Please give me feedback on this! I love suggestions!
22 Lands
4x {Temple Garden}
9x {Plains}
9x {Forest}
21 Creatures
2x {Boon Satyr}
3x {Fiendslayer Paladin}
4x {Fleecemane Lion}
4x {Gladecover Scout}
1x {Heliod, God of the Sun}
2x {Hundred-Handed One}
3x {Sylvan Caryatid}
2x {Witchstalker}
17 Other Spells
1x {Ajani, Caller of the Pride}
4x {Ethereal Armor}
4x {Selesnya Charm}
4x {Feral Invocation}
4x {Unflinching Courage}
Main deck looks fine. Your side might be interesting
For side I have been thinking {Holy Mantle}, {Gift of Orzhova} and possibly: {Elvish Mystic}, {Ajani, Caller of the Pride}, {Rest In Peace}, {Giant Growth}, {Rootborn Defenses} and/or {Ranger's Guile}.
I would definitely like help with the Sideboard though, I don't have a lot of experience in side-boarding.
Quote from: Agrus Kos, Enforcer of Truth on September 29, 2013, 06:47:04 PM
For side I have been thinking {Holy Mantle}, {Gift of Orzhova} and possibly: {Elvish Mystic}, {Ajani, Caller of the Pride}, {Rest In Peace}, {Giant Growth}, {Rootborn Defenses} and/or {Ranger's Guile}.
I would definitely like help with the Sideboard though, I don't have a lot of experience in side-boarding.
I could see ajani coming in, -3ing on your best dude, and just winning straight out.
Quote from: Thetrufflehunter on September 29, 2013, 06:56:05 PM
Quote from: Agrus Kos, Enforcer of Truth on September 29, 2013, 06:47:04 PM
For side I have been thinking {Holy Mantle}, {Gift of Orzhova} and possibly: {Elvish Mystic}, {Ajani, Caller of the Pride}, {Rest In Peace}, {Giant Growth}, {Rootborn Defenses} and/or {Ranger's Guile}.
I would definitely like help with the Sideboard though, I don't have a lot of experience in side-boarding.
I could see ajani coming in, -3ing on your best dude, and just winning straight out.
That's the game plan, but I don't know where to put him in...Maybe take out 2 {Trollhide}s for it?
I like the -2 troll hide, +2 Ajani idea
Spamming much?
Quote from: Pirate John on September 30, 2013, 12:29:02 AM
Quote from: Thetrufflehunter on September 30, 2013, 12:22:41 AM
Spamming much?
Called a laggy connection, thank you.
My bad, I looked, saw the post, then 5 minutes later came back go see two of the same posts.
I would recommend {Elvish Mystic} over {Sylvan Caryatid}. It is about the best turn one play you can have, setting you up for either a turn 2 {Fiendslayer Paladin} or turn 2 {Witchstalker}, enchanting on turn 3 and swinging for like 5 lifelink trample hexproof or something like that.
Quote from: iTzTowelie404 on September 30, 2013, 09:27:56 AM
I would recommend {Elvish Mystic} over {Sylvan Caryatid}. It is about the best turn one play you can have, setting you up for either a turn 2 {Fiendslayer Paladin} or turn 2 {Witchstalker}, enchanting on turn 3 and swinging for like 5 lifelink trample hexproof or something like that.
Fiendslayer paladin is double white...
Quote from: iTzTowelie404 on September 30, 2013, 09:27:56 AM
I would recommend {Elvish Mystic} over {Sylvan Caryatid}. It is about the best turn one play you can have, setting you up for either a turn 2 {Fiendslayer Paladin} or turn 2 {Witchstalker}, enchanting on turn 3 and swinging for like 5 lifelink trample hexproof or something like that.
I run {Slyvan Caryatid}s over {Elvish Mystic}s because:
A) it produces any color which helps set up {Fiendslayer Paladin} and {Witchstalker}
B) it evolves the {Experiment One}
C) it has hexproof so I don't have someone {Shock} my mana dork to through off my tempo.
I run {Slyvan Caryatid}s over {Elvish Mystic}s because:
A) it produces any color which helps set up {Fiendslayer Paladin} and {Witchstalker}
B) it evolves the {Experiment One}
C) it has hexproof so I don't have someone {Shock} my mana dork to through off my tempo.
[/quote]
+1 sylvan
Quote from: Thetrufflehunter on September 30, 2013, 09:37:41 AM
Quote from: iTzTowelie404 on September 30, 2013, 09:27:56 AM
I would recommend {Elvish Mystic} over {Sylvan Caryatid}. It is about the best turn one play you can have, setting you up for either a turn 2 {Fiendslayer Paladin} or turn 2 {Witchstalker}, enchanting on turn 3 and swinging for like 5 lifelink trample hexproof or something like that.
