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Magic (The Gathering) => Discussion => Topic started by: Vyse on November 19, 2012, 12:01:51 AM

Title: New card ideas
Post by: Vyse on November 19, 2012, 12:01:51 AM
Vexing Thragtusk- (R) (G)
Creature- Devil Beast
When Vexing Thragtusk enters the battlefield you gain five life, an any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Vexing Thragtusk.
When Vexing Thragtusk leaves the battlefield, put a 3/3 red and green Devil Beast on the battlefield. When it enters the battlefield, any opponent may have it deal 3 damage to him or her. If a player does, sacrifice it.
5/3

Whatcha think? Ok now you guys make brand new original cards go.
Title: Re: New card ideas
Post by: Coffee Vampire on November 19, 2012, 12:16:52 AM
L....m....f...a...o. That possibly made my day haha
Title: Re: New card ideas
Post by: MetalMadMan on November 19, 2012, 03:15:31 AM
Goblin Party- {0}

Indestructible Enchantment

{T} Put X 1/1 Indestructible Goblin Creatures Tokens with haste and trample on the battlefield where X is the amount of goblins on the battlefield

Goblins Creatures get +1/+1 for each other goblin on the battlefield
Title: Re: New card ideas
Post by: Jroch314 on November 19, 2012, 03:22:44 AM
Quote from: MetalMadMan on November 19, 2012, 03:15:31 AM
Goblin Party- {0}

Indestructible Enchantment

{T} Put X 1/1 Indestructible Goblin Creatures Tokens with haste and trample on the battlefield where X is the amount of goblins on the battlefield

Goblins Creatures get +1/+1 for each other goblin on the battlefield
Only in an insanely unjust world
Title: Re: New card ideas
Post by: Vyse on November 19, 2012, 04:11:17 AM
Flavor on goblin party "The party don't stop until they drop..and..well they don't."
Title: Re: New card ideas
Post by: Killin88 on November 19, 2012, 08:31:29 AM
#Swiggity Swag (R)
Deals 7 damage to target player with 0 total swagcounters. Put a swagcounter on that player.
#YOLO
 
Title: Re: New card ideas
Post by: Nadrojnosreppe on November 19, 2012, 10:36:09 AM
This thread should be retitled, "lets make up super overpowered stuff"

Copper-bolas. 1r 2b 1u
+2 destroy target artifact or enchantment
-2 gain control of target creature for your next 3 turns.
-8 target player discards 3 cards, loses 3 life, and sacs 3 permanents.

Gold-bolas  3r 6b 3u 3colorless
+5 destroy whatever you want mwahahaha
-1 gain control of everything mwahahaha
-20 win the game, your next game, and if this is FNM you win the tournament. MWAHAHAHAHA
Title: Re: New card ideas
Post by: Mikefrompluto on November 19, 2012, 10:42:35 AM
Quote from: Jroch314 on November 19, 2012, 03:22:44 AM
Quote from: MetalMadMan on November 19, 2012, 03:15:31 AM
Goblin Party- {0}

Indestructible Enchantment

{T} Put X 1/1 Indestructible Goblin Creatures Tokens with haste and trample on the battlefield where X is the amount of goblins on the battlefield

Goblins Creatures get +1/+1 for each other goblin on the battlefield
Only in an insanely unjust world

Add "You lose X life at the beginning of your upkeep, where X is the number of goblins you control"
Title: Re: New card ideas
Post by: Mentonin on November 19, 2012, 10:48:10 AM
Quote from: Vyse on November 19, 2012, 12:01:51 AM
Vexing Thragtusk- (R) (G)
Creature- Devil Beast
When Vexing Thragtusk enters the battlefield you gain five life, an any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Vexing Thragtusk.
When Vexing Thragtusk leaves the battlefield, put a 3/3 red and green Devil Beast on the battlefield. When it enters the battlefield, any opponent may have it deal 3 damage to him or her. If a player does, sacrifice it.
5/3

