I've heard a rumor about the new land in dragon maze.
Tap for colorless
Or tap and if you control all 10 gates you win.
It's tap for colorless
{3}{T} return it to your hand and put a gate from your library on the battlefield tapped. If you control 10 different gates you win.
Quote from: Trunksthemighty on February 17, 2013, 02:59:13 PM
It's tap for colorless
{3}{T} return it to your hand and put a gate from your library on the battlefield tapped. If you control 10 different gates you win.
And it enters tapped I do believe
If that's what it is its a terrible waste of a mythic spot. A mythic land should be so much better than that.
Quote from: Moneekahh on February 17, 2013, 03:05:15 PM
If that's what it is its a terrible waste of a mythic spot. A mythic land should be so much better than that.
Yeah it's kinda lame :(
Bust. That's lame.
Makes sense that its a Mythic though, seeing as it has an instant win attached to it. The Wizards really need to cut down on those sort of cards.
Well. They need ways for creative players to build creative decks. I'm not saying they shouldn't cut them, I'm not saying they should. I'm just saying, if they do make them, they should so them well...that being said. Who would even want to put all 10 gates in there deck? Limited application...it forces you to build a 5 color deck. Or a deck that can somehow use that mana. If there going to make a win condition land, they should do it well
I like weird and creative cards. And this thing isn't even either
What's next? A insta-win planeswalker?
Edit: though to be fair. Some of my card ideas were uncreative
Edit: even if I'm doing 3 colors like say naya. What am I going to do with a dimir guild gate lying around?
Make a five color door to nothingness deck and use that rumored mythic land.
Quote from: Quisequise on February 17, 2013, 06:53:50 PM
Make a five color door to nothingness deck and use that rumored mythic land.
thats just way to many win conditions for five colors. Then again, five color decks probably need all the help they can get
Its ok for super-budget players.
"I'm going to make a {R}{B}{U} deck with a playset of {Dimir Guildgate}, {Rakdos Guildgate}, and {Izzet Guildgate} rather than shocks. Oh, and a 1 of {DM Mythic Land} for an alternate win condition."
Timmy on, Timmies!!
Edit: RTC me!
Quote from: Silent1236 on February 17, 2013, 07:19:49 PM
Its ok for super-budget players.
"I'm going to make a {R}{B}{U} deck with a playset of {Dimir Guildgate}, {Rakdos Guildgate}, and {Izzet Guildgate} rather than shocks. Oh, and a 1 of {DM Mythic Land} for an alternate win condition."
Timmy on, Timmies!!
It supposedly says 10 DIFFERENT guild gates. So that wouldn't work.
Oh, well....... yeah. That's pretty.... um... Well, its something. Not a good something, but still something.
Quote from: Moneekahh on February 17, 2013, 07:24:40 PM
Quote from: Silent1236 on February 17, 2013, 07:19:49 PM
Its ok for super-budget players.
"I'm going to make a {R}{B}{U} deck with a playset of {Dimir Guildgate}, {Rakdos Guildgate}, and {Izzet Guildgate} rather than shocks. Oh, and a 1 of {DM Mythic Land} for an alternate win condition."
Timmy on, Timmies!!
It supposedly says 10 DIFFERENT guild gates. So that wouldn't work.
This is also what I've read, all you need is 10 of em on board.
Well obviously its more for flavor and storyline purposes, a la {helvault}.
Quote from: Mikefrompluto on February 17, 2013, 08:02:34 PM
Well obviously its more for flavor and storyline purposes, a la {helvault}.
Blasphemy! Thou shalt not name the junk that shan't be named!!
...😐
Guys {Helvault} is the best card ever made
{Helvault} is pretty worthless, but it's got some pretty sweet art honestly.
Quote from: Silent1236 on February 17, 2013, 08:28:03 PM
{Helvault} is pretty worthless, but it's got some pretty sweet art honestly.
People keep saying its name!!
Lol
But yea actually lookin at it now, with of course the storyline in mind, it does have an "epic" feel to the art. With the birds flying around it just gives the scale to how important that thing was to the story. Too bad they epically dropped the ball with the actual card.
And I'm calling it right now, same goes for Dragon Maze's mythic land. Pure junk.
