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Decks (Magic The Gathering) => Standard => Topic started by: ChaosHazard on February 28, 2012, 10:55:57 PM

Title: Werewolves
Post by: ChaosHazard on February 28, 2012, 10:55:57 PM

Werewolves

72 cards, 12 sideboard


6 {Mountain}
4 {Rootbound Crag}
7 {Forest}
4 {Copperline Gorge}
2 {Kessig Wolf Run}

23 lands


2 {Reckless Waif}
2 {Wolfbitten Captive}
4 {Immerwolf}
2 {Young Wolf}
4 {Mayor of Avabruck}
2 {Daybreak Ranger}
1 {Kruin Outlaw}
4 {Huntmaster of the Fells}
2 {Mondronen Shaman}
1 {Instigator Gang}

24 creatures


1 {Sword of Feast and Famine}
1 {Surgical Extraction}
1 {Sword of Body and Mind}
3 {Shock}
1 {Naturalize}
1 {Triumph of the Hordes}
4 {Moonmist}
1 {Garruk Relentless}

13 other spells


Sideboard

2 {Gut Shot}
2 {Combust}
3 {Naturalize}
2 {Full Moon's Rise}
1 {Surgical Extraction}
2 {Ancient Grudge}

12 sideboard cards


Title: Re: Werewolves
Post by: loop-s-pool on February 28, 2012, 11:03:44 PM
This looks like a really powerful rendition of werewolves. Instead of using natralize, unless it's enchantments you're worried about, I would go with {Ancient Grudge}. More bang for your buck and it matches your colors right on.
Title: Re: Werewolves
Post by: TBNL on February 28, 2012, 11:24:41 PM
I never approve of putting {Immerwolf} and {Huntsmaster of the Fells} in the same deck, it just doesn't work as well as it could.
Title: Re: Werewolves
Post by: Runningtables on February 28, 2012, 11:25:33 PM
Immerwolf will stop huntmaster from transforming back and forth in which case he is most usefull in my opinion
Title: Re: Werewolves
Post by: Sai on February 29, 2012, 12:38:17 AM
But wouldn't you want the hunt master to transform as much as possible?  That's where his strength lies...
Title: Re: Werewolves
Post by: Runningtables on February 29, 2012, 12:46:35 AM
Yes you want him to transform as much as possible thats y immerwolf is no good with him thats what i was attempting to say lol
Title: Re: Werewolves
Post by: Greg54js on February 29, 2012, 06:04:40 AM
You really only need 2 {immerwolf}
Title: Re: Werewolves
Post by: Nikhandy on February 29, 2012, 03:54:16 PM
I would just take out the {immerwolf}'s and keep the {huntmaster of the fells}. It is a good deck to me, but that is the biggest flaw I see.
Title: Re: Werewolves
Post by: darkarts981 on February 29, 2012, 03:59:06 PM
Quote from: TBNL on February 28, 2012, 11:24:41 PM
I never approve of putting {Immerwolf} and {Huntsmaster of the Fells} in the same deck, it just doesn't work as well as it could.
Oh my god thank you for stating this