Who would win a fight, a spartan or a warhammer space marine?
I'm talking the old genetically modified spartan IIs not the mass produced ones
Even leonidas would die in a second.
(MC too)
Quote from: Fenster on February 05, 2013, 03:33:47 AM
Even leonidas would die in a second.
(MC too)
When he said Spartans he ment from the ones from the halo universe. Like master chief.
Space Marines, definitely. The amount of damage they were created to deal/take far outweighs that of the Spartans.
Keep in mind, this is if it was real they both have a far greater range of movement than in video games. Also none of them are main characters, no special treatment.
Quote from: Keyeto on February 05, 2013, 04:14:37 PM
Space Marines, definitely. The amount of damage they were created to deal/take far outweighs that of the Spartans.
Spartans have enhanced reaction times and speed, as well as strength
Quote from: Malleo on February 05, 2013, 05:21:15 PM
Quote from: Keyeto on February 05, 2013, 04:14:37 PM
Space Marines, definitely. The amount of damage they were created to deal/take far outweighs that of the Spartans.
Spartans have enhanced reaction times and speed, as well as strength
Better reflexes and strength aren't going to cut it, I'm afraid. It takes a considerable deal of time to transform a normal human into a Space Marine. They receive implants known as gene-seed which transform their bodies and give them superhuman abilities - making them capable of spitting acidic venom, absorbing the memories of the dead by eating their flesh, darkening their skin to protect it from radiation, and operating for long periods without sleep by switching off parts of their brains at a time. Recruits are subjected to psycho-indoctrination and conditioning, strengthening their resolve and honing them into dedicated and merciless warriors. Not all recruits survive the brutal training of course, and not all are accepted. If you would like me to go into detail about the 19 seperate extra organ implants/body modifications they undergo, I can.
The Spartans were abducted at the age of 6 from pre-selected subjects showing superior skills and underwent drastic musculoskeletal engineering, not all of them survived THAT and still fewer of them were accepted. They were engineered specifically for the mjรถlnir powered armor which would amplify the already impressive strength and force of their movements, in fact when they tested it on a normal soldier he broke his own bones and his pain spasms killed him.
A space marine is a walking powerhouse of destruction but can he hit a spartan at full tilt?
MC took on an entire platoon of covenant in a bunker with a plasma grenade.. A space marine does what? Spits acid? Lemon juice is acid, psh dont even compare it to MC
Quote from: MisterJH on February 05, 2013, 08:11:21 PM
MC took on an entire platoon of covenant in a bunker with a plasma grenade.. A space marine does what? Spits acid? Lemon juice is acid, psh dont even compare it to MC
What they spit is nothing compared to lemon juice.....
We're talking about being who were created to punch tanks so hard they explode, and teir standard bolter pistols fire projectiles that have to force of an rpg.....and cannot even scratch their armor. They also have two hearts, so that if one is somehow killed they are still able to carry on orders. Warhammer is one of the most violent fantasy worlds out there....trust me, Spartans cannot even compare. If you want, I'll list all if their augmentations, but he warned, it will make this a VERY long thread.
Do it you wont
Quote from: MisterJH on February 05, 2013, 08:46:26 PM
Do it you wont
Haha challenge accepted. Give me a minute, I'll give you the conditioning that all space marines have to go through before determining if they are capable of being one. This is all standard issue, and excludes any divine intervention that specific chapters can experience. Just promise me you'll read it all ;)
If you don't feel like its intense enough, then I'll give you guys their standard equipment and abilities.
Oh im excited to read this
Alright here you go. This is what makes a space marine:
Space Marines Portal
Anatomy of a Space Marine3
It takes a considerable deal of time to transform a normal human into a Space Marine. They receive implants known as gene-seed which transform their bodies and give them superhuman abilities - making them capable of spitting acidic venom, absorbing the memories of the dead by eating their flesh, darkening their skin to protect it from radiation, and operating for long periods without sleep by switching off parts of their brains at a time.1
Recruits are subjected to psycho-indoctrination and conditioning, strengthening their resolve and honing them into dedicated and merciless warriors. Not all recruits survive the brutal training of course, and not all are accepted.
