U/W Experimental 76 cards, 0 sideboard 11 {Island} 1 {Mystic Gate} 18 {Plains} 30 lands 1 {Wizened Cenn} 1 {Isperia's Skywatch} 1 {Plover Knights} 1 {Azorius Justiciar} 1 {Azorius Arrester} 1 {Valor} 1 {Kithkin Harbinger} 2 {Zealous Guardian} 1 {Parapet Watchers} 1 {Azor's Elocutors} 1 {Sigil Tracer} 1 {Vigilant Sentry} 1 {Ballynock Cohort} 1 {Mistmeadow Skulk} 1 {Palisade Giant} 1 {Thistledown Duo} 1 {New Prahv Guildmage} 1 {Thoughtweft Trio} 1 {Lairwatch Giant} 20 creatures 1 {Witchbane Orb} 1 {Steel of the Godhead} 1 {Healer's Headdress} 1 {Knightly Valor} 1 {Herbal Poultice} 1 {Razor Barrier} 1 {Artifact Ward} 1 {Wheel of Sun and Moon} 1 {Crib Swap} 1 {Battle Mastery} 1 {Swift Justice} 1 {Cancel} 1 {Negate} 1 {Æthertow} 2 {Swiftfoot Boots} 2 {Gift of Granite} 1 {Cerulean Wisps} 1 {Tablet of the Guilds} 1 {Beckon Apparition} 2 {Arrest} 1 {Web of Inertia} 1 {Wings of Hope} 1 {Auramancer's Guise} 26 other spells Sideboard |
Quote from: Malleo on October 29, 2012, 12:27:13 AM
Mostly what I was thinking of doing with this deck was having my {Web of Inertia} and {Wheel of Sun and Moon} protect me from creatures while {Witchbane Orb} protected me from spells, if my web failed I would have my {Thoughtweft Trio} supercharged with enchantments to deal with them. I know I'm not the best at putting decks together so tell me what I should remove
Quote from: swallowtail on November 01, 2012, 08:05:46 AMActually this deck has won several times against my friends because I would enchant {Zealous Guardian} with {Steel of the Godhead} and make it a 3/3 lifelink unblockable and either have {Web of Inertia} or so many blockers with first strike because I would block with {Valor}. Granted it wasn't my plan, but it worksQuote from: Malleo on October 29, 2012, 12:27:13 AM
Mostly what I was thinking of doing with this deck was having my {Web of Inertia} and {Wheel of Sun and Moon} protect me from creatures while {Witchbane Orb} protected me from spells, if my web failed I would have my {Thoughtweft Trio} supercharged with enchantments to deal with them. I know I'm not the best at putting decks together so tell me what I should remove
The chance of you getting the cards you want into play are tiny when you only have 1, especially in a deck this large. Cut it to 60, pick a strategy that you want to play to, and have 4 of the relevant cards... Then it might work. {Witchbane Orb} also only protects against direct damage that targets you... Cards that for example say 'deal x damage to each opponent' will sail straight past it.