I just pulled this card from a pack and wow, to me, this seems like a brutally powerful card. Cost is 2FX and for ever extra land you tap for X, he gets a +1/+1 counter and at the beginning of your upkeep you double the number of counters on him, when he gets to 10/10 he gets trample.
Has anyone used {Primordial Hydra} and had success with it? Tempts me to make a green stompy.
Oh it can definitely be brutal. If it isn't instantly killed or countered, it makes a very big mess
Such a powerful card. It would cost way more if it wasn't so easily killed early on
The complaint I've seen most often is when it gets mana leaked, doom bladed, ect. But isn't that the same risk with most cards?
Imho it's overrated. One of those cards that looks good but is not so great. For one, it costs you 4 mana for a vanilla card. Pretty useless when it hots the field.
The only time I eve saw primordial hyrda being effective at FNM was when a control deck stole it and won with it because the deck that casted it didn't have an answer :p
Quote from: Danielkix on August 23, 2012, 06:08:28 PM
The complaint I've seen most often is when it gets mana leaked, doom bladed, ect. But isn't that the same risk with most cards?
Yes but primordial at the beginning doesn't really do much but does become out Of control really quickly. Also no ETB effects or passive protection it doesn't stand well vs. titans or other fattehs.
I do think though in RTR simic will use the counters more and make it a very powerful card :) .
Doesn't cost 4, only 2 and anything else adds counters. I was thinking a late game play when you have 4-5 out OR in combination with {Somberwald Mage} , tap the Mage, there is 3 mana, make it a turn 4 play or the Hydra and he's coming out 5/5 then 10/10 the next turn.
Doomblade would be a worry, but aren't cards like that always a worry? I use bait cards, ones that look dangerous and will get taken out first while my real goal is something like the Hydra. Imagine having 2 Somberwald or any other mana generators out plus tapping regular mana.
I think this card could be brutal but it would have to be played wisely with timing and proper set up. I'd take this over {GhoulTree}
I'll try it out Tuesday, see how it goes.
Plus I'd throw {Lightning Greaves}, {Neurok Stealthsuit}, or {Whispersilk Cloak} on him ASAP . Especially the cloak, unblockable and can't be the target of spells or abilities.
Quote from: RevanJJ on August 23, 2012, 07:17:17 PM
Doesn't cost 4, only 2 and anything else adds counters. I was thinking a late game play when you have 4-5 out OR in combination with {Somberwald Mage} , tap the Mage, there is 3 mana, make it a turn 4 play or the Hydra and he's coming out 5/5 then 10/10 the next turn.
Doomblade would be a worry, but aren't cards like that always a worry? I use bait cards, ones that look dangerous and will get taken out first while my real goal is something like the Hydra. Imagine having 2 Somberwald or any other mana generators out plus tapping regular mana.
I think this card could be brutal but it would have to be played wisely with timing and proper set up. I'd take this over {GhoulTree}
I'll try it out Tuesday, see how it goes.
Plus I'd throw {Lightning Greaves}, {Neurok Stealthsuit}, or {Whispersilk Cloak} on him ASAP . Especially the cloak, unblockable and can't be the target of spells or abilities.
Works great with the sage. As I said before, you just have to look out for counters. So many people run blue and mana leak is annoying when you use all your lands to beef him up.
I use mine with a swiftfoots boots. Helps. :)
He is cool but Impractical. He takes to long to get big.
Quote from: Silent1236 on August 23, 2012, 07:37:42 PM
Quote from: RevanJJ on August 23, 2012, 07:17:17 PM
Doesn't cost 4, only 2 and anything else adds counters. I was thinking a late game play when you have 4-5 out OR in combination with {Somberwald Mage} , tap the Mage, there is 3 mana, make it a turn 4 play or the Hydra and he's coming out 5/5 then 10/10 the next turn.
Doomblade would be a worry, but aren't cards like that always a worry? I use bait cards, ones that look dangerous and will get taken out first while my real goal is something like the Hydra. Imagine having 2 Somberwald or any other mana generators out plus tapping regular mana.