Contents [hide]
1 Selection
2 Requirements
3 Implants
3.1 Secondary Heart
3.2 Ossmodula
3.3 Biscopea
3.4 Haemastamen
3.5 Larraman's Organ
3.6 Catalepsean Node
3.7 Preomnor
3.8 Omophagea
3.9 Multi-lung
3.10 Occulobe
3.11 Lyman's Ear
3.12 Sus-an Membrane
3.13 Melanchromic Organ
3.14 Oolitic Kidney
3.15 Neuroglottis
3.16 Mucranoid
3.17 Betcher's Gland
3.18 Progenoids
3.19 Black Carapace
4 Conditioning
5 Sources
Selection
Recruits are chosen from the best warriors among humanity. Naturally this makes death and feral worlds prized recruitment grounds, as such harsh and primal conditions produce the best warriors. However hive worlds are considered the ideal source of potential recruits, the populace of the lower levels composed of some of the most murderous scum in the human Imperium. Whole gangs of hive scum are sometimes hunted down and captured for recruitment. Among the most valued traits in a recruit are aggression and psychotic-level killer instinct. More rarely, certain civilised worlds are also recruited from.2
Requirements
Recruits must be fairly young, because implants often do not become fully functional if the recipient has reached a certain level of physical maturity. They must be male because the zygotes are keyed to male hormones and tissue types. Only a small percentage of people are compatible to receive the implants and hypno-suggestion to turn them into Marines. Before the process of implantation begins the potential recruit receives tissue compatibility tests and psychological screening. If the testing proves successful the recruit becomes a neophyte. After the organ implantation process he becomes an initiate.1
Even once the organs are implanted they are generally inactive or useless without associated training and hypnotherapy and chemical treatment. Most recruits join the ranks as a brother between the age of 16-18 years.
Implants
Implant Stages[4]
The 19 implanted organs are very complicated, and because several of them only work properly or at all in the presence of other implants, the removal, mutation or failure of one organ can affect the precise functioning of the others.1 Because of this, and the fact that each Chapter's gene-seed belongs to that Chapter alone, different Chapters display different characteristics and use different sets of implants and methods of implantation.
Throughout the implantation process the Marine must undergo various forms of conditioning in order for the implanted organs to develop and become part of his physiology.
Listed below is the complete set of implants used:
Phases 1-3 can be introduced at the same time, ideally between 10 and 14 years of age.
Phases 4 and 5 can be introduced at the same time, ideally between 12 and 14 years of age.
Hypnotherapy normally begins at phase 6, ideally sometime between 14 and 17 years of age.
Phases 7 to 9 are normally introduced simultaneously, ideally at a point between 14 and 16 years old. The following series of organs are also ideally implanted between the ages of 14 and 16.
Phases 14 and 15 may be introduced at the same time, ideally between 15 and 16 years of age. The remaining series of implants are then ideally introduced to the recipient between the ages of 16 and 18.1
Secondary Heart
Phase 1: This simplest and most self-sufficient of implants allows a Space Marine to survive his other heart being damaged or destroyed, and to survive in low oxygen environments. Not just a back-up, the secondary heart can boost the blood-flow around the Marine's body.1
Ossmodula
Phase 2: A small, complex, tubular organ, the ossmodula secretes hormones that both affect the ossification of the skeleton and encourages the forming bone growths to absorb ceramic-based chemicals that are laced into the Marine's diet.1 This drastically alters the way a Space Marine's bones grow and develop. Two years after this implant is first put in the subject's long bones will have increased in size and strength (along with most other bones), and the rib cage will have been fused into a solid mass of bulletproof, interlocking plates.
