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Magic (The Gathering) => Combo Corner => Topic started by: Mlerner12 on June 22, 2013, 08:50:18 PM

Title: Guttersnipe Elemental, sky summoner
Post by: Mlerner12 on June 22, 2013, 08:50:18 PM
{guttersnipe} {nivmagus elemental} {talrand, sky summoner} Nothing infinite, but an awesome synergy.
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Iandtormentor on June 22, 2013, 09:37:54 PM
Quote from: Mlerner12 on June 22, 2013, 08:50:18 PM
{guttersnipe} {nivmagus elemental} {talrand, sky summoner} Nothing infinite, but an awesome synergy.
is the spell still cast even though it never left the stack (assuming you used nivmagus)
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Subiskier on June 22, 2013, 09:46:13 PM
Try {guttersnipe}, two {goblin electromancers} {ghostly flicker} and {archaeomancer}. That's infinite damage
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Silent1236 on June 22, 2013, 10:44:05 PM
Quote from: Iandtormentor on June 22, 2013, 09:37:54 PM
Quote from: Mlerner12 on June 22, 2013, 08:50:18 PM
{guttersnipe} {nivmagus elemental} {talrand, sky summoner} Nothing infinite, but an awesome synergy.
is the spell still cast even though it never left the stack (assuming you used nivmagus)

👍
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Mlerner12 on June 23, 2013, 10:26:10 AM
Quote from: Subiskier on June 22, 2013, 09:46:13 PM
Try {guttersnipe}, two {goblin electromancers} {ghostly flicker} and {archaeomancer}. That's infinite damage
Well, as long as the instant Isa one drop so you can cast it for free.
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Avnger345 on June 23, 2013, 05:25:56 PM
Quote from: Mlerner12 on June 23, 2013, 10:26:10 AM
Quote from: Subiskier on June 22, 2013, 09:46:13 PM
Try {guttersnipe}, two {goblin electromancers} {ghostly flicker} and {archaeomancer}. That's infinite damage
Well, as long as the instant Isa one drop so you can cast it for free.

You'd exile and return 1 land and archaeomancer... Return the ghostly flicker from {Archaeomancer} trigger . Pay 1 recast flicker.. Repeat

But my question..  Is  {Ghostly Flicker} in the graveyard when  {Archaeomancer} is brought back onto the battlefield, or is flicker still in the stack?
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Mlerner12 on June 23, 2013, 07:20:52 PM
Still in the stack, I bet.
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Gorzo on June 23, 2013, 07:26:38 PM
Quote from: Mlerner12 on June 23, 2013, 07:20:52 PM
Still in the stack, I bet.

Correct. Flicker isn't done resolving until the creature is returned to the battlefield. You could make this work by having a 2nd flicker, one for on the stack, and one to be in the graveyard to target with the mancer
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Wally on June 24, 2013, 03:10:35 AM
No it does work.

As the flicker resolves it goes to the graveyard. The resolution of the spell is to bounce two things.

Archeomancer sees the spell, returns, go again.

The other option is to use {Gilded Lotus} if you do not have the electromancers. I ran these combos in a deck when they were first spoiled. (also included Talrand, and a hand full of X burn to the face, etc)
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Gorzo on June 24, 2013, 05:11:54 AM
Quote from: Wally on June 24, 2013, 03:10:35 AM
As the flicker resolves it goes to the graveyard. The resolution of the spell is to bounce two things.

You sure? Can you post rulings for me to confirm that? I'm looking at:

608.2k (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=608.2k): As the final part of an instant or sorcery spell's resolution, the spell is put into its owner's graveyard. As the final part of an ability's resolution, the ability is removed from the stack and ceases to exist.

If the -final- part of resolving the spell is removing it from the stack and putting it in GY, how is the flicker effect resolving -after- that?
Title: Re: Guttersnipe Elemental, sky summoner
Post by: MementoMori on June 24, 2013, 11:34:20 AM
Archaeomancer's ability won't go on the stack until Flicker is fully resolved. That means it should be a legal target.
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Wally on June 24, 2013, 06:00:07 PM
Check out the only ruling for  {Archaeomancer}
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Gorzo on June 24, 2013, 07:41:31 PM
Quote from: MementoMori on June 24, 2013, 11:34:20 AM
Archaeomancer's ability won't go on the stack until Flicker is fully resolved. That means it should be a legal target.