Fiendslayer paladin is double white...
Temple Garden
Good suggestions guys. I will definitely sideboard the {Naturalize}s.
My mb is very similar but I run 4 ordeals 2 Nylea 2 Heliod instead of some of your creatures anyways, my sb is:
4x {Beckon Apparition} (BEST SB CARD EVER!!!) great vs a few decks obviously Dimir/Esper sac spells but also against the mirror who can't deal well with flyers so I've actually just pumped up my spirit ftw lol
2x Pacifism for pesky creatures/Gods
2x {Celestial Flare} also mirror/creature decks
2x Sphere of Safety (for fun lol)
2x {Pithing Needle} bc I hate AEtherlings!!!
3x {Gods Willing} for when my Fleecemane can't become monstrous and need protection
Hey guys, need some help. I don't like the way it runs and I want to make my deck more enchantments and less small creatures.
I was thinking
-3x {Experiment One}
-1x {Fiendslayer Paladin}
...and...
+4 Auras
What should I add?
I was thinking maybe {Feral Invocation}, {Forced Adaptation}, {Ordeal of Heliod}, {Holy Mantle}, or {Gift of Orzhova}.
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
+3x feral invocation
+1x gift of orzhova
I actually think forced adaption would be better. Having played against you, would help you when you get stuck late game, your creature still gets stronger. 1 cost is easy to do and doesn't sac like ordeals. Up to you but maybe worth a shot.
Quote from: Anoobass on October 03, 2013, 02:49:52 AM
I actually think forced adaption would be better. Having played against you, would help you when you get stuck late game, your creature still gets stronger. 1 cost is easy to do and doesn't sac like ordeals. Up to you but maybe worth a shot.
^^^Exactly what I was thinking. Throw {Forced Adaptation} onto a {Fleecemane Lion} and swing for a lot.
How about {Heliod, God of the Sun}? Heliod's stil an enchantment and gives vigilance while making you able to pump enchantment creatures out if you stall in mid to late game (good with ethereal armour!)
I'm not sure about the troll hides either, regen is decent enough, but with so much hexproof you're mainly using it to patch up unfavourable combats or save a single creature from board wipe - not the best use of it IMHO. Giving first strike (as you do with {Ethereal Armor}) or better still {Holy Mantle}'s protection from creatures serve similar purposes in combat, and board wipe protection can be sided with colour protection or indestructibility for all your creatures with the right instants.
Quote from: Flashley_ska on October 03, 2013, 07:53:04 AM
How about {Heliod, God of the Sun}? Heliod's stil an enchantment and gives vigilance while making you able to pump enchantment creatures out if you stall in mid to late game (good with ethereal armour!)
I'm not sure about the troll hides either, regen is decent enough, but with so much hexproof you're mainly using it to patch up unfavourable combats or save a single creature from board wipe - not the best use of it IMHO. Giving first strike (as you do with {Ethereal Armor}) or better still {Holy Mantle}'s protection from creatures serve similar purposes in combat, and board wipe protection can be sided with colour protection or indestructibility for all your creatures with the right instants.
Thanks a lot! You bring up a lot of good points. I have been wanting to give stuff vigilance but didn't find any good Auras, I didn't even think of the Gods. {Heliod, God of the Sun} is perfect for the deck, when I get some I will probably make it a two of in the deck. {Trollhide} was to prevent board wipes (because Azorius, Esper and 'Murica Control, which are really popular, almost always run {Supreme Verdict}) but the slot would be better served by another aura. I am now thinking:
-3x {Experiment One}
-1x {Fiendslayer Paladin}
-4x {Trollhide}
+4x {Feral Invocation}
+2x {Heliod, God of the Sun} (although I will have to fill the spot with something else until I get them, probably {Holy Mantle} or {Gift of Orzhova})
+2x {Ordeal of Heliod} or {Forced Adaptation}
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
+3x feral invocation
+1x gift of orzhova
Do explain how mana intensity changes the amout that you could play?
Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
+3x feral invocation
+1x gift of orzhova
Do explain how mana intensity changes the amout that you could play?
I wondered that too. You would think a two color deck with 22 lands, 4 of the duals and 4 {Sylvan Caryatid}s wouldn't really run into many mana problems...
Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
I'm just saying t3 gift isn't possible, and t4 you need a sylvan caryatid or 3 white mana. You know what, I'll just leave...
+3x feral invocation
+1x gift of orzhova
Do explain how mana intensity changes the amout that you could play?
Quote from: Thetrufflehunter on October 03, 2013, 04:57:32 PM
Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
I'm just saying t3 gift isn't possible, and t4 you need a sylvan caryatid or 3 white mana. You know what, I'll just leave...
+3x feral invocation
+1x gift of orzhova
Do explain how mana intensity changes the amout that you could play?
