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Decks (Magic The Gathering) => Modern => Topic started by: imthelolrus on October 18, 2013, 07:41:49 PM

Title: GR Aggro
Post by: imthelolrus on October 18, 2013, 07:41:49 PM
18 LANDS:
4  {Copperline Gorge}
2 {Arid Mesa}
4  {Misty Rainforest}
1  {Scalding Tarn}
4  {Stomping Ground}
1  {Mountain}
1 Forest
1  {Fire-Lit Thicket}

32 CREATURES
4 {Kird Ape}
4 {Vexing Devil}
4  {Experiment One}
4  {Goblin Guide}
4 {Scavenging Ooze}
4  {Tarmogoyf}
4  {Burning-Tree Emissary}
4  {Ghor-Clan Rampager}

10 OTHER SPELLS:
2 {Tarfire}
4  {Lightning Bolt}
3  {Dismember}
1 {Seal of Fire}

15 Sideboard:
3 {Blood moon}
3 {vines of vastwood}
3 {Pillar of Flames}
1 {Torpor Orb}
2 {Smash to smithereens}
2 {Tormod's Crypt}
1 {Back to Nature}

Grrrr, I love putting my oozes and goyfs to work. I'm still tinkering with the spells (might add 1 Rancor and 1 more Tarfire and - Searing blaze) It's a useless card against control and my meta has a good amount of Tron and UWx decks. I'd max Searing blaze if the meta was mostly creature based. Comments are welcome :) its a fun little deck.
Title: Re: GR Aggro
Post by: Agrus Kos, Enforcer of Truth on October 19, 2013, 07:24:19 PM
I'm not so sure {Burning-Tree Emissary} is Modern-playable...
Title: Re: GR Aggro
Post by: Agrus Kos, Enforcer of Truth on October 19, 2013, 07:57:41 PM
Quote from: Taysby on October 19, 2013, 07:51:12 PM
Let's see, turn one {goblin guide} attack for two.  Turn two, {burning tree emissary} into {scavenging ooze}.  I'd say its playable.

{scavenging ooze} and {tarmogoyf} in the same deck?  Are you crazy?  And I would say more thickets and fetches.
But is it worth the card disadvantage? The reason I think it isn't modern playable is because it is a normal 2/2 for {0} (after you make the {R/G}{R/G} investment and if you can use the {R}{G} that phase) but it faces the same problems {Ornithopter} and {Mnemnite} face, unless you have affinity, they are almost worthless.
Title: Re: GR Aggro
Post by: abstractApathist on October 19, 2013, 09:06:16 PM
Quote from: Agrus Kos, Enforcer of Truth on October 19, 2013, 07:57:41 PM
Quote from: Taysby on October 19, 2013, 07:51:12 PM
Let's see, turn one {goblin guide} attack for two.  Turn two, {burning tree emissary} into {scavenging ooze}.  I'd say its playable.

{scavenging ooze} and {tarmogoyf} in the same deck?  Are you crazy?  And I would say more thickets and fetches.
But is it worth the card disadvantage? The reason I think it isn't modern playable is because it is a normal 2/2 for {0} (after you make the {R/G}{R/G} investment and if you can use the {R}{G} that phase) but it faces the same problems {Ornithopter} and {Mnemnite} face, unless you have affinity, they are almost worthless.
Yeah I'd only play 2 at most...
Title: Re: GR Aggro
Post by: imthelolrus on October 20, 2013, 12:33:41 PM
It's not that burning tree is a "free" 2/2 but also that she enables me to have 3/4 attackers out on t2. This deck needs aggressive starts and she really helps with that.

Lots of these cards look terrible together but I haven't had a major issue. I prefer Scavenging Ooze over flinthoof boar, because more often it becomes a 4/4. I haven't had an issue with a weak goyf due to the ooze because I'm playing so many creatures and Dismembering theirs. (some games I don't even see a single ooze.)

18 lands is odly enough, I tried more and they were meh, 1 thicket I feel is right. It's a big problem if it's in an opening hand.
Title: Re: GR Aggro
Post by: Moneekahh on October 20, 2013, 02:33:08 PM
Quote from: Agrus Kos, Enforcer of Truth on October 19, 2013, 07:24:19 PM
I'm not so sure {Burning-Tree Emissary} is Modern-playable...

Which card would you use in this slot that has a better advantage?
Title: Re: GR Aggro
Post by: Agrus Kos, Enforcer of Truth on October 20, 2013, 03:01:36 PM
Quote from: Moneekahh on October 20, 2013, 02:33:08 PM
Quote from: Agrus Kos, Enforcer of Truth on October 19, 2013, 07:24:19 PM
I'm not so sure {Burning-Tree Emissary} is Modern-playable...