Biscopea
Phase 3: This small, circular organ is inserted into the chest cavity and releases hormones that vastly increase muscle growth throughout the marine's body. It also serves to form the hormonal basis for many of the later implants.
Haemastamen
Phase 4: Implanted into the main circulatory system, this tiny implant not only increases the haemoglobin content of the subjects blood, making it more efficient at carrying oxygen around the body and making the subject's blood a bright red, it also serves to monitor and control the actions of the phase 2 and phase 3 implants.1
Larraman's Organ
Phase 5: A liver-shaped organ about the size of a golf-ball, this implant is placed within the chest cavity and connected to the circulatory system. It generates and controls 'Larraman cells' which are released into the blood stream if the recipient is wounded. They attach themselves to leucocytes in the blood and are carried to the site of the wound, where upon contact with air they form a near instant patch of scar tissue, sealing any wounds the Space Marine may suffer.
Catalepsean Node
Phase 6: Implanted into the back of the brain, this pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. If deprived of sleep, the catalepsean node cuts in. The node allows a Marine to sleep and remain awake at the same time by switching off areas of his brain sequentially. This process cannot replace sleep entirely, but increases the Marines survivability by allowing perception of the environment while resting1. This means that a Space Marine needs no more than 4 hours of sleep a day, and can potentially go for 2 weeks without any sleep at all.
Preomnor
Phase 7: This is essentially a pre-stomach that can neutralise otherwise poisonous or indigestible foods. No actual digestion takes place in the preomnor, as it acts as a decontamination chamber placed before the natural stomach in the body's system and can be isolated from the rest of the digestive tract in order to contain particularly troublesome intake.1
Omophagea
Phase 8: This implant allows a Space Marine to 'learn by eating'. It is situated in the spinal cord but is actually part of the brain. Four nerve bundles are implanted connecting the spine and the stomach wall. Able to 'read' or absorb genetic material consumed by the marine, the omophagea transmits the gained information to the Marine's brain as a set of memories or experiences. It is the presence of this organ which has led to the various flesh-eating and blood-drinking rituals for which the Astartes are famous, as well as giving names to chapters such as the Blood Drinkers and Flesh Tearers. Over time, mutations in this implant have given some chapters unnatural craving for blood or flesh.1
Multi-lung
Phase 9: This additional lung activates when a Space Marine needs to breathe in low-oxygen or poisoned atmospheres, and even water. The natural lungs are closed off by a sphincter muscle associated with the multi-lung and the implanted organ takes over breathing operations. It has highly efficient toxin dispersal systems.1
Occulobe
Phase 10: This implant sits at the base of the brain, and provides hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. This in turn allows the Apothecaries to make adjustments to the growth patterns of the eye and the light-receptive retinal cells - the result being that Space Marines have far superior vision to normal humans, and can see in low-light conditions almost as well as in daylight.1
Lyman's Ear
Phase 11: Not only does this implant make a Space Marine immune from dizziness or motion sickness but also allows Space Marines to consciously filter out and enhance certain sounds. The Lyman's Ear completely replaces a Marine's original ear. It is externally indistinguishable from a normal human ear.
Sus-an Membrane
Phase 12: Initially implanted above the brain, this membrane eventually merges with the recipient's entire brain. Ineffective without follow-up chemical therapy and training, but with sufficient training a Space Marine can use this implant to enter a state of suspended animation, consciously or as an automatic reaction to extreme trauma, keeping the Marine alive for years, even if he has suffered otherwise mortal wounds. Only the appropriate chemical therapy or auto-suggestion can revive a Marine from this state. The longest recorded period spent in suspended animation was undertaken by Brother Silas Err of the Dark Angels, who was revived after 567 years.1
Melanchromic Organ
Phase 13: This implant controls the amount of melanin in a Marine's skin. Exposure to high levels of sunlight will result in the Marine's skin darkening to compensate. It also protects the Marine from other forms of radiation.1
Oolitic Kidney
Phase 14: In conjunction with the secondary heart this implant allows a Space Marine to filter his blood very quickly, rendering him immune to most poisons. This action comes at a price, however, as this emergency detoxification usually renders the Marine unconscious while his blood is circulated at high speed. The organ's everyday function is to monitor the entire circulatory system and allow other organs to function effectively.1
Neuroglottis
Phase 15: This enhances a Space Marine's sense of taste to such a high degree that he can identify many common chemicals by taste alone. A Marine can even track down his target by taste.
