Screw that guy! In my draft the other day my friend had 5 of those and an AEtherling, and Trostani's Summoner, and like 5 counterspells... We ended up going to time, it was ridiculous.
Screw that guy! In my draft the other day my friend had 5 of those and an AEtherling, and Trostani's Summoner, and like 5 counterspells... We ended up going to time, it was ridiculous.
I played a draft on Sunday and a guy had an Ætherling. We went 1-1 in the first two games and in game 3 I had a great board and was taking over the game when he dropped the bomb. Ætherling is stupid powerful in limited. Game ended in two turns after he came out. Swinging for 8 unblock able every turn then after combat blink it to make it an untapped blocker again... Whoever created that card was a moron. I have no idea how it passed play testing.
Screw that guy! In my draft the other day my friend had 5 of those and an AEtherling, and Trostani's Summoner, and like 5 counterspells... We ended up going to time, it was ridiculous.
I played a draft on Sunday and a guy had an Ætherling. We went 1-1 in the first two games and in game 3 I had a great board and was taking over the game when he dropped the bomb. Ætherling is stupid powerful in limited. Game ended in two turns after he came out. Swinging for 8 unblock able every turn then after combat blink it to make it an untapped blocker again... Whoever created that card was a moron. I have no idea how it passed play testing.
Because control decks ( in standard) can't easily counteract the amazing creatures and creature-supporting spells. Outside of board wipes it's actually quite difficult for control decks to deal with many of these creatures, which when coupled with Cavern of Souls makes it even harder for control decks. Ætherling is a way for blue to counteract that, at the expense of the limited environment.
But a pumpable, unblockable, immune to removal creature is just too much... There is no way for the opponent to interact with this creature and I think that is terrible for the game.