How in the world is T3 Gift not possible!!!!!????
Quote from: iTzTowelie404 on October 03, 2013, 05:00:10 PM
Quote from: Thetrufflehunter on October 03, 2013, 04:57:32 PM
Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
I'm just saying t3 gift isn't possible, and t4 you need a sylvan caryatid or 3 white mana. You know what, I'll just leave...
+3x feral invocation
+1x gift of orzhova
Do explain how mana intensity changes the amout that you could play?
How in the world is T3 Gift not possible!!!!!????
I thought gift was triple white... My bad.
Mana intensive refers to your curve, if you have too may high drop cards, you're more likely to have one or more in your starting hand, regardless of what they are.
I'd still pick the mantle over pump enchantments (forced adaptation, ordeals) though, as a 10/10 without it can still be easily chump blocked, or blocked by an indestructible god. With the mantle you just waltz on past every time, or you can use it to block the opponent's nasties (both if you have heliod!)
Quote from: Thetrufflehunter on October 03, 2013, 05:03:21 PM
Quote from: iTzTowelie404 on October 03, 2013, 05:00:10 PM
Quote from: Thetrufflehunter on October 03, 2013, 04:57:32 PM
Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
I'm just saying t3 gift isn't possible, and t4 you need a sylvan caryatid or 3 white mana. You know what, I'll just leave...
+3x feral invocation
+1x gift of orzhova
Do explain how mana intensity changes the amout that you could play?
How in the world is T3 Gift not possible!!!!!????
I thought gift was triple white... My bad.
FYI, even if it was triple white, it would still be castable on turn three very often in this deck
Quote from: iTzTowelie404 on October 03, 2013, 05:10:26 PM
Quote from: Thetrufflehunter on October 03, 2013, 05:03:21 PM
Quote from: iTzTowelie404 on October 03, 2013, 05:00:10 PM
Quote from: Thetrufflehunter on October 03, 2013, 04:57:32 PM
Quote from: iTzTowelie404 on October 03, 2013, 04:47:03 PM
Quote from: Thetrufflehunter on October 02, 2013, 10:59:29 PM
I'd stay away from forced adaptation. Gift of orzhova is good, but too mana intensive to run multiples (you could possibly pull off 2). I'd go
I'm just saying t3 gift isn't possible, and t4 you need a sylvan caryatid or 3 white mana. You know what, I'll just leave...
+3x feral invocation
+1x gift of orzhova
Do explain how mana intensity changes the amout that you could play?
How in the world is T3 Gift not possible!!!!!????
I thought gift was triple white... My bad.
FYI, even if it was triple white, it would still be castable on turn three very often in this deck
It's alright, he misread it and he is right, if it was triple white I probably wouldn't consider it because usually I wouldn't get it out until turn 4 or 5.
Bump it!
This deck went 4-0 for first at FNM two days ago but I need opinions on sideboard. I had one together for Friday but never used it so I need some opinions. What I am thinking:
4x {Beckon Apparition} to dodge saccing and maybe disrupt graveyard bulls**t
4x {Fade into Antiquity} for Gods, and annoying enchantment decks
3x {Pithing Needle} to hit planeswalkers (especially Elspeth) and {Aetherling}
4x {Rootborn Defenses} to use against board wipe heavy decks
Especially looking for feedback from people who have run this type of deck, like Mattao, but I also need feedback from other archetypes and what weaknesses you would exploit.
Quote from: Agrus Kos, Enforcer of Truth on October 13, 2013, 11:50:21 PM
This deck went 4-0 for first at FNM two days ago but I need opinions on sideboard. I had one together for Friday but never used it so I need some opinions. What I am thinking:
4x {Beckon Apparition} to dodge saccing and maybe disrupt graveyard bulls**t
4x {Fade into Antiquity} for Gods, and annoying enchantment decks
3x {Pithing Needle} to hit planeswalkers (especially Elspeth) and {Aetherling}
4x {Rootborn Defenses} to use against board wipe heavy decks
Especially looking for feedback from people who have run this type of deck, like Mattao, but I also need feedback from other archetypes and what weaknesses you would exploit.
My sb is:
4x Beck. Ap.
2x {Celestial Flare} (very good against creature decks or even vs control when they bring out their 1 creature)
1x {Glare of Heresay} just bc Elspeth is a b**** also deals with a lot of pesky things in White decks cough Thune cough
2x Pithing Needle stupid AEtherlings
2x {sundering growth} sometime O Rings or Det. Spheres suck when they hit your multiple unflinchings also if they have some enchantment creatures it's easy removal
2x {Gods Willing} vs. RDW bc a quick {anger the gods} hurts or even if you need to protect your Fleecemane
2x {Pacifism} bc Graak needs some lovin