November 02, 2015, 11:53:16 AM
Okay.
Mountain
Vexing Devil(this works right? They take four?)
Seething Song
Thundermaw Hellkite swing for five
As to the devil, the horde accepts him on the field. No burn.
20 damage as we await the sable's actions.
November 04, 2015, 02:14:24 PM
T-extra
Island
Bronze Sable
Bronze Sable
Day's Undoing
Turn ends (no FF trigger)
Nice one. Expecting someone over for coffee. After that I'll write
November 05, 2015, 07:51:43 AM
Coffee went on until late. But here it is: dramatic entry of the horde of evil spirits aka zombies.
The Sabel peddler worked hard to bring even more of his creatures to bear.
He animated so ferociously, even the zombies that where taken out started to stir again.
It was as the work of the day was undone.
Then, the first vanguard of the Horde is upon you.
No less than 9 zombies glare at you. They especially seemed to have disliked being pelted with burning embers.
Fumes ooze from their bodies, and it seems like just being hit would hurt.
(Days undoing shuffled the graveyard back in, 7 cards where drawn. 2 zombie apocalypse in hand are discarded without effect, 6 2/2 zombies, death baron, infectious horror & vengeful dead on the field.)
2 cards in the yard
89 in library
Zombies all enter tapped by the way.
Last Edit: November 05, 2015, 07:53:55 AM by Kaylesh
November 05, 2015, 08:03:27 PM
Dammit Llama. Sigh. Can I
Street Spasm for two?
November 06, 2015, 04:11:22 AM
Dammit Llama. Sigh. Can I Street Spasm for two?
Remember you do the same. day's undoing says every player.
You keep your board and get a fresh hand.
Overloaded street spasm would wipe zombies, resulting in 8 life lost from vengeful dead. Worth?
Last Edit: November 06, 2015, 04:13:16 AM by Kaylesh
November 06, 2015, 08:47:59 AM
Dammit Llama. Sigh. Can I Street Spasm for two?
Remember you do the same. day's undoing says every player.
You keep your board and get a fresh hand.
Overloaded street spasm would wipe zombies, resulting in 8 life lost from vengeful dead. Worth?
It dies too... meh,
Vexing Devil's a 4/3 anyways. Don't know with Llama though...
November 06, 2015, 09:44:13 AM
Dammit Llama. Sigh. Can I Street Spasm for two?
Remember you do the same. day's undoing says every player.
You keep your board and get a fresh hand.
Overloaded street spasm would wipe zombies, resulting in 8 life lost from vengeful dead. Worth?
It dies too... meh, Vexing Devil's a 4/3 anyways. Don't know with Llama though...
It will wipe his sabels unless they can become indestructible somehow. I agree it's a harsh board..
November 08, 2015, 01:47:26 AM
Upon seeing the oozing spirits approach, and his earlier spell slinging having little effect, RavensEye loses it. He flips the grill at the mass. Hot coals land on the sabels, the zombies, everywhere.
Luckily, the sabels can take it, having been made of Darksteel. The zombies, however, burn down very fast. A cloud of noxious gas fills the room, leaving you nauseous, but the 10 Sabels charge through it, biting down on zombies left and right.
The zombies left standing are no longer emitting the fumes. RavensEye recognizes one as the guy who ran the butcher's shop. Time has not been kind on him though.
1 2/2 token + abattoir ghoul enter.
67 library
31 graveyard
32 life
November 08, 2015, 12:47:41 PM
I'll just tap out for my
Crater's Claws.
And swing for 9
Last Edit: November 08, 2015, 09:02:00 PM by theravenseye
November 09, 2015, 04:53:12 PM
The metallic fuzzies continue to tear up the horde like it is some fluffy teddy bear. Joining them are the devil and dragon summoned from the embers of the grill. Zombies fall left and right. To add to the carnage, TheRavensEye throws handsful of embers in the air. It forms a fiery claw, that mauls 5 more zombies to the ground. The smell of roasting meat would make people feel hungry, if it wasn't for the feeling of nausea that replaces it as two more zombies push forward. The bronze sables are the first to react. The stench is just too much for them. As one, they drop to the floor.
As Noblellama looks in shock, the abattoir ghoul and the zombie that formed the earlier vanguard strike at him.
(One 2/2 zombie and noxious ghoul enter, all non-zombie creatures get -1/-1)
(2 zombies attack for 5)
Field:
2 2/2 zombies
abattoir ghoul
noxious ghoul
Library 31
Graveyard 65
Lives 27
November 11, 2015, 09:41:42 PM
Sorry for the delay.
I'll just cast another
Thundermaw Hellkite and swing for 14
November 16, 2015, 12:58:50 PM
I'm sorry for the delay on my part. First, I somehow missed Raven's post, then my PC, on which I ran the deck, decided to reboot for an update. Plan is to put back the game state this evening.
November 18, 2015, 05:35:33 AM
I've managed to recreate the board, and played the turn. I'll post it now, story comes later.
Enter 2 2/2 zombies + bad moon.
All non-zombies -2/-2.
Swing 14.
2 3/3 zombies
abattoir ghoul 4/3 first strike
noxious ghoul 4/4
Library: 14
Field: 6 creatures + bad moon
Graveyard: 79
Life: 13 (unless you have a trick)
Last Edit: November 18, 2015, 12:42:51 PM by Kaylesh
November 18, 2015, 12:47:00 PM
Wow. That's explosive..
The Sabel peddler turns out to be an agent for the Eldrazi. He creates a portal, out of which come Emrakul with a betrayer.
The zombies don't stand a chance and are routed where they stand.
You've saved your world from the evil spirits, but now you'll have to deal with the Eldrazi.
Anyone has the number of Elesh Norn?