Junk Reanimater 75 cards, 15 sideboard 3 {Temple Garden} 4 {Sunpetal Grove} 3 {Isolated Chapel} 1 {Forest} 2 {Godless Shrine} 4 {Overgrown Tomb} 1 {Swamp} 4 {Woodland Cemetery} 1 {Plains} 23 lands 3 {Angel of Serenity} 2 {Voice of Resurgence} 4 {Restoration Angel} 4 {Avacyn's Pilgrim} 2 {Arbor Elf} 2 {Craterhoof Behemoth} 4 {Thragtusk} 21 creatures 4 {Unburial Rites} 4 {Mulch} 4 {Grisly Salvage} 4 {Obzedat's Aid} 16 other spells Sideboard 1 {Corpsejack Menace} 1 {Vraska the Unseen} 2 {Voice of Resurgence} 2 {Arbor Elf} 4 {Abrupt Decay} 2 {Acidic Slime} 1 {Armada Wurm} 2 {Azorius Justiciar} 15 sideboard cards Notes: |
Quote from: Hunteroffire9 on April 22, 2013, 10:30:13 PM
I would take sorin out,IMO he just seems
To get mulched or grisly salvage I only think he is good
If you have a control heavy environment at your meta
Quote from: brybry723 on April 22, 2013, 10:14:03 PM
I'm not sure what the point of {Disentomb} is here. Maybe I'm missing something. But being a sorcery spell it just doesn't make sense. Maybe if it were an instant speed spell you could use it to play around any graveyard hate. I would just rather play {Mulch} to get more creatures in the graveyard. Not saying its bad I'm just not sure why it is there.
Quote from: All-Mana Mania on April 22, 2013, 10:34:14 PMQuote from: Hunteroffire9 on April 22, 2013, 10:30:13 PM
I would take sorin out,IMO he just seems
To get mulched or grisly salvage I only think he is good
If you have a control heavy environment at your meta
That is why i run two. Im going to try to fit in {Treasured Find} for it. But he is good because his ulty is kinda reanimaterish. He destroys almost anything and you get it for free
Quote from: brybry723 on April 22, 2013, 10:38:18 PMThat's what I thoughtQuote from: All-Mana Mania on April 22, 2013, 10:34:14 PMQuote from: Hunteroffire9 on April 22, 2013, 10:30:13 PM
I would take sorin out,IMO he just seems
To get mulched or grisly salvage I only think he is good
If you have a control heavy environment at your meta
That is why i run two. Im going to try to fit in {Treasured Find} for it. But he is good because his ulty is kinda reanimaterish. He destroys almost anything and you get it for free
Why bother running that. I would run {Obzedat's Aid}. Instead of putting it into your hand it goes right to play. Plus it's more {Unburial Rites}
Quote from: Hunteroffire9 on April 22, 2013, 10:40:13 PMQuote from: brybry723 on April 22, 2013, 10:38:18 PMThat's what I thoughtQuote from: All-Mana Mania on April 22, 2013, 10:34:14 PMQuote from: Hunteroffire9 on April 22, 2013, 10:30:13 PM
I would take sorin out,IMO he just seems
To get mulched or grisly salvage I only think he is good
If you have a control heavy environment at your meta
That is why i run two. Im going to try to fit in {Treasured Find} for it. But he is good because his ulty is kinda reanimaterish. He destroys almost anything and you get it for free
Why bother running that. I would run {Obzedat's Aid}. Instead of putting it into your hand it goes right to play. Plus it's more {Unburial Rites}
Quote from: All-Mana Mania on April 22, 2013, 10:41:10 PMQuote from: Hunteroffire9 on April 22, 2013, 10:40:13 PMQuote from: brybry723 on April 22, 2013, 10:38:18 PMThat's what I thoughtQuote from: All-Mana Mania on April 22, 2013, 10:34:14 PMQuote from: Hunteroffire9 on April 22, 2013, 10:30:13 PM
I would take sorin out,IMO he just seems
To get mulched or grisly salvage I only think he is good
If you have a control heavy environment at your meta
That is why i run two. Im going to try to fit in {Treasured Find} for it. But he is good because his ulty is kinda reanimaterish. He destroys almost anything and you get it for free
Why bother running that. I would run {Obzedat's Aid}. Instead of putting it into your hand it goes right to play. Plus it's more {Unburial Rites}
But obzedats aid isnt even out. Once it is out i will put them in.
