iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Calebestes on June 15, 2013, 02:01:02 AM

Title: Standard as we know it!
Post by: Calebestes on June 15, 2013, 02:01:02 AM
Okay, so with Theros comes the illegalness of most of standard as we know it.  What do you guys think on what decks will come out on top?   
Title: Re: Standard as we know it!
Post by: Kagain123 on June 15, 2013, 02:04:48 AM
I think tribal will be a big thing again. Though we won't have  {Cavern of Souls} to help. I'm currently feeling a midrange meta game until Born of the Gods comes out, then a more aggro speed to every thing.
Title: Re: Standard as we know it!
Post by: Calebestes on June 15, 2013, 02:24:45 AM
With hardly any mana ramp I'd say its about to be an Aggro dominated Meta for awhile.
Title: Re: Standard as we know it!
Post by: FlickerYourOwnIdentity on June 15, 2013, 10:09:39 AM
We might have another legend block.  {Cavern of Souls} wouldn't dominate because it would have rotated out.

If tribal, a rouge deck might spawn, depending on cards.
Title: Re: Standard as we know it!
Post by: Slenderbro on June 15, 2013, 10:18:42 AM
And depending on which slivers come back, someone, somewhere, will make an epic tribal deck with them.
Title: Re: Standard as we know it!
Post by: All-Mana Mania on June 15, 2013, 10:25:19 AM
Quote from: Slenderbro on June 15, 2013, 10:18:42 AM
And depending on which slivers come back, someone, somewhere, will make an epic tribal deck with them.

And that person's name is..... ME!! Lol not me
Title: Re: Standard as we know it!
Post by: Kaleo42 on June 15, 2013, 10:29:01 AM
Not knowing much of anything certain makes it nearly impossible to guess. It's likely theros will have many legendaries, be mostly mono or hybrid mana, have a dual land cycle not currently legal in modern, and introduce one new mechanic and bring back an old one.
Title: Re: Standard as we know it!
Post by: Slenderbro on June 15, 2013, 11:21:40 AM
Quote from: Kaleo42 on June 15, 2013, 10:29:01 AM
Not knowing much of anything certain makes it nearly impossible to guess. It's likely theros will have many legendaries, be mostly mono or hybrid mana, have a dual land cycle not currently legal in modern, and introduce one new mechanic and bring back an old one.
If only they brought back infect. Good times, good times
Title: Re: Standard as we know it!
Post by: FlickerYourOwnIdentity on June 15, 2013, 11:34:19 AM
Quote from: Slenderbro on June 15, 2013, 11:21:40 AM
Quote from: Kaleo42 on June 15, 2013, 10:29:01 AM
Not knowing much of anything certain makes it nearly impossible to guess. It's likely theros will have many legendaries, be mostly mono or hybrid mana, have a dual land cycle not currently legal in modern, and introduce one new mechanic and bring back an old one.
If only they brought back infect. Good times, good times
NO!  Infect is just d**k move. 
Title: Re: Standard as we know it!
Post by: Double-O-Scotch on June 15, 2013, 11:50:20 AM
I miss "phasing". They should bring it back...
Or "flanking". That was fun too.
Title: Re: Standard as we know it!
Post by: MisterJH on June 15, 2013, 12:05:36 PM
Im thinking bushido hard af??? Hopefully?
Title: Re: Standard as we know it!
Post by: Calebestes on June 16, 2013, 06:54:52 AM
I'm thinking thragtusk and restoration angel, maybe birds of paradise should come back
Title: Re: Standard as we know it!
Post by: That_Guy on June 16, 2013, 07:17:41 AM
Birds? Yes. Thrag and resto? NO
Title: Re: Standard as we know it!
Post by: Timendy on June 16, 2013, 09:18:23 AM
Quote from: That_Guy on June 16, 2013, 07:17:41 AM
Birds? Yes. Thrag and resto? NO

Yea, I won't be sad to see thrag and resto gone. Mainly thrag.
Title: Re: Standard as we know it!
Post by: MisterJH on June 16, 2013, 10:10:51 AM
Yea seriously if you think thrag is healthy for the environment, you hate the environment
Title: Re: Standard as we know it!
Post by: Calebestes on June 16, 2013, 12:45:11 PM
Why does everybody hate thragtusk so bad?  Must be all Aggro players.  Lol
Title: Re: Standard as we know it!
Post by: Kaleo42 on June 16, 2013, 01:48:43 PM
A green deck cant play the game without {thragtusk}.