{Helvault} has its uses, you exile a few of you best creature, then then a board wipe every creature with {Supreme Verdict} then play {Smelt} in their turn, and in your turn boom you have a full field if kick ass
Quote from: Shadowclothes on February 18, 2013, 08:49:58 AM
{Helvault} has its uses, you exile a few of you best creature, then then a board wipe every creature with {Supreme Verdict} then play {Smelt} in their turn, and in your turn boom you have a full field if kick ass
O-Ring
Quote from: Hays413 on February 18, 2013, 08:58:10 AM
Quote from: Shadowclothes on February 18, 2013, 08:49:58 AM
{Helvault} has its uses, you exile a few of you best creature, then then a board wipe every creature with {Supreme Verdict} then play {Smelt} in their turn, and in your turn boom you have a full field if kick ass
O-Ring
use it with EBT effects. Exile all your best EBT'ers. Do some crazy set up. Then, release the swarm!
Edit: oh! Use it with {thragtusk}
Does anyone have a playset of {helvault} I can trade for? I want to build a deck around it
Quote from: Birdbrain on February 18, 2013, 10:19:31 AM
Quote from: Hays413 on February 18, 2013, 08:58:10 AM
Quote from: Shadowclothes on February 18, 2013, 08:49:58 AM
{Helvault} has its uses, you exile a few of you best creature, then then a board wipe every creature with {Supreme Verdict} then play {Smelt} in their turn, and in your turn boom you have a full field if kick ass
O-Ring
use it with EBT effects. Exile all your best EBT'ers. Do some crazy set up. Then, release the swarm!
Edit: oh! Use it with {thragtusk}
EBT?
"Enters the battlefield" sorry. I got the letters mixed up :P
It's all good!
Actually. I would say {helvault} is very synergistic with {thragtusk}. You don't lose card advantage when it's exiled. And if you exiled more than one, you get a bunch of life when they come into play. Plus, it's a great way to protect your best creatures from removal and wipe. Also, you can remove your opponents best creature. So I would say {helvault} is a kick (you know what) sleeper that never woke up
Paying {1} to exile your own creature isn't bad. {7} to exile your opponents is just awful. In a good deck, you better have waaayyyy better options by the time you get the seven mana needed.
Helvault coulddo that, but why not just use {Cloudshift}, {Restoration Angel}, {Venser the Sojourer}, {Flickerwisp}, etc etc. Imprint {Cloudshift} on {Isochron Scepter} for all kinds of thraggy fun.
Can imprinted cloudshift create a swarm of ETB effects at once? Plus, it's one less than using isocron sceptor. And can that remove your opponents creatures? And keep them off the battlefield for a while? And you can flicker the {helvault} so you don't have to destroy it. Also, I think there are more cards that are synergistic with it
Do you realize how long it would take to setup a one turn game winner with nothing but ETB creatures? Unless youre playing against a potato, you'd be dead before you got there.
I'm sure there are cards that could help to tap and untap {helvault} multipule times a turn. And +1 for the potato comment. It made me laugh
Maybe just suggnificant chunks instead of the whole dang cake?
Edit: I've always liked trying to find uses for the cards no one likes. It's fun
I do too. My go-to deck right now is a {worldfire} deck.
Oh! Exile some creatures with haste with {helvault} and drop a {world fire}
The beauty of it is they don't even have to be haste creatures. Since your opponent has no hand and only gets one draw, they're dead even if they draw a land.
Edit: That wouldnt work. {Helvault} has to be put into a graveyard. With {worldfire}, its exiled, never reaching the GY.
The could even be dead the moment your dropped {world fire} if the creature had a ETB damage opponent effect
{Bloodhunter bat} or {geralf's messenger}. Too bad {helvault} has to be put into a GY to work right.
GY?
Graveyard.
Um. Why not just flicker {helvault}?
Read the card, bruh. It's a "put into the graveyard" effect. Not a "leave the battlefield" effect.
Quote from: Birdbrain on February 18, 2013, 11:45:53 AM
Um. Why not just flicker {helvault}?
Because in the instance that is being talked about here with world fire, if you flicker helvault then it will come back, return all the creatures. Then world fire resolves and exiles everything.
Quote from: Imdowd80 on February 18, 2013, 11:48:35 AM
Quote from: Birdbrain on February 18, 2013, 11:45:53 AM
Um. Why not just flicker {helvault}?
Because in the instance that is being talked about here with world fire, if you flicker helvault then it will come back, return all the creatures. Then world fire resolves and exiles everything.
