May 10, 2012, 07:28:49 AM
I feel like I'm running to much control and depending on my commander to do all the killing. What can I do to fix this?
May 10, 2012, 07:58:19 AM
Zur is exactly that
May 10, 2012, 12:12:17 PM
I didn't see a
Necroprence in there. What's that about? Why would you NOT want one of the greatest cards in magic tutored and put into play for you?
May 10, 2012, 01:12:13 PM
I didn't see a Necroprence in there. What's that about? Why would you NOT want one of the greatest cards in magic tutored and put into play for you?
Especially when you start with 40 life.
May 10, 2012, 05:55:06 PM
Basically zur decks should be about
20% control
35% land
20% zur targets
10% mana acceleration
15% various utility cards like Divining top and stuff.
Basically ur only job is to get zur on the table as fast as possible and start swinging. Get him hexproof and then grab enough enchantments to pump him. You should not be actually casting anything other than utilities and counter spells to guard zur once he hits the table
May 18, 2012, 05:56:51 AM
So here's the new deck list with a few upgrades that yall suggested. Cards that you suggested that aren't in there are only because I could get ahold of them. So what do y'all think of it now?
May 19, 2012, 01:52:49 AM
I just got the necropotence and I'm trying to get the greater aruamancy. I think that will make it complete.
May 19, 2012, 10:34:59 AM
I've found
retether extremely useful in my enchantment-based EDH deck. If your best enchants tend to end up in your grave and you keep wishing you could bomb them all back at once, it is a card to consider.
May 19, 2012, 01:01:31 PM
Does anyone run
Bruna, Light of Alabaster in these decks? I started building a Zur deck and I think she'd be cool in here.
May 19, 2012, 09:49:49 PM
Also, you should run more dual lands. It's important to try and get all three colors ASAP. I have a list of all the common and uncommon dual lands for this deck if youre interested.