December 27, 2011, 05:00:46 PM
Welcome to an experimental deck-building process - the "Evolving Precons"!
One day, I was searching through the Building on a Budget forum on the mothership and found articles by Jay Moldenhauer-Salazar. I loved reading his articles. Precons are fun and evolving them are funner. I was anxious to try something of my own, but I didn't have the time. Now that it is winter break, I can sit down and do these precon experiments.
Essentially, what Jay would do is focus on a theme deck and "evolve" it so that it would be good enough to go to FNM and/or have a respectable showing at casual tables. Regrettably, his stance on Building on a Budget ended in one year, but his articles have tremendous influence. Here's one:
www.wizards....../daily/jm141I love theme decks (now called intro packs for those of you who are new) so when I had the time to evolve one, I pounced at the chance. So, I wrote this up on my documents and I thought I'd share it with you guys. Here we go!
Here are my results - I am using Cockatrice for these matchups. For the record, I am using the precon Eldritch Onslaught. Here's the decklist:
Eldritch Onslaught v. 1.0
Land
13 Island11 MountainCreatures
2
Armored Skaab1
Charmbreaker Devils3
Deranged Assistant2
Fortress Crab2
Merfolk Mesmerist2
Murder of Crows1
Pitchburn Devils1
Scourge of Geier Reach1
SturmgeistOther Spells
2
Burning Vengeance1
Cellar Door2
Curse of the Bloody Tome2
Desperate Ravings3
Dream Twist1
Geistflame1
Ghoulcaller's Bell2
Grasp of Phantoms1
Harvest Pyre1
Into the Maw of Hell1
Rolling Templor2
Silent Departure2
Think TwiceGame 1 - White Weenie
He gets out two
Honor of the Pure and
Fiend Hunter quite early. All I have to show up is are two
Deranged Assistant, one getting exiled and one chumping a
Mirran Crusader. I also play a minimal
Ghoulcaller's Bell.
A
Harvest Pyre helps me out, burning the Crusader, but then
Sun Titan comes out and brings him back. Being at 4 mana, I do some flashback flourishes but I quickly concede.
0-1
Game 2 - Smallpox
I keep a mill heavy hand. He gets out
Smallpox, then a
Liliana of the Veil. I use a
Curse of the Bloody Tome and decide to focus on milling. Out come the two
Dream Twists I have from my graveyard. He casts a
Solemn Simulacrum, and then decided to focus on
Reassembling Skeletons when I'm churning my mill engine. Turns out Liliana isn't very good when your hand is empty (graveyard with flashback spells) and you have no creatures.
It grinds to a slow, "draw-go" game, while Liliana keeps +1ing. I find another Curse and attach it. With my mill engine (milling away his fatties) and his slow plan of attack (attacking with skeletons), he succumbs to my little precon that could.
1-1
Game 3 - Dredge Control
I have an "early game" of
Merfolk Mesmerist and
Fortress Crab, while my opponent
Forbidden Alchemys and
Think Twices. I ping him a bit with my creatures, and then lands two 2/2
Splinterfrights. I was able to hold at bay the 'frights for a while until they got big. I try to do a
Sturmgeist, but it gets
Dismembered. I manage to
Harvest Pyre one of them, but the other one just keeps growing bigger.
Eventually, I mill a critical mass of stall spells (
Silent Departure,
Grasp of Phantoms) and just bounce the 'fright over and over again, hoping to find something game-changing (do you think they put Wraths in these precons?) but his 'fright, managed by two
Laboratory Maniacs, fry my life total. Interesting tidbit: I also cast a
Grasp of Phantoms from my hand, bouncing a
Boneyard Wurm. The
Splinterfright's mill took it away!
1-2
1-2... I think this is acceptable for a precon, as we have faced some pretty strong decks. However, I think we can dab up it's bad cards. Let me do a little housekeeping..
OUT: 1
Ghoulcaller's BellI like the Bell. It can mill your opponent while potentially giving you some gas. The only problem with it, however, is that it's too little. It's a horrible topdeck and just does... nothing. That's bad.
OUT: 1
Cellar DoorThe Door is just trash. I mean, you pay 5 mana to
maybe get a minimal 2/2 zombie. That is just flat-out horrible. I've been consistently unimpressed with the Door, as it just eats up too much mana.
OUT: 2
Fortress CrabWhile it's true that this deck can use some stalling, I don't think it's merited for this slot. I feel like we can just use
Armored Skaab. The Skabb is one mana cheaper and helps us advance our game plan. This is just a fat wall that your opponent will get over sometime. We can find better uses for this slot.
