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Magic (The Gathering) => Rules => Topic started by: Curious penguin on September 15, 2012, 02:22:48 AM

Title: Cost one less to cast
Post by: Curious penguin on September 15, 2012, 02:22:48 AM
If a card says instants or sorccery cost 1 less to play. Does that count for cards that cost one mountain or whatever? I mean can you use it for a land of a certain color?
Title: Re: Cost one less to cast
Post by: D3g3n on September 15, 2012, 02:33:26 AM
If it says one (like older cards) or have a colourless one mana symbol, it is referring to one colourless less.
If it were for a particular colour, it will say one less [colour] to cast (or have the mana symbol).
Title: Re: Cost one less to cast
Post by: BlackJester on September 15, 2012, 03:14:49 AM
A {2}{R} would cost {1}{R}.
A {R} will still cost {R}.
Title: Re: Cost one less to cast
Post by: Kaleo42 on September 15, 2012, 03:22:05 AM
Jester, can you explain what alternative costs are effected by these effects. Such as miracle, kicker, {X} costs, etc.
Title: Re: Cost one less to cast
Post by: BlackJester on September 15, 2012, 03:34:07 AM
All.

When determining how much mana you pay for the spell you take the initial cost  + additional costs (kicker, {Thalia, Guardian of Thraben}) - reductions.

Alternate costs that don't require mana are unaffected by reductions (giving life with {Invigorate}).

The cost can't be reduced below {0}, and colorless reductions cannot lower colored costs. {Geth's Verdict} still costs {B}{B}.
Title: Re: Cost one less to cast
Post by: Lespend on September 15, 2012, 05:03:59 PM
I'm throwing a wrench out... {sphere of resistance}... This I completely different right? I run {grand Arbitor Augustine the IV} as my general and the sphere makes me pay another colorless mana when my general is in play right even if with the mana reduction in example when I cast {enlightened tutor} I would pay 2?
Title: Re: Cost one less to cast
Post by: Lespend on September 15, 2012, 05:20:10 PM
I mean I would pay 1 white and 1 colorless?
Title: Re: Cost one less to cast
Post by: BlackJester on September 15, 2012, 05:33:09 PM
To figure out what you have to pay, you take the original cost ({W} in your example), add additional costs (+{1} for the sphere). Then subtract deductions (-{1} for your Arbiter).

This gives a total of {W}+{1}-{1}={W}.

That's it.
Title: Re: Cost one less to cast
Post by: Lespend on September 15, 2012, 05:43:35 PM
I hate it when judges argue with me about this... I was told that the additional cost is applied after all "initial costs" are determined... So you pay the cost of the spell then pay the additional costs... I explained it the same way you did and he ruled that I was wrong...
Title: Re: Cost one less to cast
Post by: Quisequise on September 15, 2012, 07:04:52 PM
Would this one less to cast effect Replicate costs?
Title: Re: Cost one less to cast
Post by: scarsabrex on September 15, 2012, 07:22:58 PM
Quote from: Quisequise on September 15, 2012, 07:04:52 PM
Would this one less to cast effect Replicate costs?

not each replicate cost if that is what you're suggesting. it'll take one away from the total casting cost.
Title: Re: Cost one less to cast
Post by: Richardalcala on September 15, 2012, 07:38:13 PM
How does it work for a miracle? Could I get another angel?