I like the gavony township for dead draws. The greens purpose is only for mana and removal flexibility. Other than that it's a b/w token deck.
Had some trouble with Aggro. I imagine sideboard obviously.
I had a similar deck I was working on. However, I had a creature emphasis (grave, prime titans) but I can honestly say Token generator is more consistent. I have heavy mass removal (judgement, black sun ).
But I like this idea for a deck.
(I'm still very new to the game)
Thanks for sharing.
Are you sure you played this properly? I am not sure if you made all of the correct plays (As your said you are newer to the game). This deck should have little issues with aggro if you used all of this.
4 Lingering Souls 3 Gideon Jura 4 Sorin, Lord of Innistrad 3 Doom Blade 1 Go for the Throat 3 Beast Within 4 Oblivion Ring
These all either trade, remove, stall, or block for you. You play 14 MD removal including Gideon. That should not lose to aggro easily. I could see you losing to mono red decks if that is what you meant by "Aggro" as this deck does not interact well with their burn spells. But a normal aggro deck that is not red should not have been able to roll over this list. The green is not just for mana. One of your finishers is Green. Beast Within hitting planeswalkers is relevant enough to play the color. Green also gives you the flexibility for the township and either Thrun or Slime in the SB. I am just not sure you used this deck to its full potential. That goes to say, I dont claim this deck is the best there is, it just should have put up better results was all.
Last Edit: May 06, 2012, 06:07:20 PM by Death Gaara
I considered it. I just dont really like her. Lifegain is irrelevant, and the tokens are not needed. I would rather have Gideon keeping fire off of Sorin and forcing my opponents to make bad trades over 3 more tokens. You must also consider Gideon a threat as a 6/6 body and a removal spell as well. Elspeth is not bad, but just competes with Gideon in the 5 drop slot. Its not worth losing the Sigardas for her either. I could see a few in the SB against some control decks (Taking out the Gideon as the only relevance he has is being a 6/6).
I like the gavony township for dead draws. The greens purpose is only for mana and removal flexibility. Other than that it's a b/w token deck.
Had some trouble with Aggro. I imagine sideboard obviously.
I had a similar deck I was working on. However, I had a creature emphasis (grave, prime titans) but I can honestly say Token generator is more consistent. I have heavy mass removal (judgement, black sun ).
But I like this idea for a deck.
(I'm still very new to the game)
Thanks for sharing.
Are you sure you played this properly? I am not sure if you made all of the correct plays (As your said you are newer to the game). This deck should have little issues with aggro if you used all of this.
4 Lingering Souls 3 Gideon Jura 4 Sorin, Lord of Innistrad 3 Doom Blade 1 Go for the Throat 3 Beast Within 4 Oblivion Ring
These all either trade, remove, stall, or block for you. You play 14 MD removal including Gideon. That should not lose to aggro easily. I could see you losing to mono red decks if that is what you meant by "Aggro" as this deck does not interact well with their burn spells. But a normal aggro deck that is not red should not have been able to roll over this list. The green is not just for mana. One of your finishers is Green. Beast Within hitting planeswalkers is relevant enough to play the color. Green also gives you the flexibility for the township and either Thrun or Slime in the SB. I am just not sure you used this deck to its full potential. That goes to say, I dont claim this deck is the best there is, it just should have put up better results was all.
I played 3 games with the deck so not really a fair way to gauge it perhaps. I did however have to mulligan 3/3 first hands due to mana weirdness.
I'll continue to play it and keep you updated. I figure a little feedback is better than none. I can admit My biggest weakness so far is determine the value of a hand and whether or not to mulligan.
Player skill having to do with it I'm sure. Deck would benefit from drawing (don't they all:) ) what about harrowing journey? I know it's a lot but not many draw cards for these colors.
Player skill having to do with it I'm sure. Deck would benefit from drawing (don't they all:) ) what about harrowing journey? I know it's a lot but not many draw cards for these colors.
I dont really like it. When you have 5 mana, you want to be dropping Sigarda or Gideon. You can try it, but I dont expect it to turn out well.Tezzeret's Gambit would be a better choice if that is what you are aiming for. According to your statistics, the deck seems to win more than it losses. I will give the title "worst matchup" to RDW as the deck just does not interact with it. That is why I recommended Timely in the SB. If you want, you can try Wumcoils in the main. Also, as stated in the article, I have not playtested this deck personally, it was meant to be a display or an idea other members could run off of if they wanted to play something unique. I do appreciate the feedback, and as with all other lists I post, as long as I receive feedback on the list I will continue to help improve it as long as there is some interest among others to play or develop it.
Right on. It's more like suicide goblins since goblin grenade gets at you real quick. T3 sorin or sigarda is ideal and under most circumstances I had control as early as t3. Borderland works so well. I was thinking of solemn simulacrum but he is 1 mana too much like you said about squeezing in on the play before a counter can be played. I'll tinker around with it and bump it back to you if I notice something better here or there (doubt it haha)
Right on. It's more like suicide goblins since goblin grenade gets at you real quick. T3 sorin or sigarda is ideal and under most circumstances I had control as early as t3. Borderland works so well. I was thinking of solemn simulacrum but he is 1 mana too much like you said about squeezing in on the play before a counter can be played. I'll tinker around with it and bump it back to you if I notice something better here or there (doubt it haha)
Lol, its cool. I highly doubt this list is perfect, and you are bound to find some changes you will like. I just hate the idea of net decking, so I do innovate alot of the time (if you constantly follow my posts or read my articles you will know what I mean). If my innovations aren't up to my standards, than I simply take the main theme of some of the best decks in the format and make them my own. An example being my Wolf Run Ramp list. Instead of the traditional RG mine happens to be Jund. Alot of people have done this, but I have added my own style and flare to the list. Let me ask you this. How many Wolf Run Ramp decks do you know that play Swords, Batterskull, and black zeniths? Instead of the standard ramp plan, my Wolf Run Jund is more of a midrange deck that can be aggressive against control, or controlling against aggressive decks. It is sad how many people choose not to innovate. They hold themselves back by making this choice.
I like your idea death, keep working on it and keep us updated, I think super friends may see a return, and I'm interested to see what color combo is the best.
What do you think of Scorned Villagers x2 in place of two Avacyn's Pilgrim? I think it is slower, but it is a good turn 2 card. It can force opponents to cast things they don't want to. When it's flipped, it is pretty much a mini nightmare. Attacking and then tapping for 2 mana is good.
What do you think of Scorned Villagers x2 in place of two Avacyn's Pilgrim? I think it is slower, but it is a good turn 2 card. It can force opponents to cast things they don't want to. When it's flipped, it is pretty much a mini nightmare. Attacking and then tapping for 2 mana is good.
I think that's too slow...cause turn 1 you'll dork it up and turn two somberwald sage like in the other post
What do you think of Scorned Villagers x2 in place of two Avacyn's Pilgrim? I think it is slower, but it is a good turn 2 card. It can force opponents to cast things they don't want to. When it's flipped, it is pretty much a mini nightmare. Attacking and then tapping for 2 mana is good.
I think that's too slow...cause turn 1 you'll dork it up and turn two somberwald sage like in the other post