Whatcha think? Ok now you guys make brand new original cards go.
so, you would pay 2 CMC to gain 5 life PLUS one of the following:
- 8 damage to opponent
- 5 damage to opponent and a 3/3 on the battlefield for you
- a 5/3 on the battlefield
...
Title: Re: New card ideas
Post by: Dudecore on November 19, 2012, 11:04:47 AM
{Mana Drain}
Title: Re: New card ideas
Post by: Mentonin on November 19, 2012, 11:17:49 AM
Quote from: Dudecore on November 19, 2012, 11:04:47 AM
{Mana Drain}
2 mana for an awesome counterspell and a mana boost of one round which you can't actually control. It doesn't win you a game, although that Vexing Thragtusk does. Mana drain goes for 160 as an old card, vexing thragtusk would go for around 400 while it were still in standard, probably he would be sold for 600+ in the first weeks, fall down to 250 - 350 right after rotation, and when it were out for some 4 years it would be for around 500. That if it were not reprinted or obsolete by an even more broken card
Title: Re: New card ideas
Post by: Killin88 on November 19, 2012, 11:19:13 AM
Quote from: Dudecore on November 19, 2012, 11:04:47 AM
{Mana Drain}
HOLY F#*%
Title: Re: New card ideas
Post by: Double-O-Scotch on November 19, 2012, 11:28:12 AM
I love oldies but goodies. Like {jokulhaups} I don't think they foresaw the kind of dynamics that card creates when used in conjunction with planeswalkers.
"I'll play vraska, then i'll jokulhaups."
"...f@$&beans..."
Title: Re: New card ideas
Post by: Juggalonoke on November 19, 2012, 11:35:11 AM
Quote from: Double-O-Scotch on November 19, 2012, 11:28:12 AM
I love oldies but goodies. Like {jokulhaups} I don't think they foresaw the kind of dynamics that card creates when used in conjunction with planeswalkers.
"I'll play vraska, then i'll jokulhaups."
"...f@$&beans..."
hahahahahaha that's so f'ed up
Title: Re: New card ideas
Post by: Greg54js on November 19, 2012, 02:29:06 PM
Nicol Bolas, supreme overlord of the multiverse {R}{B}{U}{3}

+4 destroy target permanent
-3 gain control of target permanent
-15 gain control of all permanents. They have haste. Sacrifice them at the beginning of the end step

4
Title: Re: New card ideas
Post by: Birdbrain on November 19, 2012, 03:51:31 PM
I'll try to make something balanced, but powerful

Gorrila clan leader
{G}{G}{G} 4

Gorrila clan leader costs -1 to play for each gorrila you control.

When Gorrila clan leader comes into play, gain 1 life for every green mana used to play it.

Other Gorrila's you control gain +2/+0, trample, and haste.
4/4
Title: Re: New card ideas
Post by: Kaleo42 on November 19, 2012, 06:26:21 PM
Here's something from the many many cards i have made up.

Rainy Season {3}{U}
Scorcery
Each player skips his or her next two untap steps.
Title: Re: New card ideas
Post by: Fenster on November 19, 2012, 06:53:06 PM
{Æther Implosion}
{X}{R}{R}{U}{U}
Sorcery              Mythic rare
Each player returns X Nonland permanents to his or her hand. Æther Implosion deals damage to each player equal to the highest Converted mana cost amongst all permanents returned to their owners hands this way.
Title: Re: New card ideas
Post by: Kaleo42 on November 19, 2012, 07:08:44 PM
Quote from: Fenster on November 19, 2012, 06:53:06 PM
{Æther Implosion}
{X}{R}{R}{U}{U}
Sorcery              Mythic rare
Each player returns X Nonland permanents to his or her hand. Æther Implosion deals damage to each player equal to the highest Converted mana cost amongst all permanents returned to their owners hands this way.
Change the colors on the card that the name links to and it's a fitting picture.
Title: Re: New card ideas
Post by: Rasser on November 19, 2012, 07:27:28 PM
Belittle           {B}{B}
Sorcery
Choosy one
Each player sacrifices a creature with a converted mana cost 3 or less.

Each player sacrifices a creature with a converted mana cost 4 or greater.
Title: Re: New card ideas
Post by: Greg54js on November 19, 2012, 07:28:45 PM
Quote from: Rasser on November 19, 2012, 07:27:28 PM
{B}{B}
Sorcery
Choosy one
Each player sacrifices a creature with a converted mana cost 3 or less.

Each player sacrifices a creature with a converted mana cost 4 or greater.
There's something similar in white but it costs more and does the whole board
Title: Re: New card ideas
Post by: ChrisRodriguez on November 19, 2012, 07:31:14 PM
Quote from: Rasser on November 19, 2012, 07:27:28 PM
{B}{B}
Sorcery
Choosy one
Each player sacrifices a creature with a converted mana cost 3 or less.

Each player sacrifices a creature with a converted mana cost 4 or greater.
That's a very fair card. Probably a common at that. Could be uncommon if at instant speed, but even at instant it doesn't seem unfair.
Title: Re: New card ideas
Post by: Rasser on November 19, 2012, 07:37:08 PM
Quote from: Greg54js on November 19, 2012, 07:28:45 PM
Quote from: Rasser on November 19, 2012, 07:27:28 PM
{B}{B}
Sorcery
Choosy one
Each player sacrifices a creature with a converted mana cost 3 or less.

Each player sacrifices a creature with a converted mana cost 4 or greater.
There's something similar in white but it costs more and does the whole board
{Balance}  {Cataclysm}
I think I'll call my card Belittle
Title: Re: New card ideas
Post by: Greg54js on November 19, 2012, 07:42:10 PM
seems good. have an image to go with it?
Title: Re: New card ideas
Post by: Quackmaster5 on November 19, 2012, 08:18:48 PM
Quote from: Greg54js on November 19, 2012, 07:28:45 PM
Quote from: Rasser on November 19, 2012, 07:27:28 PM
{B}{B}
Sorcery
Choosy one
Each player sacrifices a creature with a converted mana cost 3 or less.

