White Spirit

Standard
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Drbusta50
User 1
January 02, 2012, 09:18:41 PM

White Spirit

60 cards, 0 sideboard


10 Plains
4 Shimmering Grotto
3 Moorland Haunt
1 Glacial Fortress

18 lands


4 Doomed Traveler
4 Mausoleum Guard
4 Chapel Geist
3 Gallows Warden
2 Angel of Flight Alabaster
2 Geist-Honored Monk
2 Voiceless Spirit
1 Geist of Saint Traft

22 creatures


4 Rebuke
4 Pacifism
3 Intangible Virtue
3 Midnight Haunting
2 Honor of the Pure
2 Mask of Avacyn
1 Gideon Jura
1 Gideon Jura

20 other spells


Sideboard

Notes:
I remover the blue from this deck I figured I could make it stronger with all white.  Any suggestions.  


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Queezle
Member 0
January 02, 2012, 09:30:10 PM
Another Honor of the pure



Drbusta50
User 1
January 02, 2012, 09:31:16 PM
I've got one on the way



SpiritedAway
User 3
January 02, 2012, 09:37:03 PM
I'm a spirit player myself, and I have a big question: Why Chapel Geist instead of Voiceless Spirit? I can never decide between them, so I usually run on each.

And I support your mono white if you don't want to run control. I couldn't give up control or my lantern spirits.



SpiritedAway
User 3
January 02, 2012, 09:38:32 PM
Also, how well does this play?



Drbusta50
User 1
January 02, 2012, 10:08:25 PM
It plays pretty well.  As for choosing between chapel geist and voiceless spirits I figure for same mana cost it's a coin flip really.  First-strike is nice though. 



Drbusta50
User 1
January 02, 2012, 10:13:22 PM
I didn't want to give up control either but I think I made a good balance of creatures and removal to keep myself out of trouble with the pacifism and rebukes plus having Gideon Jura doesn't hurt if I can get him out



SpiritedAway
User 3
January 02, 2012, 10:43:41 PM
I run Oblivion Rings instead of Rebuke. They're a bit more versatile unless your opponent has enchantment destruction.

Check my UW deck in Standard, it's called Innistrad Spirited Away.



SpiritedAway
User 3
January 02, 2012, 10:48:52 PM
Also, why are you running Shimmering Grotto, let alone 4? You dont need color fixers in a mono color deck.



Drbusta50
User 1
January 02, 2012, 10:54:28 PM
I have the Geist of st. Traft in there so I need to be able to pop some blue.  I'm also thinking of adding a snapcaster Mage so I'll need them



BlackJester
Boss 100
January 02, 2012, 11:26:59 PM
Also, why are you running Shimmering Grotto, let alone 4? You dont need color fixers in a mono color deck.
I have the Geist of st. Traft in there so I need to be able to pop some blue.  I'm also thinking of adding a snapcaster Mage so I'll need them

Don't forget the Moorland Haunts.



SpiritedAway
User 3
January 03, 2012, 01:39:09 AM
Man, just embrace the blue then! What advantages does your deck get by being mono(ish) white?

Get some Glacial Fortress instead of Shimmering Grotto because you're making Geist of Saint Traft a four drop in essence. The glory of the Geist is turn three and early game.



InfinitiveDivinity
User 100
January 03, 2012, 03:02:26 AM
Man, just embrace the blue then! What advantages does your deck get by being mono(ish) white?

Get some Glacial Fortress instead of Shimmering Grotto because you're making Geist of Saint Traft a four drop in essence. The glory of the Geist is turn three and early game.
I'm gonna have to agree on that, the Glacial Fortresses replacing the Shimmering Grottos will help out a lot. And if your still slightly concerned with manabase you could always throw in a couple Seachrome Coasts of you have the money, those things tend to be expensive...



Prophylaxis
User+ 27
January 03, 2012, 10:32:59 AM
Yeah, more Glacial Fortress.

By the way, I'm a huge Voiceless Spirit fan. But that's just me.



SpiritedAway
User 3
January 03, 2012, 11:51:05 AM
Yeah, more Glacial Fortress.

By the way, I'm a huge Voiceless Spirit fan. But that's just me.

Can you tell me why? I just can't figure out when he's better than Chapel Geist, other than the mana versatility. Voiceless Spirit is 2W and chapel is 1WW.



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