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Decks (Magic The Gathering) => Standard => Topic started by: All-Mana Mania on April 20, 2013, 07:26:10 PM

Title: Junk Reanimater
Post by: All-Mana Mania on April 20, 2013, 07:26:10 PM

Junk Reanimater

75 cards, 15 sideboard


3 {Temple Garden}
4 {Sunpetal Grove}
3 {Isolated Chapel}
1 {Forest}
2 {Godless Shrine}
4 {Overgrown Tomb}
1 {Swamp}
4 {Woodland Cemetery}
1 {Plains}

23 lands


3 {Angel of Serenity}
2 {Voice of Resurgence}
4 {Restoration Angel}
4 {Avacyn's Pilgrim}
2 {Arbor Elf}
2 {Craterhoof Behemoth}
4 {Thragtusk}

21 creatures


4 {Unburial Rites}
4 {Mulch}
4 {Grisly Salvage}
4 {Obzedat's Aid}

16 other spells


Sideboard

1 {Corpsejack Menace}
1 {Vraska the Unseen}
2 {Voice of Resurgence}
2 {Arbor Elf}
4 {Abrupt Decay}
2 {Acidic Slime}
1 {Armada Wurm}
2 {Azorius Justiciar}

15 sideboard cards



Notes:

Title: Re: Junk Reanimater
Post by: All-Mana Mania on April 22, 2013, 07:58:52 PM
Bumpo
Title: Re: Junk Reanimater
Post by: Mike_garzone on April 22, 2013, 09:02:14 PM
I like your use of sorin in here!
Title: Re: Junk Reanimater
Post by: All-Mana Mania on April 22, 2013, 09:07:46 PM
Quote from: Mike_garzone on April 22, 2013, 09:02:14 PM
I like your use of sorin in here!


Thanks :)
Title: Re: Junk Reanimater
Post by: brybry723 on April 22, 2013, 10:14:03 PM
I'm not sure what the point of  {Disentomb} is here. Maybe I'm missing something. But being a sorcery spell it just doesn't make sense. Maybe if it were an instant speed spell you could use it to play around any graveyard hate. I would just rather play  {Mulch} to get more creatures in the graveyard. Not saying its bad I'm just not sure why it is there.
Title: Re: Junk Reanimater
Post by: Hunteroffire9 on April 22, 2013, 10:30:13 PM
I would take sorin out,IMO he just seems
To get mulched or grisly salvage I only think he is good
If you have a control heavy environment at your meta
Title: Re: Junk Reanimater
Post by: All-Mana Mania on April 22, 2013, 10:34:14 PM
Quote from: Hunteroffire9 on April 22, 2013, 10:30:13 PM
I would take sorin out,IMO he just seems
To get mulched or grisly salvage I only think he is good
If you have a control heavy environment at your meta


That is why i run two. Im going to try to fit in  {Treasured Find} for it. But he is good because his ulty is kinda reanimaterish. He destroys almost anything and you get it for free
Title: Re: Junk Reanimater
Post by: All-Mana Mania on April 22, 2013, 10:36:26 PM
Quote from: brybry723 on April 22, 2013, 10:14:03 PM
I'm not sure what the point of  {Disentomb} is here. Maybe I'm missing something. But being a sorcery spell it just doesn't make sense. Maybe if it were an instant speed spell you could use it to play around any graveyard hate. I would just rather play  {Mulch} to get more creatures in the graveyard. Not saying its bad I'm just not sure why it is there.


I think your inclusion of disentomb is neat, allowing for almost infinite amounts of angels.
Title: Re: Junk Reanimater
Post by: brybry723 on April 22, 2013, 10:38:18 PM
Quote from: All-Mana Mania on April 22, 2013, 10:34:14 PM
Quote from: Hunteroffire9 on April 22, 2013, 10:30:13 PM
I would take sorin out,IMO he just seems
To get mulched or grisly salvage I only think he is good
If you have a control heavy environment at your meta


That is why i run two. Im going to try to fit in  {Treasured Find} for it. But he is good because his ulty is kinda reanimaterish. He destroys almost anything and you get it for free


