November 28, 2011, 05:57:27 PM
Best Zombie Deck So Far!
60 cards, 0 sideboard
23 Swamp
23 lands
4 Grave Titan
4 Cemetery Reaper
4 Walking Corpse
4 Ghoulraiser
2 Unbreathing Horde
3 Skinrender
21 creatures
4 Nim Deathmantle
4 Doom Blade
2 Army of the Damned
2 Endless Ranks of the Dead
2 Call to the Grave
2 Moan of the Unhallowed
16 other spells
Sideboard
Load & View in Deck Builder (Beta)
November 28, 2011, 06:00:08 PM
You guys really need to look into nim deathmantle and you should probably have at the least 2 grave titan's in your zombie decks. Very useful. IMO zombie decks are meant to overwelm your opponent with a lot of creatures.
November 28, 2011, 06:11:51 PM
That's a pretty strong statement for a deck name. ðŸ˜
November 28, 2011, 06:26:18 PM
That name was to grab the attention of those who have any interest in a zombie deck particularly those guys who have posted in this forum there versions of a zombie deck. Also this is the best so far that I have come up with. I have been building and playing and tweaking this deck since innistrad came out. So far this is the best version I have created.
November 28, 2011, 06:33:28 PM
imtgapp.com/.....c,685.0.htmlThe one I posted earlier is more aggro Zombies. I don't use the
Nim Deathmantle because I'm usually too busy casting cheap zombies to afford to leave four mana open just to save one.
November 28, 2011, 06:39:55 PM
Well the main reason I have that card is to protect my grave titans. It gives them +2+2 and intimidate and gives them the zombie creature type. So now when call to the grave is out I don't have to sac my titans and they are 8/8 plus if I have any cemetery reaper's out they then Get the additional +1+1. Makes for a very powerful creature that can produce a ton of zombies and deal a lot of damage.
November 28, 2011, 07:49:45 PM
Personally, I think
Diregraf Ghoul is the underrated one. When the reanimation effects are putting the creatures in your hand, having a 2/2 one drop means you can often cast it the same turn.
Last Edit: November 29, 2011, 12:09:41 AM by BlackJester
November 28, 2011, 08:17:59 PM
I had 4 diregraff ghoul's in my deck. Only downside it comes into play tapped. You now have to wait till turn two to do anything with it. That is why it is no longer in my deck. I just wait till turn three and hope to have a skinrender or doom blade in my hand to remove anything my opponent may have out.
November 28, 2011, 08:42:16 PM
Don't you have to wait until turn two anyway? Unless you're giving your zombie haste somehow.
It looks and sounds to me like you're playing a slower control version of zombies compared to aggro.
November 28, 2011, 11:16:16 PM
I never really thought of it that way but I guess you could say that but it really only is control until turn 3. From turn 3 on I am doing nothing but putting zombies onto the battlefield and attacking. Don't forget about the 4 drops that I have in the deck such as moan of the unhallowed and endless ranks of the dead. Also with the cemetery reaper I can exile opponents creatures as well as my own from either graveyard and this allows me to put zombies onto the battlefield. I have multiple ways of putting zombies onto the battlefield. So I guess it is a combo of both.
November 29, 2011, 12:18:27 AM
I never really thought of it that way but I guess you could say that but it really only is control until turn 3. From turn 3 on I am doing nothing but putting zombies onto the battlefield and attacking. Don't forget about the 4 drops that I have in the deck such as moan of the unhallowed and endless ranks of the dead. Also with the cemetery reaper I can exile opponents creatures as well as my own from either graveyard and this allows me to put zombies onto the battlefield. I have multiple ways of putting zombies onto the battlefield. So I guess it is a combo of both.
My ideal opening for aggro zombies is something like:
T1:
Swamp,
Diregraf GhoulT2: Swamp,
Walking Corpse (or two
Diregraf Ghoul 
), attack for 2
T3: Swamp,
Cemetery Reaper or
Adaptive Automaton, attack for 6 (or 9, you now have two 3/3s and a 2/2.
By turn three they are on their heels, and even if they take your dudes in trade, T3 could easily be
Ghoulraiser bringing it back. I like aggro zombies for the constant pressure, and relentless outpouring of cheap 2/2 zombies to overwhelm them. You don't care if they die, in fact you
want your guys dead early. Maybe it's just me.
Last Edit: November 29, 2011, 12:22:30 AM by BlackJester
November 29, 2011, 12:21:01 AM
And do u just not see any benefit to splashing blue zombies?
November 29, 2011, 12:26:41 AM
And do u just not see any benefit to splashing blue zombies?
The blue zombies compete with the
Cemetery Reaper for gy fodder. There are two ways i'd go, either bring 'em back (mono-black), or kick'em out (blue zombies). I do like the blue zombies, but I wouldn't use them in aggrozom. <<<=== You heard it here first!

Besides, more colors can slow down aggro. (notice I said "can".)
November 29, 2011, 12:29:21 AM
What about a control deck tgat bring out army of the damned or grave Titan. As potential winners.
November 29, 2011, 12:44:45 AM
Oh, you can totally lay down some good beaters, and keep their guys off your doorstep with
Armored Skaab, lay down some beats with
Makeshift Mauler and
Stitched Drake, and don't even get me started on the awesomeness that is
Skaab Ruinator.
Thing is, the good fliers are 1UU which makes them hard to splash, and they are all looking for stuff to be in your gy, so you need ways to dump stuff in early. So, a blue zombie deck plays differently.
If I were playing zombie control, I'd clog the ground early with some chumps, take out fliers w/
Doom Blades and
Skinrenders and yeah, smack'em with 13 2/2's. Probably similar to the deck listed here.