Mucranoid
Phase 16: This implant allows a Space Marine to sweat a substance that coats the skin and offers resistance to extreme heat and cold and can even provide some protection for the marine in a vacuum. This can only be activated by outside treatment, and is common when Space Marines are expected to be fighting in vacuum.
Betcher's Gland
Phase 17: Consists of two identical glands, implanted either into the lower lip, alongside the salivary glands or into the hard palette. The gland works in a similar way to the poison gland of venomous reptiles by synthesizing and storing deadly poison, which the Marines themselves are immune to due to the gland's presence. This allows a Space Marine to spit a blinding contact poison. The poison is also corrosive and can even burn away strong metals given sufficient time.
Progenoids
Phase 18: There are two of these glands, one situated in the neck and the other within the chest cavity. These glands are vitally important and represent the future of the Chapter, as the only way new gene-seed can be produced is by reproducing it within the bodies of the Marines themselves. This is the implant's only purpose. The glands absorb genetic material from the other implanted organs. When they have matured each gland will have developed a single gene-seed corresponding to each of the zygotes which have been implanted into the Marine.
These take time (5 years in the first case, 10 in the latter)1 to mature into gene-seed. The gene-seed can then be extracted and used to create more Space Marines.
Black Carapace
Phase 19: The most distinctive implant, it resembles a film of black plastic that is implanted directly beneath the skin of the Marine's torso in sheets. It hardens on the outside and sends invasive neural bundles into the Marine's body. After the organ has matured the recipient is then fitted with neural sensors and interface points cut into the carapace's surface.1 This allows a Space Marine to interface directly with his Power Armour.
Conditioning
Chemical Treatment - Until his initiation, a Marine must submit to constant tests and examinations. The newly implanted organs must be monitored very carefully, imbalances corrected, and any sign of maldevelopment treated. This chemical treatment is reduced after completion of the initiation process, but it never ends. Marines undergo periodic treatment for the rest of their lives in order to maintain a stable metabolism. Marine power armour suits contain monitoring equipment and drug dispensers to aid in this.
Hypnotherapy - As the super-enhanced body grows, the recipient must learn how to use his new abilities. Some of the implants, specifically the phase 6 and 10 implants, can only function once correct hypnotherapy has been administered. Hypnotherapy is not always as effective as chemical treatment, but it can have substantial results. If a Marine can be taught how to control his own metabolism, his dependence on drugs is lessened. The process is undertaken in a machine called a Hypnomat. Marines are placed in a state of hypnosis and subjected to visual and aural stimuli in order to awaken their minds to their unconscious metabolic processes.
Training - Physical training stimulates the implants and allows them to be tested for effectiveness.
Indoctrination - Just as their bodies receive 19 separate implants, so their minds are altered to release the latent powers within. These mental powers are, if anything, more extraordinary than even the physical powers described above. For example, a Marine can control his senses and nervous system to a remarkable degree, and can consequently endure pain that would kill an ordinary man. A Marine can also think and react at lightning speeds. Memory training is an important part of the indoctrination too. Some Marines develop photographic memories. Obviously, Marines vary in intelligence as do other men, and their individual mental abilities vary in degree.
After all of these implantations and alterations to the human body, there is a serious debate whether or not Space Marines are human. While they indubitably serve humanity, they are at least two meters tall, can breathe poison and eat through metal.
The above was taken from the Lexicanum, the official source if everything Warhammer.
Lame... Master chief has an energy shield
Quote from: MisterJH on February 05, 2013, 09:13:30 PM
Lame... Master chief has an energy shield
Care to hear of the space marine equipment?