Quote from: All-Mana Mania on April 22, 2013, 10:36:26 PMQuote from: brybry723 on April 22, 2013, 10:14:03 PM
I'm not sure what the point of {Disentomb} is here. Maybe I'm missing something. But being a sorcery spell it just doesn't make sense. Maybe if it were an instant speed spell you could use it to play around any graveyard hate. I would just rather play {Mulch} to get more creatures in the graveyard. Not saying its bad I'm just not sure why it is there.
I think your inclusion of disentomb is neat, allowing for almost infinite amounts of angels.
Quote from: brybry723 on April 22, 2013, 10:48:07 PMQuote from: All-Mana Mania on April 22, 2013, 10:36:26 PMQuote from: brybry723 on April 22, 2013, 10:14:03 PM
I'm not sure what the point of {Disentomb} is here. Maybe I'm missing something. But being a sorcery spell it just doesn't make sense. Maybe if it were an instant speed spell you could use it to play around any graveyard hate. I would just rather play {Mulch} to get more creatures in the graveyard. Not saying its bad I'm just not sure why it is there.
I think your inclusion of disentomb is neat, allowing for almost infinite amounts of angels.
Still don't get disentomb. Seems like a waste of space in the deck. Could you maybe explain why it seems so good. I'm just missing something here I think >_<
Quote from: All-Mana Mania on April 22, 2013, 11:05:14 PMQuote from: brybry723 on April 22, 2013, 10:48:07 PMQuote from: All-Mana Mania on April 22, 2013, 10:36:26 PMQuote from: brybry723 on April 22, 2013, 10:14:03 PM
I'm not sure what the point of {Disentomb} is here. Maybe I'm missing something. But being a sorcery spell it just doesn't make sense. Maybe if it were an instant speed spell you could use it to play around any graveyard hate. I would just rather play {Mulch} to get more creatures in the graveyard. Not saying its bad I'm just not sure why it is there.
I think your inclusion of disentomb is neat, allowing for almost infinite amounts of angels.
Still don't get disentomb. Seems like a waste of space in the deck. Could you maybe explain why it seems so good. I'm just missing something here I think >_<
Ahaha ask coffee vampire. Im sooo tired to explain things lol
Quote from: brybry723 on April 22, 2013, 11:29:55 PM
So I'm not confused and it is bad? Or you just don't know why and heard someone else say it was so you agreed? I only say that because it doesn't fit in a deck when the point is to reanimate this not put them back in your hand at sorcery speed
Quote from: IceScythe on April 22, 2013, 11:57:01 PM
this whole deck sounds to me like a Golgarian-like strategy. are we trying to bring back all dead creatures, or boost our living with our dead? my Golgarian deck has so many cards that can be stripped if all of their power once dead, and all of their power goes to another creature, if you have at least one creature alive at all times, and can last out a few turns, you can't lose! the key is just to always have SOMETHING alive, even if it is weak, you need something to carry all of those +1/+1 counters
Quote from: Mikefrompluto on April 22, 2013, 11:41:53 PM
Sorin is pointless too. You can't use his ultimate until turn seven. That's waaayyyy too slow for reanimator. He comes out on turn four, which ideally youd have an {unburial rites} in the graveyard to flashback by then. I just don't see how he makes a difference in this deck.
Quote from: Silent1236 on April 23, 2013, 12:09:09 AM
Speaking of hoof, I'd seriously think about running more heavy Reanimator target than {Angel of Serenity}. {Craterhoof Behemoth} is my go to. I even tried running {Griselbrand} and ended up tossing him in favor of a playset of hoof. Although, Grizzlewizzle is another awesome target. AoS is amazing, don't get me wrong, but in the end, she won't have the highest board presence, really.
And yes, you can twofer thraggy all over the place, but on turn 3/4, would you rather have a 5/3 beater or a 7/7 lifelink flyer or all the hoof shenanigans?
Quote from: brybry723 on April 23, 2013, 12:21:04 AM
Hoof is great but you want a few creatures to make him win. Thragtusk is great when facing down hyper aggro and need not only the 5/3 body and the 3/3 body when he leaves but having that 5 life gain is huge when stabilizing against aggro. It can seriously change the tide ofmthengame in your favors. Then you smashy with hoof!!!
Quote from: Silent1236 on April 23, 2013, 12:25:23 AMQuote from: brybry723 on April 23, 2013, 12:21:04 AM
Hoof is great but you want a few creatures to make him win. Thragtusk is great when facing down hyper aggro and need not only the 5/3 body and the 3/3 body when he leaves but having that 5 life gain is huge when stabilizing against aggro. It can seriously change the tide ofmthengame in your favors. Then you smashy with hoof!!!