Why bother running that. I would run  {Obzedat's Aid}. Instead of putting it into your hand it goes right to play. Plus it's more  {Unburial Rites}
Title: Re: Junk Reanimater
Post by: Hunteroffire9 on April 22, 2013, 10:40:13 PM
Quote from: brybry723 on April 22, 2013, 10:38:18 PM
Quote from: All-Mana Mania on April 22, 2013, 10:34:14 PM
Quote from: Hunteroffire9 on April 22, 2013, 10:30:13 PM
I would take sorin out,IMO he just seems
To get mulched or grisly salvage I only think he is good
If you have a control heavy environment at your meta


That is why i run two. Im going to try to fit in  {Treasured Find} for it. But he is good because his ulty is kinda reanimaterish. He destroys almost anything and you get it for free


Why bother running that. I would run  {Obzedat's Aid}. Instead of putting it into your hand it goes right to play. Plus it's more  {Unburial Rites}
That's what I thought
Title: Re: Junk Reanimater
Post by: All-Mana Mania on April 22, 2013, 10:41:10 PM
Quote from: Hunteroffire9 on April 22, 2013, 10:40:13 PM
Quote from: brybry723 on April 22, 2013, 10:38:18 PM
Quote from: All-Mana Mania on April 22, 2013, 10:34:14 PM
Quote from: Hunteroffire9 on April 22, 2013, 10:30:13 PM
I would take sorin out,IMO he just seems
To get mulched or grisly salvage I only think he is good
If you have a control heavy environment at your meta


That is why i run two. Im going to try to fit in  {Treasured Find} for it. But he is good because his ulty is kinda reanimaterish. He destroys almost anything and you get it for free


Why bother running that. I would run  {Obzedat's Aid}. Instead of putting it into your hand it goes right to play. Plus it's more  {Unburial Rites}
That's what I thought


But obzedats aid isnt even out. Once it is out i will put them in.
Title: Re: Junk Reanimater
Post by: brybry723 on April 22, 2013, 10:45:51 PM
Quote from: All-Mana Mania on April 22, 2013, 10:41:10 PM
Quote from: Hunteroffire9 on April 22, 2013, 10:40:13 PM
Quote from: brybry723 on April 22, 2013, 10:38:18 PM
Quote from: All-Mana Mania on April 22, 2013, 10:34:14 PM
Quote from: Hunteroffire9 on April 22, 2013, 10:30:13 PM
I would take sorin out,IMO he just seems
To get mulched or grisly salvage I only think he is good
If you have a control heavy environment at your meta


That is why i run two. Im going to try to fit in  {Treasured Find} for it. But he is good because his ulty is kinda reanimaterish. He destroys almost anything and you get it for free


Why bother running that. I would run  {Obzedat's Aid}. Instead of putting it into your hand it goes right to play. Plus it's more  {Unburial Rites}
That's what I thought


But obzedats aid isnt even out. Once it is out i will put them in.

Yes when it's out. I assumed you would be using dragon Mae cards since the pre release is this weekend
Title: Re: Junk Reanimater
Post by: brybry723 on April 22, 2013, 10:48:07 PM
Quote from: All-Mana Mania on April 22, 2013, 10:36:26 PM
Quote from: brybry723 on April 22, 2013, 10:14:03 PM
I'm not sure what the point of  {Disentomb} is here. Maybe I'm missing something. But being a sorcery spell it just doesn't make sense. Maybe if it were an instant speed spell you could use it to play around any graveyard hate. I would just rather play  {Mulch} to get more creatures in the graveyard. Not saying its bad I'm just not sure why it is there.


I think your inclusion of disentomb is neat, allowing for almost infinite amounts of angels.

Still don't get disentomb. Seems like a waste of space in the deck. Could you maybe explain why it seems so good. I'm just missing something here I think >_<
Title: Re: Junk Reanimater
Post by: All-Mana Mania on April 22, 2013, 11:05:14 PM
Quote from: brybry723 on April 22, 2013, 10:48:07 PM
Quote from: All-Mana Mania on April 22, 2013, 10:36:26 PM
Quote from: brybry723 on April 22, 2013, 10:14:03 PM
I'm not sure what the point of  {Disentomb} is here. Maybe I'm missing something. But being a sorcery spell it just doesn't make sense. Maybe if it were an instant speed spell you could use it to play around any graveyard hate. I would just rather play  {Mulch} to get more creatures in the graveyard. Not saying its bad I'm just not sure why it is there.


