Is Infect OP?

Started by Coffee Vampire, June 10, 2012, 11:14:57 PM

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Silent1236

Quote from: Kuberr on June 11, 2012, 02:45:41 PM
Quote from: Silent1236 on June 11, 2012, 02:45:17 PM
Quote from: Kuberr on June 11, 2012, 02:44:03 PM
I have played blightsteel on turn four in my artifact deck before. Though it's rare it's not impossible. Each urza's land then a second tower plus mox opal and lotus petal. Being him out turn four.

I thought we were talking standard ???

Where did it say that?
Plus if you have ever seen me post. You'll know I don't play standard.

Considering almost all the cards talked about are standard except the Mind Sculptor a page or two back and this was broken off of a thread in a standard deck list. 

BlackJester

Quote from: Kuberr on June 11, 2012, 02:44:03 PM
I have played blightsteel on turn four in my artifact deck before. Though it's rare it's not impossible. Each urza's land then a second tower plus mox opal and lotus petal. Being him out turn four.
This is where I like {Geth's Verdict} or {Barter in Blood}, cause it can deal with this.  Of course there is an answer for every threat, and a answer to every answer, but this is where having a good sideboard pays off IMHO.

Kuberr

Quote from: BlackJester on June 11, 2012, 02:51:05 PM
Quote from: Kuberr on June 11, 2012, 02:44:03 PM
I have played blightsteel on turn four in my artifact deck before. Though it's rare it's not impossible. Each urza's land then a second tower plus mox opal and lotus petal. Being him out turn four.
This is where I like {Geth's Verdict} or {Barter in Blood}, cause it can deal with this.  Of course there is an answer for every threat, and a answer to every answer, but this is where having a good sideboard pays off IMHO.

Yeah I suppose that could work against a ramp deck. Probably not affinity. Even board whipes dont really stop it.

But like you said. There's and answer for every answer. So I agree that there are plenty of ways to stop even legacy affinity. Counterspell is one of those answers.

BlackJester

So, it sounds like it all comes back to "Infect is strong, but not OP."

Coffee Vampire

Just like any good mechanic should be if used properly.

Kuberr

Well. The real question is. Is infect "burn" op?  Or just cheap?

Coffee Vampire

What is infect burn? And OP usually is cheap.

Kuberr

Quote from: Coffee Vampire on June 11, 2012, 03:34:56 PM
What is infect burn? And OP usually is cheap.

I meant is it as op or cheap as burn?

BlackJester

Quote from: Kuberr on June 11, 2012, 03:36:45 PM
Quote from: Coffee Vampire on June 11, 2012, 03:34:56 PM
What is infect burn? And OP usually is cheap.

I meant is it as op or cheap as burn?
You consider burn to be overpowered and/or cheap?

Prophylaxis

Quote from: BlackJester on June 11, 2012, 03:07:40 AM
Quote from: Kuberr on June 11, 2012, 01:36:51 AM
Quote from: Prophylaxis on June 11, 2012, 01:35:48 AM
If infect was overpowered then it would be showing up in tournaments heavily.

Phoenix Arizona. Come. You'll change your statement.
I doubt he will.

Indeed.

If you go to see the StarCityGames Open Standard, the top 8 decks are

Solar Flare
U/W Delver
Wolf Run Ramp

Isn't a trace of infect in the top 34th.

If Infect is so prevalent in your meta, can you take advantage of that and hate it out?

Kuberr

Quote from: BlackJester on June 11, 2012, 03:43:58 PM
Quote from: Kuberr on June 11, 2012, 03:36:45 PM
Quote from: Coffee Vampire on June 11, 2012, 03:34:56 PM
What is infect burn? And OP usually is cheap.

I meant is it as op or cheap as burn?
You consider burn to be overpowered and/or cheap?

Hmm. I guess I can give standard props for making it more strategic, but way before all it took was lightning bolt, shock, voltaic hammer, fireball, good game.

BlackJester

Quote from: Kuberr on June 11, 2012, 03:47:27 PM
Quote from: BlackJester on June 11, 2012, 03:43:58 PM
Quote from: Kuberr on June 11, 2012, 03:36:45 PM
Quote from: Coffee Vampire on June 11, 2012, 03:34:56 PM
What is infect burn? And OP usually is cheap.

I meant is it as op or cheap as burn?
You consider burn to be overpowered and/or cheap?

Hmm. I guess I can give standard props for making it more strategic, but way before all it took was lightning bolt, shock, voltaic hammer, fireball, good game.
Burn in the good ol' days was definitely at a higher power level than it is now, but since the "New World Order" there has ben a greater push for creature combat over "spell-slinging", 'cause creatures fighting is more fun.   ;D

Wally

I too would weigh in to say that infect is Not OP.
I love my infect deck, but yeah if it doesn't win turn before turn 5 it loses it's legs.

Now originally I thought it may have been a good answer to keep the darksteel stuff in check. It's about the only thing that can get rid of indestructible creatures.

Now days with all the flicker and exile stuff both indestructible and infect is almost pointless.
Eg. Someone drops a big indestructible bomb out there and it meets an o-ring in the face next turn. Dealt with no problem.
You attack with infect, opponent blocks (usually the most dreaded thing to do vs infect other than take the damage) they either unsummon your guy, they block and flicker their blocker so it takes no damage, or flicker a bomb with not enough counters to kill it to reset their p/t.

Infect is just two dimensional and there are just too many ways to handle it. Especially by the more prominent standard decks at the moment.

Currently I'm working on an infect ramp deck that I'm hoping will both be fast enough to cause early trouble but have legs to carry it home vs the things I mentioned and past turn 6 if necessary..

Rass

Infect gets owned by undying.