These are our outtakes for the first round of cutting. What will we be putting in?
IN: 3
Harvest PyreThis card is so good in limited that I feel like it has merits for our deck. True, it has horrid synergy with flashback, but the 'pyre can take out what
Geistflame can't. Also, we can hit a lot of duds with self-milling, and the Pyre lets us put our lands, creatures, and spells that don't have flashback to good use.
IN: 1
Deranged AssistantWe can use a little more of the bad boy. With ramp, mill, and a chump blocker all rolled into one, this isn't
Ghoulcaller's Bell. I feel like we should max such a powerful utility creature.
So, our first modified decklist is this:
Eldritch Onslaught v. 1.1
Land
13
Island11
MountainCreatures
2
Armored Skaab1
Charmbreaker Devils4
Deranged Assistant2
Merfolk Mesmerist2
Murder of Crows1
Pitchburn Devils1
Scourge of Geier Reach1
SturmgeistOther Spells
2
Burning Vengeance2
Curse of the Bloody Tome2
Desperate Ravings3
Dream Twist1
Geistflame2
Grasp of Phantoms4
Harvest Pyre1
Into the Maw of Hell1
Rolling Templor2
Silent Departure2
Think Twice[/DECK]
I'll playtest some more this week and let you know the results. Which cards do you feel are junkers? Which cards do you think I'm overlooking? Speak up!
December 28, 2011, 12:22:20 AM
C'mon, no comments?
December 28, 2011, 12:30:12 AM
C'mon, no comments? 
I'm still reading it. 😉 Excellent work. We'll be posting weekly articles around here in no time! ðŸ‘
January 07, 2012, 12:37:55 AM
Welcome to another new article of "Evolving Precons"! Today, we'll play with the new 1.1 deck and see how it rolls.
I play a couple of games to see how the new changes work.
Game 4 - Infestation Zombies
I think he was mana-screwed this game. He only drew three lands before the game ended. I started out with a
Dream Twist to mill myself three, snagging a
Think Twice in the grave. He plays his second
swamp and does nothing. I flashback the
Think Twice at the end step, then proceed to play land. He then reaches his third land drop and casts his
Cemetery Reaper.
I then play my fifth land and find a
Murder of Crows, an absolute bomb in this deck. He exiles one of my milled creatures with the Reaper and then makes a 3/3 zombie token. When it's my turn, I
Silent Departure the token and
Harvest Pyre the Reaper. I just keep swingin' with the Crows, and before long my opponent concedes.
1-0 (2-2)
Game 5 - Mono Black Control
Looks like I'm playing against lots of black decks now. I get out an early
Deranged Assistant, while my opponent gets a more scarier
Liliana of the Veil. I play + flashback a
Think Twice, aided with the Assistant, but it gets on the chopping block with Lily's -2. My opponent then gets out a
Phyrexian Obliterator, while I do a cool trick -
Grasp of Phantoms it and then
Dream Twist my opponent.
My opponent, to no avail, topdecks an
Isolated Chapel, and then he flashes back a
Unburial Rites, getting back his Obliterator. For my record, I get a
Sturmgeist, while falling prey to Liliana's -2. It is now imprinted on a
Mimic Vat. Sad face. I then bounce the Obliterator using a flashbacked
Silent Departure, but my opponent just replays it and passes. Knowing that I have no more ways to deal with the Obliterator, I play a
Harvest Pyre and kill the Obliterator, sacrificing four Mountains and one Island.
I find another Pyre, wishing that I didn't sacrifice all of my Mountains, while my opponent makes me discard that with
Distress. He then bashes me with the
Phyrexian Obliterator, and that's all I wrote.
1-1 (2-3)
Game 6 - UWR Control
My opponent goes off with a very slow start, with a slew of tapped lands and a
Traveler's Amulet. I kick off the party with a
Merfolk Mesmerist, and I bash with it. I can't find land, so I
Desperate Ravings for more. It then turns out to be a massive
Desperate Ravings war. My mesmerist gets killed by a
Snapcaster Mage flashing back a copy of our red draw spell. I just sit and we both play draw-go. I stick a
Curse of the Bloody Tome on my opponent, and then he casts a scary
Frost Titan.
Luckily, I have two
Silent Departures I have been sandbagging for this very purpose, and then I bounce the Titan with them until I cast a
Charmbreaker Devils. I thought I had stabilized, but then my opponent cast a
Dismember, killing the Devils and then attacking with the Titan, locking down a lone
Deranged Assistant I had previously played. He then gets into killing mode with
Gideon Jura. I cast my two
Murder of Crows, but he
Oblivion Rings them all and beats down with Gideon.
