February 29, 2012, 11:56:51 AM
This is the meet of the deck. The rest is various lands I have worked out yet. Mostly basic I would imagine
March 01, 2012, 07:33:52 AM
I mean this is basically a one v one deck and as far as enchantments go, since u can only get one at a time I figure I should only have the ones I WOULD get and the. Just get those same ones every time
1. Diplomatic Immunity
2. Greater auramancy
3. Emphyrial armor
4. Coronet
5 necropotance
6 steel of the godhead
7 solitary confinement
Etc...
If I am just going for the same ones every time why have ones in there I won't use. Granted I have special utility like animate dead and prison term but seriously. Why have needless enchantments which take away from my removal and counter magic?
Last Edit: March 01, 2012, 07:37:51 AM by Agrajagzz9
March 01, 2012, 10:06:34 AM
The main goal of te deck is the 29 general damage otherwise I would love the aura guy. As for the land? Too much white mana with no place to go
March 01, 2012, 01:28:31 PM
The main goal of te deck is the 29 general damage otherwise I would love the aura guy. As for the land? Too much white mana with no place to go
21 damage?
Spirit Mantle would let you keep swinging safely. That or unblockability.
March 01, 2012, 01:47:23 PM
So does steel of the godhead. And yeah I meant 21
March 01, 2012, 02:49:29 PM
So does steel of the godhead. And yeah I meant 21
Ahh yes. Didn't see that one in there.
March 02, 2012, 02:14:53 PM
See I have been tossing umbra mystic around for a while but I just don't know. She is useful but I Wonder if replacing her with a simPle counter spell would just accomplish the same thing by countering the board wipe of whatever
March 02, 2012, 02:25:22 PM
See I have been tossing umbra mystic around for a while but I just don't know. She is useful but I Wonder if replacing her with a simPle counter spell would just accomplish the same thing by countering the board wipe of whatever
You said you were planning this for one-on-one? Because board wipe is very prevalent in free-for-all. Plus, you might want to sweep the board clear of your opponent's stuff to prevent being overrun by weenies, which I sense is an issue for this deck. Another possibility that is Zur-fetchable is
Propaganda/
Ghostly Prison. I see you have
Solitary Confinement, but backup plans are always good.