Illusionary Might Enhanced

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Appleguru56
Member -1
November 27, 2011, 11:20:35 PM
Quote from: Prophylaxis on November 27, 2011, 03:42:05 PM
Quote from: Appleguru56 on November 27, 2011, 01:44:18 PM
Why the grand architect?

Pumps up your Illusions and lets you accelerate into big artifacts.

This deck has no big artifacts



Bernardcs
Boss 0
November 28, 2011, 12:27:05 AM
I couldn't agree more. Should I take Grand Architect out or put some artifacts in?



BlackJester
Boss 100
November 28, 2011, 12:51:04 AM
Myr Battlesphere and Blightsteel Colossus do come to mind.

You don't want to use any equipment, for obvious reasons.



Appleguru56
Member -1
November 28, 2011, 01:12:01 AM
Quote from: Bernardcs on November 28, 2011, 12:27:05 AM
I couldn't agree more. Should I take Grand Architect out or put some artifacts in?

Oh no no no...... Grand architect only works with big artifacts. I suggest you split this deck into two. One that only uses illusions, and another which only uses grand architect. That way, you can get the full value for both these archetypes



Prophylaxis
User+ 27
November 28, 2011, 01:33:29 AM
I couldn't agree more. Should I take Grand Architect out or put some artifacts in?

Hey Bernardcs! I saw you at MTGSalvation. So yeah, check out those guides.

I still like Grand Architect for it's lord effect. You can take them out but I still like them.



Validan
Member 3
November 28, 2011, 01:34:12 AM
Whoa whoa whoa whoa that grand architect is great for a mono blue aggro deck, maybe throw in some adaptive automaton too and he needs some of those stitched drakes for making more use of the graveyard



BlackJester
Boss 100
November 28, 2011, 01:56:10 AM
Whoa whoa whoa whoa that grand architect is great for a mono blue aggro deck, maybe throw in some adaptive automaton too and he needs some of those stitched drakes for making more use of the graveyard

Grand Architect will boost your team, AND can help you power out the Adaptive Automaton.  Two for one!



Bernardcs
Boss 0
November 28, 2011, 11:00:44 AM
I must tell you, i'm a little too broke now.

I found some cards i own that maybe we can add it to the deck:

2 x Neurok Invisimancer
2 x Turn the Tide
1 x Phyrexian Metamorph
1 x Arm with Aether
1x Vapor Snag
1 x Mental Misstep
2 x Psychic Barrier

What do you think?



Bernardcs
Boss 0
November 28, 2011, 11:05:46 AM
And some artifacts as well:
1 x Copper Carapace
1 x Phyrexian Juggernaut
4 x Razorfield Rhino
3 x Perilous Myr
1 x Bladed Pinions
1 x Sylvok Lifestaff
1 x Livewire Lash



BlackJester
Boss 100
November 28, 2011, 11:08:51 AM
Mental Misstep would be a great add!
Phyrexian Metamorph would work well with your Grand Architect
Psychic Barriers wouldn't hurt either.



BlackJester
Boss 100
November 28, 2011, 11:09:42 AM
Just remember, Illusions and equipment don't mix.   :P



Bernardcs
Boss 0
November 28, 2011, 11:33:26 AM
So, what should I take out?

Sorry for the trouble, i'm really a newbie when it comes to MTG. Thanks for the tips.



BlackJester
Boss 100
November 28, 2011, 11:57:41 AM
Maybe a Mind Control and an Aether Adept or two.  You do want to keep one or two pieces on equipment to give your Lord of Unreal hexproof though.



Bernardcs
Boss 0
November 28, 2011, 01:40:18 PM
Thanks for the help! I'll try it out and give you guys a feedback later.



Appleguru56
Member -1
November 28, 2011, 09:25:08 PM
Quote from: Bernardcs on November 28, 2011, 11:33:26 AM
So, what should I take out?

Sorry for the trouble, i'm really a newbie when it comes to MTG. Thanks for the tips.

I insist that you build one deck around lord of the unreal and another separate one for grand architect. Only being able to use half of it's abilities most of the time is undermining the value of it. I am not saying it doesnt work at all, I'm claiming that there are better uses for it. I will post a deck list here sometime



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