I am going to watch Lone Ranger with Nicki and after she goes to sleep I will be up for a few hours since I dont have to get up early. So to make a game of this time I purpose a challenge. Give me criteria (color, symbolism, species, power level, etc.) for an original planeswalker and I will make the best design I can in terms of theme, balance, and creativity. So hit me with your best shot.
A green and black ooze
{R}{W}{B}
Angels and Demons.
{B}/{U} Ghost/Spirit
How do you create the mana symbols? And also I'll try and think of a new walker. I really want to pitch a good idea.
{U}{G}{W}{R}{B}
Good stuff
Quote from: LordJanova on October 17, 2013, 01:33:58 AM
How do you create the mana symbols? And also I'll try and think of a new walker. I really want to pitch a good idea.
Click on the comment by Millionlittlee and click the Quote button. Once the text input screen opens, have a look at the 'HTML' type stuff he used to create them. Then replicate. 😁
Quote from: Steerpike on October 17, 2013, 12:59:35 AM
A green and black ooze
Ravnica comes to mind. A necrotic being origionally created/ adapted by the simic.
Lavorse the Dredge Walker {1}{G}{B}
Loyalty 2
+1: Prevent all damage dealt to dealt to <name> during target player's next turn.
0: When <name> is put into a graveyard during target player's next turn you may return up to one card from your graveyard to your hand.
-3: Destroy target creature, it can't be regenerated.
Ooze's traditionally are very weak relying more on unsual effects than raw power. Planeswalkers must be sentient beings. I married these two ideas to create an unusual walker that plays like a sorcery speed {putrefy}. It's first two abilities can be used to target yourself for interesting set ups especially with the new legend/walker rules. I had to make either the cost 4cmc or minus ability higher than can be chained since he can protect himself better than any walker before and has reusuable removal.
{G}{W} Dryad.
Quote from: xStrayKnightx on October 17, 2013, 12:59:49 AM
{R}{W}{B}
Angels and Demons.
Kaalia(esque)? I like the challenge. Since red is included I have to include dragons in the design to justify any tribal synergies of the other colors.
Lusefair, Scion of the Vast {3}{W}{B}{R}
Loyalty 3
+3: Exile the top 5 cards of your library. Choose one of those cards, you gain life equal to it's converted mana cost.
-3: Put target black, red, or white creature converted mana cost 5 or greater from exile onto the battlefield.
-10: Creatures you control gain haste, lifelink, and vigilance until end of turn. Then each creature you control deals damage to target creature or player equal to it's power.
I shied away from direct tribal to allow more creative ideas. I templated this one after {Karn Liberated} but much less powerful on the upswing but arguably way more powerful on the down swing. I did not want to limit his recast ability to cards exiled by him because s&@% happens and that would suck to loose 5 cards for some life.
Quote from: Kareason on October 17, 2013, 01:02:57 AM
{B}/{U} Ghost/Spirit
Dimir color walkers are tricky because their abilities have been tied to so many existing walkers.
Ovideon Æthermind. {2}{U}{B}
Loyalty 6
0: Exile <name>. Return <name> to the battlefield at the beginning of your next upkeep.
-1: Target creature can not be blocked until your next turn.
-3: Target player sacrifices a creature. That player then puts a 2/2 blue spirit token with flying onto the battlefield.
The most predominate spirits and ghost reside in kamigawa and ravinca to my knowledge so I decided on ravnica for simplicity sake since I did not play during the time of the kami. I wanted to play with an odd concept similar to {ætherling} but found it hard to incorporate black into a flowing design. I settled for an edict effect with a possible upshot. The reusability meant the abilities must be costly to open him up to removal. His last ability does not require that a creature be sacrificed to get a spirit.
Quote from: Millionlittlee on October 17, 2013, 02:03:08 AM
{U}{G}{W}{R}{B}
Good stuff
I will actually share a modified version of an old creation of mine here. 5 colors seemed to coincide best with cascade the first time I approached it so I will redesign a walker on the same idea.
Zera, Child of the Conflux {U}{G}{W}{R}{B}
Loyalty 5
+5: If you do not control another white permanent, remove a loyalty counter from <name>. Do the same for blue, black, red, and green.
-3: The next spell you cast this turn has cascade.
-12: Gain life equal to twice your devotion to white. Draw cards equal to your devotion to blue. Each opponent loses life equal to twice your devotion to black. Deal damage to equal to your devotion to red to target creature or player. Put two X/X elemental creature tokens onto the battlefield where X is your devotion to green.