Naya Blitz does not play the game, it ends it or loses in 3-4 turns.
Title: Re: Standard as we know it!
Post by: prayos on June 16, 2013, 05:28:06 PM
I think that thanks to {Mutavault}, it might be heavily tribal.
Title: Re: Standard as we know it!
Post by: MisterJH on June 16, 2013, 05:51:52 PM
Quote from: Calebestes on June 16, 2013, 12:45:11 PM
Why does everybody hate thragtusk so bad?  Must be all Aggro players.  Lol
No? Thrag is just unanswerable without a counter spell. Way too much value for a card that is literally so easily splashable. And no matter what, it dodges board wipes, exiles, removal, blocks... You play thragtusk and can basically sit back an chill. Then people seem to always draw 2-3 in a game, so it basicaly singlehandedly can win them games 50% of the time if not more. {aetherling} is similarly uninteractable, but then again you need 7 mana to safely cast(1 for the exile effect} including 3 {U} mana symbols, making it much less prevalent. But thragtusk deserves every bit of hate, it puts non {G} decks a mile below
Title: Re: Standard as we know it!
Post by: MisterJH on June 16, 2013, 11:31:28 PM
The angel isnt even a thingfor me, without thragtusk they usually dont get the full effect f yhe angel im my experience
Title: Re: Standard as we know it!
Post by: Silent1236 on June 16, 2013, 11:33:38 PM
Post is only slightly related:

I wonder what standard would have been like if Thraggy said "When it enters the GY."  While still powerful, there are no blinking shenanigans.
Title: Re: Standard as we know it!
Post by: Slenderbro on June 16, 2013, 11:42:44 PM
Quote from: Silent1236 on June 16, 2013, 11:33:38 PM
Post is only slightly related:

I wonder what standard would have been like if Thraggy said "When it enters the GY."  While still powerful, there are no blinking shenanigans.
Yeah i sat across the table as someone cloudshifted 2 times, then hit it with a resto angel. I just scooped right then and there, complete bullshittigans hahaha.
Title: Re: Standard as we know it!
Post by: MisterJH on June 16, 2013, 11:44:02 PM
Yea i know, thats where i think it screwed up big time... Otherwise itd still be a powerful card, for sure. But not nearly as bad. But then again blinking would sill give 5 life every time which sucks.. But owell
Title: Re: Standard as we know it!
Post by: MisterJH on June 16, 2013, 11:44:32 PM
Perhaps 'whenever it ETB from your hand' or something. Itd still be a good card
Title: Re: Standard as we know it!
Post by: Slenderbro on June 16, 2013, 11:46:55 PM
Quote from: MisterJH on June 16, 2013, 11:44:32 PM
Perhaps 'whenever it ETB from your hand' or something. Itd still be a good card
Yeah it's just op no matter how you change the text haha.

I've heard rumors about reprint in m14? True/false?
Title: Re: Standard as we know it!
Post by: MisterJH on June 16, 2013, 11:49:29 PM
If they do im quitting, but theres no support for this rumor atm as far as i can tell.. Simply wishful thinking insofar, but i wouldnt be surprised if WotC pulled some stupid BS like that
Title: Re: Standard as we know it!
Post by: Dudecore on June 16, 2013, 11:50:52 PM
{Thragtusk} and the "leaves the battlefield" caveat is the worst part. Luckily {Voice of Resurgence} doesn't have this, and it is slightly tolerable.

I honestly don't know if they were pushing Thragtusk hard during development - a 5 mana 5/3 isn't typically a great thing, I'm sure they INTENDED it to be in a card exploited by {Roaring Primadox} that hosed control.