1-2 (2-4)
Well well well... We could use a little more improving on this deck. I mean, 2-4 is pretty bad. I think we can do better than this. Off to the deck doctor.
OUT: 1
Pitchburn DevilsEven though I've only drew it once over six games, I'm not a fan of the Devils. First of all, this deck isn't really equipped to optimize with death triggers, and we can do better with a 3/3 for five mana. This card slows down our deck and isn't really helping.
OUT: 2
Silent DepartureEven though the Departure is great in limited, it's not so great here. First of all, this just stalls the opponent. Notice how I was using these against big creatures in Games 5 and 6 - in the end, I still lost.
With
Grasp of Phantoms, you make the opponent lose their draw as well as cool
Dream Twist interactions. But the Departure just stalls - it's not there to bounce when you're charging ahead for the win, because this deck has so few creatures.
OUT: 2
Merfolk MesmeristThe thing is, these are just way too small to help. They get run over by bigger creatures, and the mill is only marginally useful. There's a much better milling creature than these.
OUT: 1
SturmgeistWhat? I'm cutting a rare already? Yes, yes I am. The problem with the
Sturmgeist is that it's too fragile and favors hoarding cards in hand, while this deck just wants to cast those spells. When I get a good time to cast
Sturmgeist, he is just too fragile to matter or dies quickly. We can do a bit better in this deck.
In addition, here are some cards that I have been thinking of cutting, mostly because they don't contribute to the deck. I haven't played most of these cards yet (and some I'm on the fence), so keep that feedback coming.
Scourge of Geier ReachInto the Maw of HellMurder of CrowsGeistflameSo, what are we adding in?
IN: 3
Devil's PlayYes, I know it's a rare. The thing is, it's dirt cheap - $1.00 you might find at your Friendly Local Game Store. The bigger thing is that it is more burn, and it's very good. This deck can get some mana-flooding going, and you want spouts like these. Also, this can be a good finisher, something that we need.
IN: 2
Armored SkaabThe funny thing is that I haven't drew a Skaab in these three games. The Skaabs provide flashbackable gas, as well as having a decent wall to hide your stuff behind it. It's very efficient.
IN: 1
Burning VengeanceI don't want this to be a "classical" BV deck, but the enchantment is quite good. We can cast lots of flashback spells, and Burning Vengance nips on all the little guys.
So, what have we gained? Here's the decklist -
Eldritch Onslaught v. 1.2
Land
13
Island11
MountainCreatures
4
Armored Skaab1
Charmbreaker Devils4
Deranged Assistant2
Murder of Crows1
Scourge of Geier ReachOther Spells
3
Burning Vengeance2
Curse of the Bloody Tome2
Desperate Ravings3
Dream Twist1
Geistflame2
Grasp of Phantoms4
Harvest Pyre1
Into the Maw of Hell1
Rolling Templor2
Think Twice3
Devil's PlayWhat do you think? Feedback and comments are always welcome.
January 07, 2012, 01:05:37 AM
Great article! I hope others aren't intimidated by what seems like a lot of text. It's really not, thought. Give it a read people! 📣
January 07, 2012, 03:02:42 AM
Not bad, not bad at all.
January 07, 2012, 03:31:26 AM
Thanks for stickying this. I'm planning to make this weekly after procrastinating for so long. I need suggestions! Suggestions fill the article with more provoking pieces of info.
January 07, 2012, 04:01:43 AM
Very nice! Keep 'em comin!
January 07, 2012, 01:12:05 PM
One thing - how do you do a poll? I might do a DA precon once Dark Ascension comes out.
January 07, 2012, 06:34:32 PM
Only Mods can chuck a poll up I think ... but we'll see what happens.
January 07, 2012, 10:13:24 PM
Love it bit how long does it take for you to write that
January 07, 2012, 11:12:20 PM
Love it bit how long does it take for you to write that 
It takes around an hour to play the games. Usually I can get it done in 2 hours.
New one coming tonight if I don't get lazy
January 10, 2012, 12:33:00 AM
I got lazy. However, I have some strings of bad match reports. I am willing to playtest any of you guys' decks against Eldritch Onslaught v. 1.3. Anyone want to take a chance?
January 10, 2012, 08:18:12 AM
I got lazy. However, I have some strings of bad match reports. I am willing to playtest any of you guys' decks against Eldritch Onslaught v. 1.3. Anyone want to take a chance?
Yeah ill post a deck Im standard. It will be red black but i dont have a name yet.
January 10, 2012, 09:29:23 AM
K got a name Burnin Inferno