Just from reading that, Warhammer sounds awesome, but what exactly is it? Is it a game, or a book, or what?
Quote from: izik99 on February 05, 2013, 09:28:13 PM
Just from reading that, Warhammer sounds awesome, but what exactly is it? Is it a game, or a book, or what?
All of the above! It's a universe that has books, table top games, video games, pretty much whatever you want!
No thank you :( and ya i used to play warhammer and my brother was into the books and everything, it really was fun
At one point my brother, dad and i built a full sized terrain for it out of a high density foam with hills, trees etc all different terrains, complete with rulings on them all.. It was sweet
I'm no expert on it, but my cousin plays the tabletop quite a bit and it's soooo expensive, but really freaking cool. Space marines over Spartans any day.
It is expensive, i was zurg/zerg/zyrg all day though, idr how to spell though
I remember wanting the titan thing sooo bad, it was over a foot tall and $150
I still think it would be similar to fighting a hunter equipped with better weapons.
By the looks of it, Chief doesn't stand a chance. Even with a naked woman in his head telling him where to go.
However, a lone zergling could take them both on ๎
Quote from: Silent1236 on February 05, 2013, 11:53:12 PM
By the looks of it, Chief doesn't stand a chance. Even with a naked woman in his head telling him where to go.
However, a lone zergling could take them both on ๎
Dang man, it would have been nice to keep things fair here....no need to bring that kind of power to this competition ๐
Quote from: Ace on February 05, 2013, 04:12:19 PM
Quote from: Fenster on February 05, 2013, 03:33:47 AM
Even leonidas would die in a second.
(MC too)
When he said Spartans he ment from the ones from the halo universe. Like master chief.
Yeah i was trying to be funny :P
MC = masterchief ;D
Quote from: Malleo on February 05, 2013, 10:50:04 PM
I still think it would be similar to fighting a hunter equipped with better weapons.
I suppose, but were talking about equipment that's so much stronger that a spartan couldn't even hurt them. The standard space marine pistol is full automatic and fires 4 round rpg bursts, and have 5 foot long monomolecular chains swords that are so sharp they liquefy solid matter. Not to mention the armor, which underneath has their "skin" (which was enhanced to be another layer of armor), and then their bones, which have been hardened to be another layer of armor. Space Marines have been recorded to fall from orbit, with no armor on, and survive without a scratch. They have also been recorded to be able to punch tanks in half with an effortless single punch. And those are the weak ones....
Quote from: Keyeto on February 06, 2013, 12:15:32 PM
Quote from: Malleo on February 05, 2013, 10:50:04 PM
I still think it would be similar to fighting a hunter equipped with better weapons.
I suppose, but were talking about equipment that's so much stronger that a spartan couldn't even hurt them. The standard space marine pistol is full automatic and fires 4 round rpg bursts, and have 5 foot long monomolecular chains swords that are so sharp they liquefy solid matter. Not to mention the armor, which underneath has their "skin" (which was enhanced to be another layer of armor), and then their bones, which have been hardened to be another layer of armor. Space Marines have been recorded to fall from orbit, with no armor on, and survive without a scratch. They have also been recorded to be able to punch tanks in half with an effortless single punch. And those are the weak ones....
A reject for the spartan program could punch through a ship hull, his muscles grew erratically though so whenever he moved he broke his own bones. This is without the powered armor that amplifies their already impressive strength, their increased perception and reaction also allows them to GET OUT OF THE WAY!
Granted, with all of their armor the only UNSC weapon that could hurt a space marine would probably be a spartan laser.
