Zur The Enchanter EDH

Commander
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Agrajagzz9
User 9
February 29, 2012, 11:56:51 AM
This is the meet of the deck. The rest is various lands I have worked out yet. Mostly basic I would imagine



Spikepit
Boss 100
February 29, 2012, 11:14:13 PM
MOAAAAR ENCHANTMENTS!!!

Circle of Protection: Red, Circle of Protection: Artifacts, etc... For example.



BlackJester
Boss 100
March 01, 2012, 01:04:52 AM
MOAAAAR ENCHANTMENTS!!!

Circle of Protection: Red, Circle of Protection: Artifacts, etc... For example.
Auras! Auras! AURAS!!  Spirit mantle and Inviolability my good man!  Tron that Zur!
Or hinder your enemies with Dead Weight-type stuff. 



Last Edit: March 01, 2012, 01:06:43 AM by BlackJester
Agrajagzz9
User 9
March 01, 2012, 07:33:52 AM
I mean this is basically a one v one deck and as far as enchantments go, since u can only get one at a time I figure I should only have the ones I WOULD get and the. Just get those same ones every time


1. Diplomatic Immunity
2. Greater auramancy
3. Emphyrial armor
4. Coronet
5 necropotance
6 steel of the godhead
7 solitary confinement
Etc...

If I am just going for the same ones every time why have ones in there I won't use. Granted I have special utility like animate dead and prison term but seriously. Why have needless enchantments which take away from my removal and counter magic?



Last Edit: March 01, 2012, 07:37:51 AM by Agrajagzz9
Spikepit
Boss 100
March 01, 2012, 08:25:54 AM
But Evershrike? 😥



Spikepit
Boss 100
March 01, 2012, 08:30:04 AM
And a Serra's Sanctum would help.

... cough cough ... *Sun Titan* ... cough



Agrajagzz9
User 9
March 01, 2012, 10:06:34 AM
The main goal of te deck is the 29 general damage otherwise I would love the aura guy. As for the land? Too much white mana with no place to go



BlackJester
Boss 100
March 01, 2012, 01:28:31 PM
The main goal of te deck is the 29 general damage otherwise I would love the aura guy. As for the land? Too much white mana with no place to go
21 damage?
Spirit Mantle would let you keep swinging safely. That or unblockability.



Agrajagzz9
User 9
March 01, 2012, 01:47:23 PM
So does steel of the godhead. And yeah I meant 21



BlackJester
Boss 100
March 01, 2012, 02:49:29 PM
So does steel of the godhead. And yeah I meant 21
Ahh yes.  Didn't see that one in there. 



Spikepit
Boss 100
March 02, 2012, 08:11:12 AM
Edge of the Divinity in that case.



BlackJester
Boss 100
March 02, 2012, 11:36:41 AM
Edge of the Divinity in that case.

I agree with Agrajagzz9's original comment that Zur is going to fetch the same aura's each time, so there's not much point in loading up with auras.  How about a Cloak of Mirrors on the off chance you draw Diplomatic Immunity?

Monk Idealist is your second Auramancer.  I love putting Pariah on enemy creatures.  What about Umbra Mystic or Totem armor in case they have non-targetting means of killing Zur? 




Agrajagzz9
User 9
March 02, 2012, 02:14:53 PM
See I have been tossing umbra mystic around for a while but I just don't know. She is useful but I Wonder if replacing her with a simPle counter spell would just accomplish the same thing by countering the board wipe of whatever



BlackJester
Boss 100
March 02, 2012, 02:25:22 PM
See I have been tossing umbra mystic around for a while but I just don't know. She is useful but I Wonder if replacing her with a simPle counter spell would just accomplish the same thing by countering the board wipe of whatever
You said you were planning this for one-on-one?  Because board wipe is very prevalent in free-for-all.  Plus, you might want to sweep the board clear of your opponent's stuff to prevent being overrun by weenies, which I sense is an issue for this deck.  Another possibility that is Zur-fetchable is Propaganda/Ghostly Prison.  I see you have Solitary Confinement, but backup plans are always good.



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