Geist of Saint Traft + Sundial of the Infinite

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Zingaiya
User 0
November 30, 2011, 11:50:09 AM
Dunno if it has been posted before but anyway, if you attack with Geist of Saint Traft and use Sundial of The Infinite to end the turn the 4/4 angel token should be left on the battlefield without being exiled, right?



Greg54js
User 21
November 30, 2011, 11:52:03 AM
Yeah I posted this combo on the standard thread but never got around to posting it here ...



Zingaiya
User 0
November 30, 2011, 11:53:11 AM
I did it for you instead:D



Greg54js
User 21
November 30, 2011, 11:57:25 AM
Thanks :D



Thattallguy
User 0
November 30, 2011, 07:26:23 PM
Nice combo. I am torn now on weather or not I should let my buddy know about this or not. He has a pretty solid blue white deck with a few Geist of saint traft in it.



Zingaiya
User 0
November 30, 2011, 08:03:19 PM
I would'nt



Thattallguy
User 0
November 30, 2011, 10:19:06 PM
Quote from: Zingaiya on November 30, 2011, 08:03:19 PM
I would'nt



Hahaha I don't want to. Maybe I'll combo this in a deck and show him. Lol



Last Edit: November 30, 2011, 10:20:54 PM by Thattallguy
Falranx
Boss 0
December 06, 2011, 12:23:14 PM
Would that work? How would end your turn while it's still in play if it dealt combat damage? The only way I can see this working is if you ended the turn without it dealing combat damage...



BlackJester
Boss 100
December 06, 2011, 01:21:44 PM
This works.  The End of Combat Step happens after the Combat Damage Step.

CR 511.1  First, all "at end of combat" abilities trigger and go on the stack.

CR 511.2 Second, the active player gets priority.  Players may cast spells and activate abilities.

This is when you'd activate the Sundial.  After combat damage, with the "Exile that token at end of combat." trigger still on the stack.



cltrn81
Boss 100
December 06, 2011, 01:47:43 PM
OMFG!!!!!! I could keep my ball lightning!!!!!



cltrn81
Boss 100
December 06, 2011, 01:48:27 PM
Errrr maybe not NM



BlackJester
Boss 100
December 06, 2011, 02:02:00 PM
Nope, sorry.  :(

This combo works with the Geist specifically because it's exile is a one time delayed trigger.  If that trigger is somehow countered or otherwise removed, it will not happen again.  Cards like Ball Lightning often check every turn.  At best you can get a blocker and then it's gone.




Validan
Member 3
December 06, 2011, 02:08:33 PM
I may use this combo but will I have to end the turn at every end of combat In order to keep the tokens?

Or does the geists ability only apply to the one token it created the one time?



BlackJester
Boss 100
December 06, 2011, 02:39:13 PM
I may use this combo but will I have to end the turn at every end of combat In order to keep the tokens?

Or does the geists ability only apply to the one token it created the one time?


Each time you make a token, if you skip the rest of that turn the token is yours to keep. You wont need to skip any other turns to keep that token in play. But, every time you make a new token, you'll need to skip to keep that particular one. Does that make sense?  Basically, yes to the second question.



Validan
Member 3
December 06, 2011, 03:36:19 PM
Perfect I was afraid my question was too convoluted lol



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