Titans :(

Started by Killin88, June 20, 2012, 12:13:40 PM

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Imdowd80

Quote from: Coffee Vampire on June 20, 2012, 04:17:58 PM
Yeah lol...
Attack with prime time. Then cloudshift it.
Now you have 4 extra lands and a powerful blocker.

That's why they didn't reprint...

Attack with"prime time" deon sanders ?  (confused smiley).  I mean he was pretty boss back in the day. But I don't know about as a Titan.

scarsabrex

lol people think titans are op when we're about to get sublime archangel

Silent1236

Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops!  Butthurt much?
It's not so much the power.  It's the power mixed with the abilities.  Frost and Inferno are real pains in the ass.  In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc

And if a deck doesn't have kill/removal?  My infect and graveborn don't.  They focus on moving quickly and not needing kill cards.  But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands.  Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary.  My big ol' Skithiryx isn't going to be doing much against that.  They've just turned the game around in the drop of 1 titan.

Nobbert

Quote from: Silent1236 on June 20, 2012, 04:46:02 PM
Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops!  Butthurt much?
It's not so much the power.  It's the power mixed with the abilities.  Frost and Inferno are real pains in the ass.  In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc

And if a deck doesn't have kill/removal?  My infect and graveborn don't.  They focus on moving quickly and not needing kill cards.  But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands.  Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary.  My big ol' Skithiryx isn't going to be doing much against that.  They've just turned the game around in the drop of 1 titan.
If you're running black, it's simple enough to side in some kill cards. You don't have to main board them. 

Greg54js

Quote from: Nobbert on June 20, 2012, 05:16:02 PM
Quote from: Silent1236 on June 20, 2012, 04:46:02 PM
Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops!  Butthurt much?
It's not so much the power.  It's the power mixed with the abilities.  Frost and Inferno are real pains in the ass.  In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc

And if a deck doesn't have kill/removal?  My infect and graveborn don't.  They focus on moving quickly and not needing kill cards.  But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands.  Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary.  My big ol' Skithiryx isn't going to be doing much against that.  They've just turned the game around in the drop of 1 titan.
If you're running black, it's simple enough to side in some kill cards. You don't have to main board them.
It's not a removal issue. It's an "oh hey I just dropped a 6/6 for 6 that's gonna go get my wolf run and win me the game" or "oh hey I'll drop my 6/6 for 6 and dome you for 3 with his ability and kill you"

Silent1236

Quote from: Greg54js on June 20, 2012, 05:18:53 PM
Quote from: Nobbert on June 20, 2012, 05:16:02 PM
Quote from: Silent1236 on June 20, 2012, 04:46:02 PM
Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops!  Butthurt much?
It's not so much the power.  It's the power mixed with the abilities.  Frost and Inferno are real pains in the ass.  In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc

And if a deck doesn't have kill/removal?  My infect and graveborn don't.  They focus on moving quickly and not needing kill cards.  But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands.  Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary.  My big ol' Skithiryx isn't going to be doing much against that.  They've just turned the game around in the drop of 1 titan.
If you're running black, it's simple enough to side in some kill cards. You don't have to main board them.
It's not a removal issue. It's an "oh hey I just dropped a 6/6 for 6 that's gonna go get my wolf run and win me the game" or "oh hey I'll drop my 6/6 for 6 and dome you for 3 with his ability and kill you"

I think Frost Titan is actually one of the more annoying ones.  His ETB and attack effect just makes it so you can't block, then if you want to remove him, you have to have an extra 2 mana.  Wtf, just die lol

Nobbert

Quote from: Greg54js on June 20, 2012, 05:18:53 PM
Quote from: Nobbert on June 20, 2012, 05:16:02 PM
Quote from: Silent1236 on June 20, 2012, 04:46:02 PM
Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops!  Butthurt much?
It's not so much the power.  It's the power mixed with the abilities.  Frost and Inferno are real pains in the ass.  In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc

