November 30, 2011, 11:50:09 AM
Dunno if it has been posted before but anyway, if you attack with Geist of Saint Traft and use Sundial of The Infinite to end the turn the 4/4 angel token should be left on the battlefield without being exiled, right?
November 30, 2011, 11:52:03 AM
Yeah I posted this combo on the standard thread but never got around to posting it here ...
November 30, 2011, 11:53:11 AM
I did it for you instead:D
November 30, 2011, 11:57:25 AM
Thanks
November 30, 2011, 07:26:23 PM
Nice combo. I am torn now on weather or not I should let my buddy know about this or not. He has a pretty solid blue white deck with a few Geist of saint traft in it.
November 30, 2011, 08:03:19 PM
I would'nt
November 30, 2011, 10:19:06 PM
I would'nt
Hahaha I don't want to. Maybe I'll combo this in a deck and show him. Lol
Last Edit: November 30, 2011, 10:20:54 PM by Thattallguy
December 06, 2011, 12:23:14 PM
Would that work? How would end your turn while it's still in play if it dealt combat damage? The only way I can see this working is if you ended the turn without it dealing combat damage...
December 06, 2011, 01:21:44 PM
This works. The End of Combat Step happens after the Combat Damage Step.
CR 511.1 First, all "at end of combat" abilities trigger and go on the stack.
CR 511.2 Second, the active player gets priority. Players may cast spells and activate abilities.
This is when you'd activate the Sundial. After combat damage, with the "Exile that token at end of combat." trigger still on the stack.
December 06, 2011, 01:47:43 PM
OMFG!!!!!! I could keep my
ball lightning!!!!!
December 06, 2011, 01:48:27 PM
Errrr maybe not NM
December 06, 2011, 02:02:00 PM
Nope, sorry.

This combo works with the Geist specifically because it's exile is a one time delayed trigger. If that trigger is somehow countered or otherwise removed, it will not happen again. Cards like
Ball Lightning often check every turn. At best you can get a blocker and then it's gone.
December 06, 2011, 02:08:33 PM
I may use this combo but will I have to end the turn at every end of combat In order to keep the tokens?
Or does the geists ability only apply to the one token it created the one time?
December 06, 2011, 02:39:13 PM
I may use this combo but will I have to end the turn at every end of combat In order to keep the tokens?
Or does the geists ability only apply to the one token it created the one time?
Each time you make a token, if you skip the rest of that turn the token is yours to keep. You wont need to skip any other turns to keep that token in play. But, every time you make a new token, you'll need to skip to keep that particular one. Does that make sense? Basically, yes to the second question.
December 06, 2011, 03:36:19 PM
Perfect I was afraid my question was too convoluted lol