Which card would you use in this slot that has a better advantage?
Of course this is just my opinion, you are the one who runs the deck so you probably know a lot more about it than I do but maybe put {Rancor} up to 4. Popular choices in Gruul Aggro are {Assault Strobe}, {Vexing Devil}, {Colossal Might}, {Strangleroot Geist}, {Molten Rain} and {Mutagenic Growth}. Another possibility is {Gladecover Scout}. I know its unconventional but its hexproof and is the perfect carrier of {Rancor}s.
Title: Re: GR Aggro
Post by: Vampyvyrus on October 20, 2013, 07:42:02 PM
Burning tree is a good 2 drop. If your changing the creature base at all I'd say add 4 {vexing devils} in place of {experiment one}. Vexing is more useful if the game drags out a little longer then expected but still has great presence at the beginning of the game where experiment one is good at the begging you'll be upset when you draw him on turn 5 and up unless for some reason you've saved all your creatures.
Title: Re: GR Aggro
Post by: imthelolrus on October 21, 2013, 01:03:09 AM
Well, good thing I picked up a playset today :) I'll try it out over the next few days and update with what I think
Title: Re: GR Aggro
Post by: InfinitiveDivinity on October 21, 2013, 02:41:08 PM
Have you considered {Rift Bolt}? I know a turn is eternity, but it's damn near {Lightning Bolt}, get's a little further than Tar and Blaze though. Also maybe {Figure of Destiny}? He might be too slow though, this deck shouldn't need a mana dump. Maybe replace {Fire-Lit Thicket} with a 1-of {Kessig Wolf Run}? Turn 1 they're going to be doing the same thing anyways, although colorless mana may be a concern for speed. Also, not sure if you see a lot of Soul Sisters but my meta has a couple, {Kavu Predator} as a 2 of in the side is a HOUSE! Really depends on the meta though. Just some ideas to toss around. I would say Fulminator but I think {Blood Moon} is doing way more work here. I like it!
Title: Re: GR Aggro
Post by: InfinitiveDivinity on October 21, 2013, 03:05:44 PM
Actually, if you have any room in the board, Figure could be fun to bring in with {Blood Moon}.
Title: Re: GR Aggro
Post by: imthelolrus on October 21, 2013, 03:08:42 PM
Quote from: InfinitiveDivinity on October 21, 2013, 02:41:08 PM
Have you considered {Rift Bolt}? I know a turn is eternity, but it's damn near {Lightning Bolt}, get's a little further than Tar and Blaze though. Also maybe {Figure of Destiny}? He might be too slow though, this deck shouldn't need a mana dump. Maybe replace {Fire-Lit Thicket} with a 1-of {Kessig Wolf Run}? Turn 1 they're going to be doing the same thing anyways, although colorless mana may be a concern for speed. Also, not sure if you see a lot of Soul Sisters but my meta has a couple, {Kavu Predator} as a 2 of in the side is a HOUSE! Really depends on the meta though. Just some ideas to toss around. I would say Fulminator but I think {Blood Moon} is doing way more work here. I like it!

Fulminator is expensiveeee lol, only reason I won't consider it. I thought about molten rain but sometimes I need to shut off multiple lands. Rift bolt is alright but Seal of Fire/Tarfire will help make a bigger goyf which can make all the difference and doesn't hold me back a turn.

Our meta has zero soul sisters but that is a smart card to consider if they do start appearing. There is a ton of control that I'm dropping the {Searing Blaze}. I've noticed it's way too inconsistent, which outweighs the powerful effect. Double red can be an issue sometimeS as well.
Title: Re: GR Aggro
Post by: InfinitiveDivinity on October 21, 2013, 05:21:57 PM
Quote from: imthelolrus on October 21, 2013, 03:08:42 PM
Quote from: InfinitiveDivinity on October 21, 2013, 02:41:08 PM
Have you considered {Rift Bolt}? I know a turn is eternity, but it's damn near {Lightning Bolt}, get's a little further than Tar and Blaze though. Also maybe {Figure of Destiny}? He might be too slow though, this deck shouldn't need a mana dump. Maybe replace {Fire-Lit Thicket} with a 1-of {Kessig Wolf Run}? Turn 1 they're going to be doing the same thing anyways, although colorless mana may be a concern for speed. Also, not sure if you see a lot of Soul Sisters but my meta has a couple, {Kavu Predator} as a 2 of in the side is a HOUSE! Really depends on the meta though. Just some ideas to toss around. I would say Fulminator but I think {Blood Moon} is doing way more work here. I like it!