And there's that too. I was mainly talking about the fact that it has to be destroyed. Exiling it also exiles the creatures that it exiled forever.
Oh. It says graveyard in the text...
But how sweet would it be to exile {Avacyn, Angel of Hope} the. Release her from the {Helvault} *add explosion sounds*
What is this land called "city of ravnica"?
Back in my day, this thread was about the mythic land rumor...
Quote from: Frothandslosh on February 18, 2013, 01:45:57 PM
Back in my day, this thread was about the mythic land rumor...
Did someone hold your eyes open and force you to read the {Helvault} discussion?
Quote from: Mikefrompluto on February 18, 2013, 02:01:04 PM
Quote from: Frothandslosh on February 18, 2013, 01:45:57 PM
Back in my day, this thread was about the mythic land rumor...
Did someone hold your eyes open and force you to read the {Helvault} discussion?
I was just making a joke >.<
Anyway, about the DM land:
I'm really, REALLY hoping that Wizards decides to change its ability. Sure, a win-con land is awesome, but when it's not very realistic to pull off, then what's the point of it?
Oh, and the land should be able to turn into a creature, so that it can be compatible with {Helvault}.
Hahah I didn't mean anything malicious by that.
Yeah im not too excited about this land if that is, indeed, what it'll do.
Quote from: Mikefrompluto on February 18, 2013, 02:19:07 PM
Hahah I didn't mean anything malicious by that.
Yeah im not too excited about this land if that is, indeed, what it'll do.
It's alright man, I'm just way too used to malice on the Internet XD
But this whole situation really begs the question: Is this really what Wizards considers a mythic land?
It looks to me like a cute little flavor card that they decided to make based on the expansion's name. I can't see the practical use of it, since gates are still just land drops (Ten gates = ten turns of ETB tapped lands, less with {Urban Evolution} shenanigans). I mean, what does the community think when they hear "mythic land", because I'm thinking of something way different.
Maybe give the land an actuall feel of being a maze? Instead of the half-baked attempt to make it feel like a maze
I was expecting something that exiled a creature as it entered the battlefield, then added mana to your mana pool equal to a color of said creature.
Quote from: Frothandslosh on February 18, 2013, 02:40:09 PM
I was expecting something that exiled a creature as it entered the battlefield, then added mana to your mana pool equal to a color of said creature.
Something like that or a {city of brass} effect is more feasible to me. I don't see a practical use in this card either. Even though decks have slowed down considerably due to rotation, a T10 win going off without a hitch is so very unlikely. You're always one turn behind your opponent via all of your lands entering tapped. Maybe, MAYBE, in a turbo fog application it could work. But even then, TFog needs the available mana to do its thang.
But then again, maybe next block it'll prove to be a sleeper. Just look at Omnidoor Thragfire.
Quote from: Mikefrompluto on February 18, 2013, 02:47:47 PM
But then again, maybe next block it'll prove to be a sleeper. Just look at Omnidoor Thragfire.
Definately. There's alway "that guy" who'll figure out exactly what kind of deck to use it in, and how to use it. All I can say is that I genuinely still have some hope for this card.
*sighs* Just like I still have hope for {Tibalt, the Fiend-Blooded} in Standard....
Quote from: Frothandslosh on February 18, 2013, 02:53:12 PM
Quote from: Mikefrompluto on February 18, 2013, 02:47:47 PM
But then again, maybe next block it'll prove to be a sleeper. Just look at Omnidoor Thragfire.
Definately. There's alway "that guy" who'll figure out exactly what kind of deck to use it in, and how to use it. All I can say is that I genuinely still have some hope for this card.
*sighs* Just like I still have hope for {Tibalt, the Fiend-Blooded} in Standard....
tibalt might work in my looter deck that I'm building
Quote from: Frothandslosh on February 18, 2013, 02:53:12 PM
Quote from: Mikefrompluto on February 18, 2013, 02:47:47 PM
But then again, maybe next block it'll prove to be a sleeper. Just look at Omnidoor Thragfire.
Definately. There's alway "that guy" who'll figure out exactly what kind of deck to use it in, and how to use it. All I can say is that I genuinely still have some hope for this card.
*sighs* Just like I still have hope for {Tibalt, the Fiend-Blooded} in Standard....
I wish I had the time and resources to research and play test like crazy so I could be "that guy" :(