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Decks (Magic The Gathering) => Standard => Topic started by: Byerley121 on May 04, 2013, 01:54:07 PM

Title: Esper Control, Possibly For GP Miami.
Post by: Byerley121 on May 04, 2013, 01:54:07 PM

Esper Control, Possibly For GP Miami.

75 cards, 15 sideboard


1 {Moorland Haunt}
1 {Isolated Chapel}
2 {Island}
3 {Plains}
2 {Godless Shrine}
2 {Watery Grave}
3 {Nephalia Drownyard}
4 {Glacial Fortress}
4 {Hallowed Fountain}
4 {Drowned Catacomb}

26 lands


3 {Snapcaster Mage}
3 {Restoration Angel}
4 {Augur of Bolas}

10 creatures


3 {Render Silent}
1 {Sorin, Lord of Innistrad}
4 {Far // Away}
2 {Warped Physique}
4 {Azorius Charm}
4 {Supreme Verdict}
4 {Sphinx's Revelation}
2 {Think Twice}

24 other spells


Sideboard

1 {Sin Collector}
2 {Jace, Architect of Thought}
3 {Purify the Grave}
1 {Lavinia of the Tenth}
2 {Lingering Souls}
2 {Duress}
1 {Jace, Memory Adept}
2 {Negate}
1 {Psychic Spiral}

15 sideboard cards



Notes:
It works quite well, but not sure about warped.....
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Therobsta12 on May 04, 2013, 01:59:24 PM
{lingering souls}?
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Byerley121 on May 04, 2013, 02:11:57 PM
Sideboard for aggro.
Title: Re: Esper Control, Possibly For GP Miami.
Post by: jqnorman on May 04, 2013, 02:14:13 PM
 {Ætherling} is a must. Ive been play testing this and he is just a champ once online. Pretty much unstoppable :)
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Byerley121 on May 04, 2013, 02:22:44 PM
I've thought about him but not sure I can open one slot to play one.
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Therobsta12 on May 04, 2013, 02:46:00 PM
Possibly drop on {sphinx's revelation}? I like it as a 3 of personally
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Byerley121 on May 04, 2013, 04:07:21 PM
I personally like the four it's supper nice.
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Therobsta12 on May 04, 2013, 04:23:45 PM
Yeah, I just hate having a dead one in my hand. How does this deck usually win, mill or life?
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Byerley121 on May 04, 2013, 05:15:56 PM
It's mainly mill but at FNM last night it was doing both. It has trouble largely with  {Sire of Insanity}.
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Therobsta12 on May 04, 2013, 05:20:18 PM
Oh yeah that would suck. I run a deck quite like this except it has {sorin lord of innistrad}, {jace memory adept}, {jace architect of thought} and {tamiyo the moon sage} mainboard
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Byerley121 on May 04, 2013, 05:39:41 PM
Super friends. I run only one sorin but forgot to edit it in.
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Therobsta12 on May 04, 2013, 05:41:47 PM
Oh yeah sorin is a good win con
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Byerley121 on May 04, 2013, 08:26:44 PM
He is, the reason I beat al of of people with damage.
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Szaragoza on May 04, 2013, 11:15:13 PM
I would cut down to 1-2  {Augur of Bolas} considering your draw power makes 4 a little unnecessary. Especially since resto angels flicker eff. I would look into making enough room for 1-2  {Terminus}, 1-2  {Geist of Saint Traft}, and 1  {Elixir of Immortality}. 1-2 terminus for miracle draw chance, Geist for midrange, and elixir to recycling.
Title: Re: Esper Control, Possibly For GP Miami.
Post by: abstractApathist on May 05, 2013, 06:20:37 PM
Quote from: Szaragoza on May 04, 2013, 11:15:13 PM
I would cut down to 1-2  {Augur of Bolas} considering your draw power makes 4 a little unnecessary. Especially since resto angels flicker eff. I would look into making enough room for 1-2  {Terminus}, 1-2  {Geist of Saint Traft}, and 1  {Elixir of Immortality}. 1-2 terminus for miracle draw chance, Geist for midrange, and elixir to recycling.
i agree with this. also, where's the delver?
Title: Re: Esper Control, Possibly For GP Miami.
Post by: brybry723 on May 05, 2013, 09:03:50 PM
Quote from: abstractApathist on May 05, 2013, 06:20:37 PM
Quote from: Szaragoza on May 04, 2013, 11:15:13 PM
I would cut down to 1-2  {Augur of Bolas} considering your draw power makes 4 a little unnecessary. Especially since resto angels flicker eff. I would look into making enough room for 1-2  {Terminus}, 1-2  {Geist of Saint Traft}, and 1  {Elixir of Immortality}. 1-2 terminus for miracle draw chance, Geist for midrange, and elixir to recycling.
i agree with this. also, where's the delver?

Why would you put delver in a control deck? It's an aggro card really
Title: Re: Esper Control, Possibly For GP Miami.
Post by: iTzTowelie404 on May 05, 2013, 09:33:32 PM
Definitely not delver, definitely some terminus.  Also {Barter in Blood} is a great control card, maybe sideboard against Geist, etc?
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Byerley121 on May 09, 2013, 06:04:40 PM
I prefer far and away and or renounce the guilds as sac cards. Also thinking about mainboarding either terminus or sin collector instead of warped physic
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Wally on May 09, 2013, 06:49:59 PM
Quote from: Byerley121 on May 04, 2013, 05:15:56 PM
It's mainly mill but at FNM last night it was doing both. It has trouble largely with  {Sire of Insanity}.

{Grisly Spectacle} deals with him pretty well, plus it will help you mill a bit too.
Title: Re: Esper Control, Possibly For GP Miami.
Post by: Wsuryanjeska on May 09, 2013, 06:54:55 PM
Even though you like it, I agree that 4 {sphinx's revelation} is too much. Getting stuck with two of those in an opening hand is a recipe for failure... I personally think 3 is plenty. I think 2 {orzhov charm} is definitely warranted here, spot removal, and getting those snapcasters back is always nice.