Your Planeswalker Alter Ego

Started by Lunamoth, July 12, 2012, 05:21:33 AM

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Tumalc

I love all these ideas. These are great. I would really like to play with some of these.

I was thinking of one like this...

5 colorless
"Tumal the Master of Disguise"
3 loyalty

+1 Change a creature you control to a different creature type.
-3 Chose a creature type. All Creatures of chosen type gain +2 +0 and Firstrike until the end of turn.
-8 All creatures you control gain the cloudshift ability (for 1 colorless mana)


This might be a really bad idea... Who knows.

Almosteric

Almosteric the Inherent.

{2}{W}{{U}

Loyalty 3

+1
Gain three life, then put an inherent counter on target permanent you dont control, if that permanent is a creature card put a +1+1 counter on that creature.

-2
Tap all permanents will inherent counters on them. Those permanents do not untap during their untap phase.

-7
Gain control of all cards with inherent counters, untap those cards, they gain viglance and haste.

"little did we know of the inherent dangers of such a mad man"

BulgyCrimsom

Bulgy Crimson, Infernomaster of Awesome

2RR

Starts with 2 loyalty counters

+1: deal 3 dmg to target creature and 1 to that creatures controller

-5: Destroy all of opponents creatures...and their dreams

-10: you get an emblem " whenever a creature attacks you prevent that damage and set fire to the card yelling 'I Am The Infernomaster of Awesome' if these words aren't yelled you lose the game

Kareason

Kar'Eason the Dark Warrior
2BB
Loyalty 3

+1: Target creature you control get your choice of Fear or Double Strike until end of the turn.

-X: Target Player or Creature loses X life and you gain X life.

-7: Get an emblem- "Creatures you control gain Double Strike, Lifelink and Haste".

Quackmaster5

#34
Quack Master, Herald of the Flock
2{U}{G}
Loyalty 4

+1: put a 1/1 blue Duck creature token with flying onto the battlefield.

-2: Creatures you control get +2/+2 and are unblockable until end of turn.

-9: you get an emblem that says "whenever you 'quack', creatures you control get +5/ +5 and gain battlecry and trample until end of turn."

Leviathan

Leviathan, the Pyhrric Conciever {2}{R}{R}{U}

+1.  Each players draws 2 cards then discards 1

-3   The first spell an opponent plays on their next turn is automatically countered unless they pay {2}

-6   The next spell you play has Storm.

             3

Lunamoth

Luna Moth, Bringer of Hope

2{W}{W}

3 Loyalty

+1 Put a 1/2 Wall creature token with flying onto the battlefield.
-2 Target player can only attack with one creature next turn.
-7 You gain protection from the color of your choice for the rest of the game.

Yep yep

JaxxLevia

#37
Quote from: Quackmaster5 on July 12, 2012, 07:11:26 PM
Quack Master, Herald of the Flock
2{U}{G}
Loyalty 4

+1: put a 1/1 blue Duck creature token with flying onto the battlefield.

-2: Creatures you control get +2/+2 and are unblockable until end of turn.

-9: you get an emblem that says "whenever you 'quack', creatures you control get +5/ +5 and gain battlecry and trample until end of turn."
Haha, love this, absolutely love this. I could even see it printed (probably an "Un-" card though ;)). To make it normal print, I would change it to "-2: Creatures you control get +1/+1 and are unblockable until end of turn." and "-8: You get an emblem that says "whenever a Duck creature enters the battlefield under your control, it gets +4/+4 and has battlecry and trample until end of turn." still, I prefer yours for the LOLZ.

Tetsomori

Tetsomori, the Lone Warrior. {b}{b}{u}{u}1
4 loyalty
+2 choose a creature an opponent controls. That creature gains a madness counter.
-3 all creatures with a madness counter deal damage to itself equal to Half their controllers life total rounded up.
-7 you gain an emblem with "as long as you control one creature and one planeswalker, your creatures get +5 +0 have hexproof and lifelink." you gain another emblem with "creatures with madness counters cant attack or block."

Quackmaster5

Quote from: JaxxLevia on July 13, 2012, 04:06:06 AM
Quote from: Quackmaster5 on July 12, 2012, 07:11:26 PM
Quack Master, Herald of the Flock
2{U}{G}
Loyalty 4

+1: put a 1/1 blue Duck creature token with flying onto the battlefield.

-2: Creatures you control get +1/+1 and are unblockable until end of turn.

-9: you get an emblem that says "whenever a Duck creature enters the battlefield, that creature gets +4/ +4 and gain battlecry and trample and haste until end of turn."
Haha, love this, absolutely love this. I could even see it printed (probably an "Un-" card though ;)). To make it normal print, I would change it to "-2: Creatures you control get +1/+1 and are unblockable until end of turn." and "-9: You get an emblem that says "whenever a Duck creature enters the battlefield under your control, it gets +4/+4 and has battlecry and trample until end of turn." still, I prefer yours for the LOLZ.

Fixed it. Added haste to your last choice so it can be usable. I know that makes it OP but imagine a giant duck token taking out your remain life. Hysterical. Plus, I made it a blue duck token because of Billy Madison.

AgrusKos

Agrus Kos, Trevor's alter ego
{1}{W}{R}

Starts with 3 loyalty

+1 Creatures you control get first strike until end of turn

- 5 Destroy all creatures

-7 Take an extra combat phase, followed by an extra main phase. Untap all creatures on this phase

remasuri ger

Remasuri Ger , the sliver god
{R}{W}{B}{U}{G}
8 loyality
+1 untap a tapped sliver

-1 gain Control of Target sliver

-12 search your Library for any number of Slivers and Put them into Play

Mentonin

Mentonin, phyrexia's ultimate weapon
2{b}{b}{g}
5 loyalty
-2 proliferate
-10 add any number of any counters to any number of permanents or players

Thorn

Quote from: Mentonin on July 13, 2012, 06:23:39 PM
Mentonin, phyrexia's ultimate weapon
2{b}{b}{g}
5 loyalty
-2 proliferate
-10 add any number of any counters to any number of permanents or players
That's pretty cool. He can't ultimate himself without help

Willthomjr

??? , the IMtg troll

{R}{R}{R}{R}{R}{R}
7 loyalty

+2 draw a card

-3 gain 6 life

-4 creatures you control get +4+4 and trample until the end of the turn.