I think that basically Midrange needs something like Thragtusk, they often get beat down by aggro too fast to recover, and don't have access to {Sphinx's Revelation} or {Supreme Verdict}. But I'd prefer to see a new card move into that spot, something that is tuned down 1 knotch.
Title: Re: Standard as we know it!
Post by: MisterJH on June 16, 2013, 11:53:32 PM
Yea, i dont mind there being good midrange cards, just hate that its the superpower allstar midrange card that goes in every deck ever, gains 10-15 life and give 4 freakin cretures for 5 mana.. Its stupid
Title: Re: Standard as we know it!
Post by: Dudecore on June 17, 2013, 12:01:27 AM
Also, almost every color combination has an instant answer to  {Angel of Serenity}.

Black has {Ultimate Price}, {Devour Flesh}, {Far // Away}, soon to be {Doom Blade}.

Red/Blue has {Turn // Burn}.
Black/Red has {Dreadbore}
Black/Green has {Putrefy}
Black/Blue has {Warped Physique}
Blue has {Pongify} (whatever the new name is)

I'm sure I can come up with more. The way the Serenity triggers on the stack makes it a pretty awesome play to destroy it before the ability resolves.
Title: Re: Standard as we know it!
Post by: MisterJH on June 17, 2013, 12:03:34 AM
{rapid hybridization} ^

And yea, thrags benefits are already gotten by the time most decks have a chance to respond.. That SOB -.-

If theros is mono-color i think {aetherling} will be the next thraggy if blue gets supported well though
Title: Re: Standard as we know it!
Post by: Dudecore on June 17, 2013, 12:12:20 AM
{Ætherling} is beast status. I'm on the fence with him too. I mean, if you really look at how games shake out nowadays - aggro bombards the board and you either remove everything, or lose. Then once you play your own threat, they can kill it with a well timed spell. {Ætherling} is sort of the spell that control players need, it is an absolute bomb. Control can now focus on removing the little dudes in the way, or slowly dwindling away your army - or perpetually chump block.

But he is also: A) really easy to use, like no brainer stuff. B) insanely difficult to get rid of. C) Probably means Blue wont get anything good anymore.

Essentially it leads me to this - if aggro is the future of the game: {Ætherling} is the type of creature you want blue to have. Every other color gets bombs and takes them for granted. If aggro isn't the future; then Ætherling is pushed too hard on blue. What better creatures can non-aggro strategies use then one that almost completely resilient to aggro strategies?

{AEtherling} makes Bloodrush almost seem tolerable, because you know once you get 7 mana - it's on!
Title: Re: Standard as we know it!
Post by: Kaleo42 on June 17, 2013, 01:42:02 PM
Quote from: Dudecore on June 17, 2013, 12:01:27 AM
Also, almost every color combination has an instant answer to  {Angel of Serenity}.

Black has {Ultimate Price}, {Devour Flesh}, {Far // Away}, soon to be {Doom Blade}.

Red/Blue has {Turn // Burn}.
Black/Red has {Dreadbore}
Black/Green has {Putrefy}
Black/Blue has {Warped Physique}
Blue has {Pongify} (whatever the new name is)

I'm sure I can come up with more. The way the Serenity triggers on the stack makes it a pretty awesome play to destroy it before the ability resolves.
It doesnt work like you want it to... Riki Hayashi the NW head judge was overseeing the Bozeman PTQ I went to and made a call that shocked everyone but made sense in the end.

In order to put an effect of any kind on the stack you must paythe cost, name the mode(s), and choose your target(s). In the case of serenity you must have it enter play and choose up to three targets. When it comes time to resolve the ability you read it as though the "choose target" is not part of it. In this case it reads as "you MAY exile" you do not have to.

Logic dictates that you MAY target, but te rules of the game dictate target is not part of the sentence upon resolution. The same is true other cards with similar effects that use the word may.

{fiend hunter}, {angel of serenity},