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Decks (Magic The Gathering) => Standard => Topic started by: Monrodesign on October 02, 2012, 02:40:15 PM

Title: Azorius' Delver
Post by: Monrodesign on October 02, 2012, 02:40:15 PM

Azorius' Delver

60 cards, 0 sideboard


3 {Plains}
2 {Evolving Wilds}
4 {Drowned Catacomb}
4 {Glacial Fortress}
6 {Island}
3 {Azorius Guildgate}

22 lands


1 {Isperia, Supreme Judge}
2 {Archon of the Triumvirate}
2 {Hussar Patrol}
2 {Lyev Skyknight}
4 {Delver of Secrets}
3 {Snapcaster Mage}

14 creatures


3 {Second Guess}
2 {Cloudshift}
4 {Lingering Souls}
2 {Inaction Injunction}
4 {Index}
3 {Thought Scour}
2 {Oblivion Ring}
4 {Unsummon}

24 other spells


Sideboard

Notes:
2-1 vs Super Friends || 3-0 vs RUG Delver || 3-0 vs Izzet  tested it last night at a buddies not to shabby.
Title: Re: Azorius' Delver
Post by: Monrodesign on October 02, 2012, 05:36:46 PM
Feedback Purdy Plz
Title: Re: Azorius' Delver
Post by: Guitello on October 02, 2012, 09:38:50 PM
{Second Guess} is absolutely terrible. I would replace it with {Dissipate} or {Syncopate}, much much better cards
Title: Re: Azorius' Delver
Post by: Monrodesign on October 02, 2012, 09:59:21 PM
Quote from: Guitello on October 02, 2012, 09:38:50 PM
{Second Guess} is absolutely terrible. I would replace it with {Dissipate} or {Syncopate}, much much better cards

{Unsummon}, {Thought Scour}, or {Cloudshift} opponents upkeep. Counter anything they play, just very underrated.
Title: Re: Azorius' Delver
Post by: whitedrake on October 03, 2012, 01:43:13 AM
Quote from: Monrodesign on October 02, 2012, 09:59:21 PM
Quote from: Guitello on October 02, 2012, 09:38:50 PM
{Second Guess} is absolutely terrible. I would replace it with {Dissipate} or {Syncopate}, much much better cards

{Unsummon}, {Thought Scour}, or {Cloudshift} opponents upkeep. Counter anything they play, just very underrated.

Mhmm yeah in the case that the player would cast the spell immediately after u returned it... And still it depends on returning it to owners hand...
Title: Re: Azorius' Delver
Post by: Wackaman9001 on October 03, 2012, 03:30:09 PM
No cast those spells then when they cast something you counter regardless of what they played
Title: Re: Azorius' Delver
Post by: Monrodesign on October 03, 2012, 04:18:58 PM
Quote from: Wackaman9001 on October 03, 2012, 03:30:09 PM
No cast those spells then when they cast something you counter regardless of what they played

Exactly.
Title: Re: Azorius' Delver
Post by: Falcon182 on October 03, 2012, 07:52:33 PM
It's still a situational counter spell that costs 2. Add 1 to its CMC since you have to cast another spell to get there. Might as well use {dissipate}.
Title: Re: Azorius' Delver
Post by: Willthomjr on October 03, 2012, 07:56:10 PM
Quote from: Falcon182 on October 03, 2012, 07:52:33 PM
It's still a situational counter spell that costs 2. Add 1 to its CMC since you have to cast another spell to get there. Might as well use {dissipate}.

This is a great example.
Title: Re: Azorius' Delver
Post by: Monrodesign on October 03, 2012, 08:06:40 PM
Quote from: Willthomjr on October 03, 2012, 07:56:10 PM
Quote from: Falcon182 on October 03, 2012, 07:52:33 PM
It's still a situational counter spell that costs 2. Add 1 to its CMC since you have to cast another spell to get there. Might as well use {dissipate}.

This is a great example.

Nah, I pay cmc 3 for Unsummon/ Draw a Card & Mill, and counter target spell.
Title: Re: Azorius' Delver
Post by: Elitehalo360 on October 04, 2012, 12:39:48 AM
Quote from: Willthomjr on October 03, 2012, 07:56:10 PM
Quote from: Falcon182 on October 03, 2012, 07:52:33 PM
It's still a situational counter spell that costs 2. Add 1 to its CMC since you have to cast another spell to get there. Might as well use {dissipate}.

This is a great example.
i third this, I think they just released it for sealed events to balance out blue, it should never see standard play since there are better counters to use, your just over complicating the deck to get one bad counter card to work and your going to end up stumbling and losing because you over complicated it.