Each player sacrifices a creature with a converted mana cost 4 or greater.
There's something similar in white but it costs more and does the whole board

{Austere Command}
Title: Re: New card ideas
Post by: Rasser on November 19, 2012, 08:40:50 PM
Quote from: Testset on November 19, 2012, 08:27:48 PM
True Sight
{1}{W}, Enchantment.

All creatures lose Hexproof and Shroud.
👍👍
Title: Re: New card ideas
Post by: cltrn81 on November 19, 2012, 09:28:22 PM
{Epidemic} {1}{B}

If a token would enter the battlefield, exile it instead.
Title: Re: New card ideas
Post by: AgrusKos on November 19, 2012, 09:42:33 PM
Quote from: cltrn81 on November 19, 2012, 09:28:22 PM
{Epidemic} {1}{B}

If a token would enter the battlefield, exile it instead.
Id play that in my SB all day
Title: Re: New card ideas
Post by: Jroch314 on November 19, 2012, 09:47:11 PM
Quote from: cltrn81 on November 19, 2012, 09:28:22 PM
{Epidemic} {1}{B}

If a token would enter the battlefield, exile it instead.
May be a lil overpowering. How about each time a token enters the battlefield, it's controller sacrifices a creature.

I like that. Make em choose
Title: Re: New card ideas
Post by: Kaleo42 on November 19, 2012, 10:59:34 PM
Quote from: cltrn81 on November 19, 2012, 09:28:22 PM
{Epidemic} {1}{B}

If a token would enter the battlefield, exile it instead.
This is evil! It links to a card with banding, this is a very bad omen in magic!
Title: Re: New card ideas
Post by: Quackmaster5 on November 20, 2012, 05:57:33 AM
Quote from: Kaleo42 on November 19, 2012, 10:59:34 PM
Quote from: cltrn81 on November 19, 2012, 09:28:22 PM
{Epidemic} {1}{B}

If a token would enter the battlefield, exile it instead.
This is evil! It links to a card with banding, this is a very bad omen in magic!

HEY SAY THAT AGAIN TO MY FACE?
Title: Re: New card ideas
Post by: Fenster on November 20, 2012, 06:10:12 AM
Banding is bad and you should feel bad.

But its not as complex as it seems.
Just doesnt fill any purpose.
Title: Re: New card ideas
Post by: Quackmaster5 on November 20, 2012, 10:07:31 AM
Quote from: Fenster on November 20, 2012, 06:10:12 AM
Banding is bad and you should feel bad.

But its not as complex as it seems.
Just doesnt fill any purpose.

I still have a dream that banding will make a rebirth and some mechanic comes around to make it amazing. I still believe. I believe.
Title: Re: New card ideas
Post by: KulrathKnight on November 23, 2012, 01:18:50 AM
{Demonic Bargain} {B}

Sorcery

Cascade. You lose half your life rounded up and skip your next turn.

"How much does it mean to you?"
Title: Re: New card ideas
Post by: Maximo on November 23, 2012, 01:45:11 AM
Quote from: KulrathKnight on November 23, 2012, 01:18:50 AM
{Demonic Bargain} {B}

Sorcery

Cascade. You lose half your life rounded up and skip your next turn.

"How much does it mean to you?"

Excellent
Title: Re: New card ideas
Post by: Birdbrain on November 25, 2012, 03:48:46 PM
Bactirea cloud

{B}{B}{U}{2}

Creature: bactirea

Infect

Bacteria cloud Comes into play with 4 -1/-1 counters on it.

Whenever a creature comes into play under an opponents control, move a -1/-1 counter onto it from bactirea cloud.

Whenever bactirea cloud attacks a player, put a -1/-1 counter on it after combat.

5/5




Title: Re: New card ideas
Post by: Almosteric on November 25, 2012, 06:06:59 PM
Trapdoor {5}
Artifact

When Trapdoor enters the battlefield place a trap counter on up to two target creatures or artifacts. Whenever a creature or artifact with a trap counter becomes tapped exile it.

{T} {3} Put a trap counter on target creature or artifact.

When trapdoor leaves the battlefield return all exiled cards to their owners hands.


"We thought this was the way... We were wrong."
Title: Re: New card ideas
Post by: Almosteric on November 25, 2012, 06:53:21 PM
Bigger is better {1}{G}{G}
Enchantment
You may skip your draw step
If you do
At the begining of your next upkeep reveal the top card of your and an opponents library. The owner of the card with the higest converted mana cost may choose to cast either of the revealed cards without paying their mana costs.

