Dont Wake Smaug

Started by cltrn81, July 11, 2012, 09:51:10 AM

Previous topic - Next topic

cltrn81


Dont Wake Smaug

60 cards, 0 sideboard


7 {Mountain}
8 {Forest}
4 {Rootbound Crag}
1 {Reflecting Pool}
1 {Wooded Foothills}

21 lands


4 {Slumbering Dragon}
3 {Spikeshot Elder}
4 {Birds of Paradise}
4 {Bond Beetle}
3 {Forgotten Ancient}
4 {Primordial Hydra}

22 creatures


3 {Forked Bolt}
4 {Lightning Bolt}
3 {Primal Cocoon}
4 {Hunger of the Howlpack}
1 {Strength of the Tajuru}
1 {Curse of the Nightly Hunt}
1 {Increasing Savagery}

17 other spells


Sideboard

cltrn81

Looking for suggestions.  I figure the spikeshot elder and the hydras would be good targets for counters if ole Smaug doesn't show up.

KulrathKnight

This deck looks awesome :) Btw, why is {Slumbering Dragon} being called Smaug?

Fenster

Quote from: KulrathKnight on July 11, 2012, 10:03:38 AM
This deck looks awesome :) Btw, why is {Slumbering Dragon} being called Smaug?
Its a reference to the book "The Hobbit"
or "There and back again" :P

Fenster

Also conjurers closet could help if you ran more beatles and rangers but may not be worth it..
Other than that this looks mighty solid!

cltrn81

Thx guys.  Yea conjurers closet cost 5 and I am trying to keep the CMC low.  But flickering those guys is an idea I did not think about.

Fenster

{Quest for the gemblade} splashing black for {Jund charm} could work. Then you could add {Grim affliction} for prolifirate and "removal" {Volt charge} could replace it though.

cltrn81

Quote from: Fenster on July 11, 2012, 11:47:01 AM
{Quest for the gemblade} splashing black for {Jund charm} could work. Then you could add {Grim affliction} for prolifirate and "removal"
Not sure splashing black is worth it but I like the gem blade.  What would you take out to add 1-4 gem blade?

Fenster

Id switch the guides straight out.
Gemblade has great synergy with both spikeshot and beatle

cltrn81

Quote from: Fenster on July 11, 2012, 11:54:22 AM
Id switch the guides straight out.
Gemblade has great synergy with both spikeshot and beatle
Not really since the creature has to do combat damage to trigger gemblade.

Maybe swapping the beetles since their 0/1 will not do combat damage.  The guides will at least be a 1/1 chump blocker to help trigger the gemblade.

Fenster

Quote from: cltrn81 on July 11, 2012, 11:56:16 AM
Quote from: Fenster on July 11, 2012, 11:54:22 AM
Id switch the guides straight out.
Gemblade has great synergy with both spikeshot and beatle
Not really since the creature has to do combat damage to trigger gemblade.

Maybe swapping the beetles since their 0/1 will not do combat damage.  The guides will at least be a 1/1 chump blocker to help trigger the gemblade.
Oh i thought the beatles were 1/1 by default, my mistake! Then definitly the beatles!

GoJuDragon

Maybe {deranged outcast} although idk if theres enough humans to justify it...

Fenster

That might work faster than forgotten ancient but as you stated there may be to few humans though. It can always sacrifice itself though.

cltrn81

Quote from: GoJuDragon on July 11, 2012, 12:17:44 PM
Maybe {deranged outcast} although idk if theres enough humans to justify it...
Yea that is not a bad idea.  It would be faster than the ancient but the ancient could be worth the wait for a casual game since he triggers for every spell cast.

cltrn81

Quote from: Fenster on July 11, 2012, 10:42:00 AM
Quote from: KulrathKnight on July 11, 2012, 10:03:38 AM
This deck looks awesome :) Btw, why is {Slumbering Dragon} being called Smaug?
Its a reference to the book "The Hobbit"
or "There and back again" :P
"There and Back Again
A Hobbits Tale"

Wasn't that what Bilbo named it?