Devotion added a new way to word the final ability. It can be done in many different ways but no matter what it is a wordy ability.
Quote from: Bookmeister on October 17, 2013, 03:39:37 AM
{G}{W} Dryad.
I think this has to be another ravnica in origin walker because I cant think of another play dryads are prevalent.
Lost Leaf Luchina {G}{W}
Loyalty 1
+2: Untap target land.
-2: You may play an additional land this turn.
-7: You get an emblem that says: "Sacrifice a land: add 3 of any one color of mana to your mana pool."
Well it's not {tibalt, the fiend blooded}. This would be OP in a low creature high removal set. However in a creature heavy format like we have now this would be acceptable because good board control and direct walker removal can control the incremental advantage from a walker like this.
That was fun. I look forward to more tomorrow if you have them. As of this post I have completed a walker for each challenge presented. Please feel free to critique. I have studied a lot on design and can explain all of my descisions when making these. Keep in mind the meta makes the power level not just the text on a card.
Quote from: Kaleo42 on October 17, 2013, 03:54:53 AM
Quote from: xStrayKnightx on October 17, 2013, 12:59:49 AM
{R}{W}{B}
Angels and Demons.
Kaalia(esque)? I like the challenge. Since red is included I have to include dragons in the design to justify any tribal synergies of the other colors.
Lusefair, Scion of the Vast {3}{W}{B}{R}
Loyalty 3
+3: Exile the top 5 cards of your library. Choose one of those cards, you gain life equal to it's converted mana cost.
-3: Put target black, red, or white creature converted mana cost 5 or greater from exile onto the battlefield.
-10: Creatures you control gain haste, lifelink, and vigilance until end of turn. Then each creature you control deals damage to target creature or player equal to it's power.
I shied away from direct tribal to allow more creative ideas. I templated this one after {Karn Liberated} but much less powerful on the upswing but arguably way more powerful on the down swing. I did not want to limit his recast ability to cards exiled by him because s&@% happens and that would suck to loose 5 cards for some life.
And that 'Walker is awesome! Works well for my RWB cause I have next to zero creatures in the deck that have a CMC of less then 5.
An esper control 10 out of 10
{W}{B} Rebellious Thrull
Zera was very cool
Not that others weren't but I think that was my favorite
Quote from: Kaleo42 on October 17, 2013, 03:54:53 AM
Quote from: xStrayKnightx on October 17, 2013, 12:59:49 AM
{R}{W}{B}
Angels and Demons.
Kaalia(esque)? I like the challenge. Since red is included I have to include dragons in the design to justify any tribal synergies of the other colors.
Lusefair, Scion of the Vast {3}{W}{B}{R}
Loyalty 3
+3: Exile the top 5 cards of your library. Choose one of those cards, you gain life equal to it's converted mana cost.
-3: Put target black, red, or white creature converted mana cost 5 or greater from exile onto the battlefield.
-10: Creatures you control gain haste, lifelink, and vigilance until end of turn. Then each creature you control deals damage to target creature or player equal to it's power.
I shied away from direct tribal to allow more creative ideas. I templated this one after {Karn Liberated} but much less powerful on the upswing but arguably way more powerful on the down swing. I did not want to limit his recast ability to cards exiled by him because s&@% happens and that would suck to loose 5 cards for some life.
Holy crap! This is awesome! I would definitely run this guy
{B}{U} shapeshifter
{B} zombie
A {W}{U} wall planeswalker :p
Quote from: Mlerner12 on October 17, 2013, 07:22:49 AM
An esper control 10 out of 10
Is that a challenge or comment on Ovideon?
Quote from: Spikepit on October 17, 2013, 07:53:10 AM
{W}{B} Rebellious Thrull
Very odd idea as it would take a fair amount of magic to raise one to true sentience.
Tak Unchained {1}{W}{B}
Loyalty 2
+1: <name> gains extort until end of turn. (Reminder text here)
+0: Sacrifice a creature. Put loyalty counters on <name> equal to that creature's toughness.
-9: You get an emblem that says: "Sacrifice a permanent: each opponent loses a life then you gain life equal to the life lost this way.
A {U} Tortise wizard
{U} storm crow.
Quote from: All-Mana Mania on October 17, 2013, 02:45:00 PM
{U} storm crow.
I already made a storm crow walker on here somewhere...
Or was it as a legendary creature??
Quote from: Kaleo42 on October 17, 2013, 04:13:53 AM
Quote from: Kareason on October 17, 2013, 01:02:57 AM
{B}/{U} Ghost/Spirit
Dimir color walkers are tricky because their abilities have been tied to so many existing walkers.