"Only fools rush in....fools with hammers the size of boulders"
Title: Re: New card ideas
Post by: Fishsticks123 on November 25, 2012, 07:14:46 PM
Bigger is better {1}{G}{G}
Enchantment
You may skip your draw step
If you do
At the begining of your next upkeep, clash with an opponent.The winner may choose to cast either of the revealed cards without paying their mana costs.

"Only fools rush in....fools with hammers the size of boulders"

Is this what you meant?
Title: Re: New card ideas
Post by: Almosteric on November 25, 2012, 08:24:58 PM
Quote from: Fishsticks123 on November 25, 2012, 07:14:46 PM
Bigger is better {1}{G}{G}
Enchantment
You may skip your draw step
If you do
At the begining of your next upkeep, clash with an opponent.The winner may choose to cast either of the revealed cards without paying their mana costs.

"Only fools rush in....fools with hammers the size of boulders"

Is this what you meant?

If that's clash then yes.
Title: Re: New card ideas
Post by: ducttapetitan on November 25, 2012, 09:04:19 PM
Artifact 
Costs 3
Tap any 2 get protection from chosen color till end of turn
Title: Re: New card ideas
Post by: Thorn on November 25, 2012, 10:49:44 PM
Underworld Contacts {1}{B}{{U}
Enchantment
Pay 2 life, Scry 2

The end result is seldom worth the price of achieving it.
Title: Re: New card ideas
Post by: MisterJH on November 25, 2012, 10:59:42 PM
Quote from: Testset on November 19, 2012, 08:27:48 PM
True Sight
{1}{W}, Enchantment.

All creatures lose Hexproof and Shroud.

TOO CHEAP i love my hexproof and shrouds.. Make it more spendy
Title: Re: New card ideas
Post by: ducttapetitan on November 25, 2012, 11:54:30 PM
Quote from: ducttapetitan on November 25, 2012, 09:04:19 PM
Artifact 
Costs 3
Tap any 2 get protection from chosen color till end of turn
Only During your upkeep you can activate this ability
Title: Re: New card ideas
Post by: Monrodesign on November 26, 2012, 04:58:55 PM
Card Name: {Epic Growth}
CMC: {X}{G}{G}{U}
Spell Type: Instant

Exile the top {X} nonland cards from your library.  Target creature gets {X} until end of turn where {X} is the converted mana cost of exiled cards.


:)

Title: Re: New card ideas
Post by: Fishsticks123 on November 26, 2012, 05:18:00 PM
Quote from: Monrodesign on November 26, 2012, 04:58:55 PM
Card Name: {Epic Growth}
CMC: {X}{G}{G}{U}
Spell Type: Instant

Exile the top {X} nonland cards from your library.  Target creature gets +x/+x until end of turn where {X} is the converted mana cost of exiled cards.


:)

I love it!!!
Title: Re: New card ideas
Post by: Monrodesign on November 26, 2012, 05:56:31 PM
Quote from: Fishsticks123 on November 26, 2012, 05:18:00 PM
Quote from: Monrodesign on November 26, 2012, 04:58:55 PM
Card Name: {Epic Growth}
CMC: {X}{G}{G}{U}
Spell Type: Instant

Exile the top {X} nonland cards from your library.  Target creature gets +x/+x until end of turn where {X} is the converted mana cost of exiled cards.


:)

I love it!!!

It's perfect for Simic Gatecrash!!! Holler at me WotC lol.
Title: Re: New card ideas
Post by: Skyshadow731 on November 28, 2012, 02:55:19 PM
 stroke of midnight 2 [w] 3 [colorless]
sorcery
all enchantments become sorcerys
"nothing last forever"
                               -black man
Title: Re: New card ideas
Post by: Fishsticks123 on November 28, 2012, 10:23:29 PM
Quote from: Dragn_rdr on November 28, 2012, 02:55:19 PM
stroke of midnight 2 [w] 3 [colorless]
sorcery
all enchantments become sorcerys
"nothing last forever"
                               -black man

This mechanic doesn't make sense
Title: Re: New card ideas
Post by: CajunJynx on November 29, 2012, 12:04:17 AM
Quote from: Fishsticks123 on November 28, 2012, 10:23:29 PM
Quote from: Dragn_rdr on November 28, 2012, 02:55:19 PM
stroke of midnight 2 [w] 3 [colorless]
sorcery
all enchantments become sorcerys
"nothing last forever"
                               -black man

This mechanic doesn't make sense
The enchantments only stick around for a second after they perform their effects for the round.
Title: Re: New card ideas
Post by: Birdbrain on November 29, 2012, 03:31:04 PM
Bena, the mountain sage
{U}{G}{R}{3}
Legendary creature: human

At the beginning of each of your turns, discard 1 card from your hand.

Whenever you play a card, draw a card.

Knowlage gaurd- Cards cannot be discarded from your hand or deck from an effect your opponent controls.

