What's the play style of each two color combination?
Example:
Blue/blacks is deception
Red/blacks is go all out despite the consequences
My personal take on the 2-color combinations:
Blue/white: control/tempo (order)
Black/red: haste/burn (chaos)
Blue/green: growth/tempo/blue control (mystery)
Blue/red: control/burn (burn)
Black/green: growth/ramp/ black control (reduce, re-use, recycle)
Green/red: growth/ramp/burn (aggression)
Red/white: creature synergy/ combat tricks (structured militia)
Green/white: ramp/lifegain/creature-synergy (community)
Black/blue: black and blue control (deceit)
Black/white: slow-death/lifegain/combo (life&death)
Quote from: Pirate John on October 12, 2013, 08:15:29 PM
My personal take on the 2-color combinations:
Blue/white: control/tempo (order)
Black/red: haste/burn (chaos)
Blue/green: growth/ blue control (mystery)
Blue/red: control/burn (burn)
Black/green: growth/ramp/ black control (reduce, re-use, recycle)
Green/red: growth/ramp/burn (aggression)
Red/white: creature synergy/ combat tricks (structured militia)
Green/white: ramp/lifegain (community)
Black/blue: black and blue control (deceit)
You forgot black and white.
Quote from: LordJanova on October 12, 2013, 08:38:12 PM
Quote from: Pirate John on October 12, 2013, 08:15:29 PM
My personal take on the 2-color combinations:
Blue/white: control/tempo (order)
Black/red: haste/burn (chaos)
Blue/green: growth/ blue control (mystery)
Blue/red: control/burn (burn)
Black/green: growth/ramp/ black control (reduce, re-use, recycle)
Green/red: growth/ramp/burn (aggression)
Red/white: creature synergy/ combat tricks (structured militia)
Green/white: ramp/lifegain (community)
Black/blue: black and blue control (deceit)
You forgot black and white.
Thank you. Edited post above
I've always affectionately called ☀️💀 'Pillage.'
Quote from: Spikepit on October 12, 2013, 09:00:15 PM
I've always affectionately called ☀️💀 'Pillage.'
It really depends on what blocks you looked at. Why do you consider
black/white 'Pillage?'
Quote from: Pirate John on October 12, 2013, 08:42:20 PM
Quote from: LordJanova on October 12, 2013, 08:38:12 PM
Quote from: Pirate John on October 12, 2013, 08:15:29 PM
My personal take on the 2-color combinations:
Blue/white: control/tempo (order)
Black/red: haste/burn (chaos)
Blue/green: growth/ blue control (mystery)
Blue/red: control/burn (burn)
Black/green: growth/ramp/ black control (reduce, re-use, recycle)
Green/red: growth/ramp/burn (aggression)
Red/white: creature synergy/ combat tricks (structured militia)
Green/white: ramp/lifegain (community)
Black/blue: black and blue control (deceit)
You forgot black and white.
Thank you. Edited post above
No problem. :) any time
I always called {B}{W} taxation :P
Quote from: Pirate John on October 12, 2013, 09:02:12 PM
Quote from: Spikepit on October 12, 2013, 09:00:15 PM
I've always affectionately called ☀️💀 'Pillage.'
It really depends on what blocks you looked at. Why do you consider black/white 'Pillage?'
The way I've always played the colours. Amass a large army by running into their battlefield, destroying all their things, taking them as my own, then bashing their face in and getting stronger due to the spoils. Etc...
Best example of what I mean: http://imtgapp.com/forum/index.php?topic=1028.0
An oldie (that is ever updated), but a goodie. Defs my fav deck.
At the moment i'm really liking RB and UR
RB: "I will hurt myself to kill you"
UR: "Do what you want, I have an answer for anything"
At least that's what goes on in my head :p
Quote from: Steerpike on October 13, 2013, 02:53:28 AM
UR: "Do what you want, I have an answer for anything"
If only. Red/blue can't do much towards consistently dropped large creatures, enchantments, or Hexproof creatures.
I'm just thinking counters and lightning strikes everywhere haha
I wasn't looking for summarizations of the ten guilds of ravnica. How do you explain infect In green/black? That doesn't fit with what was said
How do you explain the sacrifice white/black deck in innistrad?
