1 Gifts Ungiven 3 Spell Snare 1 Fact or Fiction 1 Ancient Grudge 1 Black Lotus 1 Regrowth 1 Mox Jet 1 Life from the Loam 1 Yawgmoth's Will 1 Mana Crypt 1 Mox Sapphire 1 Diabolic Edict 4 Force of Will 1 Ice 1 Sol Ring 1 Mystical Tutor 1 Mox Pearl 1 Vampiric Tutor 1 Time Walk 1 Ponder 1 Darkblast 1 Ancestral Recall 1 Helm of Obedience 1 Mox Ruby 1 Tinker 1 Cunning Wish 1 Thirst for Knowledge 1 Memory Jar 1 Merchant Scroll 1 Mox Emerald 1 Demonic Tutor 1 Brainstorm 37 other spells
Most of the cards in this deck were pretty cheap, comparably, in 96-97 when I acquired my unlimited p9 and finished my dual set. Took till about 2001 to full beta/alpha the nine and my dual set is allmost all fbb,beta/alpha. Only 8 w/b left. And they're the poopy lands. I don play much anymore. I just try and keep current with the only two formats I care about, and the only format with retained value.
Any shot a mod can move this to the vintage section that was started? There's a few other vintage decks I posted as well as others in the other section
Any shot a mod can move this to the vintage section that was started? There's a few other vintage decks I posted as well as others in the other section
It's four colors, no white. The deck is primarily U/B with red and green splashes. And for those of you not understanding vintage construction like this, almost all forms of keeper/the deck have been Built like those. If focuses on extreme precision as far as tutoring, and the cards individually carry answers to the formats meta. It's very easy to change the kill conditions since the foundation of the deck is mana,power,tutors,control and then you could use, like in the day, one morphlings main deck and a helm of obedience to gain ground after you control them. Early versions all almost ran atleast one abyss. If you were to run any white in this deck, it would likely only be balance. It would be very difficult how to explain to play this but basically in a nut shell if a card in your hand cannot answer any Issues you have with what your opponents doing, then you will have a card that lets you get to one that will. Usually close to instant speed. The longer the game goes, the better this deck is. Not true for many in vintage, there's usually a self stabilizing point where a specific deck will have a far less win percentage beyond say turn 8 or somethig like that.