Ovideon Æthermind. {2}{U}{B}
Loyalty 6
0: Exile <name>. Return <name> to the battlefield at the beginning of your next upkeep.
-1: Target creature is can not be blocked until your next turn.
-3: Target player sacrifices a creature. That player then puts a 2/2 blue spirit token with flying onto the battlefield.
The most predominate spirits and ghost reside in kamigawa and ravinca to my knowledge so I decided on ravnica for simplicity sake since I did not play during the time of the kami. I wanted to play with an odd concept similar to {ætherling} but found it hard to incorporate black into a flowing design. I settled for an edict effect with a possible upshot. The reusability meant the abilities must be costly to open him up to removal. His last ability does not require that a creature be sacrificed to get a spirit.
Very nice job! More U flavor than B but I think it works wonderfully. +1
Quote from: Kaleo42 on October 17, 2013, 01:47:36 PM
Quote from: Spikepit on October 17, 2013, 07:53:10 AM
{W}{B} Rebellious Thrull
Very odd idea as it would take a fair amount of magic to raise one to true sentience.
Tak Unchained {1}{W}{B}
Loyalty 2
+1: <name> gains extort until end of turn. (Reminder text here)
+0: Sacrifice a creature. Put loyalty counters on <name> equal to that creature's toughness.
-9: You get an emblem that says: "Sacrifice a permanent: each opponent loses a life then you gain life equal to the life lost this way.
Wow! I luuurrrve it! Why oh why can I only ❤️ someone once in a 24hour period!
Quote from: Kareason on October 17, 2013, 03:43:22 PM
Quote from: Kaleo42 on October 17, 2013, 04:13:53 AM
Quote from: Kareason on October 17, 2013, 01:02:57 AM
{B}/{U} Ghost/Spirit
Dimir color walkers are tricky because their abilities have been tied to so many existing walkers.
Ovideon Æthermind. {2}{U}{B}
Loyalty 6
0: Exile <name>. Return <name> to the battlefield at the beginning of your next upkeep.
-1: Target creature is can not be blocked until your next turn.
-3: Target player sacrifices a creature. That player then puts a 2/2 blue spirit token with flying onto the battlefield.
The most predominate spirits and ghost reside in kamigawa and ravinca to my knowledge so I decided on ravnica for simplicity sake since I did not play during the time of the kami. I wanted to play with an odd concept similar to {ætherling} but found it hard to incorporate black into a flowing design. I settled for an edict effect with a possible upshot. The reusability meant the abilities must be costly to open him up to removal. His last ability does not require that a creature be sacrificed to get a spirit.
Very nice job! More U flavor than B but I think it works wonderfully. +1
Sorry, just noticed something, "is can not be blocked"?
Quote from: S717 on October 17, 2013, 08:04:25 PM
Quote from: Kareason on October 17, 2013, 03:43:22 PM
Quote from: Kaleo42 on October 17, 2013, 04:13:53 AM
Quote from: Kareason on October 17, 2013, 01:02:57 AM
{B}/{U} Ghost/Spirit
Dimir color walkers are tricky because their abilities have been tied to so many existing walkers.
Ovideon Æthermind. {2}{U}{B}
Loyalty 6
0: Exile <name>. Return <name> to the battlefield at the beginning of your next upkeep.
-1: Target creature is can not be blocked until your next turn.
-3: Target player sacrifices a creature. That player then puts a 2/2 blue spirit token with flying onto the battlefield.
The most predominate spirits and ghost reside in kamigawa and ravinca to my knowledge so I decided on ravnica for simplicity sake since I did not play during the time of the kami. I wanted to play with an odd concept similar to {ætherling} but found it hard to incorporate black into a flowing design. I settled for an edict effect with a possible upshot. The reusability meant the abilities must be costly to open him up to removal. His last ability does not require that a creature be sacrificed to get a spirit.
Very nice job! More U flavor than B but I think it works wonderfully. +1
Sorry, just noticed something, "is can not be blocked"?
Origionally said "is unblockable." Im still getting used to the new templating for unblockable.
{G} {W} elemental
{R} {G} {W} token generator.
And all of the ones you have made so far are amazing.
{b}{r} sorin markov
{B} {R} version of Sorin Markov
{U}{R} weird. One that uses the opponents weakness as an advantage while still being very weird. :P
{B} shade/shadowy plainswalker of some kind :D
Quote from: LordJanova on October 17, 2013, 11:16:15 AM
{B}{U} shapeshifter
Yuuza Kale {3}{U}{B}
Loyalty 3
+1: Target player discards a card.
