Magic online decency

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Codester1991
Elite 47
June 16, 2016, 08:47:09 PM
So there I was playing coco combo/melira combo against lantern control one of the slowest decks around, online and the dude saw me get combo with redcap and made me go through the motions, game 1 with 5 minutes left in the game I successfully dropped murderous redcap and I would've lost because of time and I said "hey man I got the combo please be a decent player and scoop" he goes "you'd hope I would" and i said "so you're not going to?" And he just goes "nope" so I fired off with you're a piece of .poo. and quit the game. Most players see the combo, know the loss and scoop onto game 2. Mind you I'm at 12 minutes when I get the combo because inbetween him milling my top deck I'm scrying with my viscera seer/ kitchen finks/ and anafenza to ensure I have the red cap on top or a chord of calling. So this dude was just a douche. Now normally I'm not a salty player, but come on at 2 dollars a game you're going to pretty much cheat and go to time for the win? That's ridiculous. I messaged the help board asking if there were any rules against intentionally making your opponent lose by time and they basically laughed at me and told me I chose to play the deck I'm playing and sent me off.



Nephalia
User 2
June 16, 2016, 09:15:37 PM
Well I mean your playing combo and need to watch your time too. Regardless of other dudes attitude, you did choose your deck.i see you as a bit salty in the situation, and the other guy a douche. Welcome to online magic? And irl Magic too?



Rass
Boss 100
June 16, 2016, 09:32:18 PM
Really if he wants to play it out its his option. I'm sure he's only one miss click or play away for a win. It's only $2 to you but maybe it's a lot more to them. Unfortunately a win is a win how ever you have to get it. If they are playing by the rules that's all they have to do. I don't know what round you are in or how much a difference of prize packs it would be with that win or loss. I know if it would make a big difference in prizes I would play it out.

Have you ever played a game that the board state says you are gonna lose but a misplay or error lets you win? I know I have.



Codester1991
Elite 47
June 16, 2016, 10:52:26 PM
It's the fact that I had my combos in place he was tapped out with no interaction, and it was lantern control to where I need to sac scry persist bolster rinse wash repeat the process till I don't like what he mills etc. I was very mad because most players will recognize that they have no outs and will just move to game 2 and in person the combo doesn't need to have 50 clicks to go through the motions, it's literally a matter of seconds/minutes to do it in person. And most people in person recognize the combo, say okay and go.



Last Edit: June 16, 2016, 10:54:06 PM by Codester1991
Codester1991
Elite 47
June 16, 2016, 11:05:09 PM
I think to avoid myself getting upset I'm just going to sell every deck I got and stick to drafts.



LinkCelestrial
Boss 100
June 16, 2016, 11:06:50 PM
Combo is a legitimate way to win.

Making somebody go to time is not. Yes, it works. That doesn't make me agree with it.

Wizards should add a loop mechanic. IRL you just yell judge, no?



Codester1991
Elite 47
June 16, 2016, 11:15:59 PM
Combo is a legitimate way to win.

Making somebody go to time is not. Yes, it works. That doesn't make me agree with it.

Wizards should add a loop mechanic. IRL you just yell judge, no?

IRL you tell the judge the loop continues till you win he acknowledges it and you just go to your next game. If the player is intentionally drawing out the time it's a warning



Themugz
Boss 100
June 16, 2016, 11:39:30 PM
You have the right to request a player to do his combo completely. A player can easily make an error while doing combo and basically lose.

You've kind of got to mellow out. You called him a name first and you also just asked the player to scoop. That's something you can do with a friend, but not necessarily with a stranger. If you had 12 minutes left on your timer: isn't that enough to complete your combo?





Codester1991
Elite 47
June 17, 2016, 01:13:34 AM
enough to finish the combo but lose the game. 13 minutes to get past his lock game and and just set up the board to perform the combo. Then performing the combo 19 times to kill him which consists of 5 triggers each time, which usually take about a minute to deal 4-5 life. I have no problem doing the combo on other people and other decks is perfectly fine, it's the fact that he runs lantern control and we fought for the top deck which caused me to take so long. His disruption takes 5 seconds of his time at the most where as my response takes 2-3 minutes because each scry is ultimately 5 seperate triggers just to put the cards I need on the top of the deck with the scrying ability and Keep in mind I'm doing this 10-15 times to just find the card I need then have him attempt to mill it then repeat the process twice by putting a card I don't need on top then finding the combo piece needed. Look I took 13 minutes of my own clock to get the combo set by turn 4, all I'm saying is once it's down have the decency to accept what happened. We both fought well, I came out on top this one try and best me the next round. Don't intentionally make me lost by makin me run out my own clock. That's not magic, that's just the easy way out. Idk I was just brought up differently I guess.



InfinitiveDivinity
User 100
June 17, 2016, 02:13:02 AM
😆



Mr_Fahrenheit
Boss 100
June 17, 2016, 05:34:59 AM
I personally would have conceded. But would never expect anyone else to. But that's what you get yourself into when you play mtgo. The clock is a part of that game and if you don't like that, well, bad luck.



Codester1991
Elite 47
June 17, 2016, 11:21:25 AM
noble that's not a fair comparison, he was asking him to concede before the game even started. But anyways, I can see where everyone stands. I don't believe I was wrong because I am a decent magic player who actually believes in playing the game to its fullest not by winning with a clock. But to each their own.



Codester1991
Elite 47
June 17, 2016, 11:42:08 AM
Also, in hindsight I should not have called him a name. Being a magic player who goes to tournaments almost every weekend I'm more accustomed to that style of play, not the mtgo style, which clearly are two seperate things entirely. So in conclusion bite my tongue next time and perform the combo.



Rass
Boss 100
June 17, 2016, 01:29:02 PM
noble that's not a fair comparison, he was asking him to concede before the game even started. But anyways, I can see where everyone stands. I don't believe I was wrong because I am a decent magic player who actually believes in playing the game to its fullest not by winning with a clock. But to each their own.

See that's the thing. They don't know you or your skills. I've seen people misplay because they are feeling rushed or some other random thing. Maybe they just wanted to see you play and hope you would mess up.



griffin131
Boss 100
June 17, 2016, 02:32:55 PM
enough to finish the combo but lose the game. 13 minutes to get past his lock game and and just set up the board to perform the combo. Then performing the combo 19 times to kill him which consists of 5 triggers each time, which usually take about a minute to deal 4-5 life. I have no problem doing the combo on other people and other decks is perfectly fine, it's the fact that he runs lantern control and we fought for the top deck which caused me to take so long. His disruption takes 5 seconds of his time at the most where as my response takes 2-3 minutes because each scry is ultimately 5 seperate triggers just to put the cards I need on the top of the deck with the scrying ability and Keep in mind I'm doing this 10-15 times to just find the card I need then have him attempt to mill it then repeat the process twice by putting a card I don't need on top then finding the combo piece needed. Look I took 13 minutes of my own clock to get the combo set by turn 4, all I'm saying is once it's down have the decency to accept what happened. We both fought well, I came out on top this one try and best me the next round. Don't intentionally make me lost by makin me run out my own clock. That's not magic, that's just the easy way out. Idk I was just brought up differently I guess.
If you have the redcap combo on board, why do you even need to pay attention to the scry?  Just kill him.

And playing online you have to make people go through the combo a) to make sure they actually know it and b) to make sure they can do it fast enough. His deck choice isn't relevant - your clock is completely separate. If you were playing against 8rack or something you'd have had the same issue.



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