Pod Maze 60 cards, 0 sideboard 3 {Island} 1 {Orzhov Guildgate} 1 {Selesnya Guildgate} 1 {Azorius Guildgate} 1 {Gruul Guildgate} 1 {Dimir Guildgate} 1 {Izzet Guildgate} 1 {Tolaria West} 4 {Forest} 1 {Boros Guildgate} 4 {Maze's End} 1 {Golgari Guildgate} 1 {Rakdos Guildgate} 1 {Simic Guildgate} 22 lands 3 {Greenside Watcher} 2 {Solemn Simulacrum} 2 {Phantasmal Image} 2 {Phyrexian Metamorph} 4 {Gatecreeper Vine} 2 {Primeval Titan} 2 {Architects of Will} 3 {River Kelpie} 4 {Borderland Ranger} 24 creatures 1 {Life from the Loam} 2 {Mulch} 2 {Helvault} 4 {Birthing Pod} 3 {Naturalize} 2 {Elixir of Immortality} 14 other spells Sideboard |
Quote from: Quackmaster5 on May 23, 2013, 03:03:02 PMBecause you could exile your gatekeeper, borderland ranger, ect. Then exile the helvault and find more gates when it leaves and they come back onto the field.
Why helavaut?
Quote from: ShivanGuy on May 23, 2013, 04:22:17 PMto thin the deck out and to copy prim Titan
My question is why cards that look for basic lands? And copy creatures?
Quote from: ShivanGuy on May 23, 2013, 04:18:29 PMQuote from: Quackmaster5 on May 23, 2013, 03:03:02 PMBecause you could exile your gatekeeper, borderland ranger, ect. Then exile the helvault and find more gates when it leaves and they come back onto the field.
Why helavaut?