Mill Deck. Advice ? 60 cards, 0 sideboard 6 {Swamp} 4 {Drowned Catacomb} 2 {Nephalia Drownyard} 6 {Island} 4 {Watery Grave} 22 lands 1 {Lazav, Dimir Mastermind} 3 {Consuming Aberration} 4 {Jace's Phantasm} 4 {Wight of Precinct Six} 12 creatures 2 {Jace, Memory Adept} 3 {Thought Scour} 3 {Increasing Confusion} 4 {Mind Sculpt} 4 {Think Twice} 3 {Mind Grind} 2 {Essence Harvest} 3 {Devour Flesh} 2 {Grisly Spectacle} 26 other spells Sideboard Notes: An attempt at a standard mill control type deck . I'm not sure which way to splash , red for the fling sac the big creatures for direct damage. Or blue for more control. This deck is unstable and in the middle . I gotta research what cards are in the other sets cause I know they re around . Any help guys ? |
Quote from: Coheed015 on February 02, 2013, 08:56:01 PMVery true, also this list, is in addition to what is already in the deck, some of the cards I listed were already in and I just removed 'em, these are cards that can benefit what you've already built.
Yeah that's a good list . The dying enchantment that hits them with power is good with a sac outlet or when it dies .
Quote from: Spidey82 on February 03, 2013, 09:11:12 AM
{mind grind}, I'd say {sands of delirium} over the nephalia drownyard, and {trepanation blade}. {Jace's phantasm} is a good one-drop for mill decks. You can also use {fog bank} to stall opponent's creatures. I'd drop the dimir guildmage personally. The dimir horror could be a good late game creature as well(can't think of its name).
Quote from: Spidey82 on February 03, 2013, 09:11:12 AMI think {Sands of Delirium} is terrible, unless you can get a lot of mana out, it's pretty worthless as far a mill spells go, and using it over Nephalia? Dude the Drownyard is a land, it can just chill out until you have excess mana, and when you topdeck you mill them as well as play your spells. Sure it technically does the same thing as Sands, but Sands is not a land, it's a card using up a slot that could be filled by something way more effective. Utility Lands are amazing.
{mind grind}, I'd say {sands of delirium} over the nephalia drownyard, and {trepanation blade}. {Jace's phantasm} is a good one-drop for mill decks. You can also use {fog bank} to stall opponent's creatures. I'd drop the dimir guildmage personally. The dimir horror could be a good late game creature as well(can't think of its name).
Quote from: Dudecore on February 03, 2013, 02:59:09 PMI think that might be the only viable option in Standard, the mill isn't powerful enough for a full on Mill-your-face-off. I like the defender mill idea the best, {Doorkeeper} and {Sands of Delirium} (I know I just flamed Sands, but in this deck, which is a completely different deck mind you, it's really good) just go infinite! I like the counter mill we have right now too, I think those should be a 4-of
My suggestion for mill would be tons and tons of control. You need to stall as long as possible. I'd even try a fog deck. {Supreme Verdict}, {Terminus}, {Thought Scour}, {Mind Sculpt}, {Jace, Architect of Thought}, {Safe Passage} and {Psychic Spiral} for recursion. Just play the long game.
Quote from: Dudecore on February 03, 2013, 04:08:03 PM
The only creatures I would run is probably {Snapcaster Mage} and {Augur of Bolas}. Augur can get you what you need, when you need it, and Snappy can reuse it.
Quote from: Coheed015 on February 03, 2013, 05:02:03 PMQuote from: Dudecore on February 03, 2013, 04:08:03 PM
The only creatures I would run is probably {Snapcaster Mage} and {Augur of Bolas}. Augur can get you what you need, when you need it, and Snappy can reuse it.
How would you deal with Sb hate such as ground seal and RIP?
Quote from: Dudecore on February 03, 2013, 04:08:03 PMIdk dude, {Jace's Phantasm} is pretty ridiculous
The only creatures I would run is probably {Snapcaster Mage} and {Augur of Bolas}. Augur can get you what you need, when you need it, and Snappy can reuse it.
Quote from: Dudecore on February 03, 2013, 05:36:26 PM
To put it into perspective, and explain "Card Advantage" if you don't understand it already, it's this.
Your opponent and you each have 60 card decks. You both are of the same skill level. You each draw 7 cards. Your library now contains 53 cards. Every turn you each draw a card on your draw step. If the game goes 9 rounds, you've each only seen 16 cards of your 60 card deck! That is nothing.
Now with card advantage, by drawing cards on their end step with {Thought Scour} and/or {Think Twice}, you're getting deeper then they can. Drawing more cards than your opponent, then using that advantage to play more cards and to advance your position faster than they can.
Quote from: Coheed015 on February 04, 2013, 12:21:38 AM
Bump
Quote from: Coffee Vampire on February 04, 2013, 01:17:43 PM
I currently play mill in standard. But guess how many mill cards I run? Three.
2x {Jace, Memory Adept}
1x {Psychic Spiral}
Dudecore is right. Mill isn't good enough to go all out. There's a reason I run 33 spells and 3 mill spells. You have to stall. My deck is 2 colors: blue and white. But I for sure recomend drownyard. I am just too lazy to trade for dualies and drownyards.
The only creatures I run are {Snapcaster Mage}s. Use spells like {Unsummon} and {Peel From Reality} to get rid of early pressure, and make up for it late game with huge CA plays like {Supreme Verdict} and {Sphinx's Revelation}.
Quote from: Dudecore on February 04, 2013, 02:48:11 PM
My sideboard is Mill-tastic. http://imtgapp.com/forum/index.php?topic=15098.msg128439
I basically:
-2 {Runechanter's Pike}
+2 Terminus
-4 {Restoration Angel}
+2 {Jace, Memory Adept}
+1 {Tamiyo, the Moon Sage}
+1 {Psychic Spiral}
And play Mill-Control. I haven't a had a chance to move {Nephalia Drownyard} into it
Quote from: Trunksthemighty on February 04, 2013, 05:41:28 PM
I've seen someone using {Mirror-Mad Phantasm} then creating a copy of it. Activate the copy's ability to mil your entire deck and {Psychic Spiral}
Quote from: Coheed015 on February 04, 2013, 11:53:42 PMQuote from: Trunksthemighty on February 04, 2013, 05:41:28 PM
I've seen someone using {Mirror-Mad Phantasm} then creating a copy of it. Activate the copy's ability to mil your entire deck and {Psychic Spiral}
Why make
A copy of it and not
Just hit the ability?
Quote from: Wally on February 05, 2013, 03:18:13 AM
Because you might only get 1 card before seeing it again.
When it's a token copy it's not actually back in there so you have 100% chance of flipping your whole deck over.
Quote from: Coheed015 on February 04, 2013, 02:37:59 PMSure I will post my list later today, at probably around 1:00pm.Quote from: Coffee Vampire on February 04, 2013, 01:17:43 PM
I currently play mill in standard. But guess how many mill cards I run? Three.
2x {Jace, Memory Adept}
1x {Psychic Spiral}
Dudecore is right. Mill isn't good enough to go all out. There's a reason I run 33 spells and 3 mill spells. You have to stall. My deck is 2 colors: blue and white. But I for sure recomend drownyard. I am just too lazy to trade for dualies and drownyards.
The only creatures I run are {Snapcaster Mage}s. Use spells like {Unsummon} and {Peel From Reality} to get rid of early pressure, and make up for it late game with huge CA plays like {Supreme Verdict} and {Sphinx's Revelation}.
I'd like to see your list if it's possible ? That way I have a way to base off how I should be surviving . I believe control can be the only way to maintain a board state if youd like mill to be the main drill here .