I think your inclusion of disentomb is neat, allowing for almost infinite amounts of angels.

Still don't get disentomb. Seems like a waste of space in the deck. Could you maybe explain why it seems so good. I'm just missing something here I think >_<


Ahaha ask coffee vampire. Im sooo tired to explain things lol
Title: Re: Junk Reanimater
Post by: brybry723 on April 22, 2013, 11:29:55 PM
Quote from: All-Mana Mania on April 22, 2013, 11:05:14 PM
Quote from: brybry723 on April 22, 2013, 10:48:07 PM
Quote from: All-Mana Mania on April 22, 2013, 10:36:26 PM
Quote from: brybry723 on April 22, 2013, 10:14:03 PM
I'm not sure what the point of  {Disentomb} is here. Maybe I'm missing something. But being a sorcery spell it just doesn't make sense. Maybe if it were an instant speed spell you could use it to play around any graveyard hate. I would just rather play  {Mulch} to get more creatures in the graveyard. Not saying its bad I'm just not sure why it is there.


I think your inclusion of disentomb is neat, allowing for almost infinite amounts of angels.

Still don't get disentomb. Seems like a waste of space in the deck. Could you maybe explain why it seems so good. I'm just missing something here I think >_<


Ahaha ask coffee vampire. Im sooo tired to explain things lol

So I'm not confused and it is bad? Or you just don't know why and heard someone else say it was so you agreed? I only say that because it doesn't fit in a deck when the point is to reanimate this not put them back in your hand at sorcery speed
Title: Re: Junk Reanimater
Post by: Silent1236 on April 22, 2013, 11:35:21 PM
Quote from: brybry723 on April 22, 2013, 11:29:55 PM
So I'm not confused and it is bad? Or you just don't know why and heard someone else say it was so you agreed? I only say that because it doesn't fit in a deck when the point is to reanimate this not put them back in your hand at sorcery speed

Maybe for things you don't want to waste your rites on?  {Centaur Healer}, {Restoration Ange}......{Arbor Elf}??   I don't know.  I don't really see the application either :-\
Title: Re: Junk Reanimater
Post by: Mikefrompluto on April 22, 2013, 11:41:53 PM
Sorin is pointless too. You can't use his ultimate until turn seven. That's waaayyyy too slow for reanimator. He comes out on turn four, which ideally youd have an {unburial rites} in the graveyard to flashback by then. I just don't see how he makes a difference in this deck.
Title: Re: Junk Reanimater
Post by: Apathy Reactor on April 22, 2013, 11:57:01 PM
this whole deck sounds to me like a Golgarian-like strategy. are we trying to bring back all dead creatures, or boost our living with our dead? my Golgarian deck has so many cards that can be stripped if all of their power once dead, and all of their power goes to another creature, if you have at least one creature alive at all times, and can last out a few turns, you can't lose! the key is just to always have SOMETHING alive, even if it is weak, you need something to carry all of those +1/+1 counters
Title: Re: Junk Reanimater
Post by: Apathy Reactor on April 22, 2013, 11:59:37 PM
you lose you accumulated counters, you practically lose the game, better rely on your acidic slimed and sleuceway scorpions and other deathtouch creatures in that case, and even then you better just be plum lucky if you plan to win
Title: Re: Junk Reanimater
Post by: brybry723 on April 23, 2013, 12:05:35 AM
Quote from: IceScythe on April 22, 2013, 11:57:01 PM
this whole deck sounds to me like a Golgarian-like strategy. are we trying to bring back all dead creatures, or boost our living with our dead? my Golgarian deck has so many cards that can be stripped if all of their power once dead, and all of their power goes to another creature, if you have at least one creature alive at all times, and can last out a few turns, you can't lose! the key is just to always have SOMETHING alive, even if it is weak, you need something to carry all of those +1/+1 counters

What????? Did you read the same deck list as me? This is an attempt at a reanimator deck that does that job in a very uncharacteristic manner. And a very confusing one at that. All I'm asking is about a card that doesn't fit in the scheme of things. It's not a dredge or scavenge deck. It's reanimator. That's not the question at hand.
Title: Re: Junk Reanimater
Post by: Silent1236 on April 23, 2013, 12:06:10 AM
Quote from: Mikefrompluto on April 22, 2013, 11:41:53 PM
Sorin is pointless too. You can't use his ultimate until turn seven. That's waaayyyy too slow for reanimator. He comes out on turn four, which ideally youd have an {unburial rites} in the graveyard to flashback by then. I just don't see how he makes a difference in this deck.

