Esper Control, Possibly For GP Miami. 75 cards, 15 sideboard
1 {Moorland Haunt} 1 {Isolated Chapel} 2 {Island} 3 {Plains} 2 {Godless Shrine} 2 {Watery Grave} 3 {Nephalia Drownyard} 4 {Glacial Fortress} 4 {Hallowed Fountain} 4 {Drowned Catacomb}
26 lands
3 {Snapcaster Mage} 3 {Restoration Angel} 4 {Augur of Bolas}
10 creatures
3 {Render Silent} 1 {Sorin, Lord of Innistrad} 4 {Far // Away} 2 {Warped Physique} 4 {Azorius Charm} 4 {Supreme Verdict} 4 {Sphinx's Revelation} 2 {Think Twice}
24 other spells
Sideboard
1 {Sin Collector} 2 {Jace, Architect of Thought} 3 {Purify the Grave} 1 {Lavinia of the Tenth} 2 {Lingering Souls} 2 {Duress} 1 {Jace, Memory Adept} 2 {Negate} 1 {Psychic Spiral}
15 sideboard cards
Notes: It works quite well, but not sure about warped.....
|
{lingering souls}?
Sideboard for aggro.
{Ætherling} is a must. Ive been play testing this and he is just a champ once online. Pretty much unstoppable :)
I've thought about him but not sure I can open one slot to play one.
Possibly drop on {sphinx's revelation}? I like it as a 3 of personally
I personally like the four it's supper nice.
Yeah, I just hate having a dead one in my hand. How does this deck usually win, mill or life?
It's mainly mill but at FNM last night it was doing both. It has trouble largely with {Sire of Insanity}.
Oh yeah that would suck. I run a deck quite like this except it has {sorin lord of innistrad}, {jace memory adept}, {jace architect of thought} and {tamiyo the moon sage} mainboard
Super friends. I run only one sorin but forgot to edit it in.
Oh yeah sorin is a good win con
He is, the reason I beat al of of people with damage.
I would cut down to 1-2 {Augur of Bolas} considering your draw power makes 4 a little unnecessary. Especially since resto angels flicker eff. I would look into making enough room for 1-2 {Terminus}, 1-2 {Geist of Saint Traft}, and 1 {Elixir of Immortality}. 1-2 terminus for miracle draw chance, Geist for midrange, and elixir to recycling.
Quote from: Szaragoza on May 04, 2013, 11:15:13 PM
I would cut down to 1-2 {Augur of Bolas} considering your draw power makes 4 a little unnecessary. Especially since resto angels flicker eff. I would look into making enough room for 1-2 {Terminus}, 1-2 {Geist of Saint Traft}, and 1 {Elixir of Immortality}. 1-2 terminus for miracle draw chance, Geist for midrange, and elixir to recycling.
i agree with this. also, where's the delver?
Quote from: abstractApathist on May 05, 2013, 06:20:37 PM
Quote from: Szaragoza on May 04, 2013, 11:15:13 PM
I would cut down to 1-2 {Augur of Bolas} considering your draw power makes 4 a little unnecessary. Especially since resto angels flicker eff. I would look into making enough room for 1-2 {Terminus}, 1-2 {Geist of Saint Traft}, and 1 {Elixir of Immortality}. 1-2 terminus for miracle draw chance, Geist for midrange, and elixir to recycling.
i agree with this. also, where's the delver?
Why would you put delver in a control deck? It's an aggro card really
Definitely not delver, definitely some terminus. Also {Barter in Blood} is a great control card, maybe sideboard against Geist, etc?
I prefer far and away and or renounce the guilds as sac cards. Also thinking about mainboarding either terminus or sin collector instead of warped physic
Quote from: Byerley121 on May 04, 2013, 05:15:56 PM
It's mainly mill but at FNM last night it was doing both. It has trouble largely with {Sire of Insanity}.
{Grisly Spectacle} deals with him pretty well, plus it will help you mill a bit too.
Even though you like it, I agree that 4 {sphinx's revelation} is too much. Getting stuck with two of those in an opening hand is a recipe for failure... I personally think 3 is plenty. I think 2 {orzhov charm} is definitely warranted here, spot removal, and getting those snapcasters back is always nice.