And if a deck doesn't have kill/removal?  My infect and graveborn don't.  They focus on moving quickly and not needing kill cards.  But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands.  Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary.  My big ol' Skithiryx isn't going to be doing much against that.  They've just turned the game around in the drop of 1 titan.
If you're running black, it's simple enough to side in some kill cards. You don't have to main board them.
It's not a removal issue. It's an "oh hey I just dropped a 6/6 for 6 that's gonna go get my wolf run and win me the game" or "oh hey I'll drop my 6/6 for 6 and dome you for 3 with his ability and kill you"
"oh hey I've got a 4/4 infect for five that has flying and can regenerate and can have haste"
4/4 infect is like 8/8 normally soooo

Greg54js

Yes an infect creature that you can't give haste to until turn 6 :p you can drop titans on turn 4-5.. Black doesn't have ramp. Your argument is invalid

Silent1236

Quote from: Nobbert on June 20, 2012, 05:22:12 PM
Quote from: Greg54js on June 20, 2012, 05:18:53 PM
Quote from: Nobbert on June 20, 2012, 05:16:02 PM
Quote from: Silent1236 on June 20, 2012, 04:46:02 PM
Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops!  Butthurt much?
It's not so much the power.  It's the power mixed with the abilities.  Frost and Inferno are real pains in the ass.  In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc

And if a deck doesn't have kill/removal?  My infect and graveborn don't.  They focus on moving quickly and not needing kill cards.  But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands.  Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary.  My big ol' Skithiryx isn't going to be doing much against that.  They've just turned the game around in the drop of 1 titan.
If you're running black, it's simple enough to side in some kill cards. You don't have to main board them.
It's not a removal issue. It's an "oh hey I just dropped a 6/6 for 6 that's gonna go get my wolf run and win me the game" or "oh hey I'll drop my 6/6 for 6 and dome you for 3 with his ability and kill you"
"oh hey I've got a 4/4 infect for five that has flying and can regenerate and can have haste"
4/4 infect is like 8/8 normally soooo

lol that is true.  Skithiryx is a bit broken.  I wouldn't see that though since I'm the only one I know in my local group that has one.  But, I'm the only one who doesn't have at least 1 Titan, either.  I have many times had to play against 2 Frosts and a Grave at the same time, or 2 Primes.  The titans stack.  Skittles is legendary.  A frost titan attacking knocks out Skittles and the Grave titan right behind him comes in for another 6 damage, and supplies my opponent with 2 2/2's.  My one Skithiryx isn't doing me a whole lot of good now, is he? ;)

Nobbert

Quote from: Greg54js on June 20, 2012, 05:24:32 PM
Yes an infect creature that you can't give haste to until turn 6 :p you can drop titans on turn 4-5.. Black doesn't have ramp. Your argument is invalid
Because you can't splash green with {woodland cemetery} for ramp

Greg54js

Quote from: Nobbert on June 20, 2012, 05:28:02 PM
Quote from: Greg54js on June 20, 2012, 05:24:32 PM
Yes an infect creature that you can't give haste to until turn 6 :p you can drop titans on turn 4-5.. Black doesn't have ramp. Your argument is invalid
Because you can't splash green with {woodland cemetery} for ramp
Obviously you've never seen a deck with skittles

Nobbert

Quote from: Greg54js on June 20, 2012, 05:30:27 PM
Quote from: Nobbert on June 20, 2012, 05:28:02 PM
Quote from: Greg54js on June 20, 2012, 05:24:32 PM
Yes an infect creature that you can't give haste to until turn 6 :p you can drop titans on turn 4-5.. Black doesn't have ramp. Your argument is invalid
Because you can't splash green with {woodland cemetery} for ramp
Obviously you've never seen a deck with skittles
I have. But that doesn't mean you can't be creative.
Turn one {glistener elf}
Turn two {rampant growth}
Turn three {solemn simulacrum}
Turn four Skittles with haste
Turn five your opponent hates you

Coffee Vampire

T1 birds
T2 somberwald
T3 you have GGGGGGG

It is very possible to cast titan t3 AND have an extra mana for another birds!!!

Millionlittlee

Replace that Titan with the dragon

Coffee Vampire

Replace that dragon with the titan.