Fighting Chance 60 cards, 0 sideboard 4 {Breeding Pool} 4 {Hinterland Harbor} 4 {Misty Rainforest} 4 {Flooded Grove} 3 {Shelldock Isle} 3 {Hallowed Fountain} 2 {Temple Garden} 24 lands 1 {Geist of Saint Traft} 1 {Troll Ascetic} 4 {Silhana Ledgewalker} 4 {Invisible Stalker} 10 creatures 3 {Blessings of Nature} 1 {Leyline of Singularity} 1 {Controvert} 1 {Spell Contortion} 1 {Snake Umbra} 2 {Sword of Feast and Famine} 4 {Remand} 1 {Into the Roil} 3 {Runechanter's Pike} 1 {Mask of Memory} 1 {Repeal} 4 {Serum Visions} 3 {Keen Sense} 26 other spells Sideboard Notes: Control vs control |
Quote from: Jdogtoocool on January 12, 2013, 05:34:33 PMWhy the hideaway land?
Attack, draw, counter
Rinse and repeat until you win
Quote from: Jdogtoocool on January 13, 2013, 12:57:16 AMSorry. What's the purpose of the {Shelldock Isle} in the deck? Maybe I'm just missing something.
I don't understand your question?
Quote from: Jdogtoocool on January 13, 2013, 04:19:43 PMGot it, thank you.
I had a couple of spots open for special lands and I ended up going with that. If I don't turn 1. serum visions then I play the land that comes in tapped and let's me start setting up for the later turns of the game with hopefully a sword of feast and famine.