Black Vampires 75 cards, 15 sideboard 2 {Mutavault} 15 {Swamp} 3 {Cavern of Souls} 20 lands 4 {Gatekeeper of Malakir} 4 {Pulse Tracker} 4 {Vampire Nocturnus} 4 {Kalastria Highborn} 4 {Blood Seeker} 4 {Bloodghast} 24 creatures 4 {Mindcrank} 4 {Victim of Night} 4 {Thoughtseize} 4 {Bloodchief Ascension} 16 other spells Sideboard 4 {Vampire Nighthawk} 4 {Go for the Throat} 4 {Captivating Vampire} 3 {Vampire Hexmage} 15 sideboard cards Notes: |
Quote from: Bman0121 on April 29, 2013, 11:13:29 AM{Inquisition of Kozilek} is a much cheaper alternative.
{Thoughtseize} instead of duress and distress
Quote from: DeathlyFoiend on April 29, 2013, 07:35:10 PMI agree. I'd run {Victim of Night} mainboard but {Go for the Throat} on the side.
{Victim of Night} over {Go for the Throat}.
Quote from: Wally on June 06, 2013, 09:15:04 AMBlood keeper is amazing! I played in standard for a while and even by itself it can create massive amounts of trouble for your opponent.
How about {Blade of the Bloodchief}?
Also {Bloodline Keeper} is actually really solid when he flips things go crazy
Quote from: Wally on June 09, 2013, 06:19:05 AMI love {Gatekeeper of Malakir} and {Captivating Vampire} these two cards are clutch.
Since you didn't like my last two suggestions how about any of these.
They all feature in my vampire edh deck.
{Anowon, the Ruin Sage}
{Bloodlord of Vaasgoth}
{Captivating Vampire} <- awesome guy
{Gatekeeper of Malakir}
{Guul Draz Assassin}
{Malakir Bloodwitch}
{Nirkana Cutthroat}
{Sangromancer}
Quote from: FlickerYourOwnIdentity on September 30, 2013, 09:40:29 PM
{Thoughtseize} has dropped recently, so it is cheaper just for you.
Quote from: DeathlyFoiend on October 10, 2013, 08:58:43 PM
Using Evolving and Terramorphic over the other fetches is probably the dumbest thing I have heard from this forum. And I have heard a lot of dumb things from you guys.
Quote from: DeathlyFoiend on October 10, 2013, 08:58:43 PM
Using Evolving and Terramorphic over the other fetches is probably the dumbest thing I have heard from this forum. And I have heard a lot of dumb things from you guys.
Quote from: Pirate John on October 11, 2013, 03:29:50 AMagain, read what I wrote. Lands coming into play tapped. On top of that, basic lands. The other fetches give you the option to play lands untapped and can get dual lands.Quote from: DeathlyFoiend on October 10, 2013, 08:58:43 PM
Using Evolving and Terramorphic over the other fetches is probably the dumbest thing I have heard from this forum. And I have heard a lot of dumb things from you guys.
Hitting land drops and thinning out your deck a bad thing? Lol. Talk about stupid
Quote from: Lyriczulu on October 10, 2013, 09:17:05 PMbecause thinning the deck, having a better chance of a top deck, better vampire nocturnes plays, consistent threats, more potent chances of getting a mutavault or cavern, no going dead off of cantrips.Quote from: DeathlyFoiend on October 10, 2013, 08:58:43 PM
Using Evolving and Terramorphic over the other fetches is probably the dumbest thing I have heard from this forum. And I have heard a lot of dumb things from you guys.
I forgot that they come into play tapped when fetched, but you don't need to be so rude about it. Regardless, other than increasing landfall triggers, Zendikar fetchlands have very marginal benefits in mono-colored decks for the amount they cost.
Quote from: DeathlyFoiend on October 11, 2013, 04:45:29 PMQuote from: Lyriczulu on October 10, 2013, 09:17:05 PMbecause thinning the deck, having a better chance of a top deck, better vampire nocturnes plays, consistent threats, more potent chances of getting a mutavault or cavern, no going dead off of cantrips.Quote from: DeathlyFoiend on October 10, 2013, 08:58:43 PM
Using Evolving and Terramorphic over the other fetches is probably the dumbest thing I have heard from this forum. And I have heard a lot of dumb things from you guys.
I forgot that they come into play tapped when fetched, but you don't need to be so rude about it. Regardless, other than increasing landfall triggers, Zendikar fetchlands have very marginal benefits in mono-colored decks for the amount they cost.
Really, why would you play monocolored in modern unless you're playing Merfolk? Talking about competitive here.
Quote from: DeathlyFoiend on October 12, 2013, 10:09:19 AM:P
Number of lords. Blue control. Aether Vial speed. Merrow Reejerey shenanigans. Card advantage. 8 Lord of Atlantis. Phantasmal Image against midrange. Easy splash with B/W/R. Constant island walk with Spreading Seas. Need I continue to explain? Oh, it is only tier at best too. Unless you refer to legacy.
Quote from: ConanEdo on November 24, 2013, 03:18:18 AM
I don't think this deck is going to be considered favorable against any deck that doesn't mind a battle of attrition. Jund has more discard, a similar amount of kill, and better creatures. Pod has recursion and a large toolbox from which to draw answers. America has burn, answers, and {{Sphinx's Revelation}}. I think you murder the aggro matchup and it becomes a toss-up to more midrange and control decks. Tron appears to wreck you though...