3/3

"What are you talking about? A thirst for wisdom IS hunger and thirst for me. Food is just a means to help retain it."
Title: Re: New card ideas
Post by: Quackmaster5 on November 29, 2012, 04:40:27 PM
Quote from: CbStrad on November 29, 2012, 03:49:55 PM
Quote from: CajunJynx on November 29, 2012, 12:04:17 AM
Quote from: Fishsticks123 on November 28, 2012, 10:23:29 PM
Quote from: Dragn_rdr on November 28, 2012, 02:55:19 PM
stroke of midnight 2 [w] 3 [colorless]
sorcery
all enchantments become sorcerys
"nothing last forever"
                               -black man

This mechanic doesn't make sense
The enchantments only stick around for a second after they perform their effects for the round.
Let's try it another way:

Stroke of Midnight
3WW
Instant

At the beginning of the next end step, each player sacrifices all enchantments he or she controls

Worse version of {patrician's scorn}
Title: Re: New card ideas
Post by: Quackmaster5 on November 29, 2012, 05:48:48 PM
Tribute to black jester. Come back soon!

House of Tricks
3{B}{B}
Enchantment

At the beginning of your upkeep, put a 2/1 Jester token with deathtouch onto the battlefield.

Sacrifice three Jester Tokens: put the top seven cards of your library and your hand into the graveyard. Choose seven cards in your graveyard. Those cards become your hand and exile your graveyard.
Title: Re: New card ideas
Post by: Birdbrain on November 29, 2012, 08:41:47 PM
Quote from: Quackmaster5 on November 29, 2012, 05:48:48 PM
Tribute to black jester. Come back soon!

House of Tricks
3{B}{B}
Enchantment

At the beginning of your upkeep, put a 2/1 Jester token with deathtouch onto the battlefield.

Sacrifice three Jester Tokens: put the top seven cards of your library and your hand into the graveyard. Choose seven cards in your graveyard. Those cards become your hand and exile your graveyard.
What if they made Jester tribal cards? Im guessing something like that would be a {B}{U} deck. Jesters seem like they would fit in {U}...what would a legendary jester be like?

Edit: I did not find this card (black jester) in the database. Can you link it? What set is it in? Or was it just band into oblivion?
Title: Re: New card ideas
Post by: Quackmaster5 on November 29, 2012, 09:00:35 PM
Quote from: Birdbrain on November 29, 2012, 08:41:47 PM
Quote from: Quackmaster5 on November 29, 2012, 05:48:48 PM
Tribute to black jester. Come back soon!

House of Tricks
3{B}{B}
Enchantment

At the beginning of your upkeep, put a 2/1 Jester token with deathtouch onto the battlefield.

Sacrifice three Jester Tokens: put the top seven cards of your library and your hand into the graveyard. Choose seven cards in your graveyard. Those cards become your hand and exile your graveyard.
What if they made Jester tribal cards? Im guessing something like that would be a {B}{U} deck. Jesters seem like they would fit in {U}...what would a legendary jester be like?

Edit: I did not find this card (black jester) in the database. Can you link it? What set is it in? Or was it just band into oblivion?

Haha ya sorry. Forgot about the new peeps. BlackJester is a mod on this forum who hasn't been on in a long time bc he is busy with work stuff. He did a card making contest a long long time ago and this was one I would have entered if I had thought of it then. Lmao.
Title: Re: New card ideas
Post by: Birdbrain on December 01, 2012, 08:27:46 AM
Heated debate
{U}{W}
Counter target spell unless that spells controller pays {1} if they do, you may pay {1} to copy this spell.
(if they don't pay, you can't copy this spell.)
Title: Re: New card ideas
Post by: Double-O-Scotch on December 01, 2012, 09:01:00 AM
Lol , chain counter
Title: Re: New card ideas
Post by: Fishsticks123 on December 01, 2012, 10:52:54 AM
Quote from: Quackmaster5 on November 29, 2012, 05:48:48 PM
Tribute to black jester. Come back soon!

House of Tricks
3{B}{B}
Enchantment

At the beginning of your upkeep, put a 2/1 Jester token with deathtouch onto the battlefield.

Sacrifice three Jester Tokens: put the top seven cards of your library and your hand into the graveyard. Choose seven cards in your graveyard. Those cards become your hand and exile your graveyard.

The tokens would have to be legendary.
Title: Re: New card ideas
Post by: Birdbrain on December 01, 2012, 11:02:07 AM
Quote from: Double-O-Scotch on December 01, 2012, 09:01:00 AM
Lol , chain counter
It essentially says to the opponent "how much are you willing to pay for that card?" and to you "how much will you pay to counter it?" it can't counter more than 1 card though, no matter how many times it's copied. Since you can't copy it if the opponent didn't pay to prevent
Title: Re: New card ideas
Post by: Seth5000 on December 01, 2012, 11:59:03 AM
Recross 1G 1W 1collorless
Reveal cards from the tip of your library until you reveal a plains or forest put it into the battlefield taped put the revealed cards on top of your library in any order
Clash, if you win the clash return recross to your hand
Almost like {recross the path}
Title: Re: New card ideas
Post by: Birdbrain on December 02, 2012, 06:43:02 PM
Time manipulator

{U}{U}{U}{U}{U}{3}

Legendary creature: wizard

{T} Skip your next turn: take another turn after this one. Skip the upkeep of that turn.