Gonna have to agree here. Why drop a Sorin when you could take your mana dorks and centaurs and Reanimate a {Craterhoof Behemoth}? 
Title: Re: Junk Reanimater
Post by: Silent1236 on April 23, 2013, 12:09:09 AM
Speaking of hoof, I'd seriously think about running more heavy Reanimator target than {Angel of Serenity}. {Craterhoof Behemoth} is my go to. I even tried running {Griselbrand} and ended up tossing him in favor of a playset of hoof. Although, Grizzlewizzle is another awesome target. AoS is amazing, don't get me wrong, but in the end, she won't have the highest board presence, really.

And yes, you can twofer thraggy all over the place, but on turn 3/4, would you rather have a 5/3 beater or a 7/7 lifelink flyer or all the hoof shenanigans?
Title: Re: Junk Reanimater
Post by: Mikefrompluto on April 23, 2013, 12:15:59 AM
Quote from: Silent1236 on April 23, 2013, 12:09:09 AM
Speaking of hoof, I'd seriously think about running more heavy Reanimator target than {Angel of Serenity}. {Craterhoof Behemoth} is my go to. I even tried running {Griselbrand} and ended up tossing him in favor of a playset of hoof. Although, Grizzlewizzle is another awesome target. AoS is amazing, don't get me wrong, but in the end, she won't have the highest board presence, really.

And yes, you can twofer thraggy all over the place, but on turn 3/4, would you rather have a 5/3 beater or a 7/7 lifelink flyer or all the hoof shenanigans?

This. All day. {Thragtusk} was subpar in my reanimator build. If im reanimating, I want bigger, more flashy creatures. Although, thrag and his spawn is good with {jarad, golgari lich lord}.
Title: Re: Junk Reanimater
Post by: brybry723 on April 23, 2013, 12:21:04 AM
Hoof is great but you want a few creatures to make him win. Thragtusk is great when facing down hyper aggro and need not only the 5/3 body and the 3/3 body when he leaves but having that 5 life gain is huge when stabilizing against aggro. It can seriously change the tide ofmthengame in your favors. Then you smashy with hoof!!!
Title: Re: Junk Reanimater
Post by: Silent1236 on April 23, 2013, 12:25:23 AM
Quote from: brybry723 on April 23, 2013, 12:21:04 AM
Hoof is great but you want a few creatures to make him win. Thragtusk is great when facing down hyper aggro and need not only the 5/3 body and the 3/3 body when he leaves but having that 5 life gain is huge when stabilizing against aggro. It can seriously change the tide ofmthengame in your favors. Then you smashy with hoof!!!

I do something sort of similar in my build. I start with {Deathrite Shaman}, {Centaur Healer}, and/or {Lingering Souls} and slam down a hoof after all that. I can definitely see the plus sides of using thraggy, but using cheaper alternatives like {Lotleth Troll} and {Lingering Souls} seems better due to CMC. All you have to do is hold off for a turn or two to rites something up. 5 mana just seems a tad extensive. Especially with an $11-12 price tag
Title: Re: Junk Reanimater
Post by: Mikefrompluto on April 23, 2013, 12:29:48 AM
Quote from: Silent1236 on April 23, 2013, 12:25:23 AM
Quote from: brybry723 on April 23, 2013, 12:21:04 AM
Hoof is great but you want a few creatures to make him win. Thragtusk is great when facing down hyper aggro and need not only the 5/3 body and the 3/3 body when he leaves but having that 5 life gain is huge when stabilizing against aggro. It can seriously change the tide ofmthengame in your favors. Then you smashy with hoof!!!