Quote from: Birdbrain on October 13, 2013, 09:45:08 AM
I wasn't looking for summarizations of the ten guilds of ravnica. How do you explain infect In green/black? That doesn't fit with what was said
How do you explain the sacrifice white/black deck in innistrad?
I think you need to stop thinking so much about this stuff all the time and enjoy the game.
Quote from: That_Guy on October 13, 2013, 09:52:57 AM
Quote from: Birdbrain on October 13, 2013, 09:45:08 AM
I wasn't looking for summarizations of the ten guilds of ravnica. How do you explain infect In green/black? That doesn't fit with what was said
How do you explain the sacrifice white/black deck in innistrad?
I think you need to stop thinking so much about this stuff all the time and enjoy the game.
no. Because there is a reason I'm asking this
Quote from: Birdbrain on October 13, 2013, 11:02:55 AM
Quote from: That_Guy on October 13, 2013, 09:52:57 AM
Quote from: Birdbrain on October 13, 2013, 09:45:08 AM
I wasn't looking for summarizations of the ten guilds of ravnica. How do you explain infect In green/black? That doesn't fit with what was said
How do you explain the sacrifice white/black deck in innistrad?
I think you need to stop thinking so much about this stuff all the time and enjoy the game.
no. Because there is a reason I'm asking this
Different blocks = different archetypical mechanics. Mentioned this earlier. My synopsis was based off of the RTR block
Quote from: Pirate John on October 13, 2013, 11:54:48 AM
Quote from: Birdbrain on October 13, 2013, 11:02:55 AM
Quote from: That_Guy on October 13, 2013, 09:52:57 AM
Quote from: Birdbrain on October 13, 2013, 09:45:08 AM
I wasn't looking for summarizations of the ten guilds of ravnica. How do you explain infect In green/black? That doesn't fit with what was said
How do you explain the sacrifice white/black deck in innistrad?
I think you need to stop thinking so much about this stuff all the time and enjoy the game.
no. Because there is a reason I'm asking this
Different blocks = different archetypical mechanics. Mentioned this earlier. My synopsis was based off of the RTR block
but every two color combination has a general overall feel that permeates through out every set. Each color has its own identity and philosophy and together those make different play styles for every two color combinations...through every set. Even non-multicolored sets
Quote from: Birdbrain on October 13, 2013, 11:57:43 AM
Quote from: Pirate John on October 13, 2013, 11:54:48 AM
Quote from: Birdbrain on October 13, 2013, 11:02:55 AM
Quote from: That_Guy on October 13, 2013, 09:52:57 AM
Quote from: Birdbrain on October 13, 2013, 09:45:08 AM
I wasn't looking for summarizations of the ten guilds of ravnica. How do you explain infect In green/black? That doesn't fit with what was said
How do you explain the sacrifice white/black deck in innistrad?
I think you need to stop thinking so much about this stuff all the time and enjoy the game.
no. Because there is a reason I'm asking this
Different blocks = different archetypical mechanics. Mentioned this earlier. My synopsis was based off of the RTR block
but every two color combination has a general overall feel that permeates through out every set. Each color has its own identity and philosophy and together those make different play styles for every two color combinations...through every set. Even non-multicolored sets
Explain how Innistrad R/G werewolves are similar to RTR's R/G creatures. I think color combinations change ever so slightly with each rotation
Quote from: Pirate John on October 13, 2013, 12:52:48 PM
Quote from: Birdbrain on October 13, 2013, 11:57:43 AM
Quote from: Pirate John on October 13, 2013, 11:54:48 AM
Quote from: Birdbrain on October 13, 2013, 11:02:55 AM
Quote from: That_Guy on October 13, 2013, 09:52:57 AM
Quote from: Birdbrain on October 13, 2013, 09:45:08 AM
I wasn't looking for summarizations of the ten guilds of ravnica. How do you explain infect In green/black? That doesn't fit with what was said
How do you explain the sacrifice white/black deck in innistrad?
