Deck ideas?

Started by Hunteroffire9, July 17, 2012, 06:32:57 PM

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Hunteroffire9

I have been playing magic for a few months and I have been playing a white humans deck.  Can any body give me some 4-0 fnm decks that not to hard to make.

Hunteroffire9

I have pretty good ammount of standard cards but mostly I don't have the double collor lands.

Hays413

www.google.com

Plus, we don't exactly know what your meta is.

Hunteroffire9

#3
I have about every white human accept Thalia. I will put my other cards up some other time.  I am new to this forum, is there a easy way to show you all of my rares

smokin terry

Meta is decks that are decks that you will most likely play against. If you want to go 4-0 at fnm then we need to know what deck your group is playing.

Hunteroffire9

We have a group of 20 people some times other people stop by. Well the problem is there is not more than 2 of single deck time being played, but there are about 4 delvers

smokin terry

Ok then that makes things a bit hard. Just about every where there is about 10-15 people running the same 4 decks with only a few others play different. Um.. Do you know if more are agro or control? 

Kuberr



Kaleo42

Blue green infect: cheap, fast, 50/50 with the adverage delver 30/70 against top players running delver.
Mono white humans: cheap, fast, 50/50 against everything, basicly they wrath your you win.
{heartless summoning}: moderate to expensive, fast or controlling, 70/30 against everything but relies heavily on the player's skill level and knowledge of the meta.
Werewolves: cheap to moderate, fast, 40/60 against most people unless they really dont expect there to be a werewolf deck.
{somberwald sage} aggro: cheap to moderate, fast, catches many people off guard.
{somberwald sage} aggro control: moderate, controlling, catches people off guard.
Zombie vampires: moderate, fast with strong board presence, {flakenrath aristocrat} picks up where the zombies leave off fo the final strike.
Spirits flyover: moderate to expensive, fast and extremely consistant
Spirit tokens: cheap to moderate, fast to midgame, not the greatest must say.
These are the ones that come to mind, feel free to PM me or just ask about any of them.

Willthomjr

Quote from: Kaleo42 on July 17, 2012, 08:56:52 PM
Blue green infect: cheap, fast, 50/50 with the adverage delver 30/70 against top players running delver.
Mono white humans: cheap, fast, 50/50 against everything, basicly they wrath your you win.
{heartless summoning}: moderate to expensive, fast or controlling, 70/30 against everything but relies heavily on the player's skill level and knowledge of the meta.
Werewolves: cheap to moderate, fast, 40/60 against most people unless they really dont expect there to be a werewolf deck.
{somberwald sage} aggro: cheap to moderate, fast, catches many people off guard.
{somberwald sage} aggro control: moderate, controlling, catches people off guard.
Zombie vampires: moderate, fast with strong board presence, {flakenrath aristocrat} picks up where the zombies leave off fo the final strike.
Spirits flyover: moderate to expensive, fast and extremely consistant
Spirit tokens: cheap to moderate, fast to midgame, not the greatest must say.
These are the ones that come to mind, feel free to PM me or just ask about any of them.

Heartless summoning is NOT 70/30
No way dude. STONEBLADE/jace was 70/30 and nothing is even close to that.

Yøū also left out humans, r/w naya, and pod

Kaleo42

Quote from: Willthomjr on July 17, 2012, 09:00:34 PM
Quote from: Kaleo42 on July 17, 2012, 08:56:52 PM
Heartless summoning is NOT 70/30
No way dude. STONEBLADE/jace was 70/30 and nothing is even close to that.

Yøū also left out humans, r/w naya, and pod
Thank you i knew i was forgetting something major, i left out all the red green aggro variants including naya, i did say humans though.
As for heartless, just because few people know how to play it doesnt mean it doesnt win. I got 11th at the last PTQ and thats only cause it was over run with zombie vamps which at the time i wasnt prepared for cause no one plays it at fnm. Ive gotten two game days with heartless and stomp our state's top delvers regularly.

Willthomjr

#12
Quote from: Kaleo42 on July 17, 2012, 09:06:39 PM
Quote from: Willthomjr on July 17, 2012, 09:00:34 PM
Quote from: Kaleo42 on July 17, 2012, 08:56:52 PM
Heartless summoning is NOT 70/30
No way dude. STONEBLADE/jace was 70/30 and nothing is even close to that.

Yøū also left out humans, r/w naya, and pod
Thank you i knew i was forgetting something major, i left out all the red green aggro variants including naya, i did say humans though.
As for heartless, just because few people know how to play it doesnt mean it doesnt win. I got 11th at the last PTQ and thats only cause it was over run with zombie vamps which at the time i wasnt prepared for cause no one plays it at fnm. Ive gotten two game days with heartless and stomp our state's top delvers regularly.

So instead of a solid deck archetype heartless, it's more of a rogue. Am I right? That's what it sounds like.

Hunteroffire9

I like that blue green infect I have all the cards to make it.might post it when I am done

Kaleo42

It's an architype at my local shop, im just the only one that stuck with it and built it right. Most people build around the combo thinking that will win, combo decks dont win standard, decks with combos are what has a chance of winning.