And the damage would have to outweigh their healing factor....and somehow destroy both of their hearts at the same time. Anything in Warhammer is unfairly overpowered; it's universe where the weakest things outweigh the strongest things in most realities. Very gruesome world, so grim, yet awesome. It would be a cool fight to watch, I just couldn't imagine a space marine losing. And this information has been about the basics. No commanders, none of the legions with powers, just basics troops. Some of the advanced stuff gets absurd haha
I think the master chief portrayed in the books has a chance.. In the game he is seriously nerfed, and none of his serious special abilities can show due to limits of gaming. With his speed and power and intelligence, i think any well equipped spartan could take down a juiced hunter(aka a space marine)
Spartan laser would seriously poop on their day
If we're going to be talking about memorable leaders, and what they can do, it's a way more violent story. And just so I have a reference, what are the proven capabilities of the spartan laser?
No clue because the game nerfs so hard, but bookwise im sure it wouldve had unbelievable capabilities.. Too bad the books did not develope with the game, and the series closed long ago. I honestly dont remember the spartan laser being in the book. However even in game, where true capabilities are toned down to enhance actual gameplay possibilities, the spartan laser kills in 1 shot more or less everything. Ever. Boom, done, exploded
Quote from: MisterJH on February 06, 2013, 09:14:17 PM
No clue because the game nerfs so hard, but bookwise im sure it wouldve had unbelievable capabilities.. Too bad the books did not develope with the game, and the series closed long ago. I honestly dont remember the spartan laser being in the book. However even in game, where true capabilities are toned down to enhance actual gameplay possibilities, the spartan laser kills in 1 shot more or less everything. Ever. Boom, done, exploded
But if it kills in one shot things that have far less armor than the Space Marines (and assumingly no regeneration, or second heart) how could it truly destroy one that easily? These things take rounds of rpg (four round burst that are about the size of an Arizona tea can) that have the firepower of....well a rocket propelled grenade. And these things are fired by guns that are so heavy a human would never be able to lift it. These are the pistols, the weak weapons they're used to taking fire from. It doesn't seem to me that the laser would do that much, seeing as taking 4 rpg (fired at an automatic rate) is the norm for these guys. I'm open to be corrected though.
Quote from: Keyeto on February 06, 2013, 09:18:47 PM
Quote from: MisterJH on February 06, 2013, 09:14:17 PM
No clue because the game nerfs so hard, but bookwise im sure it wouldve had unbelievable capabilities.. Too bad the books did not develope with the game, and the series closed long ago. I honestly dont remember the spartan laser being in the book. However even in game, where true capabilities are toned down to enhance actual gameplay possibilities, the spartan laser kills in 1 shot more or less everything. Ever. Boom, done, exploded
But if it kills in one shot things that have far less armor than the Space Marines (and assumingly no regeneration, or second heart) how could it truly destroy one that easily? These things take rounds of rpg (four round burst that are about the size of an Arizona tea can) that have the firepower of....well a rocket propelled grenade. And these things are fired by guns that are so heavy a human would never be able to lift it. These are the pistols, the weak weapons they're used to taking fire from. It doesn't seem to me that the laser would do that much, seeing as taking 4 rpg (fired at an automatic rate) is the norm for these guys. I'm open to be corrected though.
It also one-shots tanks, it has a four shot charge.
Well at least in game the spartan laser is much more powerful than rpg, and a different form of weapon. Although i do not know the specifics, more or less an extraordinarily powerful laser capable of destroying everything is made to be handheld by the spartans. It is a unique weapon i feel is likely unknown or introduced to the space marine, and may be able to do some serious damage to their armor and possibly just put a hole right through their heart.. And their other heart. :p
Alright then, how would a spartan stand up to a bolter? Currently most Codex chapters use a Astartes MK Vb Godwyn pattern bolter. This has a 30 magazine clip consisting of the .75 caliber Astartes Bolt composed of a diamantine tip, depleted dueterium core, and a mass reasctive detonator. It fires these armor piercing rocket proppeled grenades wider around than an arizona tea can in single shot, four round burst, and full automatic. Human beings cannot lift Boltguns. Could a spartan survive 30 armor piercing rpg shots at full automatic? And that being a BASIC weapon of the Space Marines?