I think this card could be brutal but it would have to be played wisely with timing and proper set up. I'd take this over {GhoulTree}
I'll try it out Tuesday, see how it goes.
Plus I'd throw {Lightning Greaves}, {Neurok Stealthsuit}, or {Whispersilk Cloak} on him ASAP . Especially the cloak, unblockable and can't be the target of spells or abilities.
Works great with the sage. As I said before, you just have to look out for counters. So many people run blue and mana leak is annoying when you use all your lands to beef him up.
That's why the greaves would be on fast lol
I used to have an elf mana ramp del that creamed in fnm and basically I used P. Hydra as a late game card when my ramp is in full effect. I would wait until I had several lanowar elves or greenweaver Druids then cast the hydra with enough mana left over to be ready for a mana leak and yeah defiantly make him hexproof as soon as you can good luck!
Primordial Hydra is my favorite green card from M13. And it is very good people underestimate the card is awesome!
Quote from: Super Sulcata on August 23, 2012, 07:54:54 PM
Primordial Hydra is my favorite green card from M13. And it is very good people underestimate the card is awesome!
{Thragtusk} please
Favorite play was when my friend decided he would {Clone} it. Ahhhh the look on his face.
Quote from: BadLuckIrish on August 23, 2012, 08:19:24 PM
Favorite play was when my friend decided he would {Clone} it. Ahhhh the look on his face.
Wait wouldn't it die because it has no counters?
Quote from: Willthomjr on August 23, 2012, 07:57:29 PM
Quote from: Super Sulcata on August 23, 2012, 07:54:54 PM
Primordial Hydra is my favorite green card from M13. And it is very good people underestimate the card is awesome!
{Thragtusk} please
{Thragtusk} is pretty brutal
Quote from: RevanJJ on August 23, 2012, 08:34:49 PM
Quote from: Willthomjr on August 23, 2012, 07:57:29 PM
Quote from: Super Sulcata on August 23, 2012, 07:54:54 PM
Primordial Hydra is my favorite green card from M13. And it is very good people underestimate the card is awesome!
{Thragtusk} please
{Thragtusk} is pretty brutal
I personally like the hydra more.
Quote from: Thorn on August 23, 2012, 08:26:22 PM
Quote from: BadLuckIrish on August 23, 2012, 08:19:24 PM
Favorite play was when my friend decided he would {Clone} it. Ahhhh the look on his face.
Wait wouldn't it die because it has no counters?
Exacta!
Quote from: AgrusKos on August 23, 2012, 10:21:31 PM
Quote from: Silent1236 on August 23, 2012, 08:54:57 PM
Quote from: RevanJJ on August 23, 2012, 08:34:49 PM
Quote from: Willthomjr on August 23, 2012, 07:57:29 PM
Quote from: Super Sulcata on August 23, 2012, 07:54:54 PM
Primordial Hydra is my favorite green card from M13. And it is very good people underestimate the card is awesome!
{Thragtusk} please
{Thragtusk} is pretty brutal
I personally like the hydra more.
Yes, thank you
You're welcome!!!!
I like the Hydra more too...because its the only one I have LOL
Thragtusk punishes you for killing or bouncing it. Primordial invites it
The best way's to win with this card is {ascetism} to make it an ever growing {thrun, the last troll}, or fight club it with a {stuffy doll} essentially making it unblockable damage. (same idea with {fling}).
Another green one I like is {Elderscale Wurm}
Epic win with hydra:
Play hydra. Next turn opponent plays {pacifism} targeting hydra. Two turns later {fling} hydra for 36. Look on opponents face = priceless
I like the hydra. My favorite thing about it is that it's useful no matter when you play it. Early in the game it doesn't cost you much but can turn into a very formidable threat. Late in the game, if you have a lot of mana, it comes in big, doubles next turn, and can swing for the win.
It can easily be taken out, but I don't think it's such a huge drawback. A lot of times your opponent will feel obligated to use their counter/removal on the hydra, allowing something else of yours to survive. Also, if your opponent doesn't have an immediate answer, it puts them on an ever accelerating clock, forcing them to be defensive or find an answer instead of building up threats.
