Skinrender vs Rotting Fensnake Contention 1: aggression I'm going to start by asserting that 5 power for the snake is more aggressive and forces your opponents to deal with it fast. The low toughness is negligible since you can reanimate it again for more beats.
Last Edit: November 29, 2011, 11:25:52 PM by BlackJester
I don't know what to tell you. Skinrender all the way. I never thought I'd see these two compared and never thought the snake would be somebodys preferred choice.
I don't know what to tell you. Skinrender all the way. I never thought I'd see these two compared and never thought the snake would be somebodys preferred choice.
"Skinrender all the way" isn't exactly a compelling argument. And yes, I'm willing to take the underdog's side.
Case one: you've done a great job clearing you opponent's board. Skinrender's ability in manditory, so if you cast it on an empty board it would kill itself or one of your own creatures.
Last Edit: November 30, 2011, 12:42:20 AM by BlackJester
I'm sorry. I've never been the best at debates lol. I see the snake easily taken care of and it doesn't do anything. A chump block and he is gone. And it's not really that easy to reanimate him. Render can make a big difference just by hitting the table and then can be a useful blocker. Stops Titans, as you've made it a 3/3 with one of your own to block and kill it.
(skinrender) Contention 1: mobile removal Skinrender itself is a removal spell that can kill or maim any creature permanently (better than most spot removals) for four mana, it effectively shrinks a larger threat and decimates smaller ones. On top of that, it can simply be used as a 3/3 that walks. Addressing opposing contention 1 Rotting snake is a vanilla 5/1 creature that dies to a 1/1. You would require the board to be completely Empty, and the opposing hand to be free of playable cards. Otherwise it's an investment that does not pay off.
Good rebuttal! Now, what do you mean by "not easy to reanimate"?
About the chump blocking, if you are applying lots of pressure with early zombies, hopefully you are well on your way to winning a war of attrition and you opponent will be running low on chumps. Obviously, you wouldn't attack into a bad exchange.
Addressing chump blocking Obviously you would not attack into a imminent death, which is one more reason that rotting snake is far inferior. For four mana essentially, you have played something that will get value under the condition that your opponents plays nothing for the rest of the game. When rotting snake is forced to sit idle, the card gets no value.
Well as far as Standard play is, which is all I have experience in really, it's not common or cheap to return a card from the graveyard to your hand. And I'd still maintain if you're going to bring back a card, make it Skinrender.
I suppose the snake can be a mean blocker in itself. Can take down some baddies.
Quote from: MacUser001 on November 30, 2011, 01:08:42 AM
Well as far as Standard play is, which is all I have experience in really, it's not common or cheap to return a card from the graveyard to your hand. And I'd still maintain if you're going to bring back a card, make it Skinrender.
I suppose the snake can be a mean blocker in itself. Can take down some baddies.
Addressing blockers It may stop attacks from large(r) creatures, but it still will not block smaller creatures well. Assuming they do not play any removal. Aside from that, the real threats that you should fear are bigger than five toughness
Well as far as Standard play is, which is all I have experience in really, it's not common or cheap to return a card from the graveyard to your hand. I suppose the snake can be a mean blocker in itself. Can take down some baddies.
Snake would pwn if he had trample but I know a hypothetical argument is no argument. I would use him if he had regen like the spined fluke but he does not. My point is that an opponent just needs to leave a little 1/1 and your 4 drop snake is useless.