{T} target opponent take another turn after there next one: search your library for any card, and add it to your hand. Shuffle your library afterward.

{T} pay 4 life: take another turn after this one. Skip the upkeep of that turn.
1/1

"he can fold, slow down, or speed up time...where did you say he studied again?"

(with the first ability, basically you take 2 turns, then your opponent takes 2 turns.)
Title: Re: New card ideas
Post by: Quackmaster5 on December 02, 2012, 07:32:29 PM
Quote from: Birdbrain on December 02, 2012, 06:43:02 PM
Time manipulator

{U}{U}{U}{U}{U}{3}

Legendary creature: wizard

{T} Skip your next turn: take another turn after this one. Skip the upkeep of that turn.

{T} target opponent take another turn after there next one: search your library for any card, and add it to your hand. Shuffle your library afterward.

{T} pay 4 life, discard a card at random: take another turn after this one
1/1

"he can fold, slow down, or speed up time...where did you say he studied again?"

(with the first ability, basically you take 2 turns, then your opponent takes 2 turns.)

Um the first combo makes it a win con. If you take an extra turn and use its ability, you can take another. Then another. Then another. You have infinite turns. Too OP.
Title: Re: New card ideas
Post by: scarsabrex on December 02, 2012, 07:45:04 PM
Quote from: Quackmaster5 on December 02, 2012, 07:32:29 PM
Quote from: Birdbrain on December 02, 2012, 06:43:02 PM
Time manipulator

{U}{U}{U}{U}{U}{3}

Legendary creature: wizard

{T} Skip your next turn: take another turn after this one. Skip the upkeep of that turn.

{T} target opponent take another turn after there next one: search your library for any card, and add it to your hand. Shuffle your library afterward.

{T} pay 4 life, discard a card at random: take another turn after this one
1/1

"he can fold, slow down, or speed up time...where did you say he studied again?"

(with the first ability, basically you take 2 turns, then your opponent takes 2 turns.)

Um the first combo makes it a win con. If you take an extra turn and use its ability, you can take another. Then another. Then another. You have infinite turns. Too OP.

Possibly he meant skip the untap step? Also the correct wording would be closer to take an extra turn after this one, then skip the following turn.
Title: Re: New card ideas
Post by: Birdbrain on December 02, 2012, 07:55:53 PM
Quote from: scarsabrex on December 02, 2012, 07:45:04 PM
Quote from: Quackmaster5 on December 02, 2012, 07:32:29 PM
Quote from: Birdbrain on December 02, 2012, 06:43:02 PM
Time manipulator

{U}{U}{U}{U}{U}{3}

Legendary creature: wizard

{T} Skip your next turn: take another turn after this one. Skip the upkeep of that turn.

{T} target opponent take another turn after there next one: search your library for any card, and add it to your hand. Shuffle your library afterward.

{T} pay 4 life, discard a card at random: take another turn after this one
1/1

"he can fold, slow down, or speed up time...where did you say he studied again?"

(with the first ability, basically you take 2 turns, then your opponent takes 2 turns.)

Um the first combo makes it a win con. If you take an extra turn and use its ability, you can take another. Then another. Then another. You have infinite turns. Too OP.

Possibly he meant skip the untap step? Also the correct wording would be closer to take an extra turn after this one, then skip the following turn.
If you read it closely you'll see I said "skip your next upkeep" on the first ability to prevent that. You can do that with the second ability. But you lose 1/5 of the total Starting life, and your hand doesn't grow on that turn

But you do have a point, so I changed it.
Title: Re: New card ideas
Post by: scarsabrex on December 02, 2012, 08:46:26 PM
Quote
If you read it closely you'll see I said "skip your next upkeep" on the first ability to prevent that.

The upkeep isn't the same as the untap step.
Title: Re: New card ideas
Post by: CajunJynx on December 06, 2012, 05:10:42 AM
Quote from: scarsabrex on December 02, 2012, 08:46:26 PM
Quote
If you read it closely you'll see I said "skip your next upkeep" on the first ability to prevent that.

The upkeep isn't the same as the untap step.
Or just add "time manipulator does not Untap on your next Untap step." to the end of the first ability.
Title: Re: New card ideas
Post by: Wackaman9001 on December 06, 2012, 11:56:26 AM
Quote from: CajunJynx on December 06, 2012, 05:10:42 AM
Quote from: scarsabrex on December 02, 2012, 08:46:26 PM
Quote
If you read it closely you'll see I said "skip your next upkeep" on the first ability to prevent that.