In order to maximize its effectiveness you do need ways to protect it, or minimize its removal. I like running a couple {flings} with it, that way when my opponent kills it I just fling it and laugh. Throw in a few {increasing vengeance}s and you can do insane damage for the mana it costs you. I also like to use {increasing savagery} to really accelerate its growth and get trample faster.
So yes, there are drawbacks, but I still think its a great card if you can figure out how to use it.
Aye, it was great my friend and I were playing and I was running a different deck than my elf mana ramp and he pacified my hydra and forgot about it and I topdecked a fling a while into the game and hit him for 128
Quote from: Righthandofavacyn on August 23, 2012, 11:54:36 PM
Aye, it was great my friend and I were playing and I was running a different deck than my elf mana ramp and he pacified my hydra and forgot about it and I topdecked a fling a while into the game and hit him for 128
That should count as 6 wins lol.
Quote from: tsul25 on August 23, 2012, 11:53:25 PM
I like the hydra. My favorite thing about it is that it's useful no matter when you play it. Early in the game it doesn't cost you much but can turn into a very formidable threat. Late in the game, if you have a lot of mana, it comes in big, doubles next turn, and can swing for the win.
It can easily be taken out, but I don't think it's such a huge drawback. A lot of times your opponent will feel obligated to use their counter/removal on the hydra, allowing something else of yours to survive. Also, if your opponent doesn't have an immediate answer, it puts them on an ever accelerating clock, forcing them to be defensive or find an answer instead of building up threats.
In order to maximize its effectiveness you do need ways to protect it, or minimize its removal. I like running a couple {flings} with it, that way when my opponent kills it I just fling it and laugh. Throw in a few {increasing vengeance}s and you can do insane damage for the mana it costs you. I also like to use {increasing savagery} to really accelerate its growth and get trample faster.
So yes, there are drawbacks, but I still think its a great card if you can figure out how to use it.
Increasing savagery is a great idea!! Use that on first turn you play this and wow
The hydra is great with {doubling season} but my favorite use for him is in my EDH deck. Copy him with {the mimeoplasm} with the counters of {death's shadow}.
Quote from: Nobbert on August 24, 2012, 12:50:03 AM
The hydra is great with {doubling season} but my favorite use for him is in my EDH deck. Copy him with {the mimeoplasm} with the counters of {death's shadow}.
😳😳😳😳😳 must include combo!!!! That's insane. Ive been looking for a good combo for mimeoplasm. I use the hydra as the base usually combine with {it that betrays}. Because it can automatically win games if it's not killed by the next turn.
I remember when I was just starting out in magic, my brother and I played a game where we let primordial hydra get so big that it was a phone number. We called the number and it wasn't a real number. Oh well lol
Quote from: Quackmaster5 on August 24, 2012, 10:28:40 AM
Quote from: Nobbert on August 24, 2012, 12:50:03 AM
The hydra is great with {doubling season} but my favorite use for him is in my EDH deck. Copy him with {the mimeoplasm} with the counters of {death's shadow}.
😳😳😳😳😳 must include combo!!!! That's insane. Ive been looking for a good combo for mimeoplasm. I use the hydra as the base usually combine with {it that betrays}. Because it can automatically win games if it's not killed by the next turn.
Death's shadow is a perfect card because even if you draw it, it puts itself in the graveyard right away!
This deck here abuses {primoridal hydra} more often then the creature the deck was built around......{slumberring dragon}
http://imtgapp.com/forum/index.php/topic,8487.msg71989.html#msg71989
{Primordial Hydra} is even better when enchanted with {Swiftfoot Boots}
But the absolute best green card from M13 has to be {Bond Beetle}!
Watch out for {switcheroo} or cards of that like if you are using hydra -_-"
I use P. hydra in my {Animar} EDH deck. His counters make hydra supah big.
I'm thinking lily of dark realms emblem and this monster win