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Decks (Magic The Gathering) => Casual => Topic started by: Theroguard on February 14, 2012, 10:57:11 AM

Title: Werewolves Deck
Post by: Theroguard on February 14, 2012, 10:57:11 AM

Werewolves Deck

64 cards, 0 sideboard


4 {Shimmering Grotto}
10 {Forest}

14 lands


4 {Ulvenwald Mystics}
4 {Grizzled Outcasts}
4 {Scorned Villager}
4 {Mayor of Avabruck}
4 {Villagers of Estwald}
2 {Darkthicket Wolf}
2 {Lambholt Elder}
3 {Hamlet Captain}
2 {Daybreak Ranger}

29 creatures


4 {Naturalize}
4 {Parallel Lives}
2 {Beastmaster Ascension}
2 {Full Moon's Rise}
3 {Moonmist}
2 {Travel Preparations}
1 {Fog}
1 {Quest for Renewal}
1 {Garruk Relentless}
1 {Caravan Vigil}

21 other spells


Sideboard
Title: Re: Werewolves Deck
Post by: Spikepit on February 15, 2012, 03:02:41 AM
Why a {Shimmering Grotto} in a mono deck? ??? Maybe chuck in an {Immerwolf} to use up that mana of any colour, which will be good after your {Moonmist}.
Title: Re: Werewolves Deck
Post by: Theroguard on February 15, 2012, 10:01:36 AM
At our store we have a guy that you'd {norms annex} a lot and it's good for flashback
Title: Re: Werewolves Deck
Post by: Theroguard on February 15, 2012, 01:29:37 PM
But immer would be good just 2
Title: Re: Werewolves Deck
Post by: Theroguard on February 15, 2012, 01:32:44 PM
This is one of my best deck but I would like to add dark accession cards in so I'll take an advice
Title: Re: Werewolves Deck
Post by: Sagemaster on February 15, 2012, 05:00:34 PM
Go red/green have about 22 lands remove some spells, add young wolf, Pyrheart wolf, immerwolf and reckless waifs
Title: Re: Werewolves Deck
Post by: Sagemaster on February 15, 2012, 05:01:19 PM
Remove mystics and outcasts
Title: Re: Werewolves Deck
Post by: Sagemaster on February 15, 2012, 05:02:00 PM
Remove villagers of estwald and remove dark thicket wolf
Title: Re: Werewolves Deck
Post by: Sagemaster on February 15, 2012, 05:03:09 PM
Remove Hamlet captain because of immerwolf and remover the parallel lives
Title: Re: Werewolves Deck
Post by: Sagemaster on February 15, 2012, 05:04:07 PM
I think that should help you a lot
Title: Re: Werewolves Deck
Post by: Spikepit on February 16, 2012, 07:16:24 AM
I agree with Sagemaster if you want your deck to become Red Wolf Run, if you want you personal touch go with some of our suggestions as the deck is nice at the mo too! ðŸ'ðŸ˜
Title: Re: Werewolves Deck
Post by: Theroguard on February 16, 2012, 09:56:04 AM
Well I kind don't like red
Title: Re: Werewolves Deck
Post by: Spikepit on February 17, 2012, 04:20:01 AM
Quote from: Theroguard on February 16, 2012, 09:56:04 AM
Well I kind don't like red
I'm with you pal!
Title: Re: Werewolves Deck
Post by: Sagemaster on February 17, 2012, 10:24:22 AM
Well if no red at least add more land because in this deck there should probably at least be 18 land or some ramp cards I think those would help you be more consistent with land so yea