The upkeep isn't the same as the untap step.
Or just add "time manipulator does not Untap on your next Untap step." to the end of the first ability.
If that was the case, he could still untap it through a vast array if means, like {staff of domination} I believe would work
Title: Re: New card ideas
Post by: Xanzurth on December 06, 2012, 12:39:03 PM
Counter Second {U}{U}
Instant

Counter Second does not use the stack.

Counter target spell.
Title: Re: New card ideas
Post by: Xanzurth on December 06, 2012, 12:39:56 PM
Quote from: Xanzurth on December 06, 2012, 12:39:03 PM
Counter Second UU
Instant

Counter Second does not use the stack.

Counter target spell.

How does one get the color dots to appear?
Title: Re: New card ideas
Post by: Gorzo on December 06, 2012, 02:24:59 PM
Quote from: Xanzurth on December 06, 2012, 12:39:56 PM
Quote from: Xanzurth on December 06, 2012, 12:39:03 PM
Counter Second {U}{U}
Instant

Counter Second does not use the stack.

Counter target spell.

How does one get the color dots to appear?

Color letter (capital letter) inside curly brackets. Quote me to see if that doesn't make sense!

{W} {U} {B} {R} {G} {T} {0} {1} {2} {3}
Title: Re: New card ideas
Post by: Jroch314 on December 06, 2012, 05:15:52 PM
OR
Quote from: Xanzurth on December 06, 2012, 12:39:03 PM
Counter Second {U}{U}
Instant

Split second.

Counter target spell.




Quote from: Birdbrain on December 02, 2012, 06:43:02 PM
Time manipulator

{U}{U}{U}{U}{U}{3}

Legendary creature: wizard

{T} Skip your next turn: take another turn after this one. Skip the upkeep of that turn.

{T} target opponent take another turn after there next one: search your library for any card, and add it to your hand. Shuffle your library afterward.

{T} pay 4 life: take another turn after this one. Skip the upkeep of that turn.
1/1

"he can fold, slow down, or speed up time...where did you say he studied again?"

(with the first ability, basically you take 2 turns, then your opponent takes 2 turns.)
Giving an opponent an extra turn for a card to just to be put in your hand doesn't seem fair. Mayb if it was cast without paying the mana cost . . .
Title: Re: New card ideas
Post by: Xanzurth on December 06, 2012, 08:12:20 PM
Quote from: Jroch314 on December 06, 2012, 05:15:52 PM
OR
Quote from: Xanzurth on December 06, 2012, 12:39:03 PM
Counter Second {U}{U}
Instant

Split second.

Counter target spell.

I don't want it on the stack.  Hence why I said it it doesn't use the stack to get around split second and other counter spells.
Title: Re: New card ideas
Post by: Jroch314 on December 07, 2012, 03:43:03 AM
Quote from: Xanzurth on December 06, 2012, 08:12:20 PM
Quote from: Jroch314 on December 06, 2012, 05:15:52 PM
OR
Quote from: Xanzurth on December 06, 2012, 12:39:03 PM
Counter Second {U}{U}
Instant

Split second.

Counter target spell.

I don't want it on the stack.  Hence why I said it it doesn't use the stack to get around split second and other counter spells.
K I just didn't see much of a difference is all
Title: Re: New card ideas
Post by: Xanzurth on December 07, 2012, 07:20:33 AM
Quote from: Jroch314 on December 07, 2012, 03:43:03 AM
Quote from: Xanzurth on December 06, 2012, 08:12:20 PM
Quote from: Jroch314 on December 06, 2012, 05:15:52 PM
OR
Quote from: Xanzurth on December 06, 2012, 12:39:03 PM
Counter Second {U}{U}
Instant

Split second.

Counter target spell.

I don't want it on the stack.  Hence why I said it it doesn't use the stack to get around split second and other counter spells.
K I just didn't see much of a difference is all

Because there are still ways to counter split second. One is morph which doesn't use the stack and the is {counter balance}.

If the spell doesn't use the stack it doesn't exist to the existing triggers and counter spells so can't be stopped.
Title: Re: New card ideas
Post by: Jroch314 on December 07, 2012, 08:09:14 AM
Aha gotcha
Title: Re: New card ideas
Post by: MisterJH on December 07, 2012, 08:16:19 AM
^ broken!
Title: Re: New card ideas
Post by: Xanzurth on December 08, 2012, 01:00:00 PM
Quote from: MisterJH on December 07, 2012, 08:16:19 AM
^ broken!

Not broken it could be a new mechanic. Instead of saying can't be countered by spells or abilities, it could be called counter second. 
Title: Re: New card ideas
Post by: Thorn on December 08, 2012, 01:09:57 PM
{2}{W}{B}     Orzhov Chapel
Rare
Enchantment

At the begining if your upkeep put a 1/1 white and black Gwyllion token with likelink into play.
Sacrifice two creatures: Destroy target creature.
Whenever a creature an opponent controls is put into a graveyard from play put a 1/1 Gwyllion token with lifelink into play.