I do something sort of similar in my build. I start with {Deathrite Shaman}, {Centaur Healer}, and/or {Lingering Souls} and slam down a hoof after all that. Ican definitely see the lus sides of using thraggy, but using cheaer alternatives like {Lotleth Troll} and {Lingering Souls} seems better due to CMC. All you have to do is hold off for a turn or two to rites something up. 5 mana just seems a tad extensive. Especially with an $11-12 price tag

Precisely. There's better things you can do with five mana, and he's not even a decent rites target.
Title: Re: Junk Reanimater
Post by: brybry723 on April 23, 2013, 12:35:11 AM
Quote from: Mikefrompluto on April 23, 2013, 12:29:48 AM
Quote from: Silent1236 on April 23, 2013, 12:25:23 AM
Quote from: brybry723 on April 23, 2013, 12:21:04 AM
Hoof is great but you want a few creatures to make him win. Thragtusk is great when facing down hyper aggro and need not only the 5/3 body and the 3/3 body when he leaves but having that 5 life gain is huge when stabilizing against aggro. It can seriously change the tide ofmthengame in your favors. Then you smashy with hoof!!!

I do something sort of similar in my build. I start with {Deathrite Shaman}, {Centaur Healer}, and/or {Lingering Souls} and slam down a hoof after all that. Ican definitely see the lus sides of using thraggy, but using cheaer alternatives like {Lotleth Troll} and {Lingering Souls} seems better due to CMC. All you have to do is hold off for a turn or two to rites something up. 5 mana just seems a tad extensive. Especially with an $11-12 price tag

Precisely. There's better things you can do with five mana, and he's not even a decent rites target.

Ideally you want turn 1 elf, turn 2 mulch/salvage, turn 3 hitting flashback rites into something in the yard. I'll gladly take a turn 3 tusk if I don't have serenity available to me. There are few things for 5 comic that aren't going to at best trade with Thragtusk but then your still left in a spot with a 3/3. Plus your up 5 life. I don't see why you wouldn't want to play him as a beat stick.
Title: Re: Junk Reanimater
Post by: Silent1236 on April 23, 2013, 12:44:15 AM
Why trade a thraggy for a creature when you can just remove it with {Ultimate Price}, {Murder}, etc?  With Reanimator, a 3/3 on your side of the field doesn't mean much besides an unnecessary chump. And gaining 5 life really isn't a big deal. If you aren't hitting your rites stuff, then I could see how thraggy could be useful.  But the deck should have enough filtering that hitting the rites stuff shouldnt really be a cause for concern.  This post is more based off of reanimating grisel or Angel or something. Hoof is a bit different. Every 0/1 and 1/1 is a threat then :P
Title: Re: Junk Reanimater
Post by: brybry723 on April 23, 2013, 01:19:55 AM
Actually this post is more about why  {Disentomb} is being played. No one has answered my questions lol >_<
Title: Re: Junk Reanimater
Post by: Silent1236 on April 23, 2013, 11:00:25 AM
Quote from: brybry723 on April 23, 2013, 01:19:55 AM
Actually this post is more about why  {Disentomb} is being played. No one has answered my questions lol >_<

I don't know that anyone has figured it out yet! haha
Title: Re: Junk Reanimater
Post by: Hunteroffire9 on April 23, 2013, 12:24:14 PM
Quote from: brybry723 on April 22, 2013, 11:29:55 PM
Quote from: All-Mana Mania on April 22, 2013, 11:05:14 PM
Quote from: brybry723 on April 22, 2013, 10:48:07 PM
Quote from: All-Mana Mania on April 22, 2013, 10:36:26 PM
Quote from: brybry723 on April 22, 2013, 10:14:03 PM
I'm not sure what the point of  {Disentomb} is here. Maybe I'm missing something. But being a sorcery spell it just doesn't make sense. Maybe if it were an instant speed spell you could use it to play around any graveyard hate. I would just rather play  {Mulch} to get more creatures in the graveyard. Not saying its bad I'm just not sure why it is there.


I think your inclusion of disentomb is neat, allowing for almost infinite amounts of angels.

