going to add that.
Title: Re: Laboratory Maniac
Post by: Birdbrain on December 29, 2013, 04:27:34 PM
This deck needs some {leveler}
Title: Re: Laboratory Maniac
Post by: Spencer Addington on December 29, 2013, 05:04:05 PM
Quote from: Taysby on December 29, 2013, 04:59:41 PM
I played against this same thing, but with some counters with my tron deck and it won.  Those counters man...
That's where I got the idea. It's a really fun deck.
Title: Re: Laboratory Maniac
Post by: Spencer Addington on January 01, 2014, 12:38:09 AM
THIS DECK IS SO FUN TO PLAY WITH!!!
Title: Re: Laboratory Maniac
Post by: abstractApathist on January 01, 2014, 03:33:38 PM
I've played against this kind of deck before and been surprised at how well it works. Those who say this is too slow miss the fact that the ability to make your opponent skip turn four/five with {cryptic command} actually makes this deck viable. Baby Jace is a ton better than {Jace Memory Adept}. The only thing you're missing is a one-of {Elixir of immortality} in case they try to kill your maniac during your upkeep.
Title: Re: Laboratory Maniac
Post by: Spencer Addington on January 01, 2014, 07:36:51 PM
Quote from: abstractApathist on January 01, 2014, 03:33:38 PM
I've played against this kind of deck before and been surprised at how well it works. Those who say this is too slow miss the fact that the ability to make your opponent skip turn four/five with {cryptic command} actually makes this deck viable. Baby Jace is a ton better than {Jace Memory Adept}. The only thing you're missing is a one-of {Elixir of immortality} in case they try to kill your maniac during your upkeep.
I'll definitely add it. The deck gets rolling turn 4-6 more often than not.
Title: Re: Laboratory Maniac
Post by: Spencer Addington on January 02, 2014, 12:08:39 AM
How many laboratory maniac should I have? 4 is too many, but if I have too few, it's at the bottom of my deck and I could accidentally deck myself.
Title: Re: Laboratory Maniac
Post by: DeathlyFoiend on January 02, 2014, 01:21:56 AM
Quote from: Spencer Addington on January 02, 2014, 12:08:39 AM
How many laboratory maniac should I have? 4 is too many, but if I have too few, it's at the bottom of my deck and I could accidentally deck myself.

I would go three if you don't want too many. Without enough, there is still a chance to deck yourself out and this way you have a better chance to play them without being flooded.
Title: Re: Laboratory Maniac
Post by: Spencer Addington on January 14, 2014, 11:08:03 PM
I put in Azusa.
Title: Re: Laboratory Maniac
Post by: abstractApathist on January 14, 2014, 11:12:02 PM
Quote from: Spencer Addington on January 14, 2014, 11:08:03 PM
I put in Azusa.
Since you can't play her until third turn anyway and you would usually rather be playing {rites of flourishing} or another {howling mine} then, I'm not sure how much she'll do for you. You won't need any extra mana once you've combo'd off and she doesn't help you get there, so i wouldn't run her.
Title: Re: Laboratory Maniac
Post by: Spencer Addington on January 14, 2014, 11:15:25 PM
Quote from: abstractApathist on January 14, 2014, 11:12:02 PM
Quote from: Spencer Addington on January 14, 2014, 11:08:03 PM
I put in Azusa.
Since you can't play her until third turn anyway and you would usually rather be playing {rites of flourishing} or another {howling mine} then, I'm not sure how much she'll do for you. You won't need any extra mana once you've combo'd off and she doesn't help you get there, so i wouldn't run her.
She helps me put the extra turns out faster.
Title: Re: Laboratory Maniac
Post by: Spencer Addington on January 14, 2014, 11:24:48 PM
I see your point. I'll probably take her out.
Title: Re: Laboratory Maniac
Post by: abstractApathist on January 14, 2014, 11:26:45 PM
Quote from: Spencer Addington on January 14, 2014, 11:15:25 PM
Quote from: abstractApathist on January 14, 2014, 11:12:02 PM
Quote from: Spencer Addington on January 14, 2014, 11:08:03 PM
I put in Azusa.
Since you can't play her until third turn anyway and you would usually rather be playing {rites of flourishing} or another {howling mine} then, I'm not sure how much she'll do for you. You won't need any extra mana once you've combo'd off and she doesn't help you get there, so i wouldn't run her.
She helps me put the extra turns out faster.
Wow, did I miss the point or what? Sorry about that... Since she lets you combo off turn 4, running her speeds up the deck significantly. 2 or 3 sounds about right since it means you'll see her 1/3 or 1/2 games respectively.
Title: Re: Laboratory Maniac
Post by: abstractApathist on January 14, 2014, 11:27:25 PM
Quote from: Spencer Addington on January 14, 2014, 11:24:48 PM
I see your point. I'll probably take her out.
No, you were right. She lets you win on turn 4