(text) Those who control the chapel control the forces inside it.
Title: Re: New card ideas
Post by: Birdbrain on December 14, 2012, 06:26:38 PM
{W}{W}
Moxie soldier
Presistant

As long as this creature has a -1/-1 counter, it gains +1/+1 and first strike.

2/2
Title: Re: New card ideas
Post by: Kaleo42 on December 14, 2012, 06:29:03 PM
Quote from: Birdbrain on December 14, 2012, 06:26:38 PM
{W}{W}
Moxie soldier
Presistant

As long as this creature has a -1/-1 counter, it gains +1/+1 and first strike.

2/2
Haha i like it. The ability is just called "persist" though.
Title: Re: New card ideas
Post by: Birdbrain on December 14, 2012, 06:48:43 PM
Quote from: Kaleo42 on December 14, 2012, 06:29:03 PM
Quote from: Birdbrain on December 14, 2012, 06:26:38 PM
{W}{W}
Moxie soldier
Presistant

As long as this creature has a -1/-1 counter, it gains +1/+1 and first strike.

2/2
Haha i like it. The ability is just called "persist" though.
Is it balanced for the cost? Pushing it? Or overpowered?
Title: Re: New card ideas
Post by: Kaleo42 on December 14, 2012, 06:51:13 PM
Quote from: Birdbrain on December 14, 2012, 06:48:43 PM
Quote from: Kaleo42 on December 14, 2012, 06:29:03 PM
Quote from: Birdbrain on December 14, 2012, 06:26:38 PM
{W}{W}
Moxie soldier
Presistant

As long as this creature has a -1/-1 counter, it gains +1/+1 and first strike.

2/2
Haha i like it. The ability is just called "persist" though.
Is it balanced for the cost? Pushing it? Or overpowered?
I think it's fine. However a serious soldier or other synergy would break this very fast. The card by itself is good, the meta and other cards released around the same time would make or break it.
Title: Re: New card ideas
Post by: Birdbrain on December 14, 2012, 06:55:47 PM
Quote from: Kaleo42 on December 14, 2012, 06:51:13 PM
Quote from: Birdbrain on December 14, 2012, 06:48:43 PM
Quote from: Kaleo42 on December 14, 2012, 06:29:03 PM
Quote from: Birdbrain on December 14, 2012, 06:26:38 PM
{W}{W}
Moxie soldier
Presistant

As long as this creature has a -1/-1 counter, it gains +1/+1 and first strike.

2/2
Haha i like it. The ability is just called "persist" though.
Is it balanced for the cost? Pushing it? Or overpowered?
I think it's fine. However a serious soldier or other synergy would break this very fast. The card by itself is good, the meta and other cards released around the same time would make or break it.
What would break it?
Title: Re: New card ideas
Post by: Kaleo42 on December 14, 2012, 07:01:11 PM
Quote from: Birdbrain on December 14, 2012, 06:55:47 PM
What would break it?
Things that put +1/+1 counters on it consistantly or a meta centralized on 2 toughness like this current standard format is centralized on 4.
Title: Re: New card ideas
Post by: Birdbrain on December 14, 2012, 07:03:17 PM
So then that experiment thing is its worst enemy...oh! Do not play it with the experiment on the field. It would steal its ability...
Title: Re: New card ideas
Post by: Birdbrain on December 16, 2012, 09:08:23 AM
I quit
{W}
You lose te game
Title: Re: New card ideas
Post by: Hunteroffire9 on December 16, 2012, 03:26:45 PM
{W} 1 colorless, legendary king

King of
Dosarum

Whenever you gain life put a 1/1
Night with lifelink.

1/2 lifelink
Title: Re: New card ideas
Post by: Birdbrain on December 22, 2012, 12:42:00 PM
(not sure of the name)
{U}{U}{R}{R}

Flip a coin. If you win the flip, discard the top 4 car of target players library. And, deal 2 damage to 2 targets that are creatures and/or players. If you lose the flip. Destroy 2 targets that are artifacts and/ or lands. Or, add 3 cards from your graveyard and/or top of your library to your hand
Title: Re: New card ideas
Post by: Birdbrain on January 02, 2013, 10:42:58 PM
Inspiration siphon
{U}{U}{2}

If target player were to draw a card, they discard a card instead. (if they would draw more than 1, they draw 1 less.)
Draw a card.
Title: Re: New card ideas
Post by: Birdbrain on January 03, 2013, 09:45:40 PM
This is just a joke. Although can be totally abused with swap cards, and force attack cards


Total failure

{B}{B}{B}{2}
Whenever this creature deals combat damage to a player, you lose the game.
1/1