-3: Yuuza Kale becomes a copy of a creature in target player's graveyard. Then if it would leave the battlefield it instead becomes a planeswalker again.
-8: Exile all creatures in all graveyards. Choose up to five creatures exiled this way. For each of those put a token onto the battlefield that is a copy of that creature.
Im going to get caught up on these. You all opened up some great ideas. Not super excited about the ult on this one, but still gold design over all.
Quote from: Kaleo42 on October 26, 2013, 10:39:40 PM
Quote from: LordJanova on October 17, 2013, 11:16:15 AM
{B}{U} shapeshifter
Yuuza Kale {3}{U}{B}
Loyalty 3
+1: Target player discards a card.
-3: Yuuza Kale becomes a copy of a creature in target player's graveyard. Then if it would leave the battlefield it instead becomes a planeswalker again.
-8: Exile all creatures in all graveyards. Choose up to five creatures exiled this way. For each of those put a token onto the battlefield that is a copy of that creature.
Im going to get caught up on these. You all opened up some great ideas. Not super excited about the ult on this one, but still gold design over all.
I would like a playset of this one please.
Quote from: LordJanova on October 17, 2013, 11:16:15 AM
{B} zombie
Graftel, the Risen {B}{B}{B}
Loyalty 3
+3: Sacrice a creature or remove 2 loyalty counters from <name>.
0: You get an emblem that says "{3}{B}, sacrifice this emblem: Put a card named <name> from your graveyard onto the battlefield.
-X: Target creature gets -X/-X until end of turn.
Quote from: Kaleo42 on October 26, 2013, 10:47:44 PM
Quote from: LordJanova on October 17, 2013, 11:16:15 AM
{B} zombie
Graftel, the Risen {B}{B}{B}
Loyalty 3
+3: Sacrice a creature or remove 2 loyalty counters from <name>.
0: You get an emblem that says "{3}{B}, sacrifice this emblem: Put a card named <name> from your graveyard onto the battlefield.
-X: Target creature gets -X/-X until end of turn.
That's actually rally awesome!
Quote from: Steerpike on October 17, 2013, 01:34:43 PM
A {W}{U} wall planeswalker :p
Delagent, the Grand Guard {3}{W}{U}
Loyalty 8
+2: Until your upkeep you gain life equal to any damage dealt to <name>.
-2: You get an emblem that says: "{2}{T}: Target creature an opponent controls attacks a player or planeswalker of your choice this turn.
-14: Exile <name> with twenty time counters on it. For each point of life you lose you may instead remove a time counter from <name>.
Quote from: Birdbrain on October 17, 2013, 01:58:01 PM
A {U} Tortise wizard
Telvion, Godfather of Aeons {4}{U}{U}
Loyalty 3
+2: Untap target permanet you control.
+1: Tap target permanent you dont control, it doesnt untap during it's controller's next untap step.
-6: Take an extra turn after this one.
Quote from: Kaleo42 on October 26, 2013, 11:03:50 PM
Quote from: Steerpike on October 17, 2013, 01:34:43 PM
A {W}{U} wall planeswalker :p
Delagent, the Grand Guard {3}{W}{U}
Loyalty 8
+2: Until your upkeep you gain life equal to any damage dealt to <name>.
-2: You get an emblem that says: "{2}{T}: Target creature an opponent controls attacks a player or planeswalker of your choice this turn.
-14: Exile <name> with twenty time counters on it. For each point of life you lose you may instead remove a time counter from <name>.
Haha, that is so sick
Quote from: Kaleo42 on October 26, 2013, 10:47:44 PM
Quote from: LordJanova on October 17, 2013, 11:16:15 AM
{B} zombie
Graftel, the Risen {B}{B}{B}
Loyalty 3
+3: Sacrice a creature or remove 2 loyalty counters from <name>.
0: You get an emblem that says "{3}{B}, sacrifice this emblem: Put a card named <name> from your graveyard onto the battlefield.
-X: Target creature gets -X/-X until end of turn.
And two playsets of this one. Thank you.
{U} un-set walker
You should put together a set that is wrapped around planes walkers. Like and Armageddon like from mortal Kombat.
Already one of the three sets im working on. Its a nexus for walkers fairly similar to ravnica.
Kaleo, these are friggin' rad. I salute your creativity.
What about a {U}{G} biomancer.
What about a {U}{W}{R} control bird walker?