I do something sort of similar in my build. I start with {Deathrite Shaman}, {Centaur Healer}, and/or {Lingering Souls} and slam down a hoof after all that. Ican definitely see the lus sides of using thraggy, but using cheaer alternatives like {Lotleth Troll} and {Lingering Souls} seems better due to CMC. All you have to do is hold off for a turn or two to rites something up. 5 mana just seems a tad extensive. Especially with an $11-12 price tag
Quote from: Mikefrompluto on April 23, 2013, 12:29:48 AMQuote from: Silent1236 on April 23, 2013, 12:25:23 AMQuote from: brybry723 on April 23, 2013, 12:21:04 AM
Hoof is great but you want a few creatures to make him win. Thragtusk is great when facing down hyper aggro and need not only the 5/3 body and the 3/3 body when he leaves but having that 5 life gain is huge when stabilizing against aggro. It can seriously change the tide ofmthengame in your favors. Then you smashy with hoof!!!
I do something sort of similar in my build. I start with {Deathrite Shaman}, {Centaur Healer}, and/or {Lingering Souls} and slam down a hoof after all that. Ican definitely see the lus sides of using thraggy, but using cheaer alternatives like {Lotleth Troll} and {Lingering Souls} seems better due to CMC. All you have to do is hold off for a turn or two to rites something up. 5 mana just seems a tad extensive. Especially with an $11-12 price tag
Precisely. There's better things you can do with five mana, and he's not even a decent rites target.
Quote from: brybry723 on April 23, 2013, 01:19:55 AM
Actually this post is more about why {Disentomb} is being played. No one has answered my questions lol >_<
Quote from: brybry723 on April 22, 2013, 11:29:55 PMThat's what I think.Quote from: All-Mana Mania on April 22, 2013, 11:05:14 PMQuote from: brybry723 on April 22, 2013, 10:48:07 PMQuote from: All-Mana Mania on April 22, 2013, 10:36:26 PMQuote from: brybry723 on April 22, 2013, 10:14:03 PM
I'm not sure what the point of {Disentomb} is here. Maybe I'm missing something. But being a sorcery spell it just doesn't make sense. Maybe if it were an instant speed spell you could use it to play around any graveyard hate. I would just rather play {Mulch} to get more creatures in the graveyard. Not saying its bad I'm just not sure why it is there.
I think your inclusion of disentomb is neat, allowing for almost infinite amounts of angels.
Still don't get disentomb. Seems like a waste of space in the deck. Could you maybe explain why it seems so good. I'm just missing something here I think >_<
Ahaha ask coffee vampire. Im sooo tired to explain things lol
So I'm not confused and it is bad? Or you just don't know why and heard someone else say it was so you agreed? I only say that because it doesn't fit in a deck when the point is to reanimate this not put them back in your hand at sorcery speed
Quote from: Therobsta12 on April 23, 2013, 04:05:49 PM
I would recommend adding 2x {craterhoof behemoth} and 4x {mulch}
Quote from: Wackaman9001 on April 23, 2013, 04:58:01 PM
I must say I'm in favor of dropping thrags in favor of 2 more {arbor elf} and 2 more targets such as {lord of the void}. What's your SB look like?
Quote from: Wackaman9001 on April 23, 2013, 07:38:32 PM
Corpsejack does nothing in this deck, swap it for a {putrefy} when DGM drops?
Quote from: All-Mana Mania on April 23, 2013, 07:40:15 PMThat doesn't work at all...... Corpesjack only doubles counters and craterhoof dosnt give counters it give plus x/x and trampleQuote from: Wackaman9001 on April 23, 2013, 07:38:32 PM
Corpsejack does nothing in this deck, swap it for a {putrefy} when DGM drops?
Sure. I was thinking corpsejack for when the craterhoof comes. That would be a ridiculous combo
Quote from: Hunteroffire9 on April 23, 2013, 09:16:24 PMQuote from: All-Mana Mania on April 23, 2013, 07:40:15 PMThat doesn't work at all...... Corpesjack only doubles counters and craterhoof dosnt give counters it give plus x/x and trampleQuote from: Wackaman9001 on April 23, 2013, 07:38:32 PM
Corpsejack does nothing in this deck, swap it for a {putrefy} when DGM drops?
Sure. I was thinking corpsejack for when the craterhoof comes. That would be a ridiculous combo