And as I recall, the laser takes a while to charge up, and leaves an obvious mark on the opponent. Space Marines are 8 foot tall super beings that can moves so fast the air whip cracks from the sudden vacuum they create. I think they'd dodge the laser.
Quote from: Keyeto on February 06, 2013, 09:40:02 PM
Alright then, how would a spartan stand up to a bolter? Currently most Codex chapters use a Astartes MK Vb Godwyn pattern bolter. This has a 30 magazine clip consisting of the .75 caliber Astartes Bolt composed of a diamantine tip, depleted dueterium core, and a mass reasctive detonator. It fires these armor piercing rocket proppeled grenades wider around than an arizona tea can in single shot, four round burst, and full automatic. Human beings cannot lift Boltguns. Could a spartan survive 30 armor piercing rpg shots at full automatic? And that being a BASIC weapon of the Space Marines?
Halo 1 Sniper Pistol, nuff said. Haha, only joking, but that gun is the .poo..
Quote from: Keyeto on February 06, 2013, 09:42:13 PM
And as I recall, the laser takes a while to charge up, and leaves an obvious mark on the opponent. Space Marines are 8 foot tall super beings that can moves so fast the air whip cracks from the sudden vacuum they create. I think they'd dodge the laser.
A spartan can perceive events quicker than any normal human being, they might be able to keep a bead on them.
Quote from: Malleo on February 06, 2013, 09:47:30 PM
Quote from: Keyeto on February 06, 2013, 09:42:13 PM
And as I recall, the laser takes a while to charge up, and leaves an obvious mark on the opponent. Space Marines are 8 foot tall super beings that can moves so fast the air whip cracks from the sudden vacuum they create. I think they'd dodge the laser.
A spartan can perceive events quicker than any normal human being, they might be able to keep a bead on them.
A Space Marine is hardly a normal human, I think if you can move so fast you create a vacuum in space, you have the ability to dodge a laser. And what are the documented destructive capabilities of the laser?
Ya i mean because of te different universes well never reall be sure how impressive the different speeds or reflexes truly are, which is unfortunate because it invalidates this entire nuance of the argument. :/
Quote from: MisterJH on February 06, 2013, 09:53:06 PM
Ya i mean because of te different universes well never reall be sure how impressive the different speeds or reflexes truly are, which is unfortunate because it invalidates this entire nuance of the argument. :/
Case closed?
Quote from: InfinitiveDivinity on February 06, 2013, 09:54:33 PM
Quote from: MisterJH on February 06, 2013, 09:53:06 PM
Ya i mean because of te different universes well never reall be sure how impressive the different speeds or reflexes truly are, which is unfortunate because it invalidates this entire nuance of the argument. :/
Case closed?
More or less. It seems the battle must come to the aspect that is incomparable. Space marines clearly were given the most broken equipment, equipment so powerful {skullclamp} looks like it should be unbanned and unrestricted in every format. So unless the spartans can outmaneuver the marines unquestionably and flawlessly, the battle is decided. Unfortunately this cannot be tested.
True, but Warhammer is such a violent universe. Everything is made for killing. Space Marines have their uh...."reproduction" drives in their brains removed so it doesn't distract them from killing. Literally, everything in the universe is designed to be the most brutal killer imaginable. It maybe I'm just too in love with Warhammer ๐
Im getting that vibe strongly.. Also, spartan sex drives are neutralized one way or another.
I'm just providing the facts about Marines, that's all. Not trying to make it look like, "Screw Spartans, Warhammer is way cooler". I like both a lot, I just think when it comes down to it, the Space Marines are too overpowered (due to the nature of the universe they live in) for the Spartans to kill.
You forget about NEEDLERS! Haha god knows what those can do.. Especially in the duel wielding days... Idt i think the marines ar OP too but im just givin my main man MC a chance here
Weird, I played a warhammer demo an disliked it a lot. but after reading this, I'd very much like to look into the universe; mostly read the books.