A few months ago me and some friends were playing magic and it ended up becoming a drinking game for the night with us taking a drink everytime one of our creatures died. We want to try playing again, any thoughts on rules for what would make us take a drink?
Whenever you are brought down 5 life. Attacking with the whole crew, chump blocking, spells that target a player te targeted player drinks, mana burn, dicarding cards, playing more than 2 spells a turn, spells with flashback drinking is an additional cost, if your creature dies, if you gain life you can opt out of drinking the next time you would.
In a multiplayer game, there's a rule I just made up called "protection of the holy liquor"
This rule says that if you kill a player, you must chug a set amount of liquor (amount agreed upon before match starts). If you cannot finish drinking within a set amount of time, that player survives; all damage that would be dealt to him is prevented, all spells that would cause him to lose the game are exiled, etc.
Quote from: 1337m00nm4n on June 09, 2012, 12:30:42 PM
Just make a deck with lots of reverberate, increasing vengeance, etc. and ashnod’s coupon.
That wouldn't work. The coupon is an artifact and you must sacrifice to use its ability. Plus it's an ability. Increasing vengeance and reverberate only copy instants and sorceries, not abilities.