Aha, that's where I'm wrong! Many thanks! Figured it went on the stack as it entered (while the spell was still resolving and wouldn't be in the grave as a target), but this little quirk explains it! +1 to both of you for showing me the light ;)
Title: Re: Guttersnipe Elemental, sky summoner
Post by: TheRagingMage on July 04, 2013, 01:51:18 PM
But wouldn't archeomancer's ability go on top of the stack because its a triggered ability?
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Avnger345 on July 04, 2013, 04:33:24 PM
Quote from: Gleemax on July 04, 2013, 01:51:18 PM
But wouldn't archeomancer's ability go on top of the stack because its a triggered ability?

When he enters battlefield it's triggered. That's why you can grab  {Ghostly Flicker} again and the recast it. Exile   {Archaeomancer} and a land... Land returns untapped,  {Archaeomancer} returns and triggers...

Rinse and repeat
Title: Re: Guttersnipe Elemental, sky summoner
Post by: TheRagingMage on July 05, 2013, 08:35:07 AM
Oh right.  I was thinking backwards.
Title: Re: Guttersnipe Elemental, sky summoner
Post by: michael19 on July 08, 2013, 12:39:24 PM
Quote from: Subiskier on June 22, 2013, 09:46:13 PM
Try {guttersnipe}, two {goblin electromancers} {ghostly flicker} and {archaeomancer}. That's infinite damage

Ghostly flicker is 3 mana, therefore you need 3 {electromancers
Title: Re: Guttersnipe Elemental, sky summoner
Post by: That_Guy on July 08, 2013, 01:15:31 PM
Quote from: michael19 on July 08, 2013, 12:39:24 PM
Quote from: Subiskier on June 22, 2013, 09:46:13 PM
Try {guttersnipe}, two {goblin electromancers} {ghostly flicker} and {archaeomancer}. That's infinite damage

Ghostly flicker is 3 mana, therefore you need 3 {electromancers
Incorrect, electromancer makes it one colourless less to cast, so even with 3 you would have to pay the 1 blue, what you do is, cast it, flicker an island and archaeomancer, island returns untapped and you return flicker to your hand, then you are then free to repeat this as many times as you want. Hope this helped :)
Title: Re: Guttersnipe Elemental, sky summoner
Post by: michael19 on July 08, 2013, 01:23:50 PM
Oh holy shoot, that's genius ! :)
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Birdbrain on July 08, 2013, 01:35:10 PM
You could use {cloudshift} + {archeomancer} + {wee dragonauts}. Cast the cloudshift several times in a single turn, cast some other spells, then swing for massive damage
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Birdbrain on July 08, 2013, 01:36:26 PM
Or use the {gutter snipe} instea of the dragonauts
Title: Re: Guttersnipe Elemental, sky summoner
Post by: michael19 on July 08, 2013, 01:56:54 PM
Quote from: Birdbrain on July 08, 2013, 01:35:10 PM
You could use {cloudshift} + {archeomancer} + {wee dragonauts}. Cast the cloudshift several times in a single turn, cast some other spells, then swing for massive damage

But the only downside is that it's not pumping the {dragonaut} to +infinity/+infinity
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Mattao19 on July 08, 2013, 03:17:30 PM
Quote from: Birdbrain on July 08, 2013, 01:35:10 PM
You could use {cloudshift} + {archeomancer} + {wee dragonauts}. Cast the cloudshift several times in a single turn, cast some other spells, then swing for massive damage

Then they block with an  {Arbor Elf} lol
Title: Re: Guttersnipe Elemental, sky summoner
Post by: michael19 on July 08, 2013, 04:18:45 PM
Quote from: Mattao19 on July 08, 2013, 03:17:30 PM
Quote from: Birdbrain on July 08, 2013, 01:35:10 PM
You could use {cloudshift} + {archeomancer} + {wee dragonauts}. Cast the cloudshift several times in a single turn, cast some other spells, then swing for massive damage

Then they block with an  {Arbor Elf} lol

{Wee Dragonauts} has flying :p
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Mattao19 on July 08, 2013, 05:13:09 PM
Fine they block with  {Cloudfin Raptor} lol
Title: Re: Guttersnipe Elemental, sky summoner
Post by: michael19 on July 08, 2013, 09:36:37 PM
Sacrafice a {Glaring Spotlight} that you magically have in play
Title: Re: Guttersnipe Elemental, sky summoner
Post by: Mattao19 on July 08, 2013, 11:19:56 PM
Quote from: michael19 on July 08, 2013, 09:36:37 PM
Sacrafice a {Glaring Spotlight} that you magically have in play

Lol