Still don't get disentomb. Seems like a waste of space in the deck. Could you maybe explain why it seems so good. I'm just missing something here I think >_<


Ahaha ask coffee vampire. Im sooo tired to explain things lol

So I'm not confused and it is bad? Or you just don't know why and heard someone else say it was so you agreed? I only say that because it doesn't fit in a deck when the point is to reanimate this not put them back in your hand at sorcery speed
That's what I think.
Title: Re: Junk Reanimater
Post by: All-Mana Mania on April 23, 2013, 04:02:59 PM
Updated
Title: Re: Junk Reanimater
Post by: Therobsta12 on April 23, 2013, 04:05:49 PM
I would recommend adding 2x {craterhoof behemoth} and 4x {mulch}
Title: Re: Junk Reanimater
Post by: All-Mana Mania on April 23, 2013, 04:27:28 PM
Quote from: Therobsta12 on April 23, 2013, 04:05:49 PM
I would recommend adding 2x {craterhoof behemoth} and 4x {mulch}


Actually i tried it and it works really good. I may add mulches somewhere and def. the craterhooves
Title: Re: Junk Reanimater
Post by: Wackaman9001 on April 23, 2013, 04:58:01 PM
I must say I'm in favor of dropping thrags in favor of 2 more {arbor elf} and 2 more targets such as {lord of the void}. What's your SB look like?
Title: Re: Junk Reanimater
Post by: All-Mana Mania on April 23, 2013, 05:00:43 PM
Quote from: Wackaman9001 on April 23, 2013, 04:58:01 PM
I must say I'm in favor of dropping thrags in favor of 2 more {arbor elf} and 2 more targets such as {lord of the void}. What's your SB look like?


I will update my sb right now
Title: Re: Junk Reanimater
Post by: All-Mana Mania on April 23, 2013, 05:05:00 PM
Just added my sideboard
Title: Re: Junk Reanimater
Post by: Wackaman9001 on April 23, 2013, 07:38:32 PM
Corpsejack does nothing in this deck, swap it for a {putrefy} when DGM drops?
Title: Re: Junk Reanimater
Post by: All-Mana Mania on April 23, 2013, 07:40:15 PM
Quote from: Wackaman9001 on April 23, 2013, 07:38:32 PM
Corpsejack does nothing in this deck, swap it for a {putrefy} when DGM drops?

Sure. I was thinking corpsejack for when the craterhoof comes. That would be a ridiculous combo
Title: Re: Junk Reanimater
Post by: Hunteroffire9 on April 23, 2013, 09:16:24 PM
Quote from: All-Mana Mania on April 23, 2013, 07:40:15 PM
Quote from: Wackaman9001 on April 23, 2013, 07:38:32 PM
Corpsejack does nothing in this deck, swap it for a {putrefy} when DGM drops?

Sure. I was thinking corpsejack for when the craterhoof comes. That would be a ridiculous combo
That doesn't work at all...... Corpesjack only doubles counters and craterhoof dosnt give counters it give plus x/x and trample
Title: Re: Junk Reanimater
Post by: Hunteroffire9 on April 23, 2013, 09:16:53 PM
Not
Trying to sound rude:)
Title: Re: Junk Reanimater
Post by: brybry723 on April 23, 2013, 10:45:52 PM
You want to put some  {Deathrite Shaman} in the side board. They are amazing in the mirror
Title: Re: Junk Reanimater
Post by: Therobsta12 on April 23, 2013, 10:47:48 PM
What about {lingering souls}?
Title: Re: Junk Reanimater
Post by: Mikefrompluto on April 23, 2013, 11:32:09 PM
Quote from: Hunteroffire9 on April 23, 2013, 09:16:24 PM
Quote from: All-Mana Mania on April 23, 2013, 07:40:15 PM
Quote from: Wackaman9001 on April 23, 2013, 07:38:32 PM
Corpsejack does nothing in this deck, swap it for a {putrefy} when DGM drops?

Sure. I was thinking corpsejack for when the craterhoof comes. That would be a ridiculous combo
That doesn't work at all...... Corpesjack only doubles counters and craterhoof dosnt give counters it give plus x/x and trample

This man is correct. +x/+x buffs aren't the same as +x/+x counters. I once had a five minute argument with someone at FNM about {skeletal grimace} and {corpsejack menace} before calling a judge over.