Fulminator is expensiveeee lol, only reason I won't consider it. I thought about molten rain but sometimes I need to shut off multiple lands. Rift bolt is alright but Seal of Fire/Tarfire will help make a bigger goyf which can make all the difference and doesn't hold me back a turn.

Our meta has zero soul sisters but that is a smart card to consider if they do start appearing. There is a ton of control that I'm dropping the {Searing Blaze}. I've noticed it's way too inconsistent, which outweighs the powerful effect. Double red can be an issue sometimeS as well.
That's true about the goyf pump. It pretty much makes up the 1 point difference in {Tarfire}. As for the Fulminators, I feel ya man! I need 2 more myself. Was lucky enough to pick one up before their most recent $10 jump.
Title: Re: GR Aggro
Post by: imthelolrus on October 23, 2013, 08:13:59 AM
I only did a little play testing (been very busy w/school, work, etc) but so far I'm not sure I like Vexing Devil. this deck needs bodies more than burn spells, but it can apply pressure so I'll do more testing before I decide to cut it. (played against UW control so it was a pretty challenging matchup anyways).
Title: Re: GR Aggro
Post by: Bman0121 on October 23, 2013, 08:16:44 AM
Quote from: Agrus Kos, Enforcer of Truth on October 19, 2013, 07:24:19 PM
I'm not so sure {Burning-Tree Emissary} is Modern-playable...
You are completely wrong, go look at all the G/R aggro decks that have finished top 8 and win dailys they all play 4  {Burning-Tree Emissary} and if they are good enough to top 8 they are good enough for modern obviously
Title: Re: GR Aggro
Post by: Bman0121 on October 23, 2013, 08:18:09 AM
If any changes where to be made to this deck it would be to drop {Rancor} and play {Vexing devil}
Title: Re: GR Aggro
Post by: imthelolrus on October 23, 2013, 10:26:27 AM
Quote from: Bman0121 on October 23, 2013, 08:18:09 AM
If any changes where to be made to this deck it would be to drop {Rancor} and play {Vexing devil}
That's an interesting suggestion! Will definitely test that. The devils have great synergy w/ ooze and experiment one it's just tricky finding room, I have been disliking rancor because they end up back in my hand and can't pump goyf.
Title: Re: GR Aggro
Post by: InfinitiveDivinity on October 23, 2013, 12:00:41 PM
Quote from: imthelolrus on October 23, 2013, 10:26:27 AM
Quote from: Bman0121 on October 23, 2013, 08:18:09 AM
If any changes where to be made to this deck it would be to drop {Rancor} and play {Vexing devil}
That's an interesting suggestion! Will definitely test that. The devils have great synergy w/ ooze and experiment one it's just tricky finding room, I have been disliking rancor because they end up back in my hand and can't pump goyf.
That's a really good suggestion actually!
Title: Re: GR Aggro
Post by: imthelolrus on October 23, 2013, 03:38:05 PM
Quote from: InfinitiveDivinity on October 23, 2013, 12:00:41 PM
Quote from: imthelolrus on October 23, 2013, 10:26:27 AM
Quote from: Bman0121 on October 23, 2013, 08:18:09 AM
If any changes where to be made to this deck it would be to drop {Rancor} and play {Vexing devil}
That's an interesting suggestion! Will definitely test that. The devils have great synergy w/ ooze and experiment one it's just tricky finding room, I have been disliking rancor because they end up back in my hand and can't pump goyf.
That's a really good suggestion actually!
Yep! Wish I had thought of it :P
Title: Re: GR Aggro
Post by: imthelolrus on October 24, 2013, 05:57:24 PM
Updated to reflect suggestions ITT and my final list that I'll be testing out tonight after work.
Title: Re: GR Aggro
Post by: Bman0121 on October 25, 2013, 10:40:15 PM
Looks good!
Title: Re: GR Aggro
Post by: imthelolrus on October 25, 2013, 11:18:10 PM
Quote from: Bman0121 on October 25, 2013, 10:40:15 PM
Looks good!
👍
Title: Re: GR Aggro
Post by: InfinitiveDivinity on October 26, 2013, 02:40:50 PM
Quote from: Taysby on October 26, 2013, 02:23:40 PM
I would add more {seal of fire} or just enchantments in general to feed goyf.  Maby {braid of fire}.  Also goyf would like some sorceries like {bonfire of the damned}, which plays good with braid for longer games.
I think a 1-of Seal is just fine. It's there to pump Goyf if necessary, if he doesn't get it it's not a big deal though. Adding more enchantment changes the idea and flow of the deck.
Title: Re: GR Aggro
Post by: Bman0121 on October 26, 2013, 03:17:52 PM
The list is perfect dont change anything else