September 24, 2013, 04:58:11 AM
I've been getting into tweaking and playing Zombie Horde magic lately, and wanted to see how my way of running it compares to everyone else!
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For those who don't know the format, let me quickly explain Zombie Horde. Zombie Horde is a multiplayer game mode of magic (that I had nothing to do with making but enjoy playing) where players team up against a 100 card special deck on auto-pilot.
- Players share a turn like 2-headed giant.
- Players have life = 20x(#ofPlayers)
- The horde has no life total, but takes damage in the form of mill.
- Players win once the horde has no cards remaining on the battlefield and in the library.
- Players receive 3 turns to "prepare for battle" before the Horde takes it's first turn.
The Horde deck is composed of 70 2/2 zombie tokens, 10 5/5 zombie giant tokens (zendikar), and 20 power zombie creatures/spells. At the beginning of the horde's turn, instead of a draw step, it reveals the top card of its library. If it is a token, it puts it on the battlefield and repeats this process. If it's a non token, it plays it without paying its mana cost, and the draw phase ends.
(HARDMODE: 28 Days Later Zombies - all zombies have haste. Recommended for games with 4 or players)
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Horde is very customizable format that I've been having fun with. Here are my houserules that I currently play by:
- "My friend, don't be a jerk." -
Angel of Glory's Rise is banned. Kind of ruins the spirit of the game to bring zombie hate.
- "Is that one of ours?" - if a zombie enters the battlefield under a player's control, flip a coin. If it comes up tails, the horde gains control of it.
- "Zombies don't know how to play Blue" - the blue Innistrad Zombies, such as
Skaab Goliath, will exile the top cards of the zombie graveyard in order to meet their requirements, no matter what cards they may be. If an Innistrad blue zombie is drawn and there are not enough creatures in the graveyard to meet the requirement, shuffle it into the library. Place a 2/2 zombie wizard token onto the battlefield (Alara) and the draw step ends.
- "The wonderful Wizard" - if the players see and destroy the ultra rare Zombie Wizard, when the Zombie Wizard dies, each player may pay 2 life to draw a card. (Horde excluded)
- "Ruination" - The
Skaab Ruinator will be cast once per turn from the graveyard every turn if able. Like all blue zombies, he gives 0 craps about what he exiles. The 3 from the top.
- "Because F$*& you, that's why" - Tokens that came from the horde's library do not disappear at state checks. Ever. Those 70 zombies and 10 5/5 giant zombies will remain in the zones they are sent to (Hand, GRAVEYARD, exile, etc). These tokens WILL be revived by
Zombie Apocalypse, and CAN be used as cost fodder for blue zombies such as
Skaab Ruinator. Deal with it! If a token ends up in the horde's "hand," it will play it for free at the beginning of its next main phase. Tokens created by other effects disappear as normal.
- "NO WHIFFS ALLOWED!" - if the horde casts
Zombie Apocalypse and has no cards in its graveyard, each player loses 5 life.
- "Clearly his fault" - the player who successfully kills or exiles the
Havegul Runebinder may draw a card. We all know this was his doing. Good job, you got the jerk!
And now mtg has given me the final thing I need with the release of Theros. Meet...
THE DEADLY PORK HORDE.
Horde mode with Theros Pig tokens instead of zombies!
65 2/2 Theros Boars
5 3/3 Frog-Lizard tokens
10 5/5 Trample Wurm tokens
2
Curse of the Swine (Houserule X = [#ofPlayers x 5])
18 Other crazed wild animal spells of your choice!
Will you feast on bacon tonight, or will bacon feast on you?
Thoughts/recommended cards or houserules? I will update as I add more mechanics.
Last Edit: November 03, 2013, 02:29:37 AM by Gorzo