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Magic (The Gathering) => Discussion => Topic started by: Birdbrain on August 29, 2013, 06:10:34 PM

Title: Overlapping evergreen mechanic for red/blue
Post by: Birdbrain on August 29, 2013, 06:10:34 PM
All the two color combinations have overlapping evergreen mechanics. Yet red blue doesnt? This thread is to discuss hypothetical reasons for this. They can be as rational or wacky as you can think of

Personally, I think days before they were starting to debate coming up with one, a group of red creatures decided to TP the blue creature neighborhoods an throw eggs at there houses
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Mlerner12 on August 29, 2013, 06:13:46 PM
Hmm. Flying... Dragons, and all that good stuff. So I guess that could be it.
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Birdbrain on August 29, 2013, 06:15:11 PM
Quote from: Mlerner12 on August 29, 2013, 06:13:46 PM
Hmm. Flying... Dragons, and all that good stuff. So I guess that could be it.
ok. But the purpose of the thread is to discuss why, why do you think there isn't one?
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Mlerner12 on August 29, 2013, 06:18:03 PM
Quote from: Birdbrain on August 29, 2013, 06:15:11 PM
Quote from: Mlerner12 on August 29, 2013, 06:13:46 PM
Hmm. Flying... Dragons, and all that good stuff. So I guess that could be it.
ok. But the purpose of the thread is to discuss why, why do you think there isn't one?

But there IS one... And otherwise, I think maybe red and blue are SO far different that they really have nothing in common, so no overlapping mechs? I dunno. Can you list the other 9, please?
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Birdbrain on August 29, 2013, 06:20:35 PM
White, green
Green, red
Red, black
Black, blue
Blue, white
White, black
Black, green
Green, blue
Red, white
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Mlerner12 on August 29, 2013, 06:22:42 PM
Quote from: Birdbrain on August 29, 2013, 06:20:35 PM
White, green
Green, red
Red, black
Black, blue
Blue, white
White, black
Black, green
Green, blue
Red, white

I MEANT the mechanics for those ones.
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Mlerner12 on August 29, 2013, 06:24:29 PM
That is what I many!!!!!
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Birdbrain on August 29, 2013, 06:24:47 PM
This isn't turning out at all like I thought it was...
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Mlerner12 on August 29, 2013, 06:25:22 PM
Just list the other 9 overlapping mechanics, please, then I'll discuss more.
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Birdbrain on August 29, 2013, 06:28:27 PM
Quote from: Mlerner12 on August 29, 2013, 06:25:22 PM
Just list the other 9 overlapping mechanics, please, then I'll discuss more.
i wrote it down, but its at home
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Birdbrain on August 29, 2013, 07:07:22 PM
I think I've thought of something that could be an evergreen mechanic that overlaps with red/blue

Edit; nevermind, it fits more in white...

Edit: ah crap! It's more of a decidous mechanic
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Kaleo42 on August 29, 2013, 07:30:57 PM
Flying is not color specific except in that it avoids green. Each color combo does have a specific evergreen ability meant for those colors. The list was posted in an article a long time ago. Ill see if i can find that info.
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Birdbrain on August 29, 2013, 08:15:01 PM
From the source I found, ere are the overlapping mechanics. And sense kaelo said flying is in all colors except green, there's less than I thought

{W}{B}: lifelink
{W}{R}: first strike, double strike
{G}{U}: flash, hexproof
{G}{B}: death touch, regenerate
{R}{G}: trample
{R}{B}: haste
{G}{W}: vigilance
{U}{B}
{U}{W}
{R}{U}
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Mizark on August 29, 2013, 09:05:32 PM
I would say that {U}{B} has Unblockable

And {U}{W} is probably the most common color combination to have Flying
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Birdbrain on August 29, 2013, 09:06:49 PM
Quote from: Mizark on August 29, 2013, 09:05:32 PM
I would say that {U}{B} has Unblockable
thats not a mechanic anymore
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Mizark on August 29, 2013, 09:09:44 PM
Quote from: Birdbrain on August 29, 2013, 09:06:49 PM
Quote from: Mizark on August 29, 2013, 09:05:32 PM
I would say that {U}{B} has Unblockable
thats not a mechanic anymore

I know but it still kinda feels like it
"[CARD NAME] is Unblockable", they could simply write "Unblockable" and voila !!
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Spikepit on August 30, 2013, 12:15:23 AM
Quote from: Mizark on August 29, 2013, 09:09:44 PM
Quote from: Birdbrain on August 29, 2013, 09:06:49 PM
Quote from: Mizark on August 29, 2013, 09:05:32 PM
I would say that {U}{B} has Unblockable
thats not a mechanic anymore

I know but it still kinda feels like it
"[CARD NAME] is Unblockable", they could simply write "Unblockable" and voila !!
Then in that case, it would have be the same with "[CARDNAME] is indestructible", in which case it would then need to be change to Indestructibility for grammar purposes. Big changes.


Edit: meanwhile, I am actually intrigued in the more serious angle of this thread (but still feel for the blue creature's TP-ed house).
Title: Re: Overlapping evergreen mechanic for red/blue
Post by: Mizark on August 30, 2013, 04:17:00 AM
Quote from: Spikepit on August 30, 2013, 12:15:23 AM
Quote from: Mizark on August 29, 2013, 09:09:44 PM
Quote from: Birdbrain on August 29, 2013, 09:06:49 PM
Quote from: Mizark on August 29, 2013, 09:05:32 PM
I would say that {U}{B} has Unblockable
thats not a mechanic anymore

I know but it still kinda feels like it
"[CARD NAME] is Unblockable", they could simply write "Unblockable" and voila !!
Then in that case, it would have be the same with "[CARDNAME] is indestructible", in which case it would then need to be change to Indestructibility for grammar purposes. Big changes.


Edit: meanwhile, I am actually intrigued in the more serious angle of this thread (but still feel for the blue creature's TP-ed house).

Well, why not ?!
We have an enchantment called {Lifelink} that gives Lifelink and we have an enchantment called {Indestructibility}, that could give, "Indestructibility" 😜