I think you need to stop thinking so much about this stuff all the time and enjoy the game.
no. Because there is a reason I'm asking this
Different blocks = different archetypical mechanics. Mentioned this earlier. My synopsis was based off of the RTR block
but every two color combination has a general overall feel that permeates through out every set. Each color has its own identity and philosophy and together those make different play styles for every two color combinations...through every set. Even non-multicolored sets
Explain how Innistrad R/G werewolves are similar to RTR's R/G creatures. I think color combinations change ever so slightly with each rotation
both have aggressive midrange strategies. Both have problems when there plan A doesn't work. Both blow up obsticales so there creatures can safely smash the opponents face
Quote from: Pirate John on October 12, 2013, 08:15:29 PM
My personal take on the 2-color combinations:
...
Green/red: growth/ramp/burn (aggression)
So you agree? Same basic idea, just tweaked a little bit in a way that makes them completely the same yet completely different.
Quote from: Pirate John on October 13, 2013, 01:41:53 PM
Quote from: Pirate John on October 12, 2013, 08:15:29 PM
My personal take on the 2-color combinations:
...
Green/red: growth/ramp/burn (aggression)
So you agree? Same basic idea, just tweaked a little bit in a way that makes them completely the same yet completely different.
not neccicarily, because there are some red/green strategies that throw down lots of aggressive two and three drops and don't need to ramp. There are some red/green strategies that don't use burn, but instead fight with undying creatures. Neither need growth either
Quote from: Birdbrain on October 13, 2013, 01:44:41 PM
Quote from: Pirate John on October 13, 2013, 01:41:53 PM
Quote from: Pirate John on October 12, 2013, 08:15:29 PM
My personal take on the 2-color combinations:
...
Green/red: growth/ramp/burn (aggression)
So you agree? Same basic idea, just tweaked a little bit in a way that makes them completely the same yet completely different.
not neccicarily, because there are some red/green strategies that throw down lots of aggressive two and three drops and don't need to ramp. There are some red/green strategies that don't use burn, but instead fight with undying creatures. Neither need growth either
You could say that of most blocks. Blocks have their own mechanics that allow for strategies outside of the 'conventional' style of play. Innovation & creative thinking does that.
I think I know now the overall style of red/green
I think the one that changes the most is Green/Black. Innistrad, it was undying. RTR, it was scavage. New phy, it was infect.
I wanted to call Green/Black recyclers or resilient, but Infect is far from that.
Quote from: Pirate John on October 13, 2013, 02:07:34 PM
I think the one that changes the most is Green/Black. Innistrad, it was undying. RTR, it was scavage. New phy, it was infect.
I wanted to call Green/Black recyclers or resilient, but Infect is far from that.
i can see a common theme between the three though
Quote from: Birdbrain on October 13, 2013, 02:13:26 PM
Quote from: Pirate John on October 13, 2013, 02:07:34 PM
I think the one that changes the most is Green/Black. Innistrad, it was undying. RTR, it was scavage. New phy, it was infect.
I wanted to call Green/Black recyclers or resilient, but Infect is far from that.
i can see a common theme between the three though
What's the theme? Infect is all aggressive. Undying is a defensive skill. Scavage is a mechanic to re-establish board prescence after wipes/killspells.
Quote from: Pirate John on October 13, 2013, 02:19:43 PM
Quote from: Birdbrain on October 13, 2013, 02:13:26 PM
Quote from: Pirate John on October 13, 2013, 02:07:34 PM
I think the one that changes the most is Green/Black. Innistrad, it was undying. RTR, it was scavage. New phy, it was infect.
I wanted to call Green/Black recyclers or resilient, but Infect is far from that.
i can see a common theme between the three though
What's the theme? Infect is all aggressive. Undying is a defensive skill. Scavage is a mechanic to re-establish board prescence after wipes/killspells.
it makes the most of its resources. The golgari reusing all its things. Undying squeezes the most it can out of its creatures. Infect makes the most of its creatures power
Guess that's a different way to think about infect. Guess I shall stick to Recyclers/Re-users until I find a better name
IMO who cares.
Quote from: iTzTowelie404 on October 14, 2013, 01:23:42 AM
IMO who cares.
anyone who wants to make a competitive or extremely creative or innovative deck
Quote from: Birdbrain on October 14, 2013, 09:26:40 AM
Quote from: iTzTowelie404 on October 14, 2013, 01:23:42 AM
IMO who cares.
anyone who wants to make a competitive or extremely creative or innovative deck
Competitive decks are 90% of the time not creative, or require the understanding of two color combinations.
Regardless, it's still nice to play to a certain theme. This holds especially true in EDH and friendly matches