Problems with Duels of the Planeswalker 2013

Started by Xanzurth, July 21, 2012, 01:06:24 PM

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Prophylaxis

I stick with the standard 60. Remove all the mediocre cards and replace them for better ones.

Jbombard51

61 is perfect for low mana curve decks.  75 seems perfect in the 100s of play tests I've done with heavier decks. I run 75 range with goblins and have had more success than 60's range

This would be mostly moot if they gave us dualies, and option for our own land decisions :(

D3g3n

Wouldn't say its a game breaking problem, but while doing the infinite combo with the Crosswind deck, it will not create more than 100 of a token (Archeomancers and Drake Tokens). Still, 100 4/4 Drakes shouldn't even need to happen in order to win.

Hays413

Yea I notice that they put a cap on tokens too, playing goblins. It made me sad, I wanted a thousand. But ohwell

Jbombard51

More of a game center problem, but would be nice to see if any of my friends were currently active so we can challenge... Lol

BlackJester

Quote from: D3g3n on July 26, 2012, 08:46:46 AM
Wouldn't say its a game breaking problem, but while doing the infinite combo with the Crosswind deck, it will not create more than 100 of a token (Archeomancers and Drake Tokens). Still, 100 4/4 Drakes shouldn't even need to happen in order to win.
There's an infinite combo lurking in DotP13?  I'm listening...  :)

D3g3n

Quote from: BlackJester on July 26, 2012, 06:29:10 PM
Quote from: D3g3n on July 26, 2012, 08:46:46 AM
Wouldn't say its a game breaking problem, but while doing the infinite combo with the Crosswind deck, it will not create more than 100 of a token (Archeomancers and Drake Tokens). Still, 100 4/4 Drakes shouldn't even need to happen in order to win.
There's an infinite combo lurking in DotP13?  I'm listening...  :)

Its a bit mana heavy ({Fog Bank}s are great at stalling, at least against the AI). Having {Talrand, the Sky Summoner} out helps as well.

Anyways, abuse {Time Warp} with either {Panoptic Mirror}, {Archaeomancer} and {Rites of Replication}, or an Archaeomancer with {Followed Footsteps}.

If you run multiple Time Warps, you can opt to use {Bribery} to steal thier creature every other turn (note how this works amazingly against Ajani if his {Archon of Redemption} is still in his library). {Disperse} is nice to clear the opponent's field. In the end, you will end up with 100 Drakes (each 2/2 or more if you run {Favorable Wind}) and possibly a bunch of Archaeomancers or whatever you kicked Rites of Replication on.

I'm sure there are more stuff amongst other decks, but I have mostly been using Talrand's Crosswind through Planechase just to run those interactions.

BlackJester

Quote from: Testset on August 08, 2012, 03:57:27 PM
They need to fix the {Deathbringer Liege}. When you play a {B}{W} spell, he tries to destroy target tapped creature before tapping target creature, which defeats the whole point of him.
Oops!  It's supposed to go in the order on the card.  That sux.   :(

Jbombard51

I thought the same thing at first too, then was happy seeing it work as intended :)

BlackJester

Yeah, looking at the wording of the ability "if it's tapped" instead of "target tapped creature" means it'll work the way you think it should.  *whew*

kml666

Anyone come across problems with playing instants on your own turn, especially in the combat phase?

BlackJester

Aww MAN do I ever hate it when I fully plan on doing something then the game freezes for a Sec and then skips over my chance. 😡

D3g3n

Quote from: kml666 on August 09, 2012, 08:25:52 PM
Anyone come across problems with playing instants on your own turn, especially in the combat phase?
No problems on my end; as long the spell has a legal target and you have priority (and correct amount of mana), it works. Occasionally the time table goes by quick, but that's my fault for playing with hold priority off. If by combat you meant during declaration of attacker/blockers, you cannot cast spells until the phase transitioning to and from it.

Quote from: BlackJester on August 09, 2012, 10:40:15 PM
Aww MAN do I ever hate it when I fully plan on doing something then the game freezes for a Sec and then skips over my chance. 😡

Yes! Especially when they play a foiled card; it stutters for a second and I cannot respond with a counter. So secretly, foil cards cannot be countered by me... until I turn off the feature, lol.

#noided

Quote from: Testset on August 09, 2012, 10:58:32 PM
At least they seem to have gotten rid of the bug from older versions of DOTP. I remember people who would activate abilities (like firebreathing) during your turn for apparently no reason. It would cause the game to push to the next phase, which means no lands and no sorceries/creatures/artifacts/enchantments.
Douchebags.

Gideon's Lawkeeper <_________<